Showing posts with label Mummy Rot. Show all posts
Showing posts with label Mummy Rot. Show all posts

2017-12-28

Grand Duchy 112

Grand Duchy of Adventure

Session 112
February 6-19, 2017


The Path Less Observed

Lunadain 11th Klarmont

Fireside Chat


Two members of the Grey Company stayed up far too late the night before…

Remar whispers to Draven more softly, "I'd like to...unburden myself of something I've done and was wondering if you could help me with that. The guilt..."

Draven looks at his fiery friend, "Remar, you know I'm always here for you. But, perhaps not when we're both this fatigued?"

"Yeah. You're probably right.  Sorry for bothering you when you're tired, Draven," Remar concedes.

The young priest pauses and then reconsiders, "No, wait. Let's take the first watch, you and I. We can keep each other awake while you unburden yourself"

Remar stammers, "Are...are you sure?" looking at his pious friend, the light and shadows from the firelight making him look alternatingly both angelic and demonic. 

Draven pontificates, "Patience may be a virtue, but one should also strike while the iron is hot. Come, sit with me brother."

Remar sits and takes the opportunity to poke at the fire with a stick, adjusting it so that the flames burn more efficiently while distributing more heat.  After a short while, he side-glances at Draven nervously and asks, “So, um, I’ve seen this done in the war-camps I’ve been...attached to.  Most of them had priests.  But, I wasn’t ever really given the opportunity to pay it a lot of mind.  How do I start this off?  What are the proper incantations and gesture sequences?”

Pitching his voice in the low but firm whisper he so readily recalls from the senior priests during his upbringing, Draven thinks back to his training. Precious few had felt the need for absolution for wrongdoings in the last few months of travels, but he wasn’t going to mess up this opportunity.

“The first step, which it seems you have reached already, is to recognize that you have erred and need to make a change. Penance is expected, of course, but true contrition is also required. The common sins of violence, theft, lying and adultery come common enough among mercenary camps, I’m sure, but even your arcane studies put your soul in peril…”

He dons his gray woolen cassock and sets up his small portable altar.

“If you think you’re ready, tell me what has so burdened your soul?”

And just like that, Remar can’t escape the images of the past, recently dredged up by the encounter with the mummy, as they all come floating to the surface once again.

Ack!  Rema it be gettin’ cramped in ‘ere!  Why donna ye just tell ‘em, Rema’?  Ey dare ye ta tell ‘em yer a murderin,’ greedy, bastard who hears voices, let alone wit an actual soul o’a deadman mixed in wit yers.

A tear runs slowly down his cheek in the firelit, silence that Draven hears following his question.  Then, finally, Remar speaks. “I...I killed them, Draven.  All of them.  So many, many of them.  It was all my fault.”

View From the Perch

The following morning, Kasiex leads the group to the edge of a rocky escarpment. The tired group of travelers follows the Hutaakan as he crawls up to the top and looks over. He signals the others to move up as well. From here, a good view of the valley can be seen. Kasiex points out the route he wants to take to return to Byxata, the Hutaakan village. He plans to descend down the goat path to the valley floor and cross the open area that leads south to the Singing Pool. Then he plans to skirt the mountain base on the other side, sneak across to the woods and cut along the edge of the large lake before heading north to their final destination. “Traldar in west. See there,” he indicates some movement to the north and west. “They usually not come past those woods there,” pointing to the wooded area directly below where the Company is perched. “What think? Good plan? Press on make back dark time,” he says in heavily broken and accented Thyatian.

“Sounds good, Kasiex. I’d definitely like to get back to shelter today,” Griffin replies.

“Yes, for now we need to stay far afield from the Traldar,” adds Draven.

“A sound plan; let’s do it,” Iris adds.

Kasiex nods agreement to all the others, then crawls backwards from the edge of the escarpment.  Marshalling the allies, their various beasts, and all the rest, he gets everyone moving and begins the trek back to Byxata. 

Remar packs and follows in relative silence, remembering on how he was woken up.

Seeing the Green

The Hutaakan Wildsteward leads the group along the narrow and often steep path that leads back down to the valley floor. As he rounds a blind turn, Kasiex suddenly stops and and signals for other to come forward. He peers around the corner and points with his long, narrow snout. “That strange. Not here before.” The rocky trail ahead is covered with strange plants. The entire narrow way is blocked by vines, stems and leaves. Large, prickly purple flowers appear in several spots. Smaller white puff-balls dot the lower area as well. There is no other vegetation nearby with the exception of the occasional mushroom patch and this was definitely not here on the hike to the Vault of the Elders.
The Wizard, eyes coming into focus, looks and says, “Huh, what’s over there?”

Kasiex stares at the plant, wracking his brain for anything like it in the Valley.

Kasiex has never seen plants like this growing in the valley before and no one else is familiar with them either. Regardless, the path is completely blocked by this strange growth. It probably wouldn’t be too difficult to push through it, especially with the help of a blade, but due to the location and nature of the steep rock walls, climbing could prove to be a problem, especially for those without the Traldar’s riding lizards.

“Wow.  That is some plant.  I can’t help but be wary of anything that just shows up to conveniently to block our path, let alone a giant growth like that.” Remar says.  “It could be magical or predatory, for all we know.  Put here by our enemies?  As such, I recommend we stay mindful of the petals and puff-balls.  Any part of them could contain pollen or oils or some such that could even be lethal.”  Remar wonders how drained it would make him to levitate or apportate  lizards, horses, and unmounted persons to presumed safety the other side.

Kasiex grunts, irritated. “No. Not new here, here. New in Valley. Never see anyhere before.”

“How fascinating!” Iris says. “Maybe the deluge from the night prior was a necessary catalyst for its growth. Or perhaps something we were doing in the Vault spawned it. Some ancient plant spores released when we opened the doors? If our activity was the cause, maybe there's some information we could glean from the Tome.  I'd also love to take a sample with us---carefully, of course. Who knows; it could have medicinal applications!”

Kasiex’ ears lay back; the Company's time among the Hutaaka is enough for them to read his body language as suspicious and wary. “Say burn, but that reveal our presence. Cut through, maybe thorns or blossoms are poison…” he sighs slightly. “When doubt, poke with long stick…?” He nods to Marcel and his spear. “Otherwise, wait long and I trap treerat or longfoot and throw into plants, see what happen.”

“I'll poke at it, I don't mind,” Iris says as she nods toward Kasiex. Drawing her saber as she walks closer, Iris carefully leans forward and prods at the plant with the tip of her blade, feeling simultaneously a little ridiculous and apprehensive. 

Remar, watches and prepares to react with Magic if things go awry. 

As Iris approaches the mysterious, lush growth with her blade in hand, it seems to pull away from her, but then she realizes that a slight breeze is blowing from behind her in the narrow ravine. She reaches out and cuts a small part from it. The severed plant part falls to the rocky ground. The rest of the plant does nothing but sway slightly in the blowing breeze.

Breathing a sigh of relief, the Mage says, “And here I was prepared to burn up a lot of magic and rest levitating everyone and everything over!  Maybe hacking through is best?  What do you all think?

Iris dabs a very small amount of sap from the plant onto the skin near her wrist.

The sap is watery and slightly milk colored. It is thin and slippery. Iris observes it on her arm. After several minutes she sees and feels nothing out of the ordinary.

Iris looks up at the others and says cheerfully, “No reaction so far! I like the idea of hacking through; definitely don't want to burn it.”

Remar’s face betrays him as that of someone who has not even considered a particular course of action, but later realizes they have missed out on a golden opportunity.

Kasiex draws his blade, striding forward to stand before the plant with Iris; he hefts the sword, looking at her and gesturing as if to say “you take that side, I’ll do this side” such that they would create a 1.5-2 person wide channel through the growth. 

“I will help keep watch with Ree if she is so inclined,” Remar says.

Iris nods at Kasiex and begins the arduous task of clearing the unusual growth.

