Showing posts with label Thassilon. Show all posts
Showing posts with label Thassilon. Show all posts

2018-04-05

Wandered Roads 47

Wandered Roads of Varisia
Session 47
March 24, 2018

Campaign Timeline



Sorshen, Here We Come

Oathday 11th of Neth

A Quick Rest then Upward

After returning to the chamber with the spiral stairs, they quickly check behind the remaining two doors and find nothing but small, empty chambers. Realizing their only course forwarward is actually upward, the group decides rest and recuperate before advancing. 


Image result for floating eyeball
Wizard eye
After several hours of sleep, study and meditation it is decided that it is time to go and face their final opponent, but first, Vexeron decides to send one of his Wizard Eye’s up the stairs to do some scouting. The Wizard Eye flies up the stairs, about 200 feet up into what ever expects is the actual monument of the Lady’s Light. Finally the stairs stop and it comes out in a large oval room with 8 alcoves, each alcove holding a large, full color statue of one of the seven Runelords. The 8th alcove is empty. 

Embrace the Lady and the Lie

Not seeing anything threatening, the group ascends the stairs and begins to try to figure out where to go next, as there are no visible exits from this chamber. Vexeron tries to translate a ring of Thassalonian runes on the floor and manages to come up with the phrase, “Embrace the Lady and the Lie” or something like that. Having had some familarity with some other teleport magic in the tower, the Heroes begin hugging statues. They find that hugging one statue seems to start the process, but have difficulty sorting it out enough to make the teleporter work. Kallin decides he is going to attempt a divination, but the spell takes some time and the rest of the group keeps trying different ideas. At one point, they accidentally trigger some sort of trap that releases a windstorm and several lightning spewing air elementals. Finally, through sheer luck, they manage to find the right combination of statues to hug, causing the teleporter to activate. They all jump in the flashing alcove and are instantly teleported somewhere else.


Image result for runelord sorshen
Sorshen, Runelord of Lust
Related image
Karzoug, Runelord of Greed

The group suddenly finds themselves separate in pairs in different 7-sided chambers with a red metal door in the wall and a serpent mosaic on the floor. After just a brief moment, they are quickly reunited as all three chambers open out into the same area, which appears to be two 7-sided chambers connected together. Each of these areas has a large serpent mosaic on the floor with a post and wheel sticking out of the center of it. Vexeron tests the wheel and post and finds that by turn it, he can rotate the snake tile on the floor. He notes that the two snakes currently face away from each other and begins turning one to make it point toward the middle. As he turns the wheel, a loud, grinding sound can be heard coming from the floors and walls of the chamber and and the entire area seems to vibrate. 


Sad Maiden and Broken Mage

Image result for oriana pathfinder
Oriana, Grey Maiden
Others notice that there is an additional red metal door in the area, across from one of the teleporter rooms. Behind this door they find Oriana, the leader of the Grey Maidens and an unconscious person. Oriana immediately postures to attack, accusing the heroes of being Sorshen’s new pawns and playthings. After some is calmed and the situation is diffused. She seems in a very fragile and sad state, having recently been ejected from the Runelord’s presence and realizing that she had been under the effects of strong mind control magic for some time. She has many questions about the rest of her Grey Maidens and though not happy about it, she understands that there had even been some fighting and death between them and the heroes. 


Alistar Gavin Lourdis, Mageknight
She explains that the unconscious form is some sort of warrior mage that Sorshen had been toying with recently. He is wounded and broken but Kallin sets to healing him. Once awakened he introduces himself as Alistar Gavin Lourdis of Mendev far to the east. He says he had been hunting some demons in the Mushfens south of Magnimar when he encountered the Runelord and she placed some powerful mind control over him. He cannot recall all the details of his imprisonment, but knows it was harsh and depraved. Both Oriana and Alistar agree to join the group on an assault against the Runelord, who is said to reside in the chambers above. Oriana explains that by turning the wheels and pointing the snake tiles directly at each other, a magical gate will open, allowing access to Sorshen’s boudoir. Daellin passes out Wax of Defiance for everyone to place in their ears, as it is known to defend against mind control magics and the gate is activated. They also spend some time casting invisibility, defensive, and movement based magics on each other to gain the advantage in the tough battle to come.

