Showing posts with label Calina. Show all posts
Showing posts with label Calina. Show all posts

2019-08-14

Wandered Roads 55.5

Wandered Roads of Varisia
Session 55.5
December 2 - 19, 2018

Campaign Timeline



Closing the Case

Toilday 12th Kuthona


The Braeton Manor Massacre



Borvius Monchello and his lackeys are tied up. Calina and Alistar take a rest while the rest of the group helps securing the prisoners. There are several flash bombs recovered from the criminals and a couple that are said to be smoke bombs. Borvius was carrying two potions that bear the symbol of Apis the Bull, marking them as Healing Potions. The sheriff sees the items and indicates she could greatly benefit from the healing potions but offers the smoke and flash bombs to the group. She confiscates the other weapons and gear and has it piled up out of the way.

A few minutes later, a voice can be heard calling out from near the front of the house, “Hello, Hello, Canalee? Arhaneem? Is everything ok? I hears some loud commotion.” The sheriff goes out and intercepts a curious neighbor. She a brief explanation, she sends the neighbor off to round up Constable Byron and some others to help her transport the prisoners to the jail.

While waiting for Byron and the others to arrive, the Sheriff states that Borvius’s wife needs to be brought into custody as well as any other employees they may have. “If you move now, maybe they will not have had enough time to run or set up any heavy defenses. The warehouse and shop are down near the waterfront on the north side of town,” she explains and describes the buildings and the best route to get there. Agreeing that haste is the best course of action, the group heads that way, arriving in about 10 minutes. The streets are relatively empty, though a young boy can be seen moving about lighting the many lamps spaced around the waterfront district.

Ilsurian Docks


The warehouse is on the right and is a large, two story stone building. There are two sets of 10’ tall double warehouse doors and another normal sized door up a small flight of stairs that must lead to an office. There are a few very small windows, all of them either boarded up or barred. Some light can be seen from inside. A lone Human male stands at the bottom of the steps, near one of the warehouse doors. He looks bored and leans on an overturned barrel. 

Robella’s shop sits to the left, just past a narrow alley. Her building is just a one story cottage that has been converted into a curiosity shop. A set of double doors are in the front of the building with a pair of high, narrow windows flanking them. There appear to be lights on inside the building. 

As the group watches the buildings across the street, a few snowflakes begin to drift lazily down from the sky. “Isn’t this great,” complains the man standing watch outside the front of the warehouse. He rubs his hands together and walks up the stairs and goes inside, slamming the door loudly.

Daellin runs a hand through his golden hair brushing aside the snow that has started to accumulate.  Turning to his companions he grins malevolently, “It isn’t going to get any warmer sitting out here waiting for something to happen.  These louts need to answer for the crimes they have committed tonight.”  Patting the the blade hanging off of his left hip, “Maelos here can be very persuasive when he wants to be.”  Not really waiting for permission he draws his blades and heads for the same door the lookout just entered.

Samad’s eyes gleam in an annoyed sneer. “These vahk’lasha will regret attempting to tarnish the name of Samad.” His daily illusion, a perfect mirror image of himself, slinks up next to him and grins. They both draw their blades, strike an elaborate Shiva-like pose, and speak in unison. “Let us carve through them like the holiday hams they are.” Beads and buckles clink softly and sensually as Samad walks immediately behind Daellin.

“I’ll keep him distracted,” Alistar says and prepares to cast Daze on the guard.

Mistress Robella’s Curiosity Shop


Calina nods in agreement as the two men walk silently towards the warehouse. She begins to follow then stops. She sees the pale light from the cottage windows dimly washing over the street. 

"I'm going to the shop," she whispers to the others, "I'll join you in the warehouse if I don't find anything there."

"Maelos isn't the only weapon looking for vengeance. Whisper wants recompense for the children," Calina vows quietly as she moves smoothly and quietly towards the curiosity shop.

She hugs closely against the cold wall of the small building, inching forward until she can surreptitiously glimpse into the nearest window.

Calina crosses the street toward the little shop just as Daellin and Samad climb the short flight of stone steps leading to the door on the warehouse and Alistar casts his spell. Calina sees that the two windows to either side of the door are high, nearly even with the top of the door. She sees a bench and planter next to the door on the right that she thinks she could stand on, though both look slick from the gently falling and quickly melting snow. A sign on the door indicates that the shop is still open, though Calina assumes it won’t be too long before it closes.

Calina uses her gloved hand to wipe the accumulated snow and ice from the bench. She places one foot onto the bench, testing the surface. It still seems too slippery to chance standing on it. She decides to to change her approach. She takes a deep breath and checks the door latch. She steps through the door into the light of the shop.

This small store is filled with strange knickknacks, art, and unusual tools. The display case to the west features jewelry, most of it locally crafted. The case to the east contains oddities such as turtle-shell soup bowls and bizarre gnome cooking utensils that Calina thinks Leela could do wonders with. The center case is filled with bottles and vials and a selection of scented soaps and perfumes. Behind the counter are double doors leading north. Frosted glass windows are set in the entrance doors. A Human woman of indeterminable ethnicity, some mix that Calina is not familiar with, stands behind the counter looking over a ledger. She looks up and smiles when a small bell above the door rings. 

“Oh, good evening. Is it snowing out there? Well that’s not fun,” she says with a chuckle. “Welcome to Mistress Robella’s Curiosity Shop. Are you looking for anything in particular or just curious? I was just about to close up for the evening, but you are welcome to look around if you like. You are not from Ilsurian are you?” the woman asks, eyeing the bow slung across her shoulder and the sword strapped to her hip. 

Calina runs her fingers along the surfaces of some of the jewelry while she contemplates her response.

"Actually,  I'm not really from anywhere., although I've  recently traveled from Magnimar,"  Calina answers quietly.

She turns to face the woman, "And may I asked you about you? Where are you from, Miss . . .?"

The woman smiles, “Oh, we came here from Korvosa, that’s where I was born, though my family hails from further south, Taldor and such. Do you like the jewelry?” she asks, coming around the counter. The woman smiles and shivers, putting her hands in the pockets of her vest and pulling it tight around her to stave off the cold. Calina can see that she does not have a sword strapped to her waist like many of the citizens of Ilsurian do. She is also quite certain there are no knives or other weapons on her person either. “What brings you to Ilsurian and my shop? Looking for a gift? Something for yourself?” she asks.
Calina smiles as the woman sidesteps the ambiguous question about her name. She chooses a more direct approach.

"I'm interested in a gift for a friend. My name is Calina.  May I have the pleasure of knowing with whom I'm doing business? I think transactions are more beneficial and satisfying when both parties are acquainted."

Calina slowly moves towards the counter containing the cooking utensils, appraising the multitude of offerings.

