Showing posts with label Level Up. Show all posts
Showing posts with label Level Up. Show all posts

2013-10-04

Wandered Roads 26

Wandered Roads of Varisia
Session 26
September 28, 2013

Campaign Timeline



For Whom the Bell Tolls

Starday, 22nd of Lamashan

After a brief brush with the law, the band of heroes reconvenes and Vexeron reveals that he has determined that the ravens have flown to a place called the Shadow Clock, a decrepit, abandoned clock tower in the Shadow District, directly under the Irespan.


Enter Scarecrow - The opening fight!
The group traveled there and entered the building on the ground floor to find an animated scarecrow guardian. The creature put up a good fight but was eventually taken down. It’s magical shadow cloak was taken and donned by Daellin while his magical scythe was left in the wagon parked there. Calina eyed the wagon greedily. The inside of the tower was open, revealing a rickety wooden staircase that wound up the interior of the building. Magical light courtesy of Vexeron illuminated the way up the ‘Terrible Stairs’, as it was called locally.


Going Up - The long climb to the top!
It was a dangerous climb, only one person could be on any given span of stairs at a time, and there were many gaps and broken stairs that had to be jumped across. At one point, near the top, one of the four massive bells came crashing down from above, nearly taking Ehlyna and Daellin out as it fell, though it did manage to rip two 10’ sections out of the stairs. Ehlyna and Samad, who ended up  past the break, rushed up and followed the rickety stairs as they moved outside and continued around the tower to an opening into the belfry area while the others down lower used ropes and magic to traverse the 2 wide gaps not in front of them.


Ehlyna and Samad engaged with several Faceless Stalkers who appeared to be the ones
Hells Bells - Fighting in the belfry!
responsible for dropping the heavy bell. Kallin, enchanted to fly by Daellin, joined them up above, as did Vexeron shortly after. Eventually, the Stalkers were dispatched and the rest of the group managed to ascend to that level. Some more rooms were found further up, and eventually, they rounded the last edge of the tower and entered the uppermost chamber.



Waiting for them was their foe, a flying, 15 foot long heavily armed and armored snakewoman bearing an oversized polearm like it was a spear. Without introductions, Ehlyna led the charge into the room and directly into the waiting snake woman’s weapon, nearly sending the stout Dwarven warrior to the ground. A mournful wail filled the room as Ehlyna was struck, causing everyone a moment of fear and sadness. But shaking the feeling off, everyone else rushed in to join the fray and her invisible companion revealed himself, nearly slitting Calina’s throat with his war razor. It was the cult leader who had escaped the sawmill just 2 nights before and now Daellin noticed the tell tale signs of pointy Elvish ears protruding from behind his mask - Justice Ironbriar!


Hotfoot! - Lighting a fire underneath the snake woman
After a protracted battle of steel and magic and arrows and fire, the enemies were slain, though several areas of the room were on fire and the group stood in the uppermost chamber of a 200 foot tower that looked as if it shouldn’t be standing anyway. Calina quickly searched through the snake woman’s lavish bedding before it was burnt to ash while the others drug the bodies to the doorway and pitched them over the edge, letting them fall to the streets below.

Daellin used his magic to avoid the ‘Terrible Stairs’ on the way down to keep an eye on the descending group and to make sure that none of the gathered citizens tried to make off with the bodies or their treasures.