After a short time, Kasiex and Iris have managed to clear a path through the strange, lush foliage. They both drip with sweat from the exertion in the rising heat of the day. It was more strenuous work than they had imagined but now the path is clear. Iris notices, after catching her breath, that the spot on her arm where she had touched the initial piece of plant material seems to itch a little bit and it looks possibly a little red, but that could easily have been from scratching up against something while clearing the path. Kasiex spends several minutes picking little pieces of hacked up plant from his fur. Some of the smaller pieces seem to not want to come off, having attached themselves with tiny burs. 

Having groomed the burrs out of his exposed fur, Kasiex claps Iris on the shoulder companionably and waves the rest of the Company forward.  “I will scout ahead for  a bit.  Have the others follow slowly.” he says to Iris in Hutaak’a. “I watch-forward. You bring rest. Understand?” he follows up in broken Thyatian.

“Happy as I am to be through it, and glad that you all carry blades - my mace would have been far less useful here - I’m still concerned at the sudden growth of wholly new plants in the valley. I’m sure I don’t have to suggest this, Iris, but you do have some of it to take back with us, for further investigation and possibly to jog the memory of some of the older Hutaakan?”

Fanning herself while taking a brief rest, Iris smiles at Draven and says, “Oh! I'm glad you mentioned it; I'd nearly forgotten.” She stands up, groaning a bit as she stretches her back, then moves over to the huge mess of hacked up plant growth. Iris gathers a selection of roots, stems, leaves, and a flower and places them carefully in her pack. Wiping the sweat from her brow, she gently rubs the itchy diseased spot on her face and tries not to think on it too much. “Kasiex is ready to scout ahead; we're to follow quietly after a few minutes.”

Continuing On

Kasiex suits deed to word, nodding to the others and slipping off stealthily farther down the path, check for the best path and any dangers along the way. 

As Kasiex heads off, the rest of the group watches him go and realizes that the usually nimble and spry Hutaakan is moving a bit slower than normal. As they rest, the group discusses this and all their thoughts come back to the Mummy Rot he has been afflicted with. All eyes turn to Iris and they realize that she too is beginning to feel the effects of the evil curse placed upon her by the Mummy Lord. The skin of her face had become an ashen grey and the veins in her neck are darkening. She shakes her head and murmurs, “I’m fine, really. It’s just so hot out here today.” Several folks nod in agreement as sweat trickles down their foreheads. It is a hot one today. After a few more minutes of uncomfortable silence, it is time to follow the scouting Wildsteward down the path. Everyone silently agrees that the sooner they return to Byxata, the better.






Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer with help from +Patrick Burke 

Remar Umerusan Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 

Iris Vardaa Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly 

Kasiex, a Hutaakan Wildsteward used to ranging the mountains and valleys now led down a new path by +Patrick Burke 

and +Jason Woollard as The DM






2017-07-27

Grand Duchy 106

Grand Duchy of Adventure

Session 106
November 30, 2016


The Mummy Lord Defeated!

Nytdain 8 Klarmont

Finish Him!

The combat between the Grey Company and the Mummy Lord continues! Ree loses her balance in the wind and falls to the floor, her skirt blows up a bit, but everyone notices she is wearing shorts underneath.Cute but practical.Griffin stumbles, but struggles to one knee again. Iris begins trying to stand. Draven continues chanting, ready to call forth a divine spell. Remar moves to a better vantage point on the outskirts of the wind.

The Mummy Lord shouts something in Hutaakan but no one understands it at all then swings at Griffin's torso with a staff and succeeds! Griffin manages to parry the strike. Griffin stumbles again, but struggles to one knee again. The Grey Company continues to struggle mightily against the Mummy's windstorm!

Remar hurls another magical bolt at the  Hutaakan Mummy's head. The Hutaakan Mummy attempts to dodge Remar's attack and fails! The Mummy Lord seems to be slowing down due to his wounds.

Iris stands from kneeling despite the storm, but misses her attack while Draven continues his chant. The Mummy Lord swings at Iris's torso with a staff and fails! Ree falls again but rises back to a knee.

Remar waits to intercept and interrupt the Hutaakan Mummy's next action with a Magebolt to its conk. Iris falls flat on her behind, then struggles to a knee. Draven’s chanting grows louder still...

The Hutaakan Mummy swings at Griffin's torso with a staff and succeeds! Remar hurls a magical bolt at Hutaakan Mummy's head. The Hutaakan Mummy attempts to dodge Remar's attack and fails! Ree moves up behind Griffin and Iris, hoping to help them stay on their feet! Griffin and the Mummy Lord exchange some ineffective blows and Griffin tries to strike his opponents staff but the Mummy Lord manages to hold on to his staff.

Remar waits once again to intercept and interrupt the Hutaakan Mummy's next action with a Magebolt to its gray matter repository.

The Hutaakan Mummy attempts to dodge Iris's attack and fails but Iris's slash does not seem to penetrate the supernatural toughness of the mummy lord! Draven finishes his casting and the windstorm in the immediate area of the mummy seems to subside. Draven screams out the final chant and suppresses all magic in the vicinity. The other spells in the area also go away! The Mummy Lord screams in anger!

Hoping to use the Mummy’s distraction to his advantage, Remar hurls a magical bolt at Hutaakan Mummy's gray matter repository. He raises his staff and is cut off by a magic bolt! The Hutaakan Mummy attempts to dodge Remar's attack and fails! The bolt snaps the Mummy's head back, causing it to hit the wall. The Mummy pitches forward and falls, nearly crushing Griffin in the process. The creature hits the ground and falls apart into a pile of rags and lumps of blackened flesh. Iris gasps and everyone takes a long breath and slowly the windstorm dissipates. Iris rushes over to Kasiex. Remar bolts the mummy a few more times just for good measure.

Afflictions, Rings and Missing Friends

The Mummy Lord's Staff

Remar asks, "Draven, are you well enough to see to Kasiex' wounds, or have you had to ask for too much already to ensure our safety to this point?"

Draven speaks, "I fear I have asked too much of them. I shouldn't presume further, not before I lead a service in their thanks..."

Remar intones, "Rest then brother. Though my skills are a bit inferior to yours, I will do my best to magically assist him. Then it is off to figuring out how to extract Kifein"

Draven investigates the staff, but drops it immediately as it begins to sap his strength and quickly puts it back down. He suggests, "Perhaps that's a tool better investigated by you, Remar, or Iris perhaps, but ‘ware, it may try to drain you if you handle it."

Kasiex shakes his head and pushes himself up by his elbows and Draven searches the area where Kifein was swallowed up but the stone floor looks like the floor everywhere else in this chamber.

Kasiex says "What happened?” in heavily accented Traldar.

Iris crouches over the staff, eagerly examining what she can see, but careful not to touch it

As he recovers from the fight, Griffin has a bit of a coughing fit. He sits down next to Ree and catches his breath. "You good?" Griffin coughs some more.

Ariadne nods and says "You ok? That cough is new."

Remar says, "We may need to manipulate the staff in order to access whatever magic was used to encase Kifein and undo it. Iris, if you are unable to do it, let me know and I will try. I am familiar with shaping earth...even worked stone, but hopefully it was not a spell such as that used, as she would be suffocating.""

Draven says a heartfelt prayer for the soul of Kifein, just in case she now sits in judgement.

Iris sees that the staff is old and ornate but in surprisingly good condition, except where several sword cuts are in it. Iris replies, "I'm not familiar with any spell that would cause what happened to Kifein; I agree we need to figure out a way to help her. I'm not seeing anything obvious yet other than that the staff is ornate"
Ariadne says "It seemed that the Mummy was using magic from the staff, didn't it?"

Remar says, "Yes. At least, that is what I saw with my Identifying Spell"

Ariadne walks back out of the room toward the steps, bends down and picks up a large tome. She says "We still have this, maybe there is something in here that can help."

Draven, suspecting he is not the only one for whom the weight of the loss from this fight is heavy, attempts to console Griffin and the others as seems suitable to them.