Kallin sees his other party go off in their respected tasks.  He is unsure which direction to go.  As he does a quick evaluation of the situation, he asks Thim, “Are you going to be alright?”  Thim responds with a head nod and something that to Kallin sounds like a grunt.  Kallin notices that the rogue is focused on something in the dark.  Kallin squints his eyes but doesn’t make out anything.  He doesn’t even see any ghosts.  The shaman spins and heads off in the direction that Calina went.  As he approaches the curiosity shop, he sees through the window that Calina is engaged in a conversation with a very attractive woman. He hopes not to throw off Calina’s game, so he will pretend to be another patron.  He wraps his arms around to stave off the cold and burst through the front door.  Trying to emulate from his memory how Daellin and Samad are, his says to the others in the shop, “Wow, it is getting cold out!  Greetings dear ladies.  I hope I’m not interrupting anything important.”  He looks into the eyes of the proprietor, smiles and says, “I’m just thankful your still open.”  Kallin start to look around the shop at various items.

The woman, who seems a bit surprised that Kallin has busted in unexpectedly, stammers for a moment, then shouts, “Deceivers!l” and flings something at the ground between Calina and Kallin. The small black object hits the ground and explodes with a blinding flash of light. Kallin and Calina attempt to shield their eyes from the flash and manage to not be blinded.

As the flash subsides, Calina and Kallin both see the woman backing up toward the counter, her hand fishing in a pocket for something. “If you hurt my husband, you will pay! There is no where you can hide that my knives won’t find you!” she spits!

Calina winces as the light flashes but fortunately she is not affected. Hearing the woman mention her husband,  Calina assumes this is Mrs. Monchello even though she was never able to confirm that verbally. Upon hearing the woman's threat of knives, Calina makes her decision. 

"In a face to face confrontation, knives triumphs over conversation any day," Calina thinks to herself. She runs behind the counter and stands between the armed woman and the door at the back of the shop.

She aims her bow at the woman, "Come on Robella, give up. You can't fight both of us."

As Kallin gets over the surprise of the flash, he realizes that he can see the woman.  Her movement toward her pockets makes him aware that his hand is on his shard on his belt.  Kallin finds him starting to talk to her and suggesting, “Robella, calm down.  We have your husband safe. So, don’t you feel it would be best if you turn yourself in to us? As my colleague stated, you can’t fight both of us.”

A dreamy sort of look comes over her face. “Yea, I suppose you’re right,” she says to Kallin. She sets a small black ball about the size of a walnut on the edge of the counter and steps toward Kallin, her hands held out in front of her, open and palms up.

Calina sighs with relief. She quickly shoulders her bow and walks towards the woman's back. Calina grabs Robella's arms tightly, while pulling the hands behind the woman's back.

"Quick, Kallin! Get something to tie her with, before she changes her mind," Calina says in a loud whisper, “Then we should check out what's through this back door.”

Kallin looks around the room for something bind the woman’s hands. He smiles wryly as he finds some leather cord that reminds of a certain wall that showed certain facets of the world underneath the counter.  He hands it to Calina and states, “This should help,” then gives a little evil laugh.

Calina takes the leather cord from Kallin, "Get your mind out of the honey pot and wipe that grin off your silly half orc face. Can I remind you we have a job to finish?"

Calina grins to herself as her long hair covers her face, "I don't even want to know what he was thinking," she mumbles to herself. 

Calina pull her backpack off and rummages for the long rope, realizing the short leather cord was only enough to tie Robella's hands. She completes the knot around the woman's hands, then uses her longer rope to tie the legs and waist, then around an iron bar circling the base of the nearest display counter.

"That should hold her. Come on Kallin, let's go. Let's see what's through this back door. Then we can head back to the warehouse and find everyone else."

Calina slides her backpack on and readies her bow, "Remind me to get another rope before we leave town," she whispers as she slowly cracks open the door.

Kallin nods and says, “Lead the way”  He gives the woman a glance back and thinks I hope nothing happens to her while we are gone. Kallin checks Calina’s knots then follows Calina into the next room.

Calina and Kallin find a workroom/ storage area. Lots of boxes and crates fill the area. A single door leads out to the right, probably to the alley between the two buildings. As they step into the dimly lit room, the muffled sound of an explosion reaches their ears. There are a few chairs and a small wooden table in the center of the room. The remains from a meal and some small tools and things sit on the table. 

At the sound of the explosion, Calina winches and reflexively ducks down. Once she realizes the explosion was not in this building she stands. 

Calina quickly looks around the small storage room and shouts, "Kallin, I don't think anyone's here and that explosion felt like it came from the warehouse!"

As she tells her companion this, she notice that he is staring at empty north east corner of the room. He tilts his head to the side a bit and she turns and looks at it as well. She notices that the stone floor tiles in a two and a half foot square seem to be just slightly offset, and possibly raised up a little higher than the rest of the solid stone floor.

Calina glances at the corner. She looks back at Kallin and nods, "I guess it will be ok if we take a couple of minutes to at least examined this. But only for a moment or so. Our friends may need our help next door."

Kallin starts to reach towards the floor and Calina grabs his arm, "Let's take it nice and easy. These people have killed several people already. I don't want us to be the next victims."

Calina scans the floor and walls of the corner and specifically the raised foundation of the tiles. Her brow furrows in concentration, looking for any minute details that could signal a trap.

Calina carefully looks around the area, she gives it a few pokes and prods with the tip of her knife. After some time, she carefully pries the edge of what she has deduced is a trapdoor in the floor. Seeing that no traps have gone off yet, Calina lifts the trapdoor more. It is several planks of wood with the tops of some floor stones stuck to the top to make it look like the other stones lining the floor of the workroom. Below is a two foot square hole leading down into darkness. It looks like it goes down about 20 feet or so. A wooden ladder is fastened to one wall.

Kallin looks down the hole to check to see if he sees anything.  He realizes if there is anything down there it is beyond his vision.  He smiles and looks at Calina, “No time like the present. Let’s see where this goes.”  Kallin starts to head down the ladder.

Calina watches the half orc climb down the ladder into the darkness. She hesitates. If she follows, he will be the only one with vision in the dark and that worries her. Maybe she should grab a wall lantern first.Then she remembers! 

"The goggles, of course silly,” she chuckles at her forgetfulness.

She's kept them around her neck almost all the time ever since she got them. Calina slips the night vision goggles over her eyes and adjusts for a near perfect fit. She shoulders the bow then descends into the darkness after Kallin.

The ladder leads down a roughly dug shaft through the earth to a small alcove along an underground tunnel running to the left and right. Kallin almost has to duck in the tunnel, it is so cramped and barely over 6 feet high, while being just 4 feet wide. The tunnel is lined with old stone flagstones and arched at the top, and while it appears to be quiet old, it is relatively clean. Calina notes that this tunnel seems to run parallel to the alley between the curiosity shop and the warehouse. Heading to the left would be leading away from the docks and buildings, heading to the right would be toward the front of the warehouse and docks beyond. Farther down to the right, Calina sees a wooden door blocking the tunnel and just before it, she thinks it looks like another passageway breaks off to the left, which would be in the direction of the warehouse. She believes that this is the tunnel that connects the two buildings that they had been told of. 