Continuing Story Doc

Continuing Story Summary

The fire in the top chamber of the Shadow Clock was spreading quicker than anticipated, and after unceremoniously dumping the two bodies to the street several hundred feet below, everyone began hurrying down as fast as they safely could manage. Daellin took the magical flying route, both to monitor the groups descent and to keep the gathering crowd below from making off with any valuable loot from their fallen foes.
The path back down from the top of the tower was almost as difficult as the climb up, made more precarious by the fact that the other bells have fallen and destroyed more of the stairs, flaming floorboard falling from the room above and occasional bricks and blocks of stone falling after being dislodged by the other destruction. Eventually, though, everyone makes it back down, tired and covered in soot and blood. The gathered crowd steps back as they emerge from the crumbling and burning tower, eyes wide at seeing such a battle weathered group of folk.
Immediately, the bodies are checked for anything valuable and several magical items are found. The broken mask is taken from off of the snake womans face, revealing a beautiful Human-like face. She is wearing a shimmering tunic of exotic looking scales, and of course wielded the deadly and magical polearm, sized for a larger than normal combatant. She also wears, around her neck, a 7-pointed star medallion, identical to the one Ehlyna bears.
The unmasked cult leader is revealed as Justice Ironbriar himself, little surprise to Daellin, who had already disliked the man enough already. He bore an enchanted war razor, another of the enchanted cultists masks and some magical armor, chain on the torso and arms and layered cloth.
The scythe and wagon that had been left below were both destroyed by falling bells but the magical shadowy cloak was salvaged from the scarecrow monster.
Ehlyna emerges from the tower hot, tired and wounded.  Looking around, she and her companions find that the area is littered with citizens and a few Watchmen.  The tower continues to burn precariously near them.  Pointing at a watchman, Ehlyna says “You! Get these people back!  This tower is coming down around us!”
Scanning the area for a relatively safe spot to rest for a moment, Ehlyna sees a place across the street.  “Follow me, friends.”  She makes a path through the throng as the few watchmen attempt to push the populace into a safer area.  Pushing through the crowd, the group wearily sits and waits for the questions and aftermath.
Calina sits down on the ground near her companions, forlornly thinking about the destruction of the wagon. She rests her chin on her knees thinking to herself, “It was a very good wagon. With the increased number of responsibilities at the estate, we could have put it to use quite nicely.”
She looks up quickly as a whoosh of fire and air explode from the building, “Not to worry, I suppose. We always make do in the end.” With that thought, Calina stands quickly ready to move away from the fiery building if needed.
As they are sitting there, tending to wound and watching the tower be consumed by fire and neglect, one of the Watchman, appearing to be a Sergeant walks toward them.  “Are you responsible for this?!?” he exclaims.
Ehlyna looks at him and says, “I will explain all, but to Justicar Kannas.  He is familiar with a companion and me.  We talked this afternoon.  For now, I would worry about keeping the crowd away from that tower and the bodies of those criminals.”
“Well, we’ll see who the criminals are in this!” Pointing to the other watchmen, the Sergeant orders him to keep an eye on the party.
“Fear not, good peacekeeper, my friends and I will not stray from here unless bidden.  All will be revealed in good time,”  Daellin sighs wearily.
Eventually, the crowd has to be moved back even farther from the Shadow Clock as larger and larger chunks of its upper reaches begin to fall. Eventually, the entire structure falls, crumbling to the ground in a fairly neat pile, with only a few abandoned buildings being destroyed along side it. No one is hurt, though before the dust even settles, the rubble pile is covered with folk looking for a souvenir or other valuable morsel of loot.
