Showing posts with label Father Zantus. Show all posts
Showing posts with label Father Zantus. Show all posts

2013-05-05

Wandered Roads 11

Wandered Roads of Varisia
Session 11
May 12, 2012

Campaign Timeline


Coming Home

Fireday, 30th of Rova - Moonday, 3rd of Lamashan

After managing to knock the raging Dwarf, Ehlyna, unconscious, the group made a slow and plodding retreat away from their most recent foes lair. Safely behind the giant gold coin column portal, they holed up in Nualia's research room, the strange round room with the fountain of blue water. They rested there for the night and luckily, the bright blue bubbling water turned out (so far) to be completely harmless, because Ellie just could not master her curiosity and eventually drank it. The next morning, feeling a bit more refreshed and stronger, the group grudgingly decided they needed to head back to Sandpoint to deliver the news of Nualia and the Goblin's defeat, if not to re-group and cash in their plunder. 

Everyone was delighted to hear of their successes and heart-broken to hear of the loss of
Turandarok Academy
Zursat, Professional Adventurer. Shayliss Vinder, in particular was very distraught and made several very public displays of her grieving. Over the next few days, they party was able to identify some useful magical items with help from their new companion, Vexeron the Mage, and were able to sell everything else that was valuable but not worthy of keeping. 


Daellin spent much of these days at the Turandarok Academy taking some lessons from Master Gandethus, keeping himself away from his friends and the thoughts of having to so brutally attack his companion. Meanwhile Ehlyna seemed a bit distant from the group as well, no doubt still trying to come to terms with the terrible charm she had been placed under which forced her to attack her comrades. Ellie, spent most of her time wandering aimlessly, also still disturbed by the actions she and her friends had to take to subdue Ehlyna.


Wizard on Fire
One evening, Calina, Kallin and Vexeron were strolling the streets when they heard cries of help. They rushed forward to help, being directed to ‘monsters coming out of the glassworks’. They arrived on the scene to see several of the grotesque and dangerous creatures they had encountered in the ruins below attacking some town guards. One guard had already fallen and the other 2 were nearly done in as well. They quickly entered the fray and though the tide was not always in their favor, they managed to defeat 2 waves of the rampaging creatures, though not before Vexeron managed to nearly kill himself in a magical conflagration of his own summoning. 

Eventually several more members of the city watch showed up and assisted the three heroes in dispatching of the creatures. 

Vexeron was extinquished quickly the broken open doors of the Glassworks were boarded back up again.

Kallin Storms Off

Kallin's Continuing Story Summary

Kallin spent some time over the next day or so very upset. He was continually thinking about how things kept going wrong and how mad it made him. He was upset about the potential danger to the townsfolk and that made him angry. He thought about his so called companions who had not been with him during their most recent encounter with the creatures from the crypts below Sandpoint, and that made him angry too!

Sabyl Sorn
Kallin eventually woke up from a long and terrible dream. He was surrounded by acolytes from the Sandpoint Cathedral. They told him he had had a seizure  Still feeling out of sorts, he got up and wandered the early morning streets of Sandpoint. 

Eventually Kallin comes across a young Human woman doing some martial arts exercises on top of a 10 foot pole. She speaks to him and introduces herself as Sabyl Sorn of the House of Blue Stones. She invites him inside the House of Blue Stones, a house of meditation. He sits with Sabyl for some time and he begins to feel better. They meditate and talk about inner peace and spirituality. She gives him a book titled The Bonelands in a Spiral, a holy text of Pharasma, the Lady of Graves.

He then heads off to meet his friends, who are having a conversation with the Sheriff.

Continuing Story Doc

Continuing Story Summary

Acolytes from the Cathedral arrived after the guards and gave minor healing to those wounded and encouraged any still wounded to come to the Cathedral in the morning for Father Zantus to take care of it. 