Once Calina gets her sense of direction, she explains to Kallin what she observes. The question is what is the most important objective. They both agree that getting to the warehouse is of prime importance. One remaining mystery is what's beyond the wooden door.

Calina suggests they head towards the door but turn down the tunnel near the door and hope it leads to the warehouse. 

As the tunnel is quite narrow, Calina walks, bow at ready, quietly and quickly down the length of the tunnel towards the wooden door. Kallin follows closely, somewhat hindered by the height and width of the tunnel.

Kallin has to keep his hand on Calina’s backpack as they move down the tunnel as it it pitch black. A little further along the passage, Calina stops when she realizes there is another door in the right hand wall as well, directly across from the open passage leading toward the warehouse. And in another moment, she sees another door that is just a few feet down the passage to the left. Calina and Kallin have come to an intersection of three wooden doors. Calina is sure she can hear someone moving around behind the door to the left, which she estimates to be somewhere under the warehouse. 

Calina stops abruptly and Kallin almost stumbles into her. 

"What's wrong?" Kallin whispers.

"There are 3 doors ahead, not just one like I thought," Calina answers quietly. "And I'm sure heard something coming from the left, the section I think leads to the warehouse," Calina  continues softly." 

"Then I think we should stay right here and wait till something, or someone comes through the door. Bollocks! I hate that I can't see anything!" Kallin laments then continues in a low voice, "If we stay here, you can catch 'em off guard."

Calina nods thoughtfully, "It's a good idea, but let's move a few steps closer."

"Ok, and remember," he says gallantly, "I've got your back. Literally!"

Calina stifles a giggle and the two friends step forward once again.

As they step forward, they both hear a muffled voice from behind the door and then bright light comes shining out from under the wooden door. 

Kallin is a little surprised by light rimmed door.  The muffled voices peaked his interest.  He takes his eyes off the hallway to lean his ear towards the door to get a better listen on who or what it could be.

 Calina waits and the time seems to stretch on. She feels sweat beading on her brow, yet the air is chilly. They have no idea what's behind that door and now a brilliant light seeps through the opening under the door. 

After listening at the door, Kallin realizes that it's the rest of their companions on the other side of the door. In a moment, they are all reunited in what appears to be a training center of some sort. After briefly sharing their adventures, Daellin returns to the northern door, searching it for traps. Another door in the eastern wall beckons.

Welcome Ilsurian Hauling and Storage


As the rest of the party splits between the shop and the warehouse, Thim finds himself pondering what to do. After a moment, he decides to venture around the outside of the warehouse looking for any back entrances or anything other entryways. His weapons are at the ready incase someone decides to jump him, being very wary.

Daellin and Samad make it up the slick steps silently. Gingerly, Daellin reaches out and touches the latch. It does not appear to be locked.

Pushing down gently on the latch Daellin eases the door open quietly and slips inside.  He’s not sure if the guard is dazed or even if there is a guard, but the time for deliberation has passed.  Grinning to himself he realizes it’s more accurate to say that he’s never been one to sit and overly think about the proper course of action. 

The door creaks open to reveal a small landing or foyer. Immediately to the right are two double doors, both are open to a larger room. Beyond, Daellin and Samad see what looks like an office. A desk and chair sit against the east wall, with additional chairs situated nearby. Wall lamps light the room. A small wood stove sits behind the desk to the right. To the north of the desk is a single wooden door leading deeper in to the building. The guard from outside is standing at the desk and leaning over it. He does not turn or even seem to notice when Daellin and the two Samad’s open the door and enter.

Samad flickered his gaze about the room for any other prey. Noticing the other door, the dusky-skinned Garundian attempts to slink by behind the guard and stands in front of it. 

The guard pays no attention to Samad, just continues leaning with two hands on the desk as if he were reading something, perhaps one of the many papers or ledgers that lay open upon it. The man is completely dazed. Apparently Alistar’s magic worked!

Samad stared blankly at the guard before shifting his eyes to Daellin and Alistar. He shrugged silently and gestured with one of his swords; Kill, or incapacitate? How anyone would signal that coherently while holding two swords is anyone’s guess, but Samad manages to do so.

Looking around for Calina to deal with the incapacitated guard, Daellin realizes it might be less bloody if he just takes care of it himself.  Stepping up behind the human he raps the guard smartly on the back of the head with the pommel of his sword.  As the man slumps forward onto the table Daellin turns to Samad.  Daellin points to the door with Maelos and motions for him to proceed.

Seeing that they have made it inside, and quietly even, Alistar follows. Tying up the incapacitated guard and gagging him to make sure an alarm is not raised allowing the sneaky trio to continue. 

Alistar does the best that he can do with what he has at hand and thinks to himself that if Daellin had just left him alone, the guard would have just stood there for some time, knocking him out was unnecessary. 

Ahead, Samad has carefully opened the door to the next room, which appears to be a file room. File cabinets line the eastern wall of this room, while doors lead north, south, and west. A single, lit oil lamp is set in the wall. 

Daellin follows Samad into the room.  He briefly scans the small room for anything out of the ordinary.  When nothing catches his interest he tries the handle on the western door.  It is locked. He turns and checks the northern door, finding it unlocked he slowly opens it.

As Daellin slowly opens the door, he is taken aback when the door is pulled out of his hand. He finds himself standing face to face with a Human male, several inches taller than the Elf. The man stammers and looks quite confused. He is carrying a writing board with several sheets of paper clipped to it. “Hey, hi. Who are you? Can I help you?” He takes a quick step back so he is not right on top of Daellin. Past the man, the open space of a large warehouse can be seen, though a shelving unit holding small boxes, bags and parcels blocks most of the view. “I’m Byrten. What can I do for you? You looking to ship or store? Best prices on the lake, I can guarantee that!”
”I, Sir Lourdis, hereby place you under arrest by the power granted to me as a knight of the realm and duly authorized deputy. Surrender and take us to Lady Monchello and we can guarantee you will not be hurt.” Alistar attempts diplomacy to get the guy to surrender.

A scared and confused look crosses Byrten’s face and he steps back further into the warehouse. “Wait a second, who are you? Where is Ferdis? How did you get in here? Aroden's Ghost! What is going on here?” He looks frantically around the warehouse and reaches for the sword on his belt.

“This is most fortuitous that we have stumbled into you Byrten!”  Daellin does his best to smile and to be amicable with the human while he tries to talk his way out of a battle.  “The good Sheriff told us to ask for you personally.  You see it’s been a rather long night already and much has happened.”  Daellin sheathes his weapons.  “Here sit down for a minute and let us parley for a moment or two.”

