Showing posts with label explosion. Show all posts
Showing posts with label explosion. Show all posts

2018-04-13

Wandered Roads 47.5

Wandered Roads of Varisia
Session 47.5
March 27-31, 2018

Campaign Timeline



Ehlyna and the Runelord, Alone at Last

Oathday 11th of Neth

No one runs from Ehlyna!
Ehlyna follows the fleeing Runelord through the magical portal with no idea where it could go. She finds herself in a small alcove in a larger room that she can only see a small portion of. The Runelord is not immediately visible. The  walls  of this  oddly  shaped  room  appear  strangely  molded, their  surfaces  like  sweaty  pink  clay  infused  with  bits  of glittering crystal.  The  floor  looks  like  dry,  cracked  mud  dark  red  in  color, and  the  ceiling  arches  only  eight  feet  overhead. Ehlyna shakes of the disorientation of the teleportation and considers her next move, opting to move further into the room looking for the Runelord.

Ehlyna comes around the corner and sees the Runelord across the room near the far wall. Ehlyna knows that with the Haste magic cast upon her by the Elf, she can reach the Runelord in just a moment. As she move, she takes a little more notice of the room around her. The space is filled with a strange sound of what sounds like loud raspy breathing coming from all around. Several shelves and cases sit against the wall in various places. At it widest the room is about 15 yards across.The Dwarf quickly closes the gap, with help from her magical speed, and makes a heroic charge at the Runelord, swing just one of her axes at her foe.

Ehlyna swings her axe, Duraz Maraz, at the Runelord, coming in at an odd angle to try to get past her excellent defenses. The strike looks to be true and the Runelord, realizing the blow to be quite dangerous, attempts to retreat, but is unable to avoid the attack. The axe bites deeply into Runelord Sorshen’s side and her eyes widen in shock and pain! She floats back a bit, seeming to be staggered by the blow, then reaches out and grasps a red shard of metal from a display rack nearby, the Shard of Lust! As her fingers wrap around the metal, she winks at Ehlyna and then disappears, but this time, there is no swirling portal to follow her through. Disappointed, she turns back towards where the portal was in hopes of returning to her team.


quick layoug



Looking back into the niche she first appeared in, Ehlyna finds that the portal is gone. She does see a familiar snake mosaic on the floor there. She also notices that there are numerous items scattered about on shelves and short tables against the walls here. As she examines the room and alcove, she feels the effects of the Elf’s spell wear off, and as it usually does, it drains her, slowing her step and reaction times.

Ehlyna slowly makes her way across the room to the shelf with the goggles or glasses with dark purple crystal lenses, intending look through them in hopes of it helping out. Worse case, she’ll sell them. Curiosity getting the best of her, she puts the goggles to her eyes and everything has a purplish tint to it, as expected, but she notices nothing else. She shoves them into her belt for later. She then turns to the shelves and tables, collecting as many items as she can into a pile on the floor while also looking for any sort of potions or other useful items.

Ehlyna piles all the items she can find, which includes numerous sacks and pouches, a strange coin and stand, some fancy red boots and a dark platinum ring with a shield on it. She then gathers up the pile of adventuring gear on the other shelf that consists of a suit of Human sized light plate armor, a shield, a broadsword, a single, ornate gauntlet, a small knife, a helmet, a potion belt with 4 potions in it, and a backpack with bedroll, canteen and change of clothes.



Ehlyna stops when she gets to the several, ancient tomes. She knows that many wizards are known to trap their spellbooks, and if these are such books, touching them may be a mistake.

Throwing caution to the wind, Ehlyna picks up the backpack, removes the bedroll and opens it. Then using the 3rd axe she’s carrying around while holding the open backpack at the edge of the shelf where the books are. Ehlyna attempts to use her axe to push the books off the shelf and into the backpack instead of touching them.

As Ehlyna moves the books, the entire area bursts into flame, engulfing everything nearby! The fire licks Ehlyna and immediately, she thinks she detects two more bursts of explosive flame in immediate succession. As the flame subsides, a terrible stench flows to Ehlyna’s nose and she realizes that it is her own flesh, almost completely burnt off of every exposed area of her body. Her hair and beard are completely gone, as is everything not made of metal. The spellbooks remain, now sitting on the floor among the charred remains of the shelf. The backpack, bedroll and clothing are likewise destroyed. She turns and sees that the pile of other gear she had gathered up is nearby and still ok, it must have been out of the blast range. She notes that her armor and even the axe handles of her two prized axes are damaged, though the handle of the magical axe she is holding looks fine. She pauses for a moment, realizing the extent of her wounds and understanding that even this tiny movement of turning around was life threatening. She considers just sitting down and resting or heading for the snake tile in the alcove, hoping it will teleport her back to her friends. As she shifts in place, careful not to move too much, she hears a clink and breaking glass as one of her healing potions falls from the burnt potion belt and smashes into the stone floor below. She remembers that she should have 3 more healing potions in her belt, and carefully removes them so they do not also fall and break.