Iris signs in relief, "oh good! I didn't see that from where I was at before."

Griffin examines the Staff but it does not look like anything Griffin is familiar with. It does contain many images he has seen recently in dealing with the Hutaakan. Mostly religious images and such.

Kasiex, still weak from his recent brush with death, looks about. He sees Remar examining the staff.

Remar examines the staff...then after muttering to himself, picks it up mentally focused on making its magic serve the company's cause but as Remar pics it up, he immediately feels it leeching the energy from his body. The mage wonders aloud, “So, is it that you need fuel to bond with this?” He feels absolutely no arcane magic flowing through this item but continues to examine it despite its draining effect.


Griffin says "Hey, Remar, maybe it's a Hutaakan thing - let Kaisex try"

Iris exclaims, "Oh my goodness" t,hen adds nervously, "What if it turns you into a mummy?!"

Draven answers gravely, but with a wry smile on his face, "I fear Remar will see that as the 'next great adventure' Iris..." Iris looks absolutely horrified at Draven's words

Kasiex says "That looks like the Staff of Pflarr, an ancient holy symbol of my people. I would put that down."

Iris says, "Kasiex says you need to put that down, it's a holy symbol of his people!"

Remar says, “Oh, um...well Kasiex, can you take this thing and make it cough Kifein back out of the Stone and Earth that swallowed her earlier? The mummy was using this staff to do that.”

Kasiex takes the staff from Remar and holds it and turns it over in his paws. "This is definitely the Staff of Pflarr, but I sure don't know what to do with it."

Griffin takes off his shield and crossbow and start exploring the rest of the room. He sees that the two large statues have some ornamentation on them that appears to be both valuable and removable.  He stealthily removes the ornamentation and stows it away carefully, making sure that Kasiex does not notice him plundering the statues.

Remar rests and studies his grimoire while he does. Iris sits next to Ree to offer help on interpreting the tome.

Draven and Remar discuss necromancy spells. Iris walks over to Draven. Iris whispers, "he's losing it. he's losing it"

Kasiex says "But what about Kifein?" Iris looks through the ancient tome. Griffin draws a big X on the floor where Kifein was swallowed up.

Iris thinks that she might be able to find something in the book. It actually looks like there are some arcane spells in this tome, among other things. Ree is interested in helping Iris figure this out though she cannot read Hutaakan.

Iris says, "Ok, so if i translate this correctly, the spell will disappear from the book. Or I can try to study this overnight and possibly learn the spell. Or I maybe mistaken and it can only be used as a scroll" She she seems just a bit confused on the actual application of the magic and smiles weakly

Draven sayd, "Worth a try to learn it long-term, if you think it can be done."

Iris says, “I would prefer that method, if only to preserve as much of the tome as possible for the Hutaakans but I did want to run it by you all first though.

Griffin also realizes that he is much more tired right now, his gear is really wearing him down and he feels like he has worked out all day; muscles are just tired out. He coughs and looks woozy. “Uh, Brother, could you take a look at me? I think this yellow junk is not good for me.”

Draven examines Griffin and then asks, "Can someone start a fire? I should make a hot poultice for Griffin's face."

Draven looks down then whispers to Griffin, “Brother, where did you come by that ring on your finger?”

Ariadne says "So, there's this door leading north here. With water coming from under it. And should we think about letting the others in? Or exploring the rest of this area?"

Remar starts a magical fire.

“I do? What ring?” Griffin looks at Draven with surprise. He did not realize he had the ring on his finger at all. He does not remember putting it on.
Such a pretty ring.
Draven works on a poultice for Griffin and answers,  “Indeed you do, look - ornate silver and ebony with a panther head. Here, help me remove it.” The ring, for some reason, will not come off of Griffin’s finger. Griffin and Draven look like they are looking at Griffin’s hand and shaking each others hands.

Griffin says jokingly, "Pleased to meet you!" A concerned look crosses his face when he realizes the ring will not come off. Griffin begins coughing.

Remar examines the door.

Watching Draven and Griffin fuss over this particular ring, Iris covers her mouth with both hands.

Griffin waves his hand. "Isn't it pretty?" He coughs some more.


Iris gasps and looks terribly guilty then exclaims quietly, 'Oh no!" She doesn't meet Draven's gaze.

Draven declares, with some disgust at his light-fingered friend, that the only solution that will save Griffin's life is to cut off the finger. Griffin thinks hard and believes he might remember putting the ring on. It is an ornate silver and ebony ring fashioned to look like a panthers head. It is encrusted with small clear crystals and 2 emeralds for eyes. He also remembers that it was an unknown magic item and it needed to be checked out before anyone did anything with it.

Ree says "That cough really sounds bad Griff." She then looks at Iris with a strange look. "That wound looks bad, Iris. It looks a little swollen and black. You need to sit down.”

Iris gently touches her face and pleads, "Um, Draven? Could you please look at my face?”

Draven agrees, "let's have a look at you..." The priest sees that Iris's wound is also infected with Mummy Rot and explains this to her.

Iris looks like she's going to cry but instead opens up the tome and starts reading, hoping to find a way to rescue their Hutaakan friend, Kifein.

gda106.jpg

Notes


This part of the Vault is also a Dyson Logos Map. Flear's Temple has been altered a bit and combined with another Dyson map to create the Vault. Thanks +Dyson Logos for all your wonderful maps!



Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer with help from +Patrick Burke 

Remar Umerusan Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 

Iris Vardaa Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly 

Kasiex, a Hutaakan Wildsteward used to ranging the mountains and valleys now led down a new path by +Patrick Burke 

and +Jason Woollard as The DM






2017-04-06

Grand Duchy 101

Grand Duchy of Adventure

Session 101
September 8-29, 2017


Closing and Opening Doors

Nytdain 8 Klarmont

Darkness Behind the Door

101a.jpg

With the outer vault doors closed, the smaller interior door opens easily. The darkness inside seems to almost swallow up the holy light shining from Draven’s holy symbol and all the other divinely enchanted objects. Remar pulls the door open, keeping its bulk between him and whatever may be in the chamber beyond. Dust can be seen floating in the air, stirred up by the opening of the door. Draven stands next to the Alphatian mage, holding his cross aloft while Iris and Griffin stand next to him, holding their crossbows at the ready. Ree and Kasiex stand a little further back, watching the vaulted archway leading to several more doors to this chamber. Kifein stands at the main entry doors, having just pulled them closed.

“What do you see?” the Hutaakan priestess whispers loudly.

Curiosity, mingled with bravery and galvanized with disgust at the feeling of wrongness about the place drives Draven forward. He steps to the open doorway threshold and shines his holy light in, all but willing the darkness to try to resist, knowing that his friends will literally have his back.

Remembering the last time she rushed in to explore, Iris hangs back to allow the more martially inclined of her companions room to operate.  I never imagined it would take this much willpower to wait my turn, Iris chuckles to herself.

Kasiex readies an arrow as he warily watches the western alcove as Remar and Draven advance. As they open the door, he sniffs the air warily, trying to focus past the scent of old dust and aged stonework to gain any hint of what might lie before them.

From his position by the now open door sweeping his eyes once more over the chamber they are currently in, and listening for anything off, Remar stands ready to support his team wherever they need him, or wherever trouble stirs.

Griffin steps up next to the doorway, then sweeps across the interior with the aim of his crossbow. He stops and his shoulders slump. “Huh. Looks empty, guys.”

As his new companions more closely examine the door and room beyond, Kasiex’s sensitive nose detects a faint scent of death.

Iris purses her lips then closes her eyes and sighs quietly. She quickly brightens, however; thinking of the other rooms they've yet to open.

The doorway is cut out of 3 feet of solid stone, blocking off part of the room’s view. As he leans in to check the nearer corners, Griffin quickly finds out that the room is not, in fact, empty. A pair of mummified hands and arms lurch out of the darkness near the door, reaching for him. With a moan, the clawed hands come down toward Griffin’s chest. He quickly sees that the arms are connected to a whole mummy, a Hutaakan mummy.