The next morning, everyone but Kallin was gathered in the common room of the Rusty Dragon. Everyone was sullen and in a poor mood thinking about all the things that needed to be taken care of, such as defeating the wolf-demon-beast back at Thistletop and retrieving Ehlyna's ax as well as clearing out the ruins below Sandpoint and putting a stop to the dangerous split-jawed creatures as well as the tiny, flying sorcerous creature that had harried them before. 
Just the, the doors to the Inn open and in strides Sheriff Hemlock. He looks tired and haggard, but smiles when he sees you. “I arrived back to Sandpoint late last night. I was given a brief rundown of all you have done in my absence. My condolences on the loss of your friend. He was a brave warrior. Your aid and protection to the city of Sandpoint has been invaluable, truly you are great and noble heroes. Now, I must ask one more thing of you, will you delve back into the catacombs below the town and see if you cannot vanquish whatever evil lies there? I have considered sending a group of town guards down there, but I fear that their training will not be enough to let them be triumphant. You, on the other hand, are tried and tested, mighty heroes one and all, and I am certain you can best whatever evils lurk there. And, yes, I was successful in my mission to Magnimar. The Lord-Mayor was generous and lent us a detachment of soldiers to help protect the city, though with Nualia and the Goblin threat neutralized, it may be a bit of overkill, nevertheless, I will keep them stationed here as long as I can. Please consider my request in the name of Sandpoint.” He takes a big breath after his lengthy spiel to the gathered heroes, the rests, hands on his hips.
The group agrees to his request and begins making plans to once again delve into the dangerous catacombs below the town of Sandpoint.

Session Notes

Another PC light session, but we play on! The good thing with a group of 6 PCs is that even when half of them are not available, you still have enough to play! Of course I wish everyone was there every time, I understand. We only play once a month, so there isn't much of a chance that were not going to play just because a few can't make it.


Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by +Greg Grady
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Ellie - Halfling Finder of Things - played by +Megan McCarron
and +Jason Woollard as the DM

2013-03-29

Wandered Roads 4

Wandered Roads of Varisia
Session 4
November 26, 2011

I Still Haven't Found What I'm Looking For

Session Summary

After turning over the captured Goblins to the alerted city guards and some quick healing by Father Zantus, the group headed back into the basement of the Glassworks to explore the mysterious tunnel leading down and away to the north. The tunnel appeared to have been rough hewn directly out of the bedrock but was uniformly 5 feet wide and about 8 feet tall. It showed signs of once having been well trafficked as the floor was somewhat worn smooth, though the walls and ceilings did harbor an occasional cobweb and lots of dust and mold, indicating that it had not been used a lot recently. Occasional signs of boot scuffs on the floor and the frequent drop of blood said that they were still on the right trail. 

After some time, a 4-way intersection was discovered. Calina and Daellin felt that they were somewhere underneath the town garrison. The tunnel continued on curving off to the north east and another similar tunnel headed off directly to the east. The other tunnel, to the west, appears to have been bricked over at some point, but more recently the wall had been broken through revealing another rough hewn tunnel in the stone heading to the west, toward the Old Light end of town. 

Daellin then noticed a crouched Goblin a little ways further down the main tunnel. He went to investigate and found that the Goblin was dead and covered with blood. He had apparently been impaled through the neck, though by something bigger than an arrow and definitely not a knife.

Daellin returned to the group at the intersection and a dispute began over which way to go. Several curious folk were interested in the formerly bricked over passage way while others felt that they should continue straight on since no signs indicated that their quarry had deviated from its path. Calina definitely felt that danger lurked down the western passage. Eventually Ehlyana and Zursat moved up to investigate the dead Goblin and Zurzat found a discarded leatherbound journal a little bit further on. The journal apparently belonged to Tsuto and contained strategy maps and notes from the recent attack on Sandpoint. There were more maps and notes on an apparent 2nd attack on the town involving some 200 attackers as well. The journal also contained several hand drawn pictures of Nualia, whom Tsuto appeared to be in love with. Each of the pictures was erotic and the final image and notes indicated that Nualia was somehow transforming her beautiful self into something fiendish. 