The Runelord’s Bedchamber

Stepping through the portal, the group finds themselves in large oval chamber with a seven black pillars supporting a high domed ceiling. The room is opulent and richly adorned. A canopy bed sits against one wall with a half naked woman reclining. She sits up and smiles seductively, welcoming everyone to her chamber. Several Lemures, blob-like devils flank her and two Human women hang from shackles on separate pillars. A lustspawn is also shackled to a third column. Sorshen stands and demands that everyone immediately prostrate themselves in her presence and when they do not, she becomes irritated but in that moment, the heroes attack.
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Runelord Sorshen
At first things look grim for the Heroes of Sandpoint as Vexeron identifies himself as a powerful mage, Sorshen calls upon demonic magics and opens a rift directly beneath his feet. The good natured mage is then dragged by clawing and reaching hands into the rift. It closes up before anyone else can attempt to help him. Calina starts peppering the now flying Runelord with arrows as Daellin and Samad step up to deal with the devil Lemures. Ehlyna, enchanted with great speed and the ability to fly, engages the Runelord directly. Kallin, hidden by invisibility, moves to help one of the shackled and wounded Grey Maidens. Oriana, seeing her companions shackled, moves to help them as well. The other newcomer, Alistar, engages his magic in an attempt to dispel some of the magical protections Sorshen seems to have surrounding her. 

The battle rages on for a few moments and it seems that Ehlyna’s axes are slowly but surely whittling the Runelord down. Finally, Sorshen breaks free and flies across the chamber, readying a wand and opening a magical portal in the air and passing through it. Not wasting a moment, Ehlyna speeds through the portal as well. Daellin starts casting flight to follow through the portal sitting up near the ceiling of the domed chamber while the others turn to face the approaching Sinspawn that has released itself from its shackles. 

Here in your bedroom...

Facing the enemy

Flyin' and fightin'

The battle rages on.. overseen by the architect himself!


The final moments


Session Notes

Another session in the books. The Heroes of Sandpoint (ever hear of 'em?) get ever so much closer to defeating their enemy and completing their mission, to recover the Shard of Lust. This session was the untimely death of a PC (to make way for a new PC). We tip our hats and drop our fireballs to the powerful and highly flammable Vexeron. Thank you Don for taking over Vexeron when Greg left the group. It was time to get Don his very own character so Vexeron was unwillingly dragged into the abyss by numerous demons! Ouch!

Looking forward to introducing a new character for Malcolm soon as well!

Our final battle took place in the well designed and made 3d battle arena created by my cousin, Ben. Thanks for work on all that awesome stuff Ben. The pillars, with black marble paint job and gold manacles were tops and that canopy bed was amazing!

The session ended with the big bad fleeing through a portal to who knows where.. and the flying Dwarf following right through as well!


Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - driven into the abyss by Don K
Ehlyna Fuzziface - Dwarven Warrior - taken over by Malcolm G
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Alistar Gavin Lourdis, Human mage-knight and demon hunter played by Don K
and +Jason Woollard as the DM






2015-09-17

Wandered Roads 42

Wandered Roads of Varisia
Session 42
month day, year

Campaign Timeline



Securing the Area

Starday 6th Neth

Where Is That Elf Off To Again?

Daellin finds himself, once again, in a location different than that of the rest of his companions. After taking a second to get his bearings, he sees that he is standing in a gold paneled alcove at the end of a large, lavish chamber. The domed ceiling is frescoed with an image of a starry night sky while a thick rug of exquisite manufacture covers much of the floor. Two black benches carved in the likeness of coiling serpents line the nearby walls. Another golden alcove lies to the north. There appears to be a passage leading out to the south of the chamber and across the far end of the room is a hallway with stairs leading up and out of sight.  


More Sinspawn
More importantly, two armed figures stand near each exit from the room. They appear to be the Sinspawn, creatures that were previously battled in the ruins underneath Sandpoint. These Sinspawn are wearing heavy leather armor and carry long polearms. They immediately see the newly arrived Elf and ready their weapons.