Ehlyna attempts to drink one of the potions, hoping to help save herself. No more touching magical books for her. She pops the cap off the potion and brings it to her lips and as she tips the vial up, the world goes black.

Session Notes

A quick side trek played by myself and our new player, Malcolm, to resolve the events that happened immediately after our previous game session when Ehlyna, under the influence of Great Haste and Flight (and Lightning Weapon) chased the fleeing Runelord through a summoned portal. I didn't know exactly how it was going to play out, but knew it could potentially be a drawn out affair and didn't want to table it until our next full session then make everyone else wait until we could conclude it.

Needless to say, it did NOT turn out how I expected. A Critical Hit by Ehlyna nearly took the incredibly tough Sorceress of Seduction out, but then she managed to grab the Shard and magically flee again, this time with no way for the Dwarf to follow.

When Ehlyna saw all the other loot in the room, I think she got a bit greedy (which is completely in character, good job, Malcolm) and started gathering it all up to take back (to her companions of course!) I laid out the general GM warning about messing with a wizard's spellbooks without magical assistance, but the stubborn Dwarf (again, good RPing the character here) messed with them, triggering 3 Linked exploding fire traps and sending Ehlyna past the -1xHP threshold.

I explained the "Death Check" and "KO" mechanics to the new player and indicated that a Do Nothing was the best way to stay conscious but that bleeding could be an issue without any help from companions available. He chose to have Ehlyna go for a healing potion, which takes 2 turns, forcing 2 rolls. She failed the 2nd of the rolls, and passed out while drinking the potion! Ehlyna's world faded away and Malcolm was wondering if he would get to introduce his new character sooner than anticipated! Such drama!


Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Alistar Gavin Lourdis, Human Mageknight- played by Don K
Ehlyna Fuzziface - Dwarven Warrior - currently played by Malcolm G
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
and +Jason Woollard as the DM






2017-06-29

Sundered Lands 30

The Sundered Lands of Palladium

Session 30
October 26 - November 5, 2016


Down the Hall

Saturday October 28

Through the Wall

As the dust settles from the most recent explosion, Cruncher bolts down the hall and through the illusionary wall, following Fortis’ suggestion of finding the leader of the Sea Harpies, a mysterious woman known as Lady Lotus. Shouts and panicked voices can be heard from further down the hall where Silver saw the thrown concoctions come from.



Seeker moves forward after Cruncher. He dodges past Moonscar, assuming that they will leapfrog up the passageway. He sees another tendril patch ahead.

Seeing Seeker in full military action mode, Valinya opts to keep out of the way as much as possible, keeping to the middle of the pack.  Not that her current vaporous condition impedes much but still, there is the principle.  

Fortis waits a fraction of a second to see what the remainder of the team will do, longing for just a few more moments of rest before moving in stealthily to support the landbound warriors charging into the unknown. Seeing that he is not going to get it he resigns himself to providing a diminished effect later in the excursion. Apparently we can rest when we're dead… though I do hope it doesn't come to that.

Seeing another set of obstacles in front of her companions, Silver moves down the hallway, stopping behind the crouching Seeker and snakes her head past him, letting go of a mouthful of dragon fire, spraying the dark tendril patch in front and turning it into a smoking black stain on the floor. Moonscar moves up cautiously in a defensive position, following the charging Cruncher. Arn also charges up, trying to keep pace with the others, bellowing out incoherent taunts and obscenities!

Down the hallway a ways, a Sea Harpy with a crossbow leans around the corner and sends a bolt flying right at Seeker. The bolt goes wide though, missing its intended target and striking Silver instead! The Dragon twitches to get out of the way but the bolt hits anyway, bouncing to the ground beneath her feet.

sl30b.png

Taking advantage of the enemy’s need to reload, Seeker moves forward deliberately, his shoulders brushing the low ceiling. His paws catch briefly in the patch of tarry stuff. “Careful, guys, this stuff is sticky!” He can see the thug’s eyes widen as the Wolfen fills the corridor. “Start running and don’t stop, Human. It may save your life!” Seeker’s voice is low, but it carries to the crossbowman.

Cruncher also moves forward, running on all fours and leaps the black, sticky patch. He lets out a deep, rumbling growl as he lands a mere yard away from the startled Sea Harpy. The young Human calls out, “Cruncher! What are you doing? Turn around, get ‘em!” Cruncher does not seem to hear him.

As Fortis moves forward he reestablishes his masonry disguise. That Worg really is turning out to be quite vicious, and incredibly effective. I hope we don't end up having to fight him when this little adventure concludes. Of course that leaves open the question of exactly what will need to be done with an evil apex predator in the middle of a city filled with people it considers tasty playthings. I somehow suspect that waiting for nature to take its course would lead to a high level of dissatisfaction and upset, for the populace, the authorities and our team, not to mention Cruncher himself.

Keeping pace with her companions, Valinya floats along keeping  a wary eye … or two … for things they might have missed, noting the action up front.  

