Showing posts with label Dire Wolves. Show all posts
Showing posts with label Dire Wolves. Show all posts

2014-10-02

Grand Duchy 31

Grand Duchy of Adventure

Session 31
September 11, 2014


Bad Moon Setting

Lunadain 11th of Flaurmont

The members of the Grey Company waited quite impatiently for the arrival of Kalkask and the rest of the wolf pack. Traps were set, strategies were made and scouts were posted.

Finally, the wolves showed up and with a signal from the Elves outside, the Company was ready for battle! The plan was to lure the werewolf, Kalkask, near to where his dead mother lay, hoping to catch him in one of the traps, but things quickly unraveled.

Akaios engages the wolves.
The pack arrived in the form of a Dire Wolf and several normal wolves, no werewolf in sight. The wolves charged into the lair and Akaios could not restrain himself and charged from his position. Burik and Marcel also stepped up to battle the beasts. Seeing the plan already falling apart, the rest of the company acted.

Kalkask, one nasty wolf!
Then Kalkask showed up, but he did not enter through the front door, but appeared on the high ridgeline behind Ree, who had stationed herself high on the rocks to utilize her silver crossbow bolts. The young Half-Elf girl did not see the Werewolf behind her and before she could assume a defensive position, he struck, hitting her hard and causing her to fall down the steep, rocky incline. She landed hard on the floor of the lair and did not get up.

The Werewolf then came down from his perch, showcasing his strength and agility in a series of flips and leaps. Kalkask proved to be a much more difficult foe than his mother had been. His superior mobility and advanced tactics were bolstered by some unholy power, no doubt coming from the profane symbol of Orcus that hung around his neck. He fought and taunted the Company for some time, deftly avoiding Griffin's strategically placed traps while the other wolves harassed everyone.

Kalkask managed to claw and bite several members of the party before finally succumbing to combined prowess of the Company. With an angry cry, Akaios raises his silvered axe and severs the head of the now unconscious abomination.

Draven, Marcel and Burik attempt to contain Kalkask...

Kalkask takes a defensive step back...

The Werewolf uses his speed to go after Remar and is pursued by Iris...

The Werewolf is finally dispatched!

Notes

Due to a busy RL it has taken me far too long to get this post up. But it's done now. Luckily I took a handful of screen shots of the session, because I have unfortunately forgotton many of the specific details of the session (BAD GM!) The players have been busy working on the wrap up of this arc of the campaign through the document on Google Docs. We missed a live session last week and are looking forward to our next +Roll20 session next week!

Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Marcel Maasa homely but sincere wielder of spears aspiring to cooking greatness commanded by +Christian Blouin 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer 

Iris Varda, a Thyatian explorer and historian searching for answers and adventure guided by +Alex Safatli  

and +Jason Woollard as The DM



2014-09-08

Grand Duchy 29

Grand Duchy of Adventure

Session 29
August 26, 2014


Assault on the Wolf Lair

Lunadain 11th of Flaurmont

The Prince of Demons
Thallan and his Elves acted as scouts while the rest of the Grey Company advanced to the Wolf Lair. They followed the landmarks just like the Fairy King of Horses and Wyrtung had instructed them to. Checking their bundles of wolfsbane, the Company moved in. The Company entered
through a 5 foot high cave opening that led to a large, steep sided canyon like space that was open to the night sky above. The bright light of the full moon illuminated the entire area and revealed several smaller cave openings around the perimeter of the space. The moonlight also shone down on a disturbing statue of a winged demon overlooking the area from a ledge high above. It was identified as Orcus, the Prince of Demons. 
Before the investigation could progress further, they were beset by wolves, several normal wolves and a large Dire Wolf, similar to the ones the Goblins had used as mounts. The normal animals were easily held at bay but soon Bailakask revealed herself, emerging from one of the many small caves located inside the larger lair. She howled with rage then cursed and challenged the Company in Traladaran, taunting them all the while.
Silver bullets

Marcel moved forward and engaged her while Griffin followed, trying to keep the other wolves from attacking Marcel from behind. Akaios and Burik were dealing with the other wolves while Ree got into position to pepper the Werewolf with her silver sling bullets. After a short duel, Marcel emerged victorious and Bailakask lay dead in a pool of her own dark blood, bleeding from numerous puncture wounds to her vitals.