After having found the journal, the group decided to continue in the original direction they had been traveling, quickly finding more tracks revealing that they had gone this way. After some time, the tunnel ended in a sandy, moist cave with a secret door leading out into a wide tidal cave just north and east of Junkers Way, at the bottom of the cliffs bounding the north end of Sandpoint. The tracks, one set of Human (or Half-Elf) sized tracks lead off with another set of Goblin sized prints alongside. The party followed the tracks as far as they could but eventually lost them once they climbed the rocky slope and joined up to the road a half mile outside of town.

It was then decided to head back to the underground tunnel and explore the bricked off section, but first they would drop off the journal to the Mayor and inform her of what had been discovered below the Glassworks. 

Eventually the group made it back down into what was determined to be old smugglers tunnels beneath Sandpoint. Once in the bricked off section, they quickly found some places where the tunnels had broken into some other, older, underground chambers. The group was attacked by some horrifying monsters in a natural cavern then again in some sort of prison room. Kallin was ambushed from underneath the stairs and bitten several times on the leg, the wounds aggravating and hurting him enough to make him collapse, nearly falling all the way down the stairs. The creatures were all quickly dispatched and destroyed by decapitation. A strange red statue of an angry and beautiful woman was found clutching a silver and ivory pole-arm and a book with a strange 7-pointed star on it. The ranseur was actually removed from the red stone statue and appeared to be a fine quality weapon.


The party then returned to the surface to regroup and ask Father Zantus for some healing help since Kallin had suffered several wounds. 

Continuing Stories

After delivering Kallin to the Cathedral and Father Zantus for healing of his wounded leg, the members of the group all headed their separate ways, agreeing to meet up the next morning to give another go at the dangerous tunnels underneath Sandpoint. 

Calina again spent some time outside the city walls with her firepelt companion, Paka, in search of the yerba root makes into a tea. She does not find any herbs, but does manage to spot some pirates who have shored up a few miles up the coast from Sandpoint. (See Below)

Kallin goes shopping for some herbs to make his needed medicine and finds that he is still in a bad mood, which does not subside until having a nice, long talk on spiritual matters with Father Zantus. (See Below)

Daellin goes looking for someone to shed some light on the runes and the weapon that was found in the passageways beneath the city. He meets a weapons dealer, Savah, and then meets Brodert Quink, the local expert on all things old. He says he can figure out the runes and Daellin promises to give him a tour of the underground complex, after they are cleared and safe, of course. (See Below)

Zursat fills his afternoon and evening making good on his promise to start raising funds for the Barrett family. He travels from tavern to tavern (Sandpoint has several: The White Deer, Risa’s Place, Cracktooth’s Tavern, The Hagfish, The Rusty Dragon and the Fatman’s Feedbag) singing songs and telling stories for gold. The Varisian manages to earn a good amount of gold (237$) for Mrs. Barrett and her family. After a long night of tavern hopping, he finally heads home from his last stop, the Hagfish, down by the waterfront, and Zursat is sure that a group of folk were following him. He tried to get a look at them, but they stuck to the shadows and, being alone and with charity money at stake, Zursat felt it best to hurry back to the Rusty Dragon, where he intended to put the money in Amieko’s safe. 

Ellie spent the day wandering around ‘finding’ things and getting chased out of shops. She even got the town guard called on her once or twice. Eventually she caught up to Zursat and was intrigued enough by his songs and stories that she followed him from tavern to tavern for the rest of the night. (Ellie ended up with several rings (one of which actually fit her), some keys (which she lost again), 3 hats (she then lost 2 of them), a scarf, 2 coin purses (with coins), one nicely embroidered house slipper and a frog, which she ended up losing inside the White Deer Tavern, and which, after it jumped into a visiting nobleman’s soup, prompted the owner to ask Ellie to leave! The frog was not recovered.) 

Ehlyna was drawn down to the waterfront. She spent the afternoon strolling along the docks, admiring the ships and chatting with the dockworkers and sailors. After a while though, she returned to the Rusty Dragon, ate an early dinner and retired to her room for the evening in a sour mood. 

Early the next morning, the group gathers for breakfast, shares their tales of the previous days events with each other and then prepare to head back to continue exploring the ancient chambers below the town.