Griffin leaps back, twisting in mid-air to avoid the mummy’s claws. “Gah! Not empty, not empty! Guys, let him have it!” He lands and, without thought, fires his crossbow at the creature, but misses. Quickly he drops his crossbow and readies Serenity.

The mummy shambles out of the room after Griffin.

Kasiex, arrow already on the string, draws and fires at the mummy when Griffin jumps away, knowing that the creature will have cover once Griffin re-engages with his blade.

Griffin stands his ground and chops quickly at the foul, bandage-wrapped monster, hoping to drive it back!

Iris utters a particularly undignified yelp at the sight of the dusty, desiccated corpse careening toward Griffin and attempting to pull him into a deadly embrace. She quickly sidesteps in order to give herself a clear shot at the abomination.  Iris brings her crossbow up to loose a bolt…then hesitates as an intriguing thought pushes to the forefront of her mind.  “Kifein!  Can you call off the Vault's guardian? Tell him in Hutaakan to stand down---tell him he's amongst friends and allies! Command him as a priestess!”

Already muttering the beginnings of a prayer to turn this unliving abomination into so much dust, Draven does pause long enough to allow Kifein to react. It’s not right, relying on someone’s heathen gods to try to protect us, he thinks to himself, comforted with the knowledge that when her entreaties fail, justice will be meted out regardless.

Hearing Iris’s warning, Kifein shouts something in Hutaakan while stepping back away from the mummy but the creature pays her no heed. “Show it the key!” Kifein shouts back at Iris! Kasiex’s arrow hits the mummy square in the chest and sticks there with a crunchy thud but the undead guardian does not seem to notice it. He does, though react to Griffin’s strike by lurching forward, narrowly managing to avoid the blow and close the distance with Griffin at the same time.

Closer now, the mummy claws for Griffin’s throat, though it misses its target, his claws do rake across Griffin’s chest.

Iris leaps forward and brandishes the ancient key in the dreadful creature's face. She inwardly curses herself for not putting in any real effort to learn to speak Hutaakan.

Oh by all the gods I hope this works.

Iris does her best to keep herself from cowering before the monstrous guardian.

The mummy does turn its head toward Iris when she waves the key in his direction, but it definitely does not stand down. In fact, another mummy appears from the darkened room and charges across the space toward her, arms outstretched!

Griffin reluctantly gives ground to gain space to defend against the mummy’s attacks. He knocks the claws aside, slashing the monster’s rag-covered arm as he does so!

Griffin knocks off a crusty part of the mummy's arm in his defense against its attack.

Pressing his advantage, Griffin’s blade whirls through the air, flashing twice at the fiend. The first looks like a palpable hit, but the creature is faster than Griffin expected from one so long dead, and sidesteps his second blow, causing Serenity to twist in Griffin’s grip! He fades around the fell foe’s flank, hoping to buy time for Draven and Remar.

Kasiex snatches another arrow from his quiver and fits it to his bowstring, drawing and taking aim at the Mummy attacking Iris, preparing to fire if the various efforts of the party are for naught.

Why did Iris just duck down, hide her face in her elbow, and wave that key in front of that thing?  Was it something Kifein said the wizard quickly ponders...and then sees another mummy lurch for Iris.

Oh no, no, no…

It certainly looks incendiary, du’ent it?

Yes...yes it does.

Remar concentrates to bring the Fireball to bear.

The mummy tries to dodge the rapid strike from Griffin’s blade by lunging forward toward Draven but the blade bites deep into the dried out wrappings and shriveled corpse underneath.

Damn.  That backfired almost perfectly, Iris thinks, as she’s staring a second mummy in the face.  Risking a quick glance at the first mummy fully engaged with Griffin, she notes the arrow sticking out of its chest, seemingly causing the walking corpse no difficulty. Iris puts two and two together and drops her crossbow.  She then begins weaving invisible threads of power with a healthy dose of her own energies and intones the words of magic she has so painstakingly learned.  She coaxes into being a tiny spark upon the mummified Hutaakan before her.  Though small, the spark blazes radiantly as though it were a star; leaving afterimages on her eyes. The spark, now swiftly growing flames, seems to consume the dried, musty wrappings covering the shriveled humanoid’s body.

The dry wrapping of the approaching mummy quickly ignites and flames leap from out. The mummy makes a gurgling, moaning sound as it burns.

Remar takes a second to line up his shot at the mummy coming for Draven but then Draven raises his arms, holding his glowing holy symbol in one hand and shouts a curse at the abominations that are attacking. A pillar of blue flame descends from the ceiling and surrounds Draven then explodes in a bright blast. It rips through the mummy menacing Iris and completely obliterates the one coming at him.  
Draven shares his holy fire with the Mummy

Shielding his eyes against the blazing blue flash of light, Remar blinks rapidly to focus on the new scene before him.  There doesn’t even seem to be a trace of the first mummy, and the second…

It’s too close to the others.  I’ll have to hold this and see how things pan out.

‘Opefully tha’ thin’ isn ta sentimental huggin’ type!

The wizard grimaces, holds his spell, and takes aim just in case.

The flaming, now considerably more destroyed mummy continues to advance on Iris, its long, flaming, outstretched hands clawing at her pale white throat. The shambling undead seems to have taken quite a beating from Iris’s and Draven’s fire, but it still presses the attack.

Meanwhile, on the other side of the room, Ree holds her position, trying to watch three separate entrances to the area while Kasiex engages with his bow. Distracted by the fire and holy blast behind her for but a moment, she turns and screams out a warning to Kasiex that he cannot understand, swinging her bow around to point at another mummy shuffling up behind him! Ree flings a rock at the approaching mummy and begins incanting a magical spell but not before the mummy attacks her new Hutaakan companion. The newest mummy slashes at the Hutaakan’s back. Kasiex has just enough warning to defend himself!
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Kasiex is taken from behind while Iris experiences a fiery embrace


Kasiex, focused on the tableau before him, doesn’t even register Ree’s warning until she flings the rock - spinning on his heel, he slides backwards away from the grasping claws, dodging each swiping claw before drawing and sending an arrow into the attacking Mummy!

Kasiex feels the hardened claws of the mummy scratch his back through his armor and fur even though he leaped away from the attacking creature. He watches his arrow fly and merely shoot through some loose wrapping.

Leery of angering the gods - though how they could get more angry than they must be with these abominations, Draven can scarcely consider - he draws his mace from his belt and turns to face the remaining threats.

Remar breaths a swift sigh of relief at seeing Iris nimbly skirt away from the melting mummy’s swiping arm.  Way to move it, girl!  At hearing a startled cry from Ree, he turns his attention on a new threat.  Ah Gods another one and it is running down Kasiex!  Remar’s thought turn to that day when they thought they were just fighting Gnolls.  Bolting and burning Gnolls was OK.  Bolting and burning Hutaukaans…

This is really eating at me.

Well trow it at ta walkin’ tinder den an’ stop yer belly achin’.  Tis wearin’ on meh Rema.

Already in motion before he can even think to deny the claim, Remar sets in at about 8 meters away.  With a flick of the wrist, aimed to the side of Kasiex, he lobs the melon-sized incendiary at this new threat...

The mummy tries to avoid the incoming fireball, but leans right into the blast. Remar’s magic envelops the undead Hutaakan, covering it with magical flame. As the magic disappears, the fire burning on its dry wrapping remains, quickly spreading to cover its whole shambling body.

Remar’s bolt flashes past Kasiex, illuminating the mask that doesn’t quite conceal the Hutakaan’s snarl at the inefficacy of his weapon against this foe.

Seeing that Iris is clear of the beast, Griffin steps up behind it. Serenity flashes twice, both blows dealing solid damage.

Griffin’s blade slices through the burning cloth and desiccated form beneath, reducing it to nothing more than a pile of burning embers on the ground.