The Wolfmother is dead.











Notes

Missing 2 players tonight, but we pressed on anyway. This was pretty much an all combat session, but that's ok sometimes. We do a lot of sessions with no fighting at all!

Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Marcel Maasa homely but sincere wielder of spears aspiring to cooking greatness commanded by +Christian Blouin 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer (ABSENT)

Iris Varda, a Thyatian explorer and historian searching for answers and adventure guided by +Alex Safatli  (ABSENT)

Remar Umerus, an Alphatian battle mage that escaped forced service in the Thyatian army conjured by +Ben Lipe and currently in NPC mode. 

and +Jason Woollard as The DM



2014-06-05

Grand Duchy 19

Grand Duchy of Adventure

Session 19
June 3, 2014

On the Kloss-Lunk Trail

Soladain 24 of Thaumont, 1001AC

Marcel is ready for battle!
The rain pours through the stone canopy in tiny streams of water, creating a constant dull roar of splashing water. While it is not too difficult to dodge these streams of falling water, it is impossible to get out of the way of the splash coming up from the hardened ground. Everything is soaked. There is no escaping it. Fortunately the falling water does quite a bit to mask the sounds of for adventurers sneaking through a petrified Goblin forest.

When Griffin spies Goblins and dire wolves coming up the trail, he quickly signals for everyone to hide and he sneaks off the trail, hoping that the Goblins will pass him and he can spring upon them from behind.

The first wolf riding Goblin passes but the second one does not. The wolf catches Griffin's scent and starts growling and pawing at the rocky forest, unable to squeeze through the narrow spaces between the trees. The rider calls for two other Goblins that had been following on foot to check it out. As they creep into the forest, they spot Griffin and his crossbow, just about the time the other wolf catches a whiff of Draven hiding near the trail.

Realizing that their surprise has been spoiled, the Grey company spring their attack. Griffin faces off against two Goblins among the trees while Draven, Marcel and Remar battle the first Goblin and his dire wolf mount.


The Grey Company vs. The Wolfskull Goblins!
At first, it seems that the Goblins have the upper hand, but then Remar gets a lucky shot with his magical bolt and knocks the Goblin rider off his dire wolf mount and Draven and Marcel are able to get into flanking position. They quickly send the wolf running while Griffin goes on the defensive and begins a slow retreat through the forest.

The second wolf rider dismounts and chases Griffin deeper into the woods while the wolf charges down the trail towards the rest of the Company. Draven and Marcel are able to present a united front and again get into positions to flank the beast while Remar continues to pepper it with magical blasts from the treeline.

Just as Griffin is making his way back towards the group, the wolf goes down. Remar is even able to take out the other fleeing wolf who was slowly limping away from the fight. Marcel and Draven quickly move into the woods and come to Griffin's defense.

In moments, several Goblins are unconscious and two have been captured. The wounded foes are put out of their misery and Marcel attempts to interrogate one of the captured Goblins. At first, the Goblin only spits insults and lies at him, then Draven intervenes and with the aid of divine magic, compels the Goblin to speak the truth.

Marcel is able to get some interesting information from the Goblin, such as the location and defenses of the nearby Wolfskull lair. He also finds out that a Hobgoblin named Vlack, the leader of the Vlack-krag tribe, were the ones responsible for rallying the local Goblin tribes to action. Marcel recalls hearing similar intel from a previously interrogated Goblin back at the homestead.

More importantly, Marcel learns that the Wolfskull had in fact taken some prisoners in their recent raids and they had all been brought to the nearby Goblin stronghold. Shortly thereafter, Draven's magic expired and the Goblin prisoners were put to death. Before leaving, the members of the company each take and wear a wolfskull cloak taken from a fallen Goblin. It is hoped that it will help mask their scent and help them get just a little bit closer before the Goblins and their wolves detect them.

Encouraged by the intelligence they gained from the Goblin, the Company continues on, following the trail further down into the "stone bowl" in search of the Wolfskull, or Kloss-lunk, lair. After another hour of hiking, they finally came found what they were looking for.

The Goblin lair has been formed by erecting stone walls between the petrified trees. Further fortifications have been made to close up any gaps near the stony leaf canopy above. It looks like a fairly large structure protected on several sides by a dark, swift moving stream. Though this area of the forest is a bit more open, it is still hard to get a good look at the entire structure and it is estimated that it is at least 100 feet wide on each side, possibly bigger.

