Showing posts with label Varisia. Show all posts
Showing posts with label Varisia. Show all posts

2019-01-15

Wandered Roads 50

Wandered Roads of Varisia
Session 50
June 16, 2018

Campaign Timeline


Upriver to Wartle

Moonday 27th Neth


After spending a week working on various individual things in Magnimar and having equipment upgraded, the group meets again with Sheila at the Pathfinder Lodge to get the remaining details on their next quest. They are to travel to Kaer Maga via the Yondabakari River, hitching a ride with Halfling Captain Othlo Janke aboard his magical riverboat, Lucky Jenny. In return for arranging passage on the Halfling crewed paddlewheel, she asks the group to stop off and deliver supplies to a Pathfinder researcher currently working near the village of Wartle. She also introduces the group to Thim Westerdale, a young Half-Elf that is a prospective Pathfinder and looking to get some experience in the world. Thim is greeted and welcomed into the group. The remaining gear is loaded and the Lucky Jenny departs the Magnimarian docks, heading upstream under the power of its magical paddlewheel.

Wealday 29th Neth

The first two days of the voyage are relatively uneventful. Everyone gets acquainted with the small, all Halfling crew as well as with Thim. The night of the 2nd night, while the Lucky Jenny is tied up for the evening, they are attacked by a tribe of Boggards. Through might and magic, the swamp dwellers are driven off, back into the swamp.

Sunday 3rd Kuthona

Four days later, the Lucky Jenny arrives at the docks of Wartle, a small collection of huts and lean-tos that can barely be called a village. The group goes into the village, all raised up above the swampy ground on stilts and connected by rickety bridges and sinking boardwalks, to stretch their legs and hear the news. Calina looks around for some folk she is supposed to deliver medicine to as a favor for some friendly Varisians back in Magnimar. The group checks out the Lean-To, the only “tavern” in Wartle. The bartender serves up dirty mugs of Bog Grog and tells some news of trouble in the swamps forcing many of the Boggards out of their normal tribal lands. They ask about the Pathfinder, a Gnome named Ignizi, who is working locally and find out where her cottage is located, a few miles out of town, just inside the edge of the fey-infested Sanos Forest.

Happy to get the news and ready to resume their journey to Kaer Maga, the group heads north out of town with the supplies lashed to Shadow Mist and Calafalas. After an hour or so of hiking up into the forested hills of the Sanos, they come across the cottage and find it under attack by what appears to be zombie Owlbears and some sort of skeletal lizards the size of horses. After a fierce battle the Heroes vanquish the undead attackers and meet the Pathfinder and her research assistants that had been holed up in the house.

Session Pics

ambushed by Boggards on the Lucky Jenny
a giant alligator (or maybe it was a crocodile, I can never tell) climbs aboard



gaining the high ground on top of the cabin

the Boggards are driven off

the Pathfinder's cottage (which looks suspiciously like the cabin of the Lucky Jenny) is ambushed by undead creatures

Kallin and Samad rush forth to battle the abominations of undeath


Kallin uses his Pharasmin Gifts to mark one of the beasts to be smitten by his holy might

more battle with the undead at the forest cottage

do ya feel lucky? well, do ya, punk?

Session Notes

Our first session with our new player, Malcolm, and his character, Thim, the Half-Elf rogue. Everything went well and everyone had fun! We had fun with the battle on the Lucky Jenny. I had crafted a model out of cardboard and glued deck boards onto it. Fun! Then I put some of my dice into the eye and nose socket of our resident skull. More fun!


Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by Dan E
Calina - Varisian Human archer and scout - played by Carol C
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben L
Samad Aldhul, Human ex-mercenary - played by JeCorey H
Alistar Gavin Lourdis, Human Mageknight - played by Don K
Thim Westerdale, Half-Elf rogue - played by Malcolm G

and +Jason GURPS as the DM






2015-05-30

Wandered Roads 39.5

Wandered Roads of Varisia
Session 39.5
Campaign Timeline



Fireday 5th Neth

Camping Out

After dealing with the large blue dragon brute, the party made a quick search of the area and found it to be a relatively safe and secure area with no other ways in or out but the one they entered from. Immediately the three rowboats are pulled up onto the shore and through the large red door. The door is made to close and then the three well worn boats are piled up in front of the door, balanced to fall over and make a racket if anyone happens to trigger the door to open from the other side.