Eventually Justice Kannas shows up, having been summoned by the Watchmen after his name had been mentioned. After the confusion is cleared up and the crowd dispersed, Justice Kannas thanks the assembled group for their diligence in pursuing the leaders of the cult. He directs the gathered watchmen to secure the area
… a little later...
Daellin and his companions wearily drag themselves back to Kaijitsu Manor.
As the group of friends gather in the main room around the lit fireplace, Calina remembers something and quickly moves into the kitchen area. The house girl Nesme steps from the larder room and stares at Calina’s ash covered clothing and very smudged face.  
“Nesme, where did you store the cinnamon buns I brought home earlier today? I think we need something sweet in our stomachs after this evening’s extremely sooty and high adventure,” Calina says brightly.
“I shall bring them out, Mistress. Pray go seat yourself and rest with the others. Perhaps some hot tea or coffee as well?” Calina smiles at the young girl, nods then heads back to rejoin the group in the common room.
As everyone settles in their favorite seating place, Calina sits cross-legged on the floor near a large overstuffed arm chair. She leans wearily against the chair and feels a stabbing sensation in her ribs. She pulls at her clothing then remembers the scroll she found at the clock tower. Calina slowly pulls the rolled parchment out of her belt where she had hastily stored it on the frantic trip down the stairs.
Nesme steps quietly into the common room, setting down the buns, tea and coffee on a small table in the middle of the room.
She also carries another parcel tucked under her arm. She sets the tray of cinnamon buns down on the low table and then hands the other package to Calina. “A gentleman dropped this off around suppertime. He said he hopes it works for you and if you have need of anything else of this variety to call on him.”
She curtsies, “If there is nothing else, I will retire for the evening.”
As Nesme leaves the room, Calina asks, “Anyone notice if this thing is magical … or trapped?” She turns the scroll over in her hands and continues, “Should I open it?”
Neither Daellin nor Vexeron notes any enchantments on it. “Though it is not enchanted, that does not necessarily mean that it is not trapped. Let me see it, please.” The mage takes the scroll, lays it on the table and shouts “Tĕtē Jītī” His eyes get big for a moment, then he looks back at Calina. I detect no magic here, though that does not mean there are no mundane traps or dangers within.” He hands the scroll back to her.
“I will open it.”  Ehlyna takes the scroll from Calina, takes a deep breath in, and opens the scroll.
The Dwarf grasps the scroll and begins unrolling it from both ends. As she unrolls it, she sees that it is some sort of list, spattered with blood and written in Varisian. She has a decent grasp of Varisian writing and begins scanning over the names, many of them at the top appear to be crossed off, and then at the bottom, past the list appears to be more substantial writing.
The list is titled “Sihedron Sacrifices,” named after the 7-pointed star everyone has become familiar with. She freezes suddenly when she sees a familiar name, that of her companion, Samad Aldhul, at the bottom of the list, un-crossed off.
Quickly she scans up the list and finds some other familiar names, some of those who had been ritually slain back in Sandpoint. Then a shudder moves through her body as she reads her own name printed on the list!
She quickly sets the scroll down without reading any further.
An ominous list of names...
Calina grabs the list and looks at it. She too sees the names of her two friends on the list, as well as other familiar names from her days in Sandpoint. Daellin peeks over her shoulder at the list and then points to one name in particular.
“There, that one. Haldmeer Grobaras. That is the Lord-Mayor of Magnimar, right below the name of Sandpoints Halfling grocer who was murdered just before we left Sandpoint. Interesting. We need to get this list back to Justicar Kannas as soon as we can! This evil cult we disrupted was planning something diabolical indeed!”
Reading further down the scroll, the text after the list appears to be quite extensive notes on the details of the Lord-Mayor’s life and schedule - when he takes his meals, who he visits, his favorite taverns, and even the hours he sleeps. Apparently this Wanton of Nature’s Pagan Forms had a very deep desire to keep tabs on, and no doubt, assassinate the Lord-Mayor.