With a wry smirk creeping slowly across his face Daellin rolls his eyes in feigned surprise.  "Of course this side would be have to guarded, and by four of these fiends no less" he mutters under his breath.  "I really do need to talk to my companions about these predicaments they keep getting me into.  Sooner or later someone is bound to get hurt.  I can't always be there to protect Ehlyna and the others if duty keeps pulling me forward."


Pretending to notice the guards for the first time Daellin grabs the edges of his cloak and flourishes them dismissively as he offers the guards a curt bow.   Not giving the guards any time to react he steps forward and summons his most arrogant demeanor.  "You there!  Where are the refreshments?  Have you not been instructed to have the kitchen at my full disposal?  What sort of hospitality is this?  Heads will certainly roll if our master hears of this!"


As Daellin is putting on his best spoiled lord imitation (thankfully not much acting required there) he is trying to position himself for slipping around the guards position.


One of the creatures from the far end of the hallway yells something to Daellin in a language he cannot understand, probably ancient Thassalonian. One guard from each position begins to advance slowly, their long pole arms ready to attack. As they approach, Daellin notices some differences between these Sinspawn and the ones previously encountered. These look the same in the arms, legs and head area, but their torsos are different. Even through their heavy leather armor, Daellin can see they shaped like voluptuous, large breasted women.


The nearest advancing guard will be in range to attack within a few seconds though it will take the other one longer to close the distance. The remaining two guards each take up a position in the middle of the exit they are guarding.


The creatures ignore all of Daellin’s attempts at trickery and diplomacy and eventually make it to attack range. Not wanting to risk another combat away from his companions, Daellin quickly casts a spell and teleports himself back to the room he had just been in. His friends were still there, waiting for him to return.


A Sweet Discovery

With Daellin safely back, the party heads back to find Ehlyna and Samad and tell them what they had discovered. When they pass back through the bathing chamber, Vexeron notices a secret door that had not been previously discovered. “Well I say, I do remember casting my See Secrets spell AFTER we came through this room earlier. Good show, chaps. Let’s see where this leads!” he announces in his familiar thick accent.


It is decided that they should retrieve Ehlyna before exploring further and the Dwarf is called from her post in the next chamber. Eager to be done with guard duty, Ehlyna leads the way through the secret door even before Calina and Daellin get through checking it for traps!


The Heroes follow an ancient and seemingly undisturbed hallway around several turns until it ends at a set of double doors. A sweet, perfumed scent can be detected in the air. Daellin and Calina begin checking out the doors and when it is deemed safe, Ehlyna kicks them open. Just as Ehlyna does so, Vexeron notices another secret door just behind the party, directly opposite of the doors Ehlyna just kicked.


The liquid filled orb is quite desirable.
The air in this room is thick with the scent of expensive perfumes. Dozens of delicate crystal jars and vials are displayed on pedestals of polished pink marble along the walls. A glass orb that swims with liquid amber light hangs from the ceiling above on a delicate golden chain. As several of the Heroes enter the room, they are suddenly overcome by the intoxicating cloud of perfumes, causing quite a bit of confusion. Kallin begins looking at his hands and laughing while Vexeron smashes his own foot with the butt of his staff while Daellin and Ehlyna both try to reach the hanging globe. Ehlyna tries to use Daellin as a climbing post but as she does this, Daellin attempts to use her advance to position himself closer to the orb by using a Blink Spell but something goes terribly wrong and Ehlyna finds herself unexpectedly hanging in midair right in front of the glowing amber orb. She grabs for it, causing it to explode, which in turn causes several other vials in the room to explode as well. Glass and dangerous fumes fill the room as the Dwarf crashes back to the ground, landing squarely on top of a confused Daellin. The noxious fumes begin to cause everyone in the room to cough and choke while several of them are still confused by the overpowering perfumes. Eventually the room is cleared and the doors are slammed shut, keeping the toxic gas contained.