Next, the chamber is carefully searched while those that are most tired take a much needed rest. First aid is applied to all the wounded and then Kallin uses the newly acquired crystal wand of healing to take care of most of the wounds, hoping to avoid using his magical healing, so as to not stretch his divine threshold any further than it already is.

Using magic and good old elbow grease, it is determined that there are no further hidden exits from the room, though there are 6 small treasure chests stacked behind the dragon beasts giant throne. Each of the chests are filled with rotting meat and unidentifiable organic matter although a thick leather sack is found shoved into one of them. Inside the sack is a frayed cloth scrap wrapped around a good number of bright, uncut, multicolored gemstones that resemble the insides of melons.



6xx-tourmaline-watermelon2-vista.jpg


A large platinum inscription plate is found attached to the back of the giant sized throne. It is covered in the now familiar but still unreadable Thassilonian runes.

Vexeron spends some time going over the runes and eventually thinks he has sorted out what it might say, though there are  a few words, names he believes, that he cannot figure out due to their unique nature.

Engraved Plate Translation

A gift for my mistress Sorshen
from her humble servant <name 1>
dedicated this celebrated day
the 25th anniversary of her ascension to rulership of Eurythania.

Present - Runelord Sorshen
<name 1> and her daughters <name 2> and <name 3>
Lord and Lady of the Burning Bright
the Sisters of Charming and Delectation
the Baron of Calamities
along with all slaves, servants and supplicants
in this, the Lady’s Light
May she reign unchallenged forever

It is decided that the group will rest for a few hours before moving on and exploring further down along the underground river. A few hours of rest turns into the equivalent of a whole nights rest. Despite the group’s desire to move quickly through this dungeon, it was proving to be quite difficult and draining on the resources.

Over the course of the “evening,” if that was truly what it was, Vexeron spends some time looking at a few more of the looted magical treasures. Both the draconic creature’s sword and dragon skull shield detect as magical, but each item looks to weigh at least 30lb each and is way too large to be wielded by anyone in the group. Both items also seem to crackle with blue sparks anytime someone comes near them and no one wants to touch them and risk the chance of being shocked or worse.

Vexeron spends some time examining the large black tome that had been recovered after the battle with the dangerous, mind affecting worm beast earlier that day. He is able to translate the cover, which is in Thassalonian script. It reads From the Minds of Monsters and appears to be a reference book regarding monsters that possess mind controlling and affecting powers. It also says that the book was written by Runelord Sorshen herself. It looks to be a very interesting read, at least to Vexeron, though his limited grasp of Thassalonian is not enough to read or fully absorb the information contained within.

After this quick mundane investigation of the book, he begins a magical analysis. His first casting reveals that the book is what is a minor artifact known as a Tome of Clear Thought and that it also contains more magic. He recalls that Tomes of Clear thought are known to increase the intelligence and knowledge of one who reads it. His second casting reveals that it does in fact give a reader a bonus to their intelligence. It also reveals that there are more enchantments on the book. A third casting, while successful, does not reveal the nature of final enchantment, only that there is one. This puzzles Vexeron but he assumes it has something to do with the fact that the item is an artifact and not some normal, everyday magical item.

Next, Vexeron moves on to the magical wand that the worm thing had. He already has a good idea that it contains some sort of healing magic, as it was seen to be used as such during the encounter with the beast. The first analysis reveals the wands name, which is necessary to use it. The second casting reveals that the wand is used to cast the Major Healing spell at full power. The third and final casting reveals that the wand has only 7 uses left and then it will lose its enchantment.

The wizard had hoped to get through more of the items, but the ones he chose had too multiple enchantments on them and took longer than he expected.