Iris stares wide-eyed at the remains of the mummy for a long moment and makes an effort to get her breathing under control.  She looks up at Griffin and forces a smile, "Wow, Griffin!  Nice sword play...I really owe you one." Ugh, why do I always sound so insincere when I’m thanking people?!  She shakes off the thought and massages her neck abstractedly, then looks around the room to see how everyone else has fared against the creatures.

Iris turns to see one more mummy, this one also burning, bearing down on Kasiex. Remar stands near, his fingertips smoking. As the mummy lurches forward, it emits a sad, deep moan and then falls to the floor in a burning pile. The room is quiet except for the slight crackling of the burning mummies. Little bits of burning mummy wrap float through the dusty, stale air.

You Scratch My Back...

Kasiex chuffs quietly, musingly to himself as he looks around to ensure there are no further threats.  Looking at Ree, then Remar, he speaks in very carefully enunciated Traldar “Thank. You.” Nodding to them, he quickly strides to Kifein to ensure she is unharmed.  As he trots to Kifein, he grimaces underneath his mask, stretching a hand around to his back to try and touch the spot the mummy scored a hit.  To Kifein, in Hutaak’a he asks “Are you well, mistress? Nothing assaulted you? What is it that drives our ancestors to attack us…? Is Pfflar angered at our presence here?”

Spank.  Me?  Remar thinks to himself, hearing Kasiex’ words.

‘E tanked ya, ya daft fool!  Where’d ya learn tis language anyway?
Oh...I knew that.  I was just testing you.  See I’ll show you...

Seeing Kasiex grimace and scrabble at his back, he plans to say in Traldar, “Kasiex?  If you are hurt I...I can help fix that with a magical wiggle of my fingers if...if you want.”

He says, “KSEX GOT ITCH?  I HELP.  I HAVE MAGIC FINGERS IF YOU WANT REMAR.

Looking over at Draven and the others he smiles and says in Thyatian, “Whew!  I’m glad that’s over, at least for now.  Draven, I’ll help with the minor injuries so that you can save your strength for bigger things if you are OK with that.  I get the feeling we’ll need more of your kind of magic in here then mine.  I think I should be able to tap into my mystical reserves for it as they recover more quickly than I do directly.”

Iris says, “Oh my…” and covers her mouth with a hand to hide her smile. She risks a peek in Kasiex’s direction to gauge his reaction to Remar’s words.

Did he….again!? Maybe if I just ignore it….ugh, I must learn their tongue if they’re to stay here in the Valley.  Kasiex blinks for a moment at Remar’s words, acknowledging them but offering no other comment as he waits for Kifein’s response.

“Griffin, Ree, help me to do a quick reconnaissance of the areas that are open. We want as few repeats of that experience as possible. Remar, if anyone you heal looks like they might have been infected - mummies sometimes carry a rotting disease - I can help”

He strides boldly into the newly opened room, holy symbol held high for light and scans in all directions, looking for any sign of other undead or anything else of interest.

The mage looks at the blink-dog and thinks that maybe his words were lost in translation.

Maybe I just need to say it slower and probably not so loud.  Their ears seem to throw back along their head every time I talk.

“I magic fix Kasiex’ bad-itch?  Back-itch?”

Griffin is already cocking his crossbow as Draven proposes his plan. “Right.” He gives Ree a nod and she proceeds through the room to the west, while he follows Draven into the northern room, much more carefully sweeping the corners. Once the room with Draven in it is secured, he methodically proceeds to every corner, every wall. No secret doors will let you sneak up on us if I have anything to say about it!

After Kifein’s response, Kasiex carefully examines the fallen mummy remains, cautiously prodding them with an arrow before closing into potential clawing range.  He checks them for anything concealed in the wrappings that might give insight to why they have risen against the Company.  He notes that Griffin’s sword was much more effective than his arrows, and realizes he might need to invest in some cutting arrows for such situations - not that that will help much now.  He casts about, looking for anything that might serve as a sturdy club.

“...mummies sometimes carry a rotting disease…”

Iris abruptly looks back at Draven with a horrified expression on her face.  She moves at a brisk pace toward Remar and pulls her collar back to better expose the scratches from the now charred mummy.  She sounds a touch worried as she says, “Does it look alright? Do you see anything strange?”

Remar turns to Iris as she pulls her collar away from where she thinks she’s scratched on her neck.  Not seeing anything, he says, “Hmmmm…,” pulls it a bit more to get a better look, and in the process, can’t help but note how the shadows in here play of the nice curve of her…

Letting go of her collar and scrubbing his lightly bearded face with his hands as if in an effort to wipe the heavy rouge off with them, he takes another look...this time searching for the scratches she is concerned about on her neck.

Focus man!  If it doesn’t look infected with pus or anything else obvious, you can heal her up at the very least.  Odd though.  I don’t see anything that looks like a scratch…

Ooo!  She’s curvy.

Hearing the concern in Iris’ voice, Griffin pauses abruptly in his search. “Brother, can you give her a look as well? No offence, Remar.” He waits until Draven and Remar have given the go-ahead before he resumes his investigations.

“Oh...uh no offence taken Griffin,” Remar says with a look like a panicked, cornered animal trying to escape.  “I...I...I’m not sure about seeing any pus or anything, though her skin feels sorta hot to the touch.  Um...it doesn’t even look like it got you...uh...I think.”  He swallows hard.

Probably ta most ya’ever touched a lass I bet, eh?

Remar blushes again and steps away awkwardly seemingly allowing room for Draven to take a look.

“Uh...uh...my...my staff.  Did anyone see my staff?  I think I dropped it during that encounter with Shifirax.”

Um...ya picked it up.  Ya relly ar flumuxed, arn’t  ya?

“Oh wait, nevermind.  That’s right.  I picked it up and leaned it on the wall,” he says and hurriedly continues his awkward-walk over to it.

Obviously alarmed, Iris's gaze quickly flicks between Remar, Griffin, and Draven.

Oh. My. God.  He's completely losing his cool---my skin must be rotting off already. Look at him.  He's trying to get away as quickly as he can!  He must be trying to make me feel better by saying it's not a big deal. Why would they ask Draven to look as well if it wasn't horrible?!

Iris closes her eyes and steels her nerves, unwilling to appear the squeamish girl before her hardy allies.

Fortunately it looks as if Iris was untouched by the mummy, Kasiex, on the other hand, has one small scratch on his shoulder. The wound already looks like is has been there quite some time and the fur immediately around it has died while the skin nearby has turned flaky and thin.

Ree carefully looks around the far western end of the chamber and reports that there are no further mummies lurking anywhere, just three closed portals, one to the north, one down some stairs to the south and the two large double doors leading further in. The chamber with the open door likewise holds nothing of value. Some bent and corroded metal rods and piles of indeterminate material might indicate this was some sort of changing room or cloakroom possibly. Griffin spends about 15 minutes doing a complete search of the walls of the room for secret doors or other hidden things.

Kasiex emits a quiet whine, removing his body armor and rolling his wounded shoulder, trying to catch a look at the wound itself.  Already it smells of old injury and wrongness.

He asks Kifein to ask the Company if there is anything anyone can do.  Best to avoid any chance of misunderstanding.

Kifein approaches her fellow Hutaakan and examines the wound. She sniffs it and makes a bad face. “Yes, it is already rotted like it was a very old wound. Let me help you.” She speaks a few Hutaakan words of prayer to Pflarr and she channels the healing magic into the wound. Magically the wound clears up and then closes, as if it had never been there before. She smiles then frowns, “Oh no!” she exclaims in Hutaakan, though everyone, including Remar, understand her words. She watches as the skin again turns flaky and the wound reappears, as if it had never been healed. She turns to Draven, “This wound is beyond my ability. Do your gods have power over this type of wound?”

Hurrying to the warrior’s side, Draven lets out a heavy sigh. “Yes, this is ill news indeed. I have the ability to cure the disease, but the underlying curse may be beyond my ability.” Laying his hand aside the wound, Draven begins to pray, hoping that by removing the disease he can at least slow the progression of the curse long enough to see Kasiex through until the curse can be lifted.