Samad, somehow smelling of oranges and rose oil, had a cinnamon roll in his hand before they even reached the table. “Diabolical? You make diabolical sound BAD”, he jibed as he approached the scroll.


Taking a sumptuous bite of the cinnamon roll, he peered half-heartedly at the scroll. He almost rolled his eyes and turned away, simply figuring there were people to be stabbed before the unfortunate names on the list were stabbed. More sweaty lambs for the slaughter. He froze mid-chew when he saw his name on the list. Someone was after him.


When a few of his companions side-eyed him as his eyes widened, awaiting a reaction, he closed his eyes and raised a finger as if requesting a few moments. He chewed his bite carefully and swallowed it down. Samad was NOT raised in a barn, you know.


He then casually cleared his throat, and bawked out a loud “WHAT!? … Someone puts MY name on a hit-list … and LEAVES OUT ‘The Foxtooth’!?”


He pounded the table his his free hand and hissed “This is an outrage and blood will be SPILLED for this”... before he took another small bite of his cinnamon roll. It was hard to remain angry when eating such a delicious treat.


“... and I suppose we SHOULD get this list to-... I don’t know, someone important I guess… and THEN we cut this problem at the root. Quickly, and gracefully.”


Calina giggles, "Samad, I am quite sure that, had that list been fulfilled, we would have made sure your name was correct on your tombstone." She hesitates for a second then looks around the room, "Not that I feel slighted in the least, but why are the rest of our names not on this list?"


Not really expecting an answer, her eyes scan the names once more, "Hmm, I wonder if the name Sabriyya is the same person I met in the market. She appeared to be rather important around the Bazaar. If it is her name on the document, I think she would like to know." Calina muses further, “On the other hand, it was apparent that she used several methods of protection in any case.”


It was at that point, Calina remembered the package that Nesme brought her. The list of names temporarily forgotten, Calina eagerly tears open the paper wrapping. Her eyes widen as she looks at the revealed contents of the package laying on her lap.


Inside the wrapping, Calina sees a small cloth quiver holding 5 finely crafted arrows. The narrow shafts are black with swirling lines of silver. She pulls one from the quiver and its wide silver point seems to gather up all the light in the room and flash it back into her face. The metal from the head appears to have been poured into spiraling grooves on the shaft itself, allowing the metal to run the entire length of the arrow, all the way to the black fletching at the end.

Ehlyna only vaguely hears or sees her companions as they pass around the scroll and discuss the contents.  Will I ever be rid of this constant threat from one source or another?  Is there a time in the future when I will no longer need to look over my shoulder at every corner? Wondering if there is a knife with my name on it?  A rope tied just for me?  Putting her hand into her pocket, Ehlyna feels the wanted poster she has yet to dispose of...her thoughts are distracted by Calina and her new arrows.  “Hounds of Hells! What was that?!?!” she exclaims as she examines the new weapons.


Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Leela Cardnool, Gnome scout, cartographer and Illusionist - played by +Lisa Smith
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by +Greg Grady
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Ellie - Halfling Finder of Things - played by +Megan McCarron
and +Jason Woollard as the DM

2013-09-03

Dark Paths 35

Dark Paths of Riddleport
Session 35
September 1, 2013


Leaving Devil's Elbow

Map Tool Chat Log

Session Summary

The Crew and Zincher's men spent the next hour or so making the camp as small and defensible as possible. Most of the others were quite spooked by the thought of a Drow assault in the night and they kept the watch fire burning brightly.

Fortunately though, no attack came and just as the sun was rising, Erix returned to the camp from a patrol and roused the Crew. He led them to a nearby cliff overlooking the southern shore of Devil's Elbow and pointed out to sea. There, about a mile from shore, sailed a low, dark ship, cutting swiftly through the waves away from the island. He said he had spotted it pulling away from some secret harbor in the dark, pre-dawn hours. He said that, thought it had sails, it seemed to move quicker and straighter than as if propelled by just wind.

Back at the camp, word that the Drow had possibly fled eased the tension somewhat, though everyone was still ready to be done with this accursed island. While the others finished breaking down camp and packing everything up, Snargash led the Crew back to the Drow lair in hopes of finding his missing staff and flute.

Back on the rocky ledge, it was clear that the Drow had another way in and out of their lair as Aethel's magical stone seal was still in tact. Some quick magic was all it took to undo his previous enchantment of the doorway and the Crew entered the dark caverns. Inside, there was barely any sign of any disturbance at all, it was almost as if the Drow had cleaned up after themselves. Unfortunately, there was no sign of Snargash's musical instruments, which saddened him because he could not access much of his music without those tools.