Magic Items not yet Identified:

  1. a rapier - from half vampire quick guy
  2. an axe - from giant magic worm thing
  3. an amulet with a golden fist on it  - found at the Hydra’s lair
  4. a ring - found at the Hydra’s lair

For Later:
huge sword - from draconic brute - crackles with blue electricity
huge dragon skull shield - from draconic brute - crackles with blue electricity
three magic scrolls - found in the pages of a non-magical book in one of the workrooms


Buried treasure back at the Hydra’s lair:

magical cutlass - found in shipwreck
2400 silver pieces
1267 gold pieces
91 platinum pieces
silver necklace
gold ring
scroll case full of water and old crumbly maps

Previously Identified Magic Items:

Wand of Secrets
10 charges (one used in checking the current room)
Each charge casts the See Secrets spell. M107.
Takes 1 turn Concentrate. Usable by Mages only.
Vexeron has possession of this.

Crystal Wand of Healing
16 charges (4 used recently)
Each charge heals 1d6 or removes 1 level of "Energy Drain" affliction.
Takes 1 turn of Concentrate. Usable by Divine casters only.
Must touch subject.
Kalllin has possession of this.

Cloak of Resistance
Must be worn.
Gives +1 to resist any type of magic, poison, disease, or other hazardous affliction.
Daellin has possession of this.

Enchanted Arrows
+2 hit and damage
They are enchanted with +1 Accuracy (Hit) and +1 Puissance (Damage)
They are also Fine and Balanced, giving an additional +1 to hit and damage. (+2 total Hit and Damage)
Calina has possession of these.

Tome of Clear Thought
Minor Artifact
Gives +1 IQ (permanent) to anyone who reads it (requires Native literacy in Thassalonian and considerable time to read it)
There is also another enchantment, but Vexeron cannot figure it out.
As a reference book, it may also give a bonus to Knowledge checks about its subject matter, but this will also require Native level literacy)
Vexeron has possession of this.

Wand of Major Healing
7 charges
Heals 8 HP per use. Must touch the subject.
Usable by Mages only.
Vexeron has possession of this.

Wax of Defiance
10 uses
Requires 2 seconds to apply. Gives +4 to Will rolls vs all sound based attacks and mind control/ charm magic. Also gives -2 to all hearing based Perception rolls. Lasts for 1 hour.
Daellin has possession of this.

Ehlyna catches a few winks as Vexeron is busy with item study.  Sleeping now will allow me to be more alert when Vexie finally gets some rest. Kallin looks tired as well. Letting the party know she is going to rest for watch later, Ehlyna rests. Shaken awake a few hours later by Daellin, Ehlyna stretches and thanks the Elf for letting her sleep. She notices Vexeron and Kallin getting some much needed rest. Shooing Daellin off so he can acquire more sleep, Ehlyna looks over Duraz Maraz and Duraz Zilfin, hydrates from her water skin, and quietly rummages through her backpack looking for rations. Well, as quietly as Ehlyna does anything that is…

Starday 6th Neth


The tired heroes manage to get some sleep and eventually they are ready to head out again.

Session Notes

This was an attempt to get the players to stick with the story between two distant game sessions. But as it happens all to frequently, life gets in the way. Still an important part of the story, so posting it here for completeness.


Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by +Greg Grady
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Vosk, Half-Orc Pathfinder who gets the job done, no matter what - played by +james schaffner 
and +Jason Woollard as the DM



2014-03-18

Dark Paths 45

Dark Paths of Riddleport
Session 45
March 16, 2014


Never Use the Front Door

Roll20 Chat Log

The crew retreated back to the base camp, tired and battered from a day full of warring with the Drow and being attacked by a Dragon. Once back at the camp, Eviana invites them to another war council. Kaerishiel makes a point of addressing and thanking the Crew after his wounds are healed. He is very humble and appreciative of their contribution thus far. He shakes Bodi's hand and declares him the winner of their little wager and compliments and praises the entire Crew. 

