Showing posts with label Traldar. Show all posts
Showing posts with label Traldar. Show all posts

2017-12-21

Grand Duchy 111

Grand Duchy of Adventure

Session 111
Remar
February 1, 2017


The Long Way Home

Soldain 10th Klarmont

After the rains have passed, the Company begins their long trek back to Byxata. Kasiex estimates the journey to be about 3 days since they will have to take the long way around the valley to avoid the Traldar near Ronkan. 

Kasiex
On the way down, Remar experiences some trouble controlling his lizard mount. The beast is continually distracted by creatures it sees as potential food. At one point, Remar is thrown and the lizard scampers off the trail after a squirrel along the nearly vertical side of the mountain. 

Iris
They eventually make it down off the mountain and begin their hike back across the valley, being careful to remain as hidden as possible from potential watching eyes. The Company does some hunting to bolster their food stores as well as to feed the lizards something a little more substantial in hopes of keeping them more docile and ridable. 

Griffin
During the afternoon, Kasiex spots some movement in a nearby temple ruins. He suspects that is a couple of Traldar scouts and warns the group to stop and hide. They wait it out as the Traldar below move about. Kasiex believes they may have been spotted. The Traldar move from hiding spot to hiding spot for a while, approaching the base of the mountain spur the Company is on, but eventually, it grows late and the Traldar retreat to the temple ruins then back toward Ronkan. Eventually, Kasiex gives the ok to move out again.

Draven
The group presses on through dusk and into the night, trying to make up for lost time. The Company pushes themselves until finally, late into the night, they find a nice concealed spot to camp out. It is discovered that Stirges have affixed themselves to the bottoms of the lizard mounts and some time is spent dealing with them.

That evening's conversation revolves around why the undead in the valley are so attracted to the ruined Hutaakan temples, how Pflarr would fit into the current pantheon of deities of the world, and how to deal with this ongoing problem between the inhabitants of the valley.

Lunadain 11th Klarmont

Everyone wakes up tired and groggy. The sun is already up a bit and it feels like its gonna be a hot one today!



Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer with help from +Patrick Burke 

Remar Umerus, an Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 

Iris Varda, a Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly 

Kasiex, a Hutaakan Wildsteward used to ranging the mountains and valleys now led down a new path by +Patrick Burke 

and +Jason Woollard as The DM






2016-06-23

Grand Duchy 82

Grand Duchy of Adventure

Session 82
March 17, 2016


The Tale of the Traldar

Tserdain 27 Yarthmont

Guri Benkaal, the Traldar Leader
The following morning, the members of the Grey Company are taken before the leader of Traldar people of Ronkan. Guri Benkaal greets them and thanks them for their assistance in dealing with the mutts. He tells them the tale of the Traldar people. It is a sad tale of servitude and slavery at the hands of the mutts, or Hutaakans, as it is finally made clear. He explains that the Hutaakans have used magic and violence for a long time to keep the Traldar as slaves but some time ago, the Traldar were able to rise up and fight for their freedom. 

He also explains that recently the Traldar chased the Hutaakans out of this village of Ronkan and they have been routed into the valley. In revenge, the Hutaakans have unleashed hordes of undead upon the Traldar. In addition, they have summoned an evil and powerful creature, known only as the Killer in the Dark. The Killer in the Dark has been plaguing the Traldar of Ronkan for quite some time, to the point that they have become deathly afraid of the dark and will not travel farther than half a days distance from the shelter and protection of their village. Only a few groups have braved the farther reaches of the valley, one being the patrol group that discovered the Company a few days prior.

Benkaal shows the Company around the village and tells them about their day to day lives but before too long, sentries posted along the wall cry out that a horde of skeletons and zombies are approaching the village. Farmers and workers outside the wall are quickly recalled and the Grey Company assists the poorly equipped and tactically inefficient Traldar defend their home. The battle rages for most of the afternoon and eventually they are all destroyed or run off. 
The undead attack Ronkan
Impressed with their combat prowess, Benkaal asks the Company if they will help the people of Ronkan be rid of the undead menace once and for all. He tells them that if water from a place called the Singing Pool is placed in the golden bown in the great temple, the magics powering the undead will be undone. When asked for more details, he explains that the Singing Pool is several days travel to the south though the great temple is not more than a mile away from Ronkan. He takes them to a rooftop at the northern end of the village and shows them the ruined temple built into the steep, rocky wall of the valley no more than a ten minute walk. 

Hoping that this temple and undead problem might just lead them toward whatever it is they are looking for, the Grey Company agrees to check out the temple. After a little preparation, they set out on the dusty and rocky road to the north. The Traldar, thankful to their new protectors, wave and some even cheer as the Company heads out of the village toward the ruined temple.

The ancient and ruined temple might hold the clues the Company is looking for
Once they reach the temple, it is evident that some major damage had been sustained, possibly from an earthquake or other such catastrophe. The large front doors are barred and not able to be opened but Griffin spots a gaping crack in the domed roof above. While he readies his rope, Draven and Iris prepare flight magic to get to the top. Without much trouble, the trio of adventurers make it to the top of the temple and look down into the darkness below.








Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer 

Iris Varda, a Thyatian explorer and historian searching for answers and adventure, guided by +Alex Safatli 


Remar Umerus, an Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 


and +Jason Woollard as The DM