A Darker Discovery

After some healing and poison recovery, the party turns their attention to the newly discovered secret door. The usual precautions are taken and the door is opened to reveal a dark and secret shrine of some sort. This black marble-walled chamber’s ceiling is lost in a layer of shimmering black fog, while a long golden rug runs down the center of the room on the floor. A rectangular block of polished stone, black with blood red streaks, sits at the far end of the rug. Several objects sit atop the stone, and Daellin and Vexeron can tell that some of the are magical from the doorway. The air is filled with a strange, nagging hum and the thick scent of cinnamon. The wall beyond the stone altar is decorated with a mural of a voluptuous demonic woman with bat wings, a serrated tail, legs of molten stone and a crown of seven horns. Both of her hands are held out to her sides, palms turned upward toward the ceiling. A globe of blackness hovers above each palm.
a dark altar


Fearing some dark magical trap, the heroes forgo entering the chamber but instead send in Bob, a warrior/ butler created with Vexeron’s magic. The knife wielding butler enters the chamber and approaches the altar. In turn, he retrieves the items off the altar and brings them to the party waiting eagerly in the hallway. The gathered treasure consist of a 7-pointed unholy symbol made of onyx and pearl similar to the headdress worn by the demon in the mural, a blood stained golden goblet, a blood crusted and curved magical knife, a magical incense burner that emits the smell of cinnamon, a case with several hunks of magical incense and a silver scroll case containing a magical scroll.


The Heroes decide to head back to check in on Samad and the prisoners before doing any more exploring and find their companion doing just fine. They tell him about the encounters they have had and that they plan to do some exploring in the natural caverns outside the Grey Maiden’s base before using the teleporter again.


Several of the Maidens have made a case to be set free, they have promised that they are no longer associated with the current goals of the Grey Maidens and want no part in the events going on. They give up what other information they know and pledge to do no ill will toward the party. The members of the party consider it and release 4 of the Maidens who make themselves useful around the camp while the others rest.
Shadow dogs attack!


While the group is resting and Vexeron is analyzing some magic items, Dallin leads Samad off to show him the areas they had previously explored and they return to the exploding perfume room and each take several vials of fragrant ointments without setting off further traps. Daellin then shows Samad the dark altar room and when they enter the room to get a closer look, two huge dog like beasts form in the mist and descend to attack. The shadow dog’s sorrowful howl stuns Samad and Daellin is able to remove his friend before anything bad happens. The doors are closed and the shadow beasts do not pursue. They return to the rest of the party and decide that resting is a good thing.


Sunday 7th of Neth

Don’t Be Such a Hag

flooded tunnels
At the behest of the recently freed Maidens, the Heroes of Sandpoint set out to explore the natural caverns on the entry beach, looking for one of the Maidens that had been led that way by “Sorshen” but never returned. They follow the caverns, which twist around and often end in submerged passages. In one such watery chamber they encounter a tiny fiendish beast that throws water bolts at the party before fleeing into deeper, darker water. Not wanting to engage such a foe in its natural environment, they press on and bypass the submerged chambers until they come out to a small underground lake with a rocky island in the middle.

A single stone post extends from the middle of the island while watery tunnels lead east and west. A naked woman with a scarred face is bound to the post by lengths of dark seaweed. She is covered in fresh wounds and the rock below her is stained with blood. Standing over her and poking her with the butt end of a long spear is a hideous hunchbacked woman with wet, green skin, dripping white hair and bulging orange eyes. Several strange creatures caper and dance at her feet, the same wolf-headed, lobster-clawed beasts that were encountered in the other watery rooms.


When the Hag sees the party on the narrow beach, she cackles with joy and cries out, “Oh no! New playmates here for Daefu to toy with! Sorshen is good to Daefu! Sorshen loves Daefu as Daefu loves her! One? Two? Three? How many more playmates come to Daefu? More sweet, pink flesh to poke and prod, more mouths to sing songs of agony, all because Daefu is loved by Sorshen. She sent you to me, yes? Who wants the first kiss from Daefu? Be patient, new flesh, all will get a turn!”

The Heroes face off with Daefu the Hag
As she cackles and everyone fully takes in her hideous appearance, several members of the party feel their strength sapped from them. The evil Hag then stares at Kallin, cursing him with her Evil Eye. She sends her little gremlins forward to attack while several of the party members engage her on the island. The battle is fierce and Daefu holds her own for some time before falling to the combined might of the Heroes of Sandpoint. The Hag attempts to flee underwater but Daelin takes a deep breath and flies under the water and stops her.