At the council, Eviana states that they are ready to assault the old Academy of Arts, which is rumored to hold some sort of Elven portal the Drow call the Armageddon Echo. She wants three teams to assault the building and attempt to capture, kill or stop the Drow leadership from whatever it is they are doing. Capturing the portal to figure out its part in the Drow plot is most important.
Eviana points out the Academy of Arts on the map

Before the sun rises, the three teams set out, ready to begin their attack with the first lights of day. Kaerishiel and his team will assault the front doors of the Academy, on the south side and Shalelu will lead a team attacking the north entrance, coming from the cover of the forest. The Crew will strike the west side, hoping to gain entrance through a wide hole in the roof of one of the domes. The Elves have provided a rope ladder with hooks on the end to facilitate ingress by members not capable of reaching the roof easily.

Upon arrival, the Crew sees several Dretch Demons and a few Drow Skirmishers on the ground near the base of the tower standing guard and one Drow Captain stationed on the roof near the opening. Taking advantage of a stealthy approach, Paal and Bodi take careful aim with their bows and fire. Bodi misses one of the demons, but Paal scores a direct hit, giving the Drow Captain a faceful of one of his arrows, causing her to lose her footing and fall to the ground below. One of the Drow calls out an alarm and points in the direction of the hidden attackers. 

The demons move to attack while the Drow set up some defenses by summoning their spheres of darkness. Aethel flies off to get an aerial view while Aragon rushes forward toward the darkness. Guy makes a slower approach and focuses on blasting the demons with continual showers of rocks and other psionically projected missiles. Snargash prepares some magic and then begins levitating up toward the top of the dome, bringing the rope ladder. Paal and Bodi continue their ranged support from the treeline.

The battle rages on with Aragon using his blindfighting ability to engage the Drow hiding in the darkness. He takes several crossbow bolts but manages to resist the poison. After a few moments, the demons are destroyed and everyone starts moving toward the tower. Paal takes a bolt out of the darkness and succumbs to the sleeping poison that coated it. 

Bodi rushes to his side as Snargash attempts to wake him by magical means but failing the first time.

Aethel rises up toward the roof as Aragon finishes off the first Drow and moves to the other side of the dome, hoping to find the other Dark Elf.

Approaching the Academy

Cast of Characters: 

Aethelarian "Aethel" Flitterseed - Noble Elf wizard played by +Daniel White 
Aragon Whisperwind - Elven Bladedancer played by +Arne Jamtgaard 
Bodil "Bodi" Jantzen - suave and smooth swordsman played by +Mike Biancone 
Guy Greystone - Gnome telekinetic played by +Gren Drake 
Paal Ulfsun - Northman Human ranger played by +Ben Zittere 
Snargash Windblown - Half-Orc monk played by +Amergin O'Kai 
and +Jason Woollard as the DM



2014-02-27

Dark Paths 44

Dark Paths of Riddleport
Session 44
February 23, 2014


Saving Kaerishiel

Roll20 Chat Log

Session Summary

The action begins with the Elf Aragon leaping over the top edge of the tower, following two Drow skirmishers who had also leapt over the side. Aragon quickly realized that the Drow had magical levitation helping them to descend, while he had no such power. The agile Elf manages to use the levitating Drow to help slow his descent. He hits the ground hard and manages to pop back to his feet, ready for more. 

Meanwhile, Aethel follows him from the air, covering the two levitating Drow, readying lightning bolts to blast them. Out in front of the tower, Snargash moves to give some healing to the injured Guy. Paal continues to get into position to put his bow to good use while Bodi finishes off the remaining Drow soldier.


After the Drow has been downed, Bodi charges into the tower and up to the roof, expecting to see more action there while everyone else charges around the tower, Guy and Snargash to the left and Paal to the right. 


By the time Bodi makes it to the top of the tower, one of the levitating Drow has been dealt with and the second is on the defensive. Bodi quickly grabs a discarded Drow crossbow and sends a bolt into the hovering dark Elf. Paal makes it around the side of the tower and sends some arrows flying into the Drow as well. 