Draven, Marcel and Remar find a good hiding spot behind some petrified thickets while Griffin heads out to do a little scouting.

The Company hides while Griffin takes a closer look.

Continued on GDA20 - Scouting the Goblin Stronghold

Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Remar Umerus, an Alphatian battle mage that escaped forced service in the Thyatian army (conjured by +Ben Lipe and) piloted by +Alex Safatli 

Marcel Maas, a down on his luck Traladaran soldier turned mercenary commanded by +Christian Blouin 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos piously played by +Jason Packer 

and +Jason Woollard as the DM



2014-03-01

Grand Duchy 5

Grand Duchy of Adventure

Session 5
February 27, 2014


Goblins and Wargs and Bats, Oh My!

Session Summary

Just before midnight, the Goblin drumming and chanting has stopped and two groups charged the compound in a coordinated effort. The traps and other defenses that had been set up did a good job of breaking the charge, though in the melee, Eranthil the Elven ranger had sustained an injury and fallen off the top of the tower.

After dragging him back inside, it was revealed that he was dead, either from the sling bullet wound to the head or the near 50 foot fall that broke his back. It was decided to lock the homestead back down and continue picking off the skirmishers with missile fire from the second floor.

Before anyone could get back into position though, a loud crash could be heard from upstairs followed by barking, growling and screaming! Quickly Marcel, Draven and Griffin rushed upstairs to find out what was going on. One of the dire wolves had somehow managed to work his way up to an undefended second floor window on the west end of the homestead and force his way in. Taras and Alfana were trying to deal with the creature and Burik was coming to their aid just as the others arrived.

Marcel quickly stepped in with his sword and shield and engaged the wolf while Griffin moved along the edge of the room and maneuvered around the back of the beast. Draven moved in as well, trying to drive the creature back while Burik, Taras and Alfana provided assistance. Taras and Marcel both took minor bites from the large wolf and Draven, unaccustomed to fighting wild animals, stepped in too close and the wolf's teeth found the flesh of his neck, ripping a large wound in the holy man. Draven stumbled and fell to the ground but managed to remain consciousness while the fight progresses. After a few more minutes, the wolf had sustained a good number of wounds and Marcel stepped in, putting his weight behind his shield and smashed the wolf to the ground, unconscious. Quickly it was put out of its misery as no one wanted it waking up later and wreaking more havoc. Just as the battle was over, Draven fell to the ground, unconscous from his wound and blood loss. Marcel quickly bandaged him up to stop the bleeding. Taras quickly produced a healing potion that got Draven back on his feet.

After the wolf was defeated, the Goblns outside began to fall back. The homesteaders, with much help from the visiting adventurers, were able to repel the attack. Kuzma, Pytor's mother called upon the patron immortals of the Traladaran people and they blessed her with the ability to heal the Thyatian's wounds.

Once retreated to their position in the woods, the Goblins take up their drumming and chanting again. After some time, it seems as if they are settling in and waiting. No more attacks come, only the occasional volley of sling stones pelt the side of the building. Eran is covered and some prayers and words are spoken for their fallen comrade.

Eventually, Pytor convinces everyone to try to get some rest before the next assault comes. The adventurers are allowed to take first rest, along with a few of the homesteaders. Pytor promises to awaken everyone when more trouble starts. Marcel camps out in the west end of the second floor after he puts up a makeshift covering on the broken window. Griffin, Akaios and Burik hang out in the main room near their friend, Eran, talking about old stories and remembering good times. Draven finds a quiet corner and spends some time in prayer and meditation while Remar and Ree both sit on opposite sides of the 2nd floor balcony and study their spell books for a while before falling asleep. 

Somewhere around 3am, the Goblin drums and chanting abruptly stops again and the forest goes silent. The absence of the drumming is enough to wake Griffin up. He hears someone moving around on the balcony above and goes to find Taras frantically going from window to window to see if he can detect any movement in the darkness outside. Several other folk wake up as well and tension builds, until the drums pick up again and when the chanting starts back up, it almost sounds like the Goblins are laughing.