“Oh, really, what trouble is afoot in Ilsurian this evening?” he asks, clearly looking suspicious and taking another step back.

“Well there has been another incident this evening.  The Braeton manor has been attacked and there have been casualties.  It’s a rather messy affair if I do say so myself,” Daellin explains.

“But what has this got to do with me? I work for the Monchellos. Not the Braetons. Sounds like sad business, but none of mine,” he says, his face darkening. 

“Well you see that’s where YOU do become important Byrten. The Sheriff is worried about the safety of Mrs. Monchello.  In fact the Sheriff already has Mr. Monchello under guard at the jailhouse.  The Sheriff asked that we come here to locate Mrs. Monchellos and escort her to her husband.”

Byrten’s face softens and he breathes a sigh of relief. “Ahh, the Monchellos are in danger? Ok, I understand. Mrs. Monchello is here, in fact. She is helping us with some inventory before we close up for the evening.” He starts to turn to walk further into the large warehouse space, then stops and turns back. “Did you see Ferdis in the front office? He was working there this evening. You would have seen him when you came in. Was he not there?” 

“Ferdis you say?  He’s the one snoring away quite loudly in the front room I believe.  You might think he’s been knocked out from too much booze it would seem.  I’m pretty sure he’ll be sleeping until after we get Mrs. Monchello reunited with her husband.  Don’t worry my friend a couple of my companions are watching the front door as we speak.  Now you were about to take us to Mrs. Monchello?” Daellin explains.

Byrten smiles, “All is well then, come, I’ll take you to Mrs. Monchello. She’s just this way.” He turns and walks away, his hand still on his sword hilt. Daellin has the sinking suspicion that this fellow is not being fully truthful with him. “Mrs. Monchello, Mrs. Robella, some fine folk are here to see you, sent by the Sheriff,” he calls out.

Daellin follows the man even though he doesn’t need Calinas danger sense to let him know that this is going to get ugly fast.  Reluctantly Daellin draws his weapons and hurries after the Human.

Samad, his illusion double, and Alistar follow Daellin into the warehouse after Byrten.

As Daellin, Samad, Damas, and Alistar follow Byrten into the warehouse, several sounds and sights indicate that there is work going on in the warehouse still. The room is two stories high in here, with a wide ledge that runs around the entire room. A wooden catwalk stretches from east to west, connecting the two sides of the building. A ladder can be seen leading up to it at the far end of the warehouse. Piles of crates and containers abound as do numerous shelves stacked with goods. There are shelves stacked up on the walkway that runs around the building as well as piled up on top of the space taken up by the front office and file room. Two workers are currently hauling what appears to be a heavy crate across the hanging catwalk up above. One of the men stumbles and drops his end of the crate. Both men cuss at each other for doing something wrong. The first man disengages in the cussing match with his partner and turns, leaning on the rail, “Hey Byrt,” he calls down, waving. Byrten waves back and shouts, “By Sarenrae's burning bush! Get back to work, you layabouts! We have lots to do before we go!” Byrten turns back to the three following him. “Sorry about that, Mistress Robella is just over here.” As he says this, one of the men up on the catwalk kicks a clay urn that had been sitting nearby, causing it to plummet down right at Samad. The clumsy projectile is easily dodged and it crashes to the floor, exploding into shards of pottery and some red, gooey substance that was inside of it. Some of the goo splashes and hits the three companions. Almost immediately, they feel the urge to giggle and laugh. Somehow this whole situation seems funny. Byrten, on the other hand, does not seem to be amused as he draws his sword and leers menacingly then charges at Daellin, swinging his blade above his head! The wild swing barely misses. Noises from up above show the two men up on the catwalk, 12 feet above, crouch down and grab bows that had been laying out of sight then move to take cover.

Samad, giggling like a loon, suddenly got an idea for a fun game! He attempted to subdue the threat immediately in front of them by crossing the short distance to Byrten. He slinked behind him, and thrust his off-hand rapier into his midriff. The burly man would make such a wonderful puppet to block the archers!

Samad moves behind Byrten in an attempt to flank him and thrusts with his new blade. Byrten leaps away from the attack and clumsily brings his sword up in a parry but fails to stop the blade. He groans as Silverfang slides out, covered in blood. Byrten falls forward, face forward, smacking his head on one of the shelves on his way down.

Samad let out whatever passes as a disappointed groan for someone laughing uncontrollably as his squishy melon puppet went down far too soon for his liking. Samad never truly noticed the glorious SOUNDS a body made when being stuck with a blade! He wanted more! He turned a mad eye up to the archers...

The strange glob of ooze that fell on the floor and splashed everyone seems to be jiggling and bobbing around on the floor, like it is alive. It’s movements are quite hilarious. 

Daellin grins wildly as he begins casting a spell.  He crouches down and waddles a bit from side to side as he giggles in Elven.  Alistar isn’t sure but he swears he heard something about being a tree frog in there somewhere.  Daellin finishes the incantation and bounces in place, barely able to contain his excitement.  “Riiiibbiiiiiiiiit!” He yells in an awkward impersonation of a very large frog.

Alistar giggles and takes a step back from the jiggling ooze and draws his sword. The jiggling ooze lurches forward, following him. It seems to expand in a bubble toward Alistar then pops, flinging more of the clinging ooze at him as it slides in between his feet. Alistar giggles as it does this. The two archers up on the catwalk above position themselves to shoot down at everyone. Some shouts can be heard coming from around the corner near the front of the warehouse and Samad and Daellin see two men drawing swords a handful of yards away.

With a wild look of glee plastered over his face Daellin bounds up to the top of a large stack of boxes.  He crouches again and prepares to leap for the catwalk.  He continues to yell in elven, something about being the Frog-King and ware to his foes who will be crushed beneath his mighty jumps!

Samad laughed coyly at the two approaching men. With what little concentration he could muster, he had Damas sprint over to his side. They did a somewhat lascivious dance before striking a battle pose, inviting the men over for some fun. 

While everyone is experiencing some sort of situation inside the buildings, Thim makes his way along the right side of the warehouse. It is dark but a minimal amount of light comes from a narrow band of windows high up on the warehouse walls. The building next to the warehouse is a one story building, about 6 feet away, and is dark. Another building backs up to the one next door. This building is a 2 story wood frame building. It also appears dark. The warehouse is about 80 feet to the back, same as across the front. At the far end of the side, a single door is set into the wall. Peering around the corner, Thim sees no other doors all along the back of the building.

As Daellin hops to his perch on the nearby boxes, the two archers on the catwalk get their bearings and take a bead on the hopping Elf. Both bows twang at the same time and Daellin sees both arrows flying at him! One is clearly going wide, but the other is dead on target and Daellin is not sure he will even be able to use magic to avoid the projectile. Still it seems funny! 