Calina's Side Trek

After returning from the tunnels below Sandpoint, Calina and the others escorted the injured Kallin to the Cathedral for some healing by the priests there. The Half-Orc seemed to be in a considerably foul mood and Calina just couldn’t figure out why. Of course he had gotten hurt by the evil creatures down below, but that was no reason to take it out on his friends and companions. After they were done at the Cathedral, Calina realized that the Elf, Daellin, had wandered off. The rest of the companions just sort of milled around near the entrance to the Cathedral waiting for an idea on what to do next. Kallin gruffly barked at the others that he would be ready to head back to the tunnels the next morning and that he had some ‘stuff to do’ on his own that afternoon and stomped off. 

Calina briefly considers catching up with Kallin in the hopes of helping to lighten his mood, but realizes that he simply needs the time alone and would feel better soon. On further reflection, she also needed some time away from her new friends and especially away from the crowds in town. She smiles in anticipation of spending a few hours with Paka. Besides, her supply of Yerba is running low and mornings without a mug of hot Yerba Mate' was unthinkable. The Yerba bushes grew in proliferation in the woods, meadows and hills surrounding the town. With a last look at Kallin pushing through the crowded street, she lifts her backpack, shoulders her bow, Whisper, and turns toward the edge of town. 

Once outside the city walls, Calina immediately felt a weight lifted off her shoulders. She liked her friends, and thought Sandpoint was a nice enough place, but she just enjoyed being alone so much better. She had not passed the north gates of the town by more than 5 minutes when Paka sprung at her from his perch on top of a large rock. Her Firepelt companion always seemed to find a nice sunning rock on her route. The two friends head up into the Sandpoint hinterlands in search of some Yerba. 

Calina and Paka travel east along the coast, in the same general direction that the tracks were going that the group was following earlier that day. No reason not to do a little reconnaissance while searching for herbs too. The crashing of the waves can be heard off to her left and the smell of the salty surf is strong in the air as she searches the surrounding areas for Yerba. After an hour or so, Calina is starting to get disheartened because she has not found any of the herbs yet, but enjoying the wonderful day, she continues searching. By this time, off to her right, she can see the brown, hilly peaks of the Ravenroost, a small group of low mountains. Flocks of birds wing their way around the rounded peaks. She stops for a moment and gazes off at the birds, trying to identify as many of them as she can from this distance. She is able to pick out lots of brown ravens that the range gets its name from, as well as several Varisian falcons, a handful of storm rocs and even one giant eagle, its wingspan at least 18 feet! 

Calina continues on to the east, following the coast until it turns north, away from the Ravenroosts and the Tickwood beyond to where Shank’s Wood begins. The woods are nice and peaceful, full of the chitter and chatter of animals and the breeze blowing in the branches. As she meanders through the woods looking for Yerba, she hears a strange sound from up ahead. It is a rough, grating sound, the sound of trees being cut down. She creeps up over a near rise and looks down toward the coast to see a group of men cutting down several large trees at the edge of the wood. Out past the men, she can see three small islands stretching out from the point of land just to the north of her, these must be the Three Cormorants, probably named after the aquatic birds that inhabit them. Anchored out in the water, just past the point, sits a large, dark ship, its main mast broken and missing. Calina crouched down behind some crumbling stone ruins and watched. 

“Friend or Foe?” was the first thought in her mind upon seeing the group of men and their ship sitting at anchor. She decides to move closer in order to get a better look. Using hand signals, she motions to Paka to stay put, then begins to quietly slip down the slope to get in position behind the men working on the trees. Calina hopes she will be able to overhear their conversation, maybe determine who they are and whether they are dangerous or simply some unfortunate travelers in need of help. 