The Crew explored a little further into the cavern complex until they discovered a huge underground lagoon with a high waterfall splashing in at the rear. Access to the sea could be seen but it was mostly blocked by high tide. A series of platforms, bridges and ladders had been set up at the far end of the enormous chamber, but the Crew passed on exploring it due to their already wounded condition. Sight of a huge killer whale swimming about in the lagoon area helped make the decision to leave before anything dangerous or unexpected happened.

When the Crew arrived back at the camp, Erix informed them they were ready to move out. Everyone helped haul the gear back across the island toward the piers to await for Captain Creesy and the Flying Cloud to come and take them back to Riddleport.

After a few uneventful hours of waiting, the Flying Cloud finally arrived. Captain Creesy was surprised but willing to transport Zincher's men back to Riddleport seeing as they had been stranded. He also told of the anticipation of those back on the mainland for the arrival of the Noqual skymetal. He offered to buy the skymetal for the fair price of 200$ per pound. Erix, the current proprietor of Zincher's stash agreed to these prices and immediately doled out the profits to the men. The Crew deliberated and then eventually sold their meager amount of Noqual to Creesy as well, dividing their small reward among themselves.

Just after nightfall, the Flying Cloud made Riddleport Harbor. The Captain moored the ship out in the harbor and had his crew ferry the passengers ashore to try to avoid the throng of skymetal-crazy citizens potentially waiting on the docks.

Paal was invited to come stay at the Gold Goblin with the rest of the Crew and everyone made their way there as quick as possible, happy to be 'home.'

Continuing Story Doc

Continuing Story Summary

Everyone, including the newcomer Paal, gets them a hot meal from Hulger’s kitchen and then finds a soft, real bed in the staff quarters of the Gold Goblin.


The next morning, everyone awakes to the smell of fish and eggs being cooked down in the kitchen. Shayla is very interested in hearing how things went on the island. She informs the Crew that their new friend, Kwava, has been spending most of his time out of town, but has sent messages by way of his hawk companion, Ganmeed, wishing to be notified when they arrived back from Devil’s Elbow. Once down in the kitchen, she gives everyone a good look over and says, “The lot of you look pretty beat up, well, with the exception of air-boy there,” she motioned to Aethel, the Elven mage at this comment.


Aragon laughs. "Yes, when you're an air-head, few things leave an impression." He leans in. "But there were foes there, worthy ones!  Strange blue cats with tentacles, even a manticore!  And yes, more of the Drow. We fought well, well, some of us, but their numbers were great, and their magic was nearly a match for Aethel's!"


Guy joins Aragon in laughing and nods at her comment on the groups condition. "I think I could have done with a few less foes, especially towards the end there. I think I'm going to be up for a bunch of resting for a bit and maybe seeing about heading out fishing if nothing urgent comes up. In the meantime, how about that breakfast? It's been far too long since we've had a real meal!"


Hulger makes a loud hrrumph sound as he starts slopping breakfast on to plates, “So my dinner last night didn’t quite qualify as a real meal, ehh shorty? See where that gets you at lunch time!” He frowns and gets back to work, curiously forgetting to make Guy a plate.


"Ha!" Guy says. "After so long on such an unpleasant island? Not large enough by half!"


Aragon nods.  “I think I’m feeling well enough for another trip out there.  Maybe we will get through without more problems from ratmen!”

Looking up from his breakfast Snargash the monk asks the others, “By the way, would anyone object to my taking the crossbow we got of the Drow woman? I’ve been thinking that it would be helpful if I have some means of ranged attacks; although I’d need to practice.”

Everyone takes it easy for the day, resting and recuperating from their time on the island. Shayla seems to have a decent handle on things at the Gold Goblin as the casino is running smoothly. Guy spends the day fishing. Snargash starts working on building his new flute weapons. Later that evening, Kwava’s hawk companion, Ganmeed arrives and perches on a fence outside the back door. The bird carries no message with him, but squawks loudly when it sees several of the returned folk. It nods its head in acknowledgement and flies off only to return several hours later with a note from Kwava asking for a meeting at his camp in the swamp the following morning.