As everyone recovers on the beach, Daellin swims beneath the water and drags back her treasure that had been hidden away in an underwater cave. The treasure consisted of several magical healing potions and a bag of assorted gems, two of which look to be magical in nature as well as her enchanted long spear and a magical necklace she had been wearing made of the bones of dangerous looking sea creatures. The Heroes of Sandpoint then drag themselves back toward their current base of operations to regroup and rest again after such a taxing encounter. Kallin hopes to use some of this time to meditate and contemplate on his recent actions since he seems to have overstepped his boundary with his goddess, Pharasma during the battle with the Hag.


Session Notes

This session saw the departure of an old friend and the re-acquaintence of a different old friend! Greg has unexpectedly had to leave the group but we recently reconnected with an old member of the group, Don, who stepped in and took the reins of Greg's character, the wizard Vexeron.


Session Photos

Daellin and Samad flee from the shadow mastiffs
Hag battle from above
Evil Eye point of view
The Hag, Daefu!

Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by Donald K
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
and +Jason Woollard as the DM



2015-05-30

Wandered Roads 39.5

Wandered Roads of Varisia
Session 39.5
Campaign Timeline



Fireday 5th Neth

Camping Out

After dealing with the large blue dragon brute, the party made a quick search of the area and found it to be a relatively safe and secure area with no other ways in or out but the one they entered from. Immediately the three rowboats are pulled up onto the shore and through the large red door. The door is made to close and then the three well worn boats are piled up in front of the door, balanced to fall over and make a racket if anyone happens to trigger the door to open from the other side.

Next, the chamber is carefully searched while those that are most tired take a much needed rest. First aid is applied to all the wounded and then Kallin uses the newly acquired crystal wand of healing to take care of most of the wounds, hoping to avoid using his magical healing, so as to not stretch his divine threshold any further than it already is.

Using magic and good old elbow grease, it is determined that there are no further hidden exits from the room, though there are 6 small treasure chests stacked behind the dragon beasts giant throne. Each of the chests are filled with rotting meat and unidentifiable organic matter although a thick leather sack is found shoved into one of them. Inside the sack is a frayed cloth scrap wrapped around a good number of bright, uncut, multicolored gemstones that resemble the insides of melons.



6xx-tourmaline-watermelon2-vista.jpg


A large platinum inscription plate is found attached to the back of the giant sized throne. It is covered in the now familiar but still unreadable Thassilonian runes.

Vexeron spends some time going over the runes and eventually thinks he has sorted out what it might say, though there are  a few words, names he believes, that he cannot figure out due to their unique nature.

Engraved Plate Translation

A gift for my mistress Sorshen
from her humble servant <name 1>
dedicated this celebrated day
the 25th anniversary of her ascension to rulership of Eurythania.

Present - Runelord Sorshen
<name 1> and her daughters <name 2> and <name 3>
Lord and Lady of the Burning Bright
the Sisters of Charming and Delectation
the Baron of Calamities
along with all slaves, servants and supplicants
in this, the Lady’s Light
May she reign unchallenged forever

It is decided that the group will rest for a few hours before moving on and exploring further down along the underground river. A few hours of rest turns into the equivalent of a whole nights rest. Despite the group’s desire to move quickly through this dungeon, it was proving to be quite difficult and draining on the resources.

Over the course of the “evening,” if that was truly what it was, Vexeron spends some time looking at a few more of the looted magical treasures. Both the draconic creature’s sword and dragon skull shield detect as magical, but each item looks to weigh at least 30lb each and is way too large to be wielded by anyone in the group. Both items also seem to crackle with blue sparks anytime someone comes near them and no one wants to touch them and risk the chance of being shocked or worse.

Vexeron spends some time examining the large black tome that had been recovered after the battle with the dangerous, mind affecting worm beast earlier that day. He is able to translate the cover, which is in Thassalonian script. It reads From the Minds of Monsters and appears to be a reference book regarding monsters that possess mind controlling and affecting powers. It also says that the book was written by Runelord Sorshen herself. It looks to be a very interesting read, at least to Vexeron, though his limited grasp of Thassalonian is not enough to read or fully absorb the information contained within.