Calina moves stealthily down the slope, keeping behind bushes and rocks, trying to get closer to hear the men speaking. After some time, she is within hearing distance. At this close range, she can see that the men, sailors by their dress, are not natives to Varisia, or even distant Cheliax, where many folk in this part of the world hail from. Most of these men are darker skinned, though each of them looks quite different from the others. There are a few light and olive skinned folk among them as well. They are speaking loudly and jovially, though in a language Calina has never heard before. She assumes they are from the many far and exotic lands to the south, to the Inner Sea and beyond, no doubt, for they are clearly not Northerners from the Lands of the Linnorm Kings, as those folk are all tall and pale with light hair. Their expressions and actions do not give away any indication to their motivations, other than to cut down some trees, no doubt for repairs to their ship nearby. Looking more closely at the ship anchored in the coastal waters, she sees a large 3 masted vessel with a large wooden dragon figure head. A ragged black flag snaps above the mainmast, bearing the image of a scarred red skull. 

Pirates! she thought to herself. There were only about 6 men on the shore cutting timber, but the number of sailors on the ship was indeterminable. 

 
This was definitely information that the Mayor would want to hear about. It was obvious from the tunnels explored under the town that Pirates visit the area frequently, but Goblins & pirates at the same time could never be a good thing. 

But first, Calina would have to make her way back up the slope without being noticed. She whistles for Paka to join her, hoping he stayed put and didn't wander off after some real or imagined prey. He always had his own ideas of behavior; after all, he wasn't "trained" to do tricks, but rather acted on suggestions like any good friend. 

She hopes his sudden appearance behind them will scare off the pirates while she climbs back up the slope. 

Paka appears when he is called and does his best to follow her “suggestions” to try to distract the sailors. She watches her friend slink away to the other side of the hill and as he does this, she begins sneaking up the hill, trying to stay as low and out of sight as possible. As she moves away, she hears one of the men shout, and risking a look back, see that they have spotted Paka, though she cannot see him from her current vantage point. She sees the man heft one of the hatchets they had been using and fling it, presumably toward Paka. A moment later, she hears Paka let out a loud, growling screech. The men all yell then start to run toward where she assumes Paka had been. She looks up the hill toward the thicker trees and knows that this is her opportunity to leave the area undetected though the thought of Paka being chased by theses pirates makes her feel considerably uncomfortable. 

Calina and Paka eventually meet back up after leading the pirates on a bit of a wild goose chase. The do not chase the firepelt too far inland though, being men of the sea, the are not that adept at tracking or making their way through forests and hills. 

The ranger makes her way back to Sandpoint by early evening, disappointed in her failed quest to locate some yerba root, but eager to pass on the information about pirates to Mayor Deverin. When she arrives in town, it is early evening and the guards greet her as she enters. They quickly take up defensive postures, though, with their spears pointing behind her as she realizes that Paka had followed her right up to the gates. She quickly explains that Paka is with her and poses no threat, which is punctuated by the firepelt growling loudly at one of the guardsmen. The cat then bounds away and disappears into some nearby trees. The shaken guardsmen just look at Calina with wide eyes and say nothing more. 

Calina finds that the Mayor has headed home for the day already and City Hall is closed. She finds a scrap of parchment and scribbles her a note, which she slides under the door, hoping she finds it in the morning. She then finds a quiet spot out on the banks of the Turandok River to eat a light dinner of wild berries and shoots she found while out and about that day. She also eats some bread that was given to her by some generous townsfolk earlier that day. 

The night is nice and temperate and she can hear the voice of her companion, Zursat, singing loudly from one of the nearby taverns. He is making good on his promise to visit each and every tavern in Sandpoint to try to raise money for the widow Barrett, and having a good time doing so, it would seem. 

Not feeling like sharing company with a tavern full of folk, Calina turns in early, hoping to get a good nights sleep to be ready for the groups next expedition into the tunnels beneath Sandpoint in the morning.

Kallin's Side Trek

After being escorted to the Cathedral by his companions, Kallin immediately felt better. Fathers Zantus and Vosk were able to patch him up quite well, though even after the physical wounds were gone, Kallin still felt very angry about the whole situation. He was angry at the creature for nearly ripping off his leg, he was angry at his companions for not doing a better job of looking out for him, he was angry at himself for being so careless in his explorations. Several of his companions tried to console him, but Kallin’s mood was just too foul. The Half-Orc shaman was quite unaccustomed to feeling like this and felt he needed something to shake himself out of this mood. He told the others that he would be ready to try to tackle the tunnels below Sandpoint the next morning, but that he had some ‘stuff to do’ for the rest of the afternoon. 