Session Notes:

We were missing 2 players this session (which is a lot for us to miss, my group normally has great attendance) and then struggled with some MapTools issues. RPTools.net was offline when we tried to play. Fortunately we were able to work around this by having everyone connect directly to my computer. It took a while, but we managed to make it work. I had several backup plans (roll20, G+ hangout with screen share) so we would have played regardless, but it did cause a little hiccup at the beginning.


Cast of Characters: 

Aethelarian "Aethel" Flitterseed - Noble Elf wizard played by +Daniel White 
Aragon Whisperwind - Elven Bladedancer played by +Arne Jamtgaard 
Bodil "Bodi" Jantzen - suave and smooth swordsman played by +Mike Biancone 
Guy Greystone - Gnome telekinetic played by +Gren Drake 
Paal Ulfsun - Northman Human ranger played by +Ben Zittere 
Snargash Windblown - Half-Orc monk played by +Amergin O'Kai 
and +Jason Woollard as the DM

2013-05-03

Dark Paths 22

Dark Paths of Riddleport
Session 22
January 6, 2013


Really Took the Legs Out From Under That One

Map Tool Chat Log

Session Summary

"The party is making its way through a narrow, rocky cavern underneath the city of Riddleport, after discovering a room filled with pretty, glowing crystals, Aragon noticed someone moving in the next cavern, going to investigate led to encountering a strange, ugly creature growling at them..."
The party quickly enters combat with this strange, hunched over, four legged creature. After growling, the grotesque monster emits what sounds like incredible flatulence and fills the corridor with a thick, stinking yellow haze. It nauseates Bodi and Guy but Aethel quickly
Hold your breath!
moves in and uses a magical gust of wind to push the stench cloud away. Another one of the creatures appears and lets out an ear splitting scream which startles Aethel so much he just stands there, stunned.

As the party battles with the two demon creatures, a crossbow bolt comes flying up the passage from the next chamber, nearly striking Aragon in the face. Aragon charges into the next room and spies a dark skinned Elf woman with bright white hair. A shudder flows through his body as he looks upon a live Drow, thought to only exist in the stories that Elf parents told their children to encourage them to be good.

Guy pulls off a great shot and hits one of the demon's eyes, causing it to fall over and disintegrate into a pile of ash. The other demon immediately turns and runs back into the room it came from. Meanwhile, Aragon is engulfed in inky blackness, obvious magic caused by the evil Drow. He assumes an aggressive stance and uses his heightened senses to attempt to detect the presence of his enemy though he cannot see her.

The Drow manages to stab Aragon as she passes him in the darkness and he tries to follow
The Drow!
but ends up coming up out of the darkness near a strange, smooth pillar of stone that runs from the floor to the ceiling. The rest of the group press into the chamber and use magical light rings to dispel the magical darkness. Bodi continues pressing the attack against the demon creature while everyone else attempts to stop the Drow, who is making toward a ladder leading up at the far end of the room. She deftly dodges and deflects several attacks at her and then proceeds to run directly up the stone wall next to the ladder and through the hole in the ceiling.

Undaunted by her grace, balance or speed, Aragon pursues at full speed, using his acrobatics training to tic-tac off the walls and leap up, swinging both Katanas at her as she disappears through her escape route. His aim couldn't have been better and his timing could not have been more perfect. His twin swords bit into each of her legs, severing them. As he hopped back to the ground, covered in blood, the Drow and her legs fell, thudding on the floor at the base of the ladder.

With the Drow defeated, the remaining demonic creature puffs its face, up, holds its breath for a moment, then disappears in a cloud of burning smoke.

Continuing Story Doc

Continuing Story Summary

Everyone just stood there, looking at the motionless body of the legless, unconscious Drow woman. Drow were the things of bed time stories and scary campfire tales, not real, living things. But here one was. Aragon and Aethel conversed briefly in Elvish, expressing their fear and disbelief and whether their new ally, Kwava, knew he was tracking a Drow.