A few more hours of fitful sleep follows until just before dawn, the drum beat slows down and the chant changes into a slow, droning type of noise. This continues as everyone in the homestead begins making preparations, believing that the Goblins are going to make one last foray before the sun comes up, and they are right.

The Goblins rush across the clearing!
Within a moment, the entire group of Redblade Goblins are charging across the north clearing toward the homestead. There looks to be 30 to 40 of them, and as they approach, several of them can be seen carrying makeshift ladders. They enter the compound with a good number of them firing sling bullets in timed coordination. Griffin, Ree and Bahaznic take shots from the top of the tower while the rest of the archers fire from second story windows. Marcel joins them on the second floor to help repulse any Goblins trying to climb into the homestead. Draven and Akaios man the first floor, ready to hold the doors in case of a breach there. Draven had made some preparations in advance and put some protective magics on Marcel and Akaios, making them harder to hit while casting a heavy Armor spell on himself, giving him the ability to soak up incredible amounts of damage!

The Goblins pour into the homestead, the leader and his guards head for the door.
The initial moment are quite chaotic as the entire war-band pours into the homestead. The defenders send arrow after arrow, stone after stone, bolt after arcane bolt, but the Goblins continue to press forward. During the assault, Griffin notices a small group of Goblins moving through the yard toward the door to the main hall. These five burly Goblins wear heavy chain or brignadine armor and wield normal sized broadswords. The Goblin at the center of this group carries himself with a cool confidence not normally seen in Goblins and Griffin immediately takes him for the leader. He points him out to his companions and begins firing down on him, but the surrounding Goblins seem to be ready for this type of tactic and quickly throw up their shields, protecting their leader from any attack.

Meanwhile, the continuous onslaught of Goblins against the front wall of the homestead is too much and one of the ladders gets propped up. Two Goblins leap through and into the far room where Marcel and Alfana had been defending. Marcel quickly engages the first Goblin as Alfana steps back and readies a nearby spear.
Marcel and Alfana square off against some Goblins.

Griffin tries to coordinate the efforts of those on the roof of the tower in raining down death from above when death is rained down from above them in the form of 2 more Foul Bats! The  large, fluttering creatures swoop down and start attacking, making it impossible to continue shooting down into the yard below. Griffin fast draws his blade and engages while yelling at Ree and Bahaznic to quickly head downstairs.
Griffin, Ree and Bahaznic are harried by some foul-smelling Giant Bats.
Down below, the knot of Goblin leader and his guards quickly make it to the main door and they waste no time in hacking through the wood. Their blades smash through the door easily, and in just a few moments, there is a wide enough space for one of the Goblins to poke his head through, only to be met by Akaios's wide axe blade, sending him to the ground in a heap, though taking out another large chunk of the door at the same time. The other Goblins waste no time piling into the room after that. Draven steps to the side of the door and lets them clamber through, then takes a shot at one, hitting him from the side. These Goblins were tougher and more skilled than their shortsword wielding counterparts and proved to be a much more difficult endeavor. Akaios takes a nasty gut shot from the leader and falls to the ground incapacitated and unconscious. Draven presses the attack at the leader but is unable to get any telling shots in while the leader hits him several times with his red painted broadsword. Fortunately for Draven, his protective magic absorbs the brunt of these attacks and he only takes minimal damage. From up above, Remar contributes to the melee by casting some spells. He makes one of the Goblins faint from terror and another one run into the room screaming and shaking his hands over his head. Meanwhile, Pytor and Burik come to the top of the stairs to help with the breach as two of the Goblins charge up the stairs, leaving Draven and the Goblin leader to face off in front of the door. Draven knows it will be only a matter of time before more Goblins start pouring into the room. 
Draven faces off with the Redblade Goblin leader!
After defeating the giant bats, Griffin chances one more glance over the battlements of the tower and sees down below that the main door has been breached and that a whole mess of Goblins are making their way towards it! Quickly, he heads for the stairs leading back down into the homestead.

Continued on GDA6 - The Aftermath


Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 
Remar Umerus, an Alphatian battle mage that escaped forced service in the Thyatian army conjured by +Ben Lipe 
Marcel Maas, a down on his luck Traladaran soldier turned mercenary commanded by +Christian Blouin 
Draven Rickart, a Thyatian Acolyte of the Church of Karameikos piously played by +Jason Packer 
and +Jason Woollard as the DM