Showing posts with label Karameikos. Show all posts
Showing posts with label Karameikos. Show all posts

2022-09-10

Mysteries of Mystara 014

The brave heroes explore and battle in the Ethereal Plane, save the infected Archivists, do some research, save a traveling Mage, hear a sad story, and receive a new quest. The on-going GURPS saga of five unlikely companions attempting to unravel the mysteries of Mystara.

2022-08-11

Mysteries of Mystara 013

After getting settled into their lodgings at the Keep, the group explores a bit then heads off to the Archivists' Sanctum the following day. On the way they are ambushed and once they get there, they discover the Archivists are in trouble. The on-going GURPS saga of five unlikely companions attempting to unravel the mysteries of Mystara.

2022-07-22

Mysteries of Mystara 012

After finishing up with the Twilight Grove, the group heads back to the surface and deals with the fairies and soldier/geese. Finally, they get on their way back to Novaci and eventually arrive at their destination, the Keep. The on-going GURPS saga of five unlikely companions attempting to unravel the mysteries of Mystara.

2022-07-18

Mysteries of Mystara 011

Continuing exploration of the Twilight Grove beneath the Sunless Citadel and the final confrontation with the Outcast Druid. The on-going GURPS saga of five unlikely companions attempting to unravel
the mysteries of Mystara.

2022-05-10

Mysteries of Mystara 010

The group finally decends to the Grove Below and finds more opposition and Goblin gardenersThe on-going GURPS saga of five unlikely companions attempting to unravel the mysteries of Mystara.

2022-04-22

Mysteries of Mystara 009

Our heroes take a much needed rest and decide to finish up some obstacles on this level before delving below to the Dark Grove. They tackle the Dragon Door and the Dire Rat Prison. The on-going GURPS saga of some unlikely companions attempting to unravel the mysteries of Mystara.

2022-02-21

Mysteries of Mystara Panya

 The prequel story of Panya, a Nithian monk who finds herself unexpectedly separated from her old life and forced to find her way in a strange, new world, starring in the on-going GURPS saga of five unlikely companions attempting to unravel the mysteries of Mystara.

2022-02-15

Mysteries of Mystara 008

The group finds and captures the dragon, returns it to the Kobold clan then sets out to assault the Hobgoblin Chieftain and gain access to the Grove Below where the dark druid is rumored to be. The on-going GURPS saga of five unlikely companions attempting to unravel the mysteries of Mystara.

2022-02-04

Mysteries of Mystara 007

In this Continuing Story (play by post in between live sessions) the rag-tag group of adventurers recovers after their running battle with the Goblins, interrogate a prisoner, search the bodies of the fallen, and find and rescue some other prisoners. The on-going GURPS saga of five unlikely companions attempting to unravel the mysteries of Mystara.

2022-01-23

2022-01-21

Mysteries of Mystara Malachai

The prequel story of Malachai, a Feytouched Satyr wilderness guardian, starring in the on-going GURPS saga of five unlikely companions attempting to unravel the mysteries of Mystara.

2022-01-18

2022-01-16

Mysteries of Mystara 006

Our intrepid adventurers try to return a magical mace, meet a new companion, return to the Sunken Citadel, are unable to pass a door, meet a crying Kobold that lost his dragon, agree to help recover it, and find a bunch of Goblins to fightThe on-going GURPS saga of five unlikely companions attempting to unravel the mysteries of Mystara.

2021-12-14

Mysteries of Mystara Lucky

The background and prequel story of Vlajic Savago, the Lucky Savage, a Traladaran bard starring in the on-going GURPS saga of five unlikely companions attempting to unravel the mysteries of Mystara.

2021-12-13

2021-12-12

Mysteries of Mystara 005

The party searches for some twig blights, finds them, then tracks some Goblins to a mysterious underground fortress. The on-going GURPS saga of five unlikely companions attempting to unravel the mysteries of Mystara.~

2021-12-11

2021-11-08

Mysteries of Mystara 003T

Mysteries of Mystara
Session 003T

From Talyn's Point of View

211107

Contemplating Names, Friends, Maces, and Fey


In the morning Talyn met with Father Berabellus where the old priest gave them some holy water and some kind of spell scroll. He also blessed the party. Once that was done the company moved on to meet the Gray Company mercenaries. 