Down below, Alistar cannot control his laughter as he steps back into the file room, trying to stay away from the dangerous yet still hilarious glob of reddish orange gunk. It makes a silly slurping sound as it slides up after the retreating mage. Alistar feels the sting as it somehow burns or melts him or whatever it is. He laughs at the pain! The two new combatants rush up to the battle dancers, Samad and Damas, and take wild swings. The first one wholly misses Damas but the second fellow, a hulking young lad swings true! 

Daellin tries unsuccessfully to dodge the incoming arrow but fails. The projectile strikes him in the chest but fortunately his thick chain armor is enough to stop it from penetrating. He looks down at the arrow hanging from his shirt and laughs then ribbits again! Samad is not so lucky as his attackers sword cuts through his light cloth armor, cutting into his side. The Garundi swordsman laughs as if he had been tickled.

The only thing funnier than dancing jelly is exploding jelly. Alistar casts Explosive Lighting at the jelly. 

Laughing like a maniac, Alistar releases the explosive lightning bolt right at his own feet! The flashing and sparking handful of electricity arcs down to the gooey glob of ooze and explodes! The ooze is fairly disintegrated as is a good chunk of the wooden floor. Alistar howls with laughter as the blast shocks him as well. In fact, the blast lifts Alistar from his feet and throws him backward and onto the ground, unconscious.

Thim makes his way to the only other door, gently testing the handle of it to see if it’s locked.

Thim finds that the door is unlocked. As he gently lets go of the handle, he hears what sounds like an explosion come from inside the warehouse. 

“This can’t be good…” Thim thinks as the sound of the explosion echos in his ears. Instead of attempting to pick the lock, he’ll attempt to brute force his way in, taking his hammer and smashing the door handle off of the door.

The door swings open to reveal a small room, about 15 feet square. A cot and a footlocker rest against the eastern wall in the corner, just past the open door and a chair and a tray with some food on it rests in the opposite corner. A door leading out into the warehouse is in the opposite wall and hangs open a few inches. The sounds of combat and what sounds like raucous laughter can be heard from out there.  

With a loud squeal of glee that somehow manages to sound like a giant bullfrogs death spasm, Daellin leaps for the catwalk!  His wild antics manage to catch the nearest archer off guard as Maelos springs forward from his outstretched arm skewering the man through the vitals.  Daellin pivots and leverages the the Human over edge of the catwalk.  In Elvish, Daellin croaks “I am the Frog-King!”  He continues to cackles wildly, bouncing around on his haunches like a giant frog.

Still laughing at the deep cut into his side, Samad retaliates by swinging his longsword at the mans leg while stabbing his rapier at the man’s heart, hoping to end this quickly. His attacker manages to bring up his sword to parry the first blade and dodges out of the way of the second. Next to him, Damas likewise lashes out with both blades and his opponent furiously brings his defenses to bear. Both men turn their blades on the twin swordsmen, the first one lashes out at Damas’s neck but the illusory swordmaster ducks low and avoids the strike while the other man swings at Samad’s leg, trying to take him of his feet. Samad drops both blades in a cross and deflects the blow. Up on the balcony, the remaining bowman takes a step back and quickly brings an arrow to his string.

His eyes blazing with unbridled glee Daellin bounces toward the remaining bowman.  “Now that your friend has croaked you will learn to rue the day you dared to face the Frog-King!”  With blood still dripping from Maelos he attacks the human.  Shadow Kiss misses wide, but Maelos is on target!  

The archer on the catwalk back pedals and manages to avoid Daellin’s strike, he raises his bow and lets the arrow fly, straight at Daellin’s chest but the laughing Elf hops and spins, deftly avoiding the arrow. Daellin sticks his head out as if catching a fly and continues laughing. Suddenly he feels a sharp pain in his collar and realizes he has been shot in the back, just barely missing his neck. Though the wound hurts, tilts his head back and howls with laughter, turning a bit to try and see where the shot came from, though he does not catch sight of another archer anywhere. The bowman in front of Daellin has a look of confusion and fear on his face. After he shoots, he throws his bow down and turns to run away.

Down on the warehouse floor, Samad, still giggling, turns to his left and brings his blades to bear on his opponent. He weaves his blades back and forth, his blades dancing deceptively as he strikes. The longsword strike is true but  the rapier misses its target. Overwhelmed at this display of swordsmanship, the warehouseman leaps back and just barely manages to bring his sword up just in time to block Samad’s attack. Nearby, Damas, performs similar strikes against his opponent, scaring the man when a strike hits but somehow seems to pass through his flesh without cutting him. The scared man shrieks and throws down his sword and turns and runs. Seeing this, the man locked with Samad does the same. They both make for the front of the warehouse. 

Hearing the clang of swords and the disquieting sound of maniacal laughter from the warehouse beyond, Thim makes his way across this sparse bed chamber to the door he assumes leads to the warehouse. Carefully, he nudges the door open and peers out. He sees a large warehouse area filled with stacks of boxes and parcels. Shelves line the walls and a balcony type area runs around the inside wall all the way around the space, also lined with shelves of containers. A storage area connects to the catwalk above a first floor set of rooms across the way where the front entrance of the building would have been and looking up directly above him he sees that a similar area exists just above the room he just came through. A wooden catwalk runs across the middle of the warehouse, connecting the two sides. He sees Daellin on the catwalk, near the center, hopping up and down and laughing like a fool. A Human man is about 20 feet from him, further down the catwalk. He sees the man throw down a bow and turn to run. Through a gap in stacks of crates, he sees two more Human males running, unarmed, toward the front of the warehouse. He does not see Samad, but can hear him cackling somewhere across the warehouse. 

Leaping up into the air Daellin flips around and lands on the floor, stumbles and falls, then rolls and ends up squatting like some pointy eared frog.  He continues to giggle and “ribbiiitt” continuously.  He realizes someone should chase down the fleeing guards but they don’t seem to want to play anymore and he’s having way too much fun here.  As he leaps from crate to crate he searches the room for someone new to play with or a secret entrance to their hideout.

As Samad’s opponents flee, he shakes his head and laughs loudly. “Flee, worms,” he cries after them then dismisses them as being not worth his time. He glances proudly at the crouching and ready Damas next to him and admires how stunningly beautiful he is. Just then, Damas turns to him, bows and salutes him with his sword then blinks out of existence. Samad feels the power of the Shard has run its course for the day. Daellin hops down from above and Thim makes his way across the warehouse from a side door he entered. The two fleeing men on the ground floor push open one of the large warehouse doors and disappear into the snowy night while the one up on the catwalk hides behind some crates, watching for his chance to flee as well. No one expects further trouble from them through Daellin, with an arrow still sticking out of the back of his shoulder, keeps a sharp eye out for whoever shot him from somewhere across the warehouse. After another moment, the laughing fit seems to pass, the entire experience leaving a strange look on both Daellin and Samad’s faces. Daellin feels the effects of his spell wear off. Alistar lays motionless back in the file room and Calina and Kallin are nowhere to be seen. A quick check of Alistar shows that he is not mortally wounded, only stunned and rendered unconscious by the lightning blast. The mage knight sits up and shakes his head, “It doesn’t seem as funny to me now,” he murmurs as he gets to his feet. 