Kallin decides he needs to find some of his herbs for his rituals thinking this calm his nerves. He sets in the direction of a possible herb shop. 

Kallin approaches a group of nearby locals to ask about a herbalist. The townsfolk smile and wave to him but then looks of apprehension cross their faces as he gets closer and they realize he is going to talk to them. Kallin demands to know where the local herbalists shop is. A few of the folks scamper away quickly without answering, but a few stick around long enough to give an answer. A tall, lean man, a farmer by the looks of him, points down a narrow alley, "You be wanting ta see old Alliver over at the Pillbug's Pantry, I' d say. It's just a ways down that-a-way, down in Tanglefoot Alley," he motions again down the narrow alley nestled between several of the larger structures of Sandpoint. 
The alley itself is a narrow lane with several twists and turns, Kallin is at first not even sure if he is in the right place, but then he sees a run-down shop with a sign depicting a pillbug perched on top of a mushroom and he knows it must be the right place. 

Kallin stomps down the alley looking for Pillbug’s Pantry. When he finds he bursts in saying, “Where is Alliver?” 

Several men turn, startled at the Half-Orc’s explosive entrance to the shop. The two customers, dark dressed Varisian men, quickly gather their purchases off of the counter and slink out of the shop, keeping a good distance from the obviously angry Half-Orc while the man behind the counter, a short, pudgy Human, quickly scoops up a stack of gold coins and shoves them in his pocket. “Whoa there, my friend, I would be Alliver. What is it I can do for you? What brings you to my lowly establishment?” 

As Kallin approaches the counter, Alliver takes a few steps back, wringing his fat little fingers together, a worried look on his face. 

Kallin looks the man square in the eye and says, “I need poyo root.” 

A narrow look comes over the fat mans face. “Poyo root, you say, hmmm, now what do you need that for? That’s not something i get a lot of call for.” He straightens up and looks around the shop and out the door and front window, “You’re not after poyo to use it on someone else, are you? Maybe you’re having trouble sleeping, then? Is that what its for?” 

“I just need the root. Can you get it for me,” Kallin responds. “Not that it is any of your business, but I plan to use it on no one but myself.” Kallin goes to lean his hand against the counter-top and inadvertently slams his fist down loudly. 

Alliver jumps back again, shudders and goes on in a whiney voice, “Yes of course, of course. I do believe I have some dried poyo root back there somewhere. Let me go check.” He backs away from the counter slowly, watching Kallin with his eyes wide. He slips past a dark curtain into a back room. Kallin can hear shuffling sounds coming from the back room, indicating that the man is looking for the poyo root. 

After a few minutes, the man returns with a short, shriveled up brownish black root with small white hairs growing off of it. “How’s this? Will this serve your purpose?” Alliver asks pleadingly. 

Kallin takes the root and examines it closely, sniffing it and bending it a little to make sure it is not too dried out. The size of the root that the man has produced should last for several weeks, possibly a month, Kallin thinks. “Yes this will work. I also need some finely ground sea salts and a little bit of iodine powder as well.” 

Alliver smiles a bit then steps forward, seemingly more comfortable upon hearing the other ingredients that Kallin was needing. ‘I see, my good man. You use the poyo root to help you with your, um, episodes. That sets me at ease. You know, some folk are known to use the poyo root to brew sleeping and paralysis drugs, and if mixed in the right potency, they can even stop the heart! I can’t be having dangerous stuff like that out in my community, you see. So I apologize, that was why I was curious. Let me gather the other things you need, good sir. No need to be gruff, I’ll have it all together for you in just a minute.” 

The man scurries back into the back of the shop again then returns shortly with the herbal supplies Kallin needed. He wrapped them all in a paper envelope and handed them to the waiting Half-Orc. “That should do you, fine sir. The total will be 35$” 

Alliver eyes the Half Orc shaman up as he produces the coins to pay for the herbal ingredients, ‘Ya know, you look like you know your way around an herb garden. If you ever find yourself anywhere near where some useful herbs and plants might grow, grab some and bring them to me. I might just buy them off of ya, or at least we might be able to work to some mutual agreement for your poyo, assuming you will be back for more eventually.” 