After the excitement of the battle died down, Bodi and Snargash, both long time residents of Riddleport, realize what the strange stone formation is that runs from floor to ceiling. "Cyphergate!" they both exclaim at the same time. 


Session Notes

This session marked the 2nd 'Level UP!" bonus for the characters. After this session, each character got a specially selected package worth [10] CP.

Three of the characters received the following package:

  +1 Will [5]
  +1 FP [3]
  Special Exercises: FP can exceed HT by 100% [1]
  Teamwork [1]



while Snargash and Aethel both received the following package:


  Combat Awareness [5]
  +1 FP [3]
  Special Exercises: FP can exceed HT by 100% [1]
  Teamwork [1]

These two characters got this package with the new made up advantage, Combat Awareness, because I wanted to give the characters Combat Reflexes but knew that it wasn't in the development plan for either of them. So I took Combat Reflexes and broke it down into some component parts, 3 advantages of [5] points each. Combat Awareness is the first component of Combat Reflexes and consists of the following:


  Combat Awareness - You never “freeze” in a surprise situation, and get +6 on 
  all IQ rolls to wake up, or to recover from surprise or mental “stun.” You get 
  +1 on initiative rolls. (Leveled part of Combat Reflexes 1/3)


When the characters reach the next Level UP! bonus, these two will gain the 2nd part of Combat Reflexes that I've named Combat Quickness, and then upon the following Level UP!, they will gain full Combat Reflexes. Of course, if they want to purchase the next component or full Combat Reflexes with their normal, unspent character points, they are more than welcome to, and in that case, they will just receive the normal Level UP! bonus like everyone else.


Cast of Characters: 

Aethelarian "Aethel" Flitterseed - Noble Elf wizard played by +Daniel White 
Aragon Whisperwind - Elven Bladedancer played by +Arne Jamtgaard 
Bodil "Bodi" Jantzen - suave and smooth swordsman played by +Mike Biancone 
Guy Greystone - Gnome telekinetic played by +Gren Drake 
Snargash Windblown - Half-Orc monk played by +Amergin O'Kai 
and +Jason Woollard as the DM

2013-04-06

Dark Paths 12

Dark Paths of Riddleport
Session 12
August 19, 2012


Assault on the Gold Goblin (2nd Wave)

Map Tool Chat Log

Session Summary

The second wave of attackers enters the Gold Goblin and the party moves about the building engaging them and dispatching them. It seems a group of Half Orc thugs (assumedly sent by Boss Croat) had entered through the back door of the building and made their way upstairs. There they met Shayla and Snargash as he followed them up. They had made a beeline to Saul's office so it was assumed they were looking for him. 
One of Boss Croat's Half-Orc Attackers


After a few more long moments of battle, the attackers were either routed or killed. A few casualties were sustained by the Gold Goblin crew in the form of a few dead bouncers as well. 


Continuing Story Doc

Continuing Story Summary

It seems that the fighting is over, for now. The group hastily blocks any easily accesable windows or doors then gets down to discussing the attack and possible counter attacks.


Session Notes

This session marked a the first big turning point of the adventure. The characters had successfully defended the Gold Goblin from an all out assault. After this session, all the characters 'Leveled Up!' with a special package worth 10 CP in addition to their normal session rewards. My plan is to give out a 'Level Up!' a each new turning point in the campaign, scheduled about every 10-15 sessions. This first 'Level Up!' consists of:

Special Exercises: HP can exceed ST by 100% [1]
+3 HP [6]
+1 FP [3]

Players Present: 

+Amergin O'Kai as Snargash Windblown - Half-Orc monk
+Arne Jamtgaard as Aragon Whisperwind - Elven Bladedancer
+Daniel White as Aethelarian "Aethel" Flitterseed - Noble Elf wizard
+Gren Drake as Guy Greystone - Gnome telekinetic
+Stephen Kolmetz as "Shayla" - Tiefling archer
+Jason Woollard as the DM