Thinking to himself, "we really need to come up with a name for this group, something like the heroes of wherever, nah that would just mean someone would shout it all over and wouldn't that be embarrassing?"


We meet up with Cass, Lev, and another young woman they introduce as Ilya the Red. Apparently Panya and Ilya know one another and start up a conversation that seems like it will be a bother, so I just moved the group along. Maybe I shouldn't have done that, I mean bold action is the Vanyian way, but I want to be different, better than that. Maybe I should have let Ilya and Panaya talk it out.


We get back to the keep and enter through the same entrance. Malachai and Dak both indicate movement in one of the buildings and we go to investigate. Opening The door and entering the room beyond I find a bunch of undead and take action to engage the creatures. I did not expect my companions to pull back through the door, but fortunately it worked as the zombies stupidly followed them allowing me to engage the Wight in the room. After spending several seconds dancing with the dead thing, my companions finally entered and we ended the fight. Not sure these mercenaries were worth the cost, or maybe it's just Lucky didn't seem to negotiate very hard. 


The mercs seemed a bit battered and were complaining about being hard pressed. Panya had some words for the woman in orange as she apparently did nothing during that fight? Also, if I'm going to be travelling with these people for long, I probably need to start training with them in tactics. That could have gone disastrously wrong.


After resting and patching up the mercs we continued on into the next building where a small dog growled menacingly at us. I tossed it some of my dried meat and that seemed to appease the beast. Which was good while Vanya teaches that anything that dares to bare fangs at you should be put down, I just don't think everything needs to be met with steel.


Pushing on we once again descended into the darkness that was the basement of the old keep. We found an old stinky cistern, some abandoned rooms, an old prison, and some more of those shadow things that while they hit us in sneak attacks didn't stay and fight. 


All in all after finding the mace and gold the keep is turning out to be disappointing.The group then moved to climb the tower stairs and after some maneuvering and helping each other up over the hole finally found the ghost. It is apparently a banshee mourning the loss of its children. 


We engaged it, but after a few rounds of combat and some chatter by the ghost my companions wanted to back off and find another solution. While I know what Vanya would want me to do I decided to see where this was going and let my companions try their way. I mean we can always come back and bash the banshee later. Besides, it doesn't have to be all fighting all the time does it? Taking the banshees chatter about her babies to mean we needed to find them to put her to rest we went back down the stairs and started searching for the bones.


While we were searching Malachai had a chat with the dog and apparently it is not just a dog, but a magic blink dog. Also he seemed to have some kind of gift for it. Fae are kind of weird are they not? Anyway after a while we found the bones under the undead willow tree and buried them. I voiced my opinion that we should take them to the banshee and put them to bed, but the group wanted to bury them. I still think that is the wrong idea and we will probably have to bash the banshee and the little ghosts too now.I thought it was quite obvious that we needed to reunite the ghosts and the children were haunting their bones, but I'll let this play out. So, now we wait. I wonder how long the mercs will stay or if they will head back to town before sunset?



Session Notes

This was an In Character report from our last session (not posted yet, not done putting it together). Talyn is a young and naïve Celestial that has recently escaped from the Cult of Vanya. He was being trained as a holy avenger but chaffed under the strict training and dogma. Now out wandering the world, the young, glowing warrior tries to fit in with a strange and eclectic group of companions, but has no real skill to do so.


Cast of Characters:

Talyn Dilectus Vanyilam, teenage Celestial warrior on the run - played by Don K

and GMJasonGURPS as the DM










2021-09-24

Mysteries of Mystara 002T

Mysteries of Mystara
Session 002

From Talyn's Point of View

2109613

Having passed the night in Novaci, unfortunately there was bad news in the morning. The main road had been blocked by a landslide and it would take days, maybe weeks to clear and repair the road. Fortunately there was an old road that while not a straight shot did loop around and reconnect to the main road.