Kallin looks at the merchant confused, then stomps out of the shop. He heads toward a secluded clearing he spied in the graveyard. When he gets there he anxiously prepares his medication. 

Kallin finds a nice comfortable spot and gets a little fire going while he prepares the poyo root. He spends some time carefully shaving off the outer skin of the root then grinding the rest up into a mash. He mixes the other ingredients and then adds some boiling water to the mixture. He stirs it up into a paste, then spreads it out on a thick piece of smooth leather. If he prepared the mixture correctly, when dried, it will be crumbled into a power that he can mix with any drink daily to help control his seizures. The entire process takes about an hour, and finally done, he feels satisfied that he had done it correctly. He decides at that point, that he is quite hungry and thinks about what he wants to eat. 

Kallin looks around the area for anything to eat starting with the plants but keeping an eye out for small game. He finds a few wild berries and some nuts. He thinks he saw some lettuce and carrots that Father Zantus’ garden. He decides to ask Father Zantusif he can have some of fresh vegetables. 

He finds Father Zantus in the central, open area of the Cathedral speaking to some townsfolk. They are talking quietly off to the side, and for the first time all afternoon, Kallin feels a little relaxed, though he does think about walking right over and asking the Priest some food. The Half Orc takes a seat on a nearby bench and shakes his head. What has come over him this afternoon. He is not used to being this grumpy or angry. He absentmindedly reaches down and rubs the spot on his leg where the vile creature had bitten him and immediately begins getting angry again. He immediately sits back and attempts to clear his mind in this place of peaceful worship. 

Kallin is able to put himself into a deep meditative state, completely relaxing and rejuvenating himself. After who knows how long, he is gently awoken by Father Zantus, who greets him heartily. What brings you back to the temple so soon, my friend. Please don’t tell me you are hurt again.” Kallin nods his head to indicate that he is not hurt again. “Good,” the Priest goes on, “How can I help you? Have you come to talk spiritualism with me? Because I would love to talk to you sometime about your thoughts and beliefs. I would peg you for a follower of the Lady of Graves, Pharasma or maybe Gozreh or Desna even.” 
Kallin tells him that he is really looking for some lunch and would love to peruse some carrots and lettuce if there is any to spare. 

Zantus tells Kailin that he too is hungry for lunch and together they walk to the garden and select an arm load of fresh vegetables to eat. While they eat, Father Zantus speaks of the virtues of his goddess, Desna, the Great Dreamer. He then asks Kallin to explain his spirit powers, for he is very interested. 

Kallin replies,” Yes, I am a servant of Pharasma. I help her in her task helping beings transition from one world to next. I do this by performing rituals that Pharasma has ordained. According to my mother, if you perform the correct ritual, you can travel between the worlds. I digress. The spirits in turn, out of gratitude, help with certain tasks, such as healing. But as you may know, all the healing the world will not help one if it is time to cross. This is also written by Pharasma.” 

The priest nods his head in agreement. “Yes, what you speak is true. I know little of Pharasma, though I do know she is an old goddess, and she has shared the fight with the vile Rovagug in ancient times. She also looks after the souls of the departed, and for that I am thankful to her. You and Pharasma are always welcome here in the Sandpoint Cathedral, Kallin. You are an interesting man, and I can imagine that many do not understand you, nor even take a moment to try. You seem to have come into the company of others like you. Adventurers. A strange lot, wild and unpredictable, dangerous at times, though one thing I know of them, they are accepting of others. I think that you have the beginnings of a strong band of stalwart companions, Kallin Hawkrill. You should stand with them. I for one am glad that you do!” 

After their lunch is over, the Priest bids Kallin farewell and reminds him to return to the Cathedral anytime he is in need of assistance. 