As Samad follows whom would from now on be referred to as The Frog King, he suddenly realizes just how small the group had gotten. 

Thim opens the door out to where his companions are. There seems to be sign of what was a struggle by the bodies on the floor and the battle wounds. He walks over to the group, “Boy, what fight did I miss?”

After Daellin, Samad and Alistar fill Thim in on what happened, they move to quickly check the room behind the file room and find a storage room. Thim cannot stop staring at the arrow sticking out of Daellin’s shoulder, but does not say anything about it, only winces a few times when Daellin turns. Boxes of old files and papers are stacked in one corner of this small room, opposite a half-dozen brooms and other cleaning supplies. One corner of the small room is strangely clean and clear of supplies. A trap door in the floor is easily discovered here. After carefully checking it for traps or dangers, it is opened, revealing a 5 foot square shaft leading down with a climbing rope tied off. It looks to descend about 20 feet before opening up into a dark room below.

Daellin reaches back over his shoulder and pulls the arrow out slowly.  He attempts a bit of first aid hoping it will be enough before he can get some real help.  Picking up the bloodied arrow he inspects it for clues to its maker.  After studying it for a bit he discards it on the ground.  Mentally he adds its owner to the list of unsolved mysteries surrounding the party. Unperturbed by recent events Daellin is ready to forge onward.  “Let’s see where this passageway leads!”  Without really waiting for a response Daellin climbs down the rope and into the darkness.

Daellin’s shoulder throbs as he starts down the rope. Removing an arrow from one's own shoulder is harder that it seems. It at least removing it painlessly. The climb down is easy enough, but quite quickly, Daellin finds himself in near darkness as he leaves the narrow shaft and dangles in an open space he assumes is the chamber below. He can feel that he is at the end of the rope and reaches down with his feet and finds the ground. The faint light from above tells him he is in a good sized room, about 15’ by 20’. Daellin can see several dark shapes along the walls, but can make out no details. He thinks he recalls having his Eternal Candle somewhere in his backpack, then again, he could always cast Dark Vision as well.  He shakes the rope to let those above him know that he is down safely. He then hears what sounds like boots quietly scuffing on stone flagstones. The sound is muffled, as if possibly behind a door or around a corner, but cannot see well enough in this darkness to tell exactly where, though he thinks it is to the west. 

Thim cringes a bit as he watches Daellin remove the arrow from his body. After watching him descend into the darkened room below, Thim grabs the rope and slides down. Upon landing Thim carefully moves aside from the climbing rope to avoid anyone falling on him. He also draws his weapons readying for any surprises. It’s dark and Thim has learned from all their previous encounters to be ready. “Have anything to light up this dark room Daellin?” he inquires softly, while struggling to see anything in the room.

Thinking Daellin and Thim would benefit from a little light, Alistar calls out, “I got this,” and casts Sunlight towards the center of the room. 

Samad stood by for a bit and drank one of his potions. He was much more eager to climb down after Alistar’s light spell took effect. 

As Samad makes his way down the rope, the room below is suddenly filled with bright daylight. Daellin and Thim are caught off guard by it and can now clearly see the room around them. It is some sort of training center. Stuffed training dummies line the south wall, crude faces drawn on their heads. Along the east wall are pegs mounted at eye level, some of which have a change of clothing hung on them and nicknames scrawled on the wall above. Three doors lead east, west, and north. The knotted rope hangs from the ceiling by the west door and goes up through a five-foot-wide shaft to the floor above. Alistar stands alone up in the warehouse storage room watching Samad make the climb down, now in perfect, bright sunlight.

After Samad finishes his descent, Alistar grabs the rope and climbs down.

As the heroes make their way down into the room Daellin casts a spell.  “Elea e' i' mori!”  It could be just a trick of the brilliant lighting in the small room but Daellin’s eyes seem somehow more luminous than before.  Daellin moves to the northern and starts checking for traps.

A Chance Meeting


As Daellin starts checking out the door, a familiar voice can be heard calling out from beyond the door to the west, right where the rope hangs. Kallin calls out quietly, “Is that you guys? It’s us out here?” After a quick minute confirming that it is in fact Kallin and Calina, the door is opened and in come two companions. They quickly tell how they met and captured Robella Monchello and Daellin, Samad and Alistar relate their encounters in the warehouse,  though Alistar leaves out the part where he exploded himself with his own lightning spell. Thim recounts checking around the side of the warehouse, picking the lock and entering through what seemed to be a small bedroom at the back of the warehouse. That done, Daellin returns back to the lock at the door to the north.



Session Notes




Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by Dan E
Calina - Varisian Human archer and scout - played by Carol C
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben L
Samad Aldhul, Human ex-mercenary - played by JeCorey H
Alistar Gavin Lourdis, Human Mageknight- played by Don K
Thim Westerdale, Half-Elf rogue - played by Malcolm G

and +Jason GURPS as the DM






2019-08-05

Wandered Roads 55

Wandered Roads of Varisia
Session 55
December 1, 2018

Campaign Timeline



Ilsurian Boils Over

12 Kuthona 4711

Kallin follows the newly met spirit, Aureda Rullus, and watches a version of her murder in the shallow water of the lake. He learns a little bit of town history but with no frame of reference, he is clueless. The rest of the group continues to watch the Painted Varisian, who very shortly closes up his stall and heads home.

The group makes to follow him but are distracted by a commotion nearby. They investigate and find that another murder has happened. A local recovering Shiver addict by the name of Filton Legg has been hanged from a tree. While checking out this scene, they meet a local man named Akin who says he is a member of the Truth Advocates, a local group dedicated to preserving the heritage of Ilsurian and providing for the education and enlightenment of the town as a whole. Kallin asks him about some town history and he directs them to the nearby Patriot Library and its benefactor, Genthus Duggern. They follow Akin to the Library and meet Genthus Duggern, a young Human that seems very invested in the town of Ilsurian. Kallin asks some questions relating to the murder of the spirit he met and this line of inquiry seems to get Duggern quite upset, as the woman in question had some connection to his parents. The meeting ends with sore feelings and the group is asked to leave.
Image result for pathfinder duggernImage result for pathfinder duggern
Back at the scene of the hanging, some clues are found on the body of Filton Legg, one being that his left hand had been severed and was not anywhere to be found. An obvious clue comes in the form of a piece of parchment pinned to the dead man’s shirt reading “We take care of our own,” written in Varisian. A Harrow card, The Desert, which bears the image of a Sphinx, is found tucked in his vest, clearly a plant. He also has upon him a letter of employment written by Arhaneem Braeton, who is a known business owner in the shipping business.