Feeling that the danger is gone from outside, Aragon and Aethel head into the other tower, looking for the pinned down Elves. Snargash and Guy follow suit shortly after. There are a handful of Elves, including Earwen and Kaerishiel taking refuge in the crumbling tower. Earwen tells the group that Kaerishiel had been incapacitated by Drow poison and then the group was pinned down, unable to move with his body in tow. Their healer, had been killed during the preceding battle. 


Snargash moves in to perform healing on the injured Elves while the rest of the group stands guard. From atop the adjacent tower, Bodi starts calling down that something big is approaching through the nearby forest. His cries continue and become more urgent, It's a fucking Dragon!" he finally yells!


The Green Dragon, Razorhor, rises up over the trees at the edge of the forest and swoops in. It flies around the three towers and lands on a nearby one. Everyone quietly hides, hoping the beast has not spotted them, but it is too late. With a roar, Razorhorn bleches a large cloud of toxic poison into the open door of the tower. Paal, Aragon and two of the Elves are caught in the poisonous cloud. Paal and one of the Elves fall to the ground, unconscious. 
Snargash begins calling out, his voice booming and echoing almost as loudly as the Dragon. The Half-Orc monk begins taunting the Dragon as he races up the stairs to the upper level of the tower. He finally straight up challenges the Dragon to a duel as Aethel moves to engage. He launches a lightning bolt at the beast, but it is is ineffective, except to draw the Dragons attention. Razorhorn launches itself at Aethel, trying to claw the vaporous wizard, but is unable to. It lands on the edge of the tower and faces the Elf. Over on the other tower, Bodi has managed to remain unseen by the Dragon and hoists one of the spear sized missiles onto the siege weapon. The Dragon just so happens to be right in the line of sight for the weapon so Bodi pulls the trigger. 

Introducing Razorhorn the Dragon!
A roar fills the air, hurting everyone's ears as the missile lodges itself in the Dragon's backside. It leaps from its perch and swoops down at Bodi, who takes cover behind the ballista. Fortunately, the Dragon is more interested in retreating than engaging and Bodi escapes unscathed. Razorhorn flaps off, disappearing into the nearby trees.

After a moment of silence, the Crew and the Elves begin scrambling again, tending to their wounded and planning their escape from this dangerous locale.


Cast of Characters: 

Aethelarian "Aethel" Flitterseed - Noble Elf wizard played by +Daniel White 
Aragon Whisperwind - Elven Bladedancer played by +Arne Jamtgaard 
Bodil "Bodi" Jantzen - suave and smooth swordsman played by +Mike Biancone 
Guy Greystone - Gnome telekinetic played by +Gren Drake 
Paal Ulfsun - Northman Human ranger played by +Ben Zittere 
Snargash Windblown - Half-Orc monk played by +Amergin O'Kai 
and +Jason Woollard as the DM



2013-10-17

Dark Paths 38

Dark Paths of Riddleport
Session 38
October 13, 2013


Heading off to War

Map Tool Chat Log

Session Summary


After a grueling 24 hours of marching, the Crew and the Elven host finally reached the staging area just outside the ruined city of Cewlynvian. There were more Elves here, known as the Celwynvian Watch, a group of Farstriders led by a beautiful Elven woman named Shalelu Andosana.

Paal speaks with some Elves while helping them fletch some arrows. He earns the respect of Nalvalas Silvanthalas or his skill at making arrows and they reveal to him some of the general feelings of the Farstriders about the upcoming battle, the drow and the inclusion of 'outsiders' in their war.

Snargash spends some time speaking with one of the camps healers, a Desnan priest named Beren Felagund. They discuss tactics on how to best support the warriors.

Aragon spends some time searching the camp for other Bladedancers, but does not find any. He assumes that most Bladedancers would not be found in such a back-woods predicament. 

Bodi spends some time eating, sleeping and scoping out the female Elves of the camp while Guy and Aethel focus on resting. 


An Elven War Council

Eventually the Crew is summoned to a dinner and strategy planning council. They are served and eat a wonderful meal of roasted vegetables and bread then after, Eviana introduces Shalelu and some other important Elves. Shalelu gives a basic rundown of the situation and points out important areas on a map of Cewlynvian. She describes the Drow, their tactics and possible places of defense as well as their demon allies and the possible inclusion of an angry green dragon that she has personal issue with.