The Hutaaka grimaces as the wound reopens after Kifein’s ministrations, stoically bearing with it until Draven completes his ritual.  As the spell takes hold, he breathes out and relaxes.  “I am healed, mistress?” he asks Kifein (and through her, Draven) in Hutaak’a, as he dons his armor once more.  

The thin, flaky skin near the wound seems to have returned back to normal, a little. The area around the wound still looks bad but not as bad as it did before. The wound, now reborn, will need to be tended again.

Overjoyed at being cleared for any signs of disease, embarrassed at her own overreaction, and worried for their new ally’s health and wellbeing; Iris observes the proceedings from a distance.

Witnessing the phenomenon from afar and understanding a little of what is said in Traldar, Remar can’t help but remember the last time he saw a curse in effect.  It was during one of the many nameless battles between the army he was part of and another.  

Yes, I remember.  We never really did keep tabs on where we were or who it was that we were fighting.  Only glad that we were doing so, because it meant that we would be fed gruel twice a day.  Things were not going well for our side.

The officers huddled over their maps and figurines in the command-tent, wild assumptions flying to and fro.  Remar huddled in the cold, rain just outside the tent, as inside, his handler threatened to bludgeon another officer for his “asinine assumptions.”

Good ol’ Captain Jebton.  The jaundiced-eyed bastard.

Then another handler, kicking Remar into the mud in passing, brought him in.

Malthius Diorae.

Like Remar, Malthius was an Alphatian forced to serve, but he retained his accent.  He was also chosen to dabble in the...darker arts.  As Remar peeked inside and listened, Malthius was ordered to explain what he had told his handler earlier.

And with his hood draped over his eyes, the light from the braziers playing strange shadows over his sly and almost lustful grin, so Malthius did.  

“Ey, I can swing tis battle ‘round.  An’ all’s I need ar ta ‘orses an’ yer promise tha’ you’ll no’ blame me fer ta results a’ when I cast me spells.

Eager as they were, the officers set plans in motion.  Before the next battle began, the horses were all but trussed up and placed thus with Malthius and a few of his schools’ brethren nearby.  Combining their power to perform some sort of ritual that would in turn provide enough power to fuel the curse cast against the enemy, the horses -withered-

All those poor horses.

And then the darkness descended upon the advancing army...and the screams started.

Shaking himself free from the grip this vision...this momentary lapse had on him, Remar focuses once again on the problem at hand, realizing that the time has come for him to achieve one of the goals he’s sought since that day.

In Thyatian, the now somber mage speaks aloud to the group at large, slowly walking toward them from his previous position against the wall.  “I’ve seen spells like this before:  Curses.  My grimoire references countermeasures to such spells.  For other reasons, I’ve sought to master enough of the book to eventually allow me to master the removal of such dark spells as well.  We haven’t had a good, long rest in a while where I’ve been able to focus on just...myself and learning such as this.  If given a day or two of quiet study and experimentation, I believe I could harness the power to remove this curse.  But obviously, it’ll have to wait until we are out of here.”

Then, returning to familiar, sheepish tone he adds, “Can...can someone else please translate that for me?  I’m getting the feeling that my Traldar isn’t coming across as sincere as it should.”

Iris carefully translates Remar’s words for him, and makes a mental note to offer to help him along in learning Traldar.  Learning a new language on one’s own is never easy, and she wouldn’t mind spending a bit more time getting to know him.  Now over her initial shock at discovering that a mummy’s mere touch could rot the skin, Iris finds herself yearning to explore the rooms instead of merely searching for potential dangers.  After all, that is why we are here, she thinks to herself.  She looks over again at Kasiex and feels a pang of guilt at her excitement to search the area.  

“I think, between us, we can keep body and soul together with diligence. When we manage to get our way out of here, one of us will find a way to lift the curse. Perhaps even your mistress, back in the fortress will have the ability to purge the last of this from you.” Surveying the rest of the party, he says the utterly unnecessary: “Let’s all do our best to avoid any further close encounters with the living dead. Even the mildest of them can be rife with disease, and the greater ones - well, suffice to say that a curse such as this might seem mild in comparison.”

Remar shivers at Draven’s mention of worse curses.

I hope that we can find some manner of solution to this for the poor fellow.  Draven wonders.  The gods have been uncommonly kind to me, but I fear that this is beyond my piety to bring forth. What has it come to that I might wish my magic were as common and cheap as Remar’s, to come from a book and not from the almighty powers themselves?

“What now?  We face any number of choices of how to proceed, and it seems even our local friends aren’t entirely sure what to expect behind each mysterious door. Have we played the listening game at each keyhole yet, Griffin, that we might at least be prepared if something mindless and hungry waits on the other side?”

Griffin throws up his hands in disgust. “Bah! I was so sure there was nothing in that room, and then they came out. There must be some hidden door, but I’m damned if I can find it.” He looks around. “Iris, are you sure you’re okay? Do you need to rest more?” His eyes search the room for Ree. “Ree, have you found anything?”

Iris snaps out her self-recriminations at Griffin's words.  "Hah, oh..no, Griffin; I'm fine!  Just great!" Iris grimaces at her overly cheerful tone, then stands up and dusts herself off.  Moping won't help Kasiex, but finding something of use here might!

Eager to search the rooms herself, especially since it's been thrice swept for mummies, Iris grabs her things and pores over the vacant rooms.  Unlike the others, Iris is not searching for hidden foes, but rather hidden meaning in long neglected history.  Etchings, drawings, pictographs, hieroglyphs, hidden switches.  Heck, I wouldn't turn down a bit of graffiti, either!  

"What I wouldn't give for some daylight," Iris mutters as she looks around.  Murmuring words of magic, she enhances her vision as she slowly examines the walls, ceilings and floor for clues as to the purpose of the empty chambers.  Feeling her adrenaline pumping now for an entirely different reason, Iris enthusiastically endeavors to unlock the Vault's secrets.

Kifein translates the discussion for Kasiex’ benefit.  As she finishes, his ears flick in the Hutaakan version of an accepting sigh.  He speaks for a few moments in the strangely musical Hutakaan language, and Kifein laughs.  Turning to the party, she says “Kasiex says ‘when the storms bring rain, you can keep hiking or look for shelter; either way, you’re wet.”

She pauses, considering.  “I fear the saying is more poetic in Hutaak’a. He thanks you for your efforts, and agrees we should push on while he is still helpful.”  Kasiex mimics a human nod as she finishes speaking, shakes himself from nose to feet in a jingle of scales and leather buckles, and prowls around the area Griffin scouted, keen eyes and nose working to discern anything he might.

Coming upon the wreckage of what was once a mudroom or cloakroom of some sort, he sifts through old wood and finds a mostly straight length of metal bar.  He tests its integrity, wipes it mostly clean, and swings it experimentally a few times.  This will do.  If only that damned pink hadn’t broken my sword!  Still...I suppose he more than paid for it.

The Wildsteward thinks back to his encounter with the human, their conflict, and the days of strange camaraderie that followed.  He hitches his quiver and bow into more comfortable position, and those with a sharp eye for such things might note that the quiver and bow are of Traldar make.

Iris pauses and looks at Kasiex as he enters the room and smiles without baring her teeth.  I have to imagine a toothy grin means something completely different in Hutaakan body language.  Unsure of what to say, she watches him swing the bar a few times and then gets back to the task at hand.  

Hearing Griffin and watching Kasiex, Remar gestures toward the searched rooms and the other doors.  “Are you meaning for for us all to check further for anything else in here, that room the mummies came from, or the 3 other doors, Griff?  I think I can at least see if I sense any strong magic emanating from the doors as I did in the Temple of Pflar.”

Griffin shrugs. “Yea, see if there’s any magic going on in there, then check the other doors. I’m going to check out the door at the bottom of these stairs.”