Silver moves up on the right, into the opening of the intersecting hallway, and then blasts the newest obstacle on the floor with a mouthful of Dragon fire, hoping that her flame will burn away whatever sticky substance threatens to slow her companions down. Arn also moves up the hallway, following Seeker and Cruncher, but stopping just short of where Silver is frying the floor. The charging Dwarf flings his mace at the only opponent he can see, weaving his shot right between Seeker’s long, striding legs. The magical bat mace narrowly misses Seeker, narrowly misses its target, striking the corner of the hallway and sending several old bricks to their demise and then flying back, narrowly missing Seeker once again! “Dammit!” the Dwarf shouts! In the rear, Moonscar slides along the wall, keeping his companions and the rear approach all in his vision, watching for an ambush from behind.

The Sea Harpy disappears from the hallway and jumps back around the corner, dropping his crossbow in the process. Lots of panicked shouting can be heard around the corner and what sounds like a door being slammed as well.

SL30d.png

Cruncher continues his mad dash forward, skidding around the corner to the left, following the retreating the Sea Harpies. The Worg can be heard slamming into and busting open a door somewhere just around the corner to the left and growling viciously.

Fortis summons and holds a ball of distilled sunlight as he takes a cautious step forward, preparing to  immolate any opponent vicious enough to best a rampaging work in a crowded tunnel fight… which upon further consideration is probably a fairly small subset of all potential opponents.

Seeker and Arn continue down the hall and around the corner, following the Worg and hoping to find some Sea Harpy opponents. There are some Sea Harpies there, though they are fleeing away and going around another corner some 15 feet further on. Silver follows the Dwarf a little more cautiously and Moonscar moves slowly, taking up a position near Fortis so he can watch down both ways of the long hallway as well as the short corridor heading north that is full of dust and debris. The most recent explosion came from that direction, though all Moonscar can see through the dust is a dead-end hallway.


Cast of Characters: 

+Arne Jamtgaard plays Seeker, a teenage Wolfen Warlord
+Stephen Kolmetz plays Valinya, an Elven Wildsong Mage
+Mike Biancone plays Arn, a surly Dwarven Warrior
+Amergin O'Kai plays Moonscar, the esoteric Kankoran Druid
+Daniel White plays Silver, a young and curious Dragon
+Mike Williams plays Gorgukk Torgnaz, an Ogre sailor and mauler
and +Jason GURPS as the GM



2017-04-21

Sundered Lands 27

The Sundered Lands of Palladium

Session 27
September 11, 2016


Things Get Explosive!

Saturday October 28th

Fighting and Burning and Tendrils

A dazzling display of might and magic
The Guardians press their attack while the Sea Harpies make a fighting retreat. Arn leads off with a thrown ax imbued with some of Fortis's magic set to Flash and hopefully blind or disorient. Following that, some good use of magic and dragon breath really starts to demoralize the rogues defending their hideout. Arn and Seeker lead the charge through a room full of burning barrels while the Harpies fall back down a narrow hallway. They cover their retreat by flinging small brown sacks that, when burst open, cover a wide area of the floor with small, writhing black tendrils that grab and pull down anyone passing through them. Silver is not liking these patches of tendrils and finds that Dragon breath deals with them nicely.

Hallway fighting!
The battle moves into a narrow hallway. Valinya uses her Daze spell while Fortis moves around the battlefield under an illusion disguise. Tripping and rolling and falling and shuffling occurs as the melee continues. One rogue throws a glass vial at Valinya that turns into a shimmering green mist, but nothing happens. Moonscar wades into the fray nimbly avoiding the tendrils and downed fighters. He wields his Ironwood staff Sunstroke boldly, keeping his companions from harm and smashing the occasional Sea Harpy. 


Silver follows the group into a burning room.
The Guardians continue their press against the now retreating Sea Harpies. Arn keeps himself in close, swinging his mace in the hallway and Seeker slashes with his enchanted greatsword in the entry room. Valinya flings several bolts of lightning into the fray as well. Silver brings up the rear, dispatching some of the annoying tendril patches. Suddenly, the burning barrels explode, sending forth a shockwave and walls of flame. Seeker is engulfed in flame though protected by Silver's magic. Silver, in turn, is engulfed in rock and dust, and can no longer be seen.

As the dust settles, a loud, warbling howl echoes from further down the corridor. It does not sound like Sings to Moon or Moonscar...

Cast of Characters: 

+Arne Jamtgaard plays Seeker, a teenage Wolfen Warlord
+Stephen Kolmetz plays Valinya, an Elven Wildsong Mage
+Mike Biancone plays Arn, a surly Dwarven Warrior
+Amergin O'Kai plays Moonscar, the esoteric Kankoran Druid
+Daniel White plays Silver, a young and curious Dragon
+Mike Williams plays Gorgukk Torgnaz, an Ogre sailor and mauler (eventually)
and +Jason GURPS as the GM