Eviana then asks the Crew to be involved in the battle set to begin the following morning. She asks them if they can be a strike force sent to secure the old Library, an important point along the main route the army is to take into the city. 

The Crew will take the Library during the Battle for Cewlynvian

Kaerishiel, of course, tries to throw a fit and attempts to have the Crew left back to guard the camp, but Eviana will not allow it, if the mission is accepted. The Crew, always up for a challenge, accepts the quest. The planning session is shortly concluded and everyone heads back to their resting places to prepare for battle.

On the way back to their camping area, the Crew is approached by pair of Elves, Sairalindë and Findecáno, who ask to join their mission. They offer magical and ranged capabilities to help in the coming engagement with the Drow. After some conversation, their offer is accepted.

Continuing Story Doc

Continuing Story Summary

The Crew makes it back to their camping area. They are tired from a long day of marching and strategizing, but the excitement of the impending battle has everyone on edge. The plan calls for the assault on the Library to begin just as the morning sun hits the tallest spires of the fallen city. Everyone knows they need to catch some sleep, nevertheless, most are still awake.

Though it has settled down a bit, the camp in the surrounding forest still buzzes with a quiet energy. Sentries are posted and everyone is on high alert in case of a Drow assault in the night.

As the council disperses the monk seeks out Beren. He recalled a couple of questions which he had meant to resolve while in Crying Leaf. While serenading the town however the matter had slipped his mind but in the questions regarding the Drow’s capabilities he recalled the vial of Drow poison which he had been carrying since their first encounter with one beneath the city. Walking up to the cleric he pulled the vial from his harness and held it out time asking, “Brother, there’s something I’ve been wanting to find out since our capture of the first Drow agent at the base of the Riddleport arch. I took this vial of their poison from her possessions in order to investigate it’s nature and hopefully determine what it’s antidote might be or better yet some sort of prophylactic to render it impotent it before hand. At the very least I need to learn enough about it to identify it from it’s effects in order for Raag Nontoxicum to  neutralize it magically. What can you tell me about it?”

Beren takes the vial from Snargash and holds it up, swirling it a little, examining it. “The Drow are notorious with their poison. If I had to guess, I would say that it is sleep poison, designed to quickly incapacitate anyone afflicted by it. As far as an antidote, I know of none. The alchemy of the Drow is based deep in the Darklands. It focuses on minerals, fungi and animal material not found on the surface. As for an antidote, we know none, though staying out of the way of their crossbow bolts is useful,” he smiles. “Through the will of Desna, I can bless others with a resistance to poison, though that is not guaranteed, and I can also rouse some from their drug induced slumber if Desna wishes it to be. The poison is not permanent and I have only seen it last for an hour at most, though that is far too long to be unconscious on the field of battle, especially with the Drow.

The half-orc’s face brightens at the knowledge. “Well, something I can actually use then! While the Three Friends of the Windblown aren’t suited to deliver such for martial use, it can be very helpful in treating someone who is badly injured - perhaps even necessary to simply be able to treat them. Can you suggest approximate dosage for that? We usually use acupuncture to try to block a patient’s pain but it’s efficacy is limited - perhaps coating the needles with this would increase it. Ah, but I’m sorry - this a conversation to save for another evening should the Ladys bless and guard us through the morrow. Desna’s night brother; may she grant you safe and restful sleeee, um, refreshing and enlightening meditations.”

A strange look crosses Beren’s face as he begins to understand that Snargash was talking about using the Drow poison as some sort of medical aid. He shakes his head to take himself away from the horrible places his mind was racing to then smiles weakly at Snargash. “Yes, brother, may your rest be fulfilling this night.” He turns and leaves.



Before finding his blanket, Paal takes a quick climb up the most appropriate tree he can find for a view of the actual approach they must take tomorrow. Even though his night vision is not a sharp as the elves, he still wants to put his own eyes on their planned trail before they move in a few hours. He takes a moment to note a few places that could provide shelter against greater numbers or an alternate route to their objective. Then he climbs back down and replays the image in his mind as he goes to sleep, dreaming the approach to the library he is about to undertake.