Remar starts to bring his right fist to his chest and then catches himself, instead nodding toward Griffin in acknowledgement.

Stay in the here and now, Rem, the here and now.

He systematically checks each area, looking them over for magic or other oddities.  If neither are detected, the Alphatian reaches out and runs his left pinky along the examined surfaces.  Finally, if that fails to bring anything forth, he places his ear along side, closes his eyes, and listens.

Hearing Remar enter the room, Iris turns and meets the mage's glance, then giggles as his steps falter.  "Draven said I'm all clear, you don't have to run away," she quips in Thyatian.  She turns back to the dusty walls and continues searching for any clues as to why the mummies would have been in this particular room.  Reveling in the chance to study an ancient culture's sacred, secret places puts Iris in an optimistic mood.  There's really no telling what we may find here!  I only wish we had more time, but we certainly need to get to it for Kasiex's sake.

Griffin and Ree don’t hear anything while listening to the doors leading out of this chamber and Remar busies himself examining each of the doors. After 5 minutes or so, he reports that each and every door in the chamber is magically enchanted in some way, though in what ways, he does not know though possibly similar to the first two doors that prevented one from opening while the first was still open as well.

“Right, my instincts tell me that ‘forward’ means through those double doors, but I’m leery still of what we leave on our flanks if we do. Is it worth it to open each door and review what we find before we make a final choice?”

Griffin ponders for a second, then shakes his head. “No, I think that would just lead us down a rathole, Brother. Open a door and see two more. Do we then check them out before proceeding? And behind them, two more?” He takes a deep breath and readies his shield. “I think we just need to decide, and move forward. There will be obstacles no matter which direction we pick. Personally, my penchant would lead me down the stairs to the door to a lower level. But that is when I have no other basis to decide. The big double doors will lead to another large room, possibly with a lot of danger. The north door has merit, as it leads to somewhere still on this level, and we have already dealt with some of the foes hiding here. This door,” and he gestures to the open door where he had been investigating, “leads nowhere.”

“Based on what we have seen so far, are there any hints or cues to help us decide? If so, say on. If not, let’s head down the stairs.”

Listening intently to the plan, Kifein speaks up, “I believe that the lower levels would have been storage and such, though I could be wrong and there may be other reasons to explore there as well, but I don’t know for sure. We should be careful as we proceed, there could be protections and wards on the Vault to keep out unwelcome visitors. I believe I should be ok, and Kasiex here, being that we are of Pflarr, but you are not of Pflarr and your presence here may be, um, difficult to our progress.

Kasiex listens intently to Kifein’s words, and then her translation of them into Hutaaka as he would when learning a new beast call. To Kifein, he asks “Would the protections on this place perhaps be more permissive if I was the one to open/touch the doors when needed?  If so, I will do so happily.  If it would please you, Speaker, would you tell the others, so they understand I am not trying to force them into subservient roles by entering first?”

Kifein nods her head and tells the Wildsteward that it is possible but she is not sure. As far as she knows, no one but Hutaakan have entered this vault since it was created, though she knows that it was used as a repository of all important documents the Hutaakans of centuries ago were wary of it falling into other hands. She translates Kasiex’s suggestion for the rest of the party as well as her thoughts on it.

After noting the sense of urgency in Draven and Griffin’s voices and listening to the retranslation of Kifein and Kasiex’s points through Iris, Remar nods and says, “It sounds like you all aren’t interested in taking more time to search around in these rooms for more clues.  I’m OK with moving through any door you want if we’re ready.

It’’s too bad we are pressed for time though.  If I had but two spare hours, I could put the finishing touches on a couple spells I’ve been studying that I now know would have been useful to have in my repertoire before entering.”

Tink tha’ mumms woulda been a important ting ta mentioned afore we got inna ‘ere.  Ah well.  ‘Indsight an’ all tha’, ‘eh Rema?  Get it?  ‘Indsight?

The wizard pales a little, clears his throat, and continues.  “The first spell would allow me to set metal weapons alight.  Wood weapons as well, but they turn to ash afterward.  With either material though, the wielder may handle it as usual without any ill effects from the flames.  It will then scorch anything else it touches in addition to the weapons usual physical effect.  The other spell would allow me to…”

Oh, oh, say enshroud ‘em, say enshroud ‘em…

“...forgive the pun...enshroud ‘em...I mean, them in a protective blaze.  Should they melee a foe, they’ll also burn them, much like was described with the flaming weapon but to a lesser degree.  In addition, should a foe hit the immolator, it will cause another retaliatory, fire spell to…”

Fire off!  Fire off!

“Fire off at them retributively.  Finally, if a foe grabs that enchanted person, or the enchanted person a foe, it will end the spell, but not before the spell first attempting to incinerate the foe in either case with about three times the effectiveness of the retributive spell.

My thoughts would be, if we can find the time, I do this.  Then when we encounter more of these foes, I’ll be able to concentrate both of these effects on at least one ally, maybe more.  If just one, I’d recommend Griffin as he seems the most spry in the realm of melee among us.  Anyway, I just wanted to mention it as something to keep in mind for any better-late-than-never planning.”  He smiles to indicate his willingness to help however the party sees best.

“Perhaps your methods would be better in that regard, Remar. The gods grant me the selfsame ability to set weapons alight, but only for a short time before their patience grows thin at such showy theatricality. If you could do that for some length of time without wearing yourself down to a nub, it might be beneficial here, but if you are similarly constrained, it might be best left to another time.” Continuing in Thyatian, “If only for the sake of our new friend - time we waste here may be time he doesn’t have, if my abilities can’t keep that necrotic curse at bay.”

“I understand,” the Alphatian replies.  “But, maybe that time would be an investment rather than wasted.  I can set and maintain those spells for a minute or two on one person when the time comes, using mystical reserves outside of my own endurance.  I’d then need just ten minutes or so for those to recharge.  Later, I’ll study up and should be able to find a way to imbue such things for longer periods.”  His eyebrows draw together as he continues.  “I fear if those were the common door guards, there may be worse things deeper in and want to make sure we’re better prepared for next time.  We definitely won’t do Kasiex any good if we all end up similarly afflicted.  I mean, he seems a great ally and all, but you guys…”  Remar seems to stop himself from saying something.  “I just don’t want that to happen to any of you too.”

Continuing the conversation in Thyatian, Iris jumps in and says, “I know it’s not really my place to comment on combat tactics, but here are my thoughts anyway.” She smiles to soften her words.  “One, Kasiex was wounded through all of that armor he’s wearing. Two, arrows don’t even seem to give the creatures any pause, whatsoever.  Three, and I’ll call myself a coward here straight off---I can’t move the way Griffin does, so I’m not so keen on giving them another chance at my skin.” She nods in Griffin’s direction as she makes her last point.  “I won’t shirk my share of combat, but if it has to be in close quarters with my saber, I’d feel better about having some magical protection.  I can also light the dusty bastards on fire, but my version didn’t stop them; it only slowed them down.”  Iris takes a deep breath and continues, “I apologize if I’m overstepping my bounds.  Those are my two cents.”  She briefly glances at Kifein and Kasiex, who seem to be patiently awaiting translation.  “How much of our conversation do you want translated?”

Remar nods in agreement at each of Iris’ points.  “I don’t think you are stepping over any bounds, Iris.  Those all seem good points to me.  Unless someone else minds, you can translate what I said...except that last bit if you don’t mind.”

Kifein and Kasiex briefly discuss, and ask Iris to do running translation as best she can.  Via Kifein and Iris, Kasiex asks Remar if his enchantment can affect Kasiex’ bow without ill effect, or his arrows directly? In any case, Kasiex indicates, he is in favor of taking time to prepare, to spare others his affliction if at all possible.  No sense trying to take down a bear with a scratching-stick, if nets and spears are an option with a little time.