The group decides the next course of action is to go speak to this Braeton and find out his connection to the hanged man and the rest of the events that have transpired. On the way to his manor house, the group comes upon yet another commotion, this time, a youth from the Carnival has been assaulted by a group of townsfolk. In an attempt to send a message that Varisians are unwelcome in Ilsurian any more, the Chelish townsfolk have nearly killed this youngster.

The mob is broken up and the boy is healed. Some citizens try to argue and continue the fight, but they are shown the error of their ways. The boy, a young man named Milandru, admits to sneaking back into town to say goodbye to a friend he had made. Had the Heroes not shown up in time, the boy would have no doubt been killed and a whole new set of problems would be facing the town and Carnival alike. Constable Byron is called and several of the townsfolk are arrested and taken to the jail.

As night falls, Braeton Manor is approached. Several lights are on in the large house and the group approaches up the front walk. As they get close, someone jumps out of the bushes and fires a crossbow at them, shouting an alarm to others in the house. Another thug appears and throws a flash bomb that nearly blinds everyone. One thug flees around the side of the house and the other rushes inside. The group splits up and gives chase.

Inside, it appears that an ambush has been laid for the group. They are peppered by numerous archers and alchemical grenades. The battle is difficult and several find themselves in trouble. Samad summons his illusion partner, Damas, and the two dance their way into the fray. Outside, Daellin, his speed enhanced by his powerful Shard, chases and neutralizes the fleeing thug. He then enters the house through a window and begins stalking room to room, looking for enemies.

Back in the main hall, a doorway on the 2nd floor balcony opens and Daellin comes out and makes a comment that implicates himself as the killer of the Braeton’s. He then flees through an upstairs door. More thugs appear and join the fight. Finally the battle is over and the perpetrator is apprehended. Borovius Monchello, a local businessman and apparent leader of a secret Thieves Guild, the Gilded Hands, was behind the whole thing. He was using the Carnival as a patsy for his move to take over Braeton’s business, he then switched tactics in hopes of framing the Heroes of Sandpoint as well. The Braetons are found murdered, though their two children were spared and they cower in fear of Daellin, as Monchello had assumed the Elf’s visage when he broke into the house. He admits that the rest of his guild, and partner and wife, Robella, are at their hideout down on the docks. Quick healing and planning sends the group charging for the docks to put an end to this nonsense once and for all.

Session Pics







Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by Dan E
Calina - Varisian Human archer and scout - played by Carol C
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben L
Samad Aldhul, Human ex-mercenary - played by JeCorey H
Alistar Gavin Lourdis, Human Mageknight- played by Don K
Thim Westerdale, Half-Elf rogue - played by Malcolm G

and +Jason GURPS as the DM






2019-04-11

Wandered Roads 54.5

Wandered Roads of Varisia
Session 54.5
October 1 - November 25, 2018

Campaign Timeline



Too Many Leads

Toilday 12th Kuthona, 4711

Closed for Business

The Carnival has been officially shut down and Sheriff Feldane has arrested the Master of the Carnival, Almara Delisen and taken her away. Berthold seems at a loss, he just stands there stammering outside of Jherizhana’s wagon, “I, I, I, I just don't know.” He sits down on a barrel and puts his hands in his face. About that time, Daellin and Thim arrive. They had caught wind of the trouble at the carnival and the group's involvement and hurried over. They are quickly informed about the three murders, the implications that the circus and its Sphinx are involved, the Skulks and their tribe of drug users, and the real situation with Jherizhana.

Just then, a tall, bronze skinned Keleshite man comes strutting up. He is dressed in the traditional clothes of Qadira, though a much warmer version of trust southern style. He carries himself with an air of superiority and looks around at the gathered folk and Berthold, with his head down. “Get up, animal man. What is goings on here? I see Mistress Almara being led off by the woman sheriff. How this has happened?” he shouts at the Master of Beasts. His accent is thick and his voice is commanding. He turns to the gathered members of the party and sneers briefly. “You. Were you not hired to solve  these problem? To me, this not quite seems to be the solution you are hired for. No?” 

Calina glances at the unknown gentleman and nods, "Yes sir, seems we have not found the perpetrator of these crimes.


"We have found many clues, though, and we have found a couple of Skulks, and have not found two others. This could be because Skulks aren't exactly easy to find. Might I ask your name and what is your position in the circus? Sir, you can count on our group to continue our investigation and it should go quickly now that our two other members have joined us," she points towards Daelin and Thim.

Calina blushes as she realizes how she's been chattering freely, not something she is comfortable doing. She steps back behind Kallin's large orcish body, without even waiting for the name of the imposing and commanding gentleman.

The man's piercing eyes follow Calina as she retreats behind her companion, and he lets out a haughty laugh. “I am Venlok, Master of Licences, captain of the guard and scourge of the indolent,” he says as he gently pats the coiled whip hanging from his belt. Several long knife scabbards also hang from his intricately detailed and decorated belt. “Yes, yes, I know some of this problems come from the guards not at right places. I take care of this very soon. But this other problems, the Mistresses being arrested, going to jail, this not ok. This your job. You figure this out now. If trouble come for Umbra Carnival and Mistress Almara then Venlok come for you." He crosses his arms and stares the entire group in the eyes. He seems confident and ready to take on the whole group at once if need be.

Samad rolled his eyes at the man’s bluster and stepped forward, a hand on his hip and his beautiful chin angled up. Annoyance gleamed in his golden eyes as he sneered at Venlock. “We certainly didn't need YOU to tell us that.” His sneer morphed into a mocking smirk. “But I suppose if it gives you an illusion of control in this situation, bark away you bladed dog, and let us get our hands dirty. As usual.” 

Samad, hips slithering coquettishly, walked swiftly around Venlok. Despite his confidence, he gave the man a decent breadth between them, but close enough to let the man catch a whiff of the flowery scented oils he uses on his skin. The Foxtooth’s eyes never left Venlok for a second until he turned to the rest of the group. His hair swaying like a luxurious dark curtain behind him after his graceful pivot, he spoke sweetly to them. “Well, shall we? I believe we have a lead at the docks?”

Venlok narrows his eyes at Samad as he circles around him and murmurs, “Garundi,” under his breath, followed by a snort. He then turns to Berthold, “I go deal with lazy Varisian guards. You deal with performers. If you cannot, I tell the Clerk that he is to step up and take command. I do not trust that Atepmo. No good come from Ustalav. You better man. You get up and do it.” With that, Venlok turns and stomps away, nearly slamming into Samad behind him, but deftly avoiding him at the last second.

As he leaves, Berthold regains some of his composure and stands. “Venlok is a good man. A bit harsh, but his intentions are in the right place. The well being of the Carnival is his main concern, as it should be mine as well. So,” he says, turning to Samad then back to the others, “you have a lead? Down on the docks? I shall not keep you any further. I must quickly gather the workers and explain to them this quarantine that the Sheriff has placed upon us. I do not like it, but I believe it is for the good of all. Thank you again for your assistance in this, I knew I was right in bringing you to Mistress Almara’s attention. Without you, things would be in much more dire straits!”