Bodi is excited and concerned at the same time.   The last battle with the Drow didn’t go very well.   After he chased off the Shadow Demon he was swarmed with poisoned crossbow bolts.    He made it a point to work more on his movement and acrobatics to aid himself in dodging such attacks, but wondered if it would be enough.

Bodi then retired to his tent, securing all of his equipment.  Making sure the rapier was sharp, the scabbard secure, his cloak clean and ready, string on the crossbow was taught.   Satisfied that his equipment was as ready as it would be, he tried to close his eyes.    Something was missing.   The stars were bright, he wandered out of his tent looking up at the sky.   He licked his lips, a slight sense of thirst hit him.   Yes, a glass of wine would be a nice way to cap off the night.   He wondered if he had any left from before, but still was it truly wine that he craved?

Just then a familiar voice called out to him, “Having trouble sleeping?”

Eärwen called out to him and Bodi smiled.   That was what was missing, the company of a good woman the night before battle.    Bodi turned, half surprised she showed up, and partially expecting her to be there.   He flashed her a wry grin.   

“We will be taking on quite a challenge here my dear.   Your friend, Kaerisheil would just as well see us all dead if not at the enemy’s hands, then at his own.”

She started to shake her head and put her hand up, but Bodi took a step closer to her and grabbed her hand and gently curled it in and kissed it.    “Not to worry there sweetheart.   One way or another we will prove him wrong.   Either I will win the day for you or I will die valiantly, but just to have this moment with you makes it all worth it.  Sure some fight for money, and some fight for power, but I fight for love, and without it, life just ain’t worth livin’.”

Eärwen was caught off guard by Bodi’s words, and before she could react he pulled her in closer by her hand, wrapping his left arm around her waist and pulled her in close to him under the scintillating lights of the evening stars.   “Give me some sugar baby…”, and they kissed a passionate kiss…..

After several hours, Eärwen gathers her belongings and quietly makes her way out of Bodi’s tent. “We have a busy day tomorrow, get your rest, you will need it. I will see you on the field of battle, friend.”

Bodi takes Eärwen’s hand and gives it one more kiss as she leaves for the evening.   He lays down in  his tent, again making sure that his armor and weapons are at the ready.   Yes, love or lust, he will fight for passion and the moment.    

He drifted off to sleep, satisfied mentally and now physically.   Sleep came quick to him, as he tends to live for the moment, and for the moment, he was still blissful and relaxed.    He would drift off to sleep with thoughts of the lovely Eärwen on his mind and not a care about the battle or if he would live or die the next day….for now….this moment…..he was living like a king.   (Hail to the King baby.)


Oblivious to the passion occurring just across camp, Aragon sat, sharpening and oiling his blades.  Zenith and Nadir had been with him since he had left the Temple of Air and Steel.  They bore many nicks and scratches from their many battles, yet still they endured.  As would he.

Wiping them with a rag, he slid his swords into their scabbards and paced into a clearing, where he sought to clear his mind, preparing once again to challenge the Ninety-seven Steps.  He did not pause as he usually did, but launched directly into Dragon Rises Over The Mountain.  His blades whispered out of their sheaths in unison, and soon were slicing through the air.  Wild Horse Tosses Mane.  Grasping Bird’s Tail.  Scorpion Claws Strike.  He flowed through the darkness like quicksilver.

It was effortless, he was ready, he would definitely kill more of the foul Drow than Bodi or Kaerishiel!  Their skills were no match for a Bladedancer!

And with that thought, he stepped wide.  Just an inch, but then the next step was off, too, by a greater amount.  He had to flex to bring Nadir up from the grass to make Cloud Hands, but then Zenith crossed too late, the blades met.  A sharp tang! broke the night’s stillness.  Aragon stumbled and stopped.  His head hung low, hiding his eyes.  He swore.