After this quick mundane investigation of the book, he begins a magical analysis. His first casting reveals that the book is what is a minor artifact known as a Tome of Clear Thought and that it also contains more magic. He recalls that Tomes of Clear thought are known to increase the intelligence and knowledge of one who reads it. His second casting reveals that it does in fact give a reader a bonus to their intelligence. It also reveals that there are more enchantments on the book. A third casting, while successful, does not reveal the nature of final enchantment, only that there is one. This puzzles Vexeron but he assumes it has something to do with the fact that the item is an artifact and not some normal, everyday magical item.

Next, Vexeron moves on to the magical wand that the worm thing had. He already has a good idea that it contains some sort of healing magic, as it was seen to be used as such during the encounter with the beast. The first analysis reveals the wands name, which is necessary to use it. The second casting reveals that the wand is used to cast the Major Healing spell at full power. The third and final casting reveals that the wand has only 7 uses left and then it will lose its enchantment.

The wizard had hoped to get through more of the items, but the ones he chose had too multiple enchantments on them and took longer than he expected.


Magic Items not yet Identified:

  1. a rapier - from half vampire quick guy
  2. an axe - from giant magic worm thing
  3. an amulet with a golden fist on it  - found at the Hydra’s lair
  4. a ring - found at the Hydra’s lair

For Later:
huge sword - from draconic brute - crackles with blue electricity
huge dragon skull shield - from draconic brute - crackles with blue electricity
three magic scrolls - found in the pages of a non-magical book in one of the workrooms


Buried treasure back at the Hydra’s lair:

magical cutlass - found in shipwreck
2400 silver pieces
1267 gold pieces
91 platinum pieces
silver necklace
gold ring
scroll case full of water and old crumbly maps

Previously Identified Magic Items:

Wand of Secrets
10 charges (one used in checking the current room)
Each charge casts the See Secrets spell. M107.
Takes 1 turn Concentrate. Usable by Mages only.
Vexeron has possession of this.

Crystal Wand of Healing
16 charges (4 used recently)
Each charge heals 1d6 or removes 1 level of "Energy Drain" affliction.
Takes 1 turn of Concentrate. Usable by Divine casters only.
Must touch subject.
Kalllin has possession of this.

Cloak of Resistance
Must be worn.
Gives +1 to resist any type of magic, poison, disease, or other hazardous affliction.
Daellin has possession of this.

Enchanted Arrows
+2 hit and damage
They are enchanted with +1 Accuracy (Hit) and +1 Puissance (Damage)
They are also Fine and Balanced, giving an additional +1 to hit and damage. (+2 total Hit and Damage)
Calina has possession of these.

Tome of Clear Thought
Minor Artifact
Gives +1 IQ (permanent) to anyone who reads it (requires Native literacy in Thassalonian and considerable time to read it)
There is also another enchantment, but Vexeron cannot figure it out.
As a reference book, it may also give a bonus to Knowledge checks about its subject matter, but this will also require Native level literacy)
Vexeron has possession of this.

Wand of Major Healing
7 charges
Heals 8 HP per use. Must touch the subject.
Usable by Mages only.
Vexeron has possession of this.

Wax of Defiance
10 uses
Requires 2 seconds to apply. Gives +4 to Will rolls vs all sound based attacks and mind control/ charm magic. Also gives -2 to all hearing based Perception rolls. Lasts for 1 hour.
Daellin has possession of this.

Ehlyna catches a few winks as Vexeron is busy with item study.  Sleeping now will allow me to be more alert when Vexie finally gets some rest. Kallin looks tired as well. Letting the party know she is going to rest for watch later, Ehlyna rests. Shaken awake a few hours later by Daellin, Ehlyna stretches and thanks the Elf for letting her sleep. She notices Vexeron and Kallin getting some much needed rest. Shooing Daellin off so he can acquire more sleep, Ehlyna looks over Duraz Maraz and Duraz Zilfin, hydrates from her water skin, and quietly rummages through her backpack looking for rations. Well, as quietly as Ehlyna does anything that is…

Starday 6th Neth


The tired heroes manage to get some sleep and eventually they are ready to head out again.

Session Notes

This was an attempt to get the players to stick with the story between two distant game sessions. But as it happens all to frequently, life gets in the way. Still an important part of the story, so posting it here for completeness.


Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by +Greg Grady
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Vosk, Half-Orc Pathfinder who gets the job done, no matter what - played by +james schaffner 
and +Jason Woollard as the DM