Alistar leads the way down to the docks where he immediately begins looking for the most worthless ugly stinking drugged out pieces of peasant offal he can find.


Shiver Me Timbers

Alistar and those that accompany him head down to the waterfront of the town. As they travel through the streets of Ilsurian, it is clear that the townsfolk are watching them and based on the nasty looks and glares, they clearly are associating the group with the Carnival. 

The cold weather seems to have put an almost complete halt to the work on the docks. Only a few boats were moored at the wooden piers, including Captain Othlo Janke’s Lucky Jenny. Most of the boats are small, one or two person craft, and appear to belong to fishermen, though some are clearly trappers and hunters’ boats as well.

After asking around for a bit, Alistar is able to get some directions to the local Shiver den, which is in a dilapidated, rotting shack near the easternmost docks, just down the hill from the Two Waters Tavern. The window and doors are boarded up and the roof is falling in. It is clear that the building has not been maintained well and it is a miracle that it is even standing still. 

Stepping as lightly as possible Alistar peers into the shack looking for a shiver addict to interrogate about who his supplier is.

As he approaches what looks like the entrance, he notices numerous broken glass vials on the ground. He also notices a strong stench coming from the building. Peering inside the dark and smelly shack, Alistar sees a trash strewn space with about a dozen or so ratty hammocks, most of them filled. A hunched over figure stumbles out of the shadows toward Alistar. “Ya got a bite? Jus’ looking for a bite, man. Com’on, gimme a bite,” he mumbles. 

Seemingly not interested in small talk, Alistar moves in aggressively, grabbing the man by the collar and slamming him roughly up against a wooden beam that normally would be supporting the roof but currently doesn't seem to be doing anything useful. “Where did you get the Shiver?” he demands. 

Everyone sees his eyes flash with a spark of electricity as he intimidates the drugged out peasant and the man, now suddenly sober blurts out, “Kadarru! Kadarru! The painted Varisian. Leave me be, I swear the truth of it!” The man breaks down, crying and blubbering on the filthy floor as Alistar lets go of him. 

Samad makes no effort to hide the disappointment on his face. Haven't the Varisians been through enough? He steps forward to address the shaken junkie. “Do you know where we can find this Kadarru?”

The man squeaks out the word “market” and points weakly up the hill toward the center of town. Everyone remembers seeing a handful of market stalls set up around the wide yard at the base of the statue of Ilsur, the founder of the town. 

Off to the market to find the painted Varisian who peddles poison.


Gone to Market

Alistar leads the rest of the group back up the hill toward the market. The statue of Ilsur rises up in the cold afternoon above the Two Waters Tavern the group had patronized the night before. Several brightly colored tents and awnings stand around the central area in front of the statue. Their colors seem out of place on this cold and overcast day. Only a few townsfolk peruse these stalls on this cold day. Most of the merchants appear to be Varisians, though there are a few spots that appear to be more permanent and are inhabited by folk of Chelish descent. Across the way, a man and a young girl can be seen perusing the wares on a table. The man and the Varisian working the stall get into a shouting match which quickly sinks to slinging racial slurs back and forth. The Varisian merchant throws his hands up high, causing his heavy fur cloak to fall back, revealing that he is not wearing a shirt and is covered completely in colorful tattoos.

Calina states quietly, "I believe we've found a painted Varisian."  She adds, looking to everyone else, "Do we rush in like always, or should we observe, and by observe I mean quietly, discreetly from a distance." She looks at Alistar for an answer. 

"Alright then," seeing the determined look in his eyes, "I'll stand right over here and when things blow up, Alistar, I'll have your back."

Calina leans back against a handy railing as Alistair walks fervently towards the Varisian's market stall. She looks with raised  eyebrows at the others. "Well?"

“I have a better idea, be prepared to follow him.” Alistar then as unobtrusively as possible casts Suggestion on the fellow and instills in him the idea that the boss wants to see him right now.

Alistar watches as the “Painted Varisian” pauses in his argument with his customer. He turns his head to the side as if thinking and holds his hand up to silence the other man. The Chelish man gives up his argument and walks away, but not before giving the Varisian a highly inappropriate hand gesture, doing his best to hide it from his daughter as they go. The Varisian then swiftly looks around suspiciously before sitting back down and pulling his cloak tight around his shoulders again. Alistar knows instinctively that his Suggestion spell has failed, though he is sure he cast it correctly. He assumes that Kadarru’s strength of will must have been stronger.

Kallin observes the painted man for a moment.  He looks to see if the tattoos have any special meaning.  Nothing really comes to him so he starts to scan the crowd to see if there are any spirits amongst the crowd.

Not close enough to really make out the details of the tattoos, Kallin turns and almost immediately notices a a restless spirit approaching. She is a Human woman, young, in her early 20s probably. She is quite tall, possibly taller than Kallin, and looks to be fairly muscular, though she wears loose fitting clothes that ruffle and shimmer. Her dark black hair is pinned back neatly and her blue eyes seem to shine with a ghostly brightness. She walks determinedly up the hill toward the market stalls, seemingly directly toward Kallin. As she gets closer, he can see that she is of Chelish descent and quite beautiful, though she appears to have a pained look on her face. 

The others in the group notice Kallin staring off down an empty street, as if he were watching something, but no one sees anything besides the deserted lane.  

Kallin stands and waits for the spirit.  When she is close enough, he waves in a friendly manner and says, “Hello, I’m Kallin.” 

The spirit seems anything but friendly. She charges right up to Kallin and crosses her arms, grunting loudly. “What are you doing just standing there? There's no time. That bitch from Whistledown, Grazia, is trying to kill me! I think she put something in my food! She's trying to steal Barrius from me! That whore!” Kallin watches as she clenched her fists and waves them wildly in the air, striking him several times. To his shock and surprise, the hits sting like being stung by a hornet. She scowls at him and then turns and marches down another lane, back toward the docks.


Kallin stares at the spirit for a moment then rushes after her.  He takes a few steps down the lane, stops, turns, and signals the group by waving and saying, “C’mon, I think I found a spirit that may help!”



Session Notes

I love my home gaming group. I love planning and prepping for them and then knowing that I would never have to use a single bit of my previous work if I just had a random NPC tell them a random rumor or toss in a off the cuff tidbit of info. I know ALL PC's like to chase anything they think might be a lead, but this group makes it their life's work! So much fun! Love you all!



Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by Dan E
Calina - Varisian Human archer and scout - played by Carol C
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben L
Samad Aldhul, Human ex-mercenary - played by JeCorey H
Alistar Gavin Lourdis, Human Mageknight- played by Don K
Thim Westerdale, Half-Elf rogue - played by Malcolm G

and +Jason GURPS as the DM