“The 90 Dancesteps of Doom?” a voice calls out in the darkness. “My brother was a Bladedancer. I can never remember the silly names he came up with for his moves.” Aragon turns to see a tall, slender Elf leaning near a tree nearby. She is dressed different from the majority of the Elves here, she is in plate and chain covered by a flowing blue cloak. “I am Tári, Tári Melwasúl, of Kyonin.” She steps forward into the pale light of the clearing. He can see a tattooed line curving across her face. Not Elvish style, more Varisian style, if he reads it correctly.

Aragon scowled.  “It is called the 97 Steps, not the ‘90 Dancesteps of Doom’.  He was still breathing heavily.  He returned Zenith and Nadir to their places on his shoulder.  “Your brother was of the Temple of Air and Steel?  Did you taunt him with your memory failures for your own amusement, or are you really incapable of remembering something simple that was in all likelihood very important to him?”

Tári smiles playfully at Aragon, “Well, that was so long ago, you know. But yes, I am sure that I taunted him then as I do you now, for my own benefit. Does it bother you that much that I don’t know that much about something that is unimportant to me?” She carries herself as someone of very few years, but Aragon briefly locks eyes with the woman and sees that her eyes are hard and gray, telling of many years. “It did always so bother Maeglin when I did it.” She begins giggling lightly. “Probably why he spent so much time away from home back then. He always was a little childish and petty. The little things got to him so much sometimes.”

He looks her up and down, then says, “So you show me the same disrespect that you showed your brother.  How charming.  No wonder he chose to keep other company.  

“Tari Melwasúl, I find ignorance annoying, willful ignorance more so.  That you value yourself so little that you would cast yourself as stupid to make a first impression would sadden me if I gave a damn.  As it is, I will just wish you luck in the struggles tomorrow.  Slay many Drow.  Good night.”

She starts to say something, then stops, nods her head and Aragon, turns and walks quietly into the forest, disappearing from sight.

After his conversation with Beren the monk returned to his tent to check his gear and ready it for sleep once he completed his meditation on The Mysteries of the  Nocturne Stellarum. As he was drawing his hocchiku from his webbing he heard from nearby a familiar metallic note and understood its significance. He left his tent and began walking toward its source thinking, “While he would never admit it, he’s too tense with the anticipation of tomorrow’s challenge to allow his chi to flow, although he’s certainly progressed well in that element of his practice these last weeks. Should either of us die tomorrow it would be good to have practiced together on the eve of the battle as when we first met and a good last memory should one of us survive.” As he approached the clearing he heard the voices of his friend and an Elven woman he did not recognise. The icy tone was likewise familiar even if unexpected to hear with an elf other than Kaerishiel, though he knew that some here agreed with their Captain regarding the crew’s presence. Respecting their privacy he waited in the shadows until the bladedancer coldly dismissed whoever had invoked his ire. Ignoring the look of irritation as he approached, he simply bowed in greeting saying to him, “Good evening, my friend. As I still need to perform my day as well as evening devotions, if you wish to repeat yours then I would be delighted to join in our practices together once more.”  

Aragon looks around the empty clearing and nods.  “Thank you, Brother.  I do think I need to make another go of it, and your presence does lend a useful nature to the Dance.”  He proceeds to the center of the grass, centers himself.  “You may proceed at your leisure.”  After a time, the music starts, and the Dance begins again.

Eventually everyone finishes up their evening activities and heads to bed to get some sleep before the battle begins in the morning. As it is, most will already be missing some sleep heading into the following day.

Cast of Characters: 

Aethelarian "Aethel" Flitterseed - Noble Elf wizard played by +Daniel White 
Aragon Whisperwind - Elven Bladedancer played by +Arne Jamtgaard 
Bodil "Bodi" Jantzen - suave and smooth swordsman played by +Mike Biancone 
Guy Greystone - Gnome telekinetic played by +Gren Drake 
Paal Ulfsun - Northman Human ranger played by +Ben Zittere 
Snargash Windblown - Half-Orc monk played by +Amergin O'Kai 
and +Jason Woollard as the DM