After some discussion the caravan decided to follow the old road. After a few hours' travel an eerie noise was heard that spooked the horses. It was decided that Talyn, Panya, Lucky, Malachai, and Dak would scout ahead and see what was going on. 


After traveling towards the noise we discovered an abandoned, ruined keep. Easily entering the ruins from the "front door", even though there was no door. We quickly made our way over to the tower and entered. In the main chamber of the tower there were some stairs that I attempted to climb, but accidently broke through the rotting boards. Deciding to explore the rest of the tower before attempting the dangerous climb the group went through a door. 


Finding themselves in a kitchen with some metal corroding cobwebs that Malachai eventually cleared we opened a trap door into a basement area. Curiosity compelling us to descend into the darkness. Once down the stone stairs we found ourselves in a corridor and decided to open the first door on the right. After some attempt to see if any traps were left we managed to get the door open into a storeroom. 


Confidently entering the room to search for clues or other hidden things we were attacked by shadow monsters. Our weapons were mostly ineffective, but the torches and perseverance won the day. After a search of the room where some coins were found, we decided to fall back, regroup, and see if we could find any resources to deal with the shadows back in town.


On your way out, as we trooped back through the kitchen I once again saw a glint of something shining. With no hesitation I pulled the shining thing out of the pile of debris and discovered a magical mace. Panaya almost immediately asked to see the mace and we discovered that she had been searching for it for the monastery up the hill from Novaci.


We then moved out into the courtyard through the back door when Malachai approached the Willow in the courtyard and we discovered that it was an undead tree. Which of course promptly attacked Malachai. We immediately sprung into action and after a few exchange of blows the tree was felled, but not before the vile thing whispered foul things about Malachai. I mean really what did the fae do before joining us?


There was then a lively discussion about what to do with the dead body behind the tree, apparently the man was a thief. I just couldn't understand why Panya wanted to bury the guy, I mean what benefit to us was that? Meanwhile Malachai wanted to leave the body to nature. There was a giant vulture that he seemed to be talking to and I think he wanted to leave it to the bird. I wonder if he is going to try and convince the vulture to become his familiar? Anyway a compromise was reached in that we would leave the body for now and then bury the remains when we come back. Note to self bring a shovel. We then made our way back to town and decided to visit the village priest up at the Lord's keep. At the keep we were stopped and questioned by some mercenaries working for the lord of the keep. After explaining our business, I was then let in to see the priest and we had a discussion about the old keep, the old lords, and the probable ghost there. The priest then said he would provide some items to help, and we could pick them up in the morning.


As we exited the keep I realized there was an opportunity before us and inquired if the mercenaries were for hire or knew someone who was. To my surprise this sparked a round of argument among my companions as some of them did not see the wisdom in hiring mercenaries. I pushed ahead anyway and came to an agreed price for 1 day service from the mercenaries. Amazingly Panya agreed to help defray the cost.


In the morning we plan on heading back to the old keep with the newly hired mercenaries and the items that the priest provides. Better equipped, with more swords, and more information. I am confident that we can overcome this challenge.


Written by Don K.

Session Notes

This was an In Character report from our last session (not posted yet, not done putting it together). Talyn is a young and naïve Celestial that has recently escaped from the Cult of Vanya. He was being trained as a holy avenger but chaffed under the strict training and dogma. Now out wandering the world, the young, glowing warrior tries to fit in with a strange and eclectic group of companions, but has no real skill to do so.


Cast of Characters:

Dak, a Makai islander fluid mage - played by Ben L
Malachai, Faetouched, Wilderness Defender - played by JeCorey H
Panya Masika, a bronze skinned Nithian monke stranded out of time - played by Carol C 
Talyn Dilectus Vanyilam, teenage Celestial warrior on the run - played by Don K
Panya Masika, a bronze skinned Nithian monke stranded out of time - played by Carol C
Vlajic Savago, the Lucky Savage, a Traladaran bard - played by Dan E

and GMJasonGURPS as the DM