After hearing Iris’ translations of what Kasiex says, Remar replies, “  The one I can finish learning would not work with bow and arrow.  I’ve heard of such spells that allow one to fire flaming arrows that don’t burn the bow to cinders.  Unfortunately, I don’t think those are in my book.  I’d be able to alight that metal club you’ve found though if everyone would rather I focus on you and not Griffin, or if I have enough energy to spare...or if the situation turned dire.”

Kasiex shakes his head “Spend your energies on Griffin’s blade; we’ve no notion whether my club will be any more effective than my arrows.”

Seeing how shaken Iris is at the unfortunate turn of events, and hearing Remar’s offer of a serious improvement in the team’s magical fighting potential, Griffin nods. “Okay, good points, folks. Let’s take an hour. Remar, if you can get us that light-your-sword-on-fire thing, do that. It sounds awesome. The other one? I’m with Iris - I’m hoping never to get close enough for those things to suffer its effects.”

He looks with concern at the team’s archeologist. “Iris, do you want to sit this out and rest up? You don’t have to keep soldiering on - Ree and Kasiex and I can handle things if you want.” He looks at Ree and she gives him a scowl, then a shrug. “We’ll check the other doors.”

He turns to the Hutaakan scout. In Traldar, he says “If what Kifein says has weight, we might need you to do things with the doors. Your god might look with more favor on you. Okay?”

“It will be so” the Hutaakan replies via Kifein.

A hurt look briefly flits across Iris' features, then she raises her chin and begins in a haughty tone, "I appreciate your concern, but I believe I have---" She cuts herself off, sighs softly, then continues more gently, "I'd like to do this. I want to help, to contribute, and I feel like I have a particular skill set that could really be of use right now." Iris moves to stand near Ree and says, "I'm ready."

Griffin gives her a grin. “Well, all right then, let’s do this! Kasiex, you’re with me.”

Hoping to prepare themselves better to face other undead guardians that might be in the Vault, the Company decides to take a break in the foyer area, with the door to the ancient cloakroom kept open in hopes that it prevents any other doors from opening. The party’s curiosity regarding the other doors is tempered by the very real threat of more mummies or other undead abominations. Remar sits quietly with his book while the others spread out, in pairs, to search the rest of the area as carefully as possible. Draven also spends the hour in meditation, communing with his Patrons. Some of the others notice that Remar occasionally shakes his head and seems to speak harshly to himself while studying.

The others search the room, taking their time, looking for any secret passageways or traps. No passageways are found, though it is possible that the collapsed area could be dug out and it may go somewhere, though it is not clear where. Iris does manage to find many interesting carvings and areas with writing and runes on the wall. Kifein is of much help to her, translating and explaining much of what she sees. Iris takes some time to copy down some text and make a few rubbings of the relief carvings. Unfortunately, none of what she discovers seems to help the Company on their current quest, but it does give Iris more understanding of the Hutaakan culture and life in the Valley.

After an hour or so, Remar carefully shuts his tome, a mischievous grin flashing across his face.  “I’ve got it.  Griffin, will you draw your sword so that I can do the honors?”

Seeing the magical flame engulfing Griffin’s blade, Ree steps up and presents her finely crafted long knife toward him. “Can you do that to mine too?” the young, pretty Half-Elven girl asks.

Griffin swings his blade back and forth a few times. “Neat.” He watches as Remar works his magic on Ree’s blade.

The Alphatian replies, “Absolutely.  You and Kasiex next then.  I’ll get Iris’ sword, Draven’s mace, and maybe even my own silver knife as well, though we’ll need to wait another 20 minutes or so...so that I have enough oomph to get these off.”

Pondering for a second and looking at the gear carried by the rest of the group, Griffin gives a chin raise in Draven’s direction. “Brother, as we move forward I think it might be best for you to join me in the front line. Why don’t you get the next touch of fire?”

Draven nods and presents his weapon to Remar as well. The mage takes the weapon and performs the same magical ritual to it cause it to burst into flame. Iris presents her own rapier to Remar as well. He casts the spell and it too burns with arcane magical power!

Kas’ jaw drops from below the muzzle of his armored mask in a canine grin as flames wreath his club and the weapons of his allies.

After using his magic to cause fire to enshroud the weapons, Remar stops. “I need a moment to recover some energy. If we can rest for just 10 minutes longer, I should be ready to go.”

After a short 10 minute break, Remar nods and indicates he is ready to go by waving his now flaming knife above his head and smiling.

Flame Lights the Way

“Okay, based on what Kifein said, I think we should go through the north door. Stairs down lead to storage - that’ll keep. Big doors could provide too much of a chance for us to get overrun. North door seems like the best chance to get in subtly.” He looks around. “Sound good?”

Remar nods his assent and begins to fall into position behind the front-liners, but then has a thought.  “I’ll likely be bolting anyway...want me to just do so from the rear Griffin and help another watch for anything potentially sneaking up?”

“I like it! Let's do it,” Iris says to Griffin.  She stands in line with the others, very careful to keep her fiery saber a good distance away from her companions.  Inwardly she repeatedly chants to herself, “these things are nothing to be afraid of. No different from a living foe. Nothing to be afraid of. Your saber is literally on fire. Nothing to be afraid of...”

Griffin, at the front of the line, motions toward Kasiex to move forward and try the door. The Hutaakan ranger slinks forward, quietly padding on the hard stone. He reaches out tentatively and grasps the iron pull ring in the middle of the door. He gives a quick look back at the others waiting behind him then pulls. The door does not budge.

Kifein speaks up in Traldar, “Ahh, the magic of the doors. The cloakroom door is still open, that might be keeping this door closed. Recall that there is magic preventing more than one door from being opened at the same time. Shall I go close it?” She looks over her shoulder back toward the first door they had opened upon arriving inside the Vault.

Iris pipes up, almost too quickly, “I’ll go!  I’ll shut the door.  I’ll be right back.” She flashes a nervous grin, translates what was said, and jogs back to the cloakroom and shuts the door.

Once the cloak room door is closed, Kasiex tenses, waiting for anything that might happen in response.  Warily, he waits for Iris to resume her position, looks around to make sure everyone is ready, and attempts to open the door before him again (using the door to provide cover for himself).

Remar watches about carefully for anything untoward as Iris moves to the door, shuts it, and makes her way back.  He’ll continue watching the company’s backs with whomever else it is at the rear with him as everyone else moves forward.  He sees Ree beside him and happily gives her a wink and a smile.

Iris carefully squeezes past Remar and takes her place next to Draven.  She manages a small smile; she can’t help but feel safer with the steadfast priest at her side. “All ready!” she whispers to the group at large.

With everyone ready at the door, Griffin nods at Kasiex and the Hutaakan reaches out and grasps the pull ring. The door slides open easily, only barely scraping on the stone floor beneath it. A faint smell of decay reaches everyone's noses. The two Hutaakan snarl at the smell. The light from divine lights and arcane flame illuminate the center the room beyond. Debris litters the floor around the edges the room. No sound or movement is detected. The Wildsteward indicates smells decay but not the death smell of the mummies.

Kas looks over at Griffin, signing in the near universal language of woodsmen and warriors; the signs are familiar but the order is different; the Human warrior looks puzzledly at Kasiex.  

Tha’ dogboy just gave yer numpty ta middle-digit!

He did, didn’t he.  Does he mean for him to switch to his crossbow?  But where would he put his flaming sword?” Remar ponders.

Griffin gives a vacant smile back to Kas and the universal forefinger-and-thumb circle. Uh-huh, yep, not sure at all what that means, but I’m right there with ya, buddy. Let’s do this thing!

He steps through the door and moves left, keeping his back to the wall as he clears the way for reinforcements to join him.

Notes


This part of the Vault is also a Dyson Logos Map. Flear's Temple has been altered a bit and combined with another Dyson map to create the Vault. Thanks +Dyson Logos for all your wonderful maps!



Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer with help from +Patrick Burke 

Remar Umerusan Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 

Iris Vardaa Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly 

Kasiex, a Hutaakan Wildsteward used to ranging the mountains and valleys now led down a new path by +Patrick Burke 

and +Jason Woollard as The DM