Kallin takes his leave, does a little wandering around the area outside the walls of the city, then returns for for a light dinner alone and heads to bed early, his leg, though magically healed, still throbs a bit from where the strange creature bit him earlier that morning. 

Kallin rises early the next day, prepares his daily medicine and goes to rendezvous with his friends to mount another expedition to the tunnels below Sandpoint.


Daellin's Side Trek

Whilst the Half-Orc seeks some attention for his minor wounds, Daellin steps outside for a bit. With the fancy pole-arm in hand he heads into town, not sure where he is heading exactly. Hopefully he will find someone who can inform him a bit about the weapon and its unusual carvings and confident his curiosity will take care of the rest. 

As Daellin makes his way through the streets of Sandpoint, several of the locals are wide-eyed as they stare at him and the 8 foot long weapon. A few folk give him a sheepish wave but most quickly skitter of his way. Not knowing where he is going, he heads down the gentle sloping path toward the town proper, thinking he had remembered seeing a weapons shop somewhere in the vicinity. 

Sure enough, he quickly stumbles upon a shop with a sign bearing a sword and axe crossed over some writing, no doubt in Varisian or Chellish, as Daellin has not learned to read the Human tongues.. As Daellin approaches, he sees that the northeast corner of the building bears some old scars from the fire 5 years previous. He turns and looks back up the hill to where the Cathedral sits and thinks that it must have been some terrible fire. The building looks sound though and he chuckles to himself as a slight breeze blows the wind-chime made from throwing stars hanging outside the door. 

He enters the shop, being careful not to knock anything over with the long, ornate weapon. Looking around the place, he sees several racks holding all manner of weapons and armor. The shop smells of metal and leather and oil. 
He turns and examines a nicely crafted thrusting broadsword with an amber gemstone in its pommel. He sees that the gemstone radiates magic as he examines it closer. 
“Hey there, watch where you point that thing!” comes a woman’s voice from behind him. He turns quickly, nearly knocking over a suit of chain mail and a sword rack as he had forgotten he was carrying the long pole arm again. Daellin sees a Human female looking at him. She is probably in her late 30s or early 40s, though she still retains some youthful looks. The woman is well muscled and moves smoothly and fluidly around the outstretched, pointy end of the ranseur. 
“I’m Savah. This is my shop,” she states plainly as she crosses her bare arms across her chest. “What brings you and that Orc-sticker in here?” 

“Ah .. hello there my fine lady … a pleasure to meet you”, replies Daellin rather awkwardly as he pulls his eyes away from the enchanted sword. Flashing his best Elven smile he focus’ on the task at hand. “It seems I am in need of some information about this unusual weapon here.” Daellin plants the butt of the polearm firmly against the ground for emphasis. “By all accounts you are the expert in residence and I would greatly appreciate your esteemed opinion of it.” 

The woman looks over the weapon and reaches out for it, “May I?” she asks. 

“Please, help yourself” Daellin replies as he extends the polearm toward her. 

She takes the weapon and passes it back and forth from one hand to the other. She runs her fingers along the metal and ivory handle. She turns it back and forth, examining the three barbed and pointed tips in the light. “Hmmm,” she mutters, where did you come across this thing anyway?” 

“Well its a bit of a story actually.” Daellin sighs and continues, “The shortened version is that my companions and i recovered it beneath our very feet. Deep into what we presume is an old smugglers tunnel.” Daellin continues on in what is obviously not going to be a short story but rather a very descriptive and completely honest retelling of the companions recent adventure under town. “... and that's where we found it, in the hands of the statue” Daellin finishes quite a bit later. “Why, do you recognize it?” he asks amazedly. “You don't think it might belongs to someone? It belongs to its rightful owner of course!” he finishes all in a rush. 

As she listens to his tale, Savah's pale blue eyes narrow and she sizes Daellin up and down again. Then a wide grin crosses her face. "Well look what we have here." Savah says with amusement. "A bonafide hero right here in my shop. Yer one of those folks that helped out the other day with the Goblins. I heard of you all, was wondering when you would be making it into my shop!" She turns her attention back to the ranseur, balancing it and moving it deftly about the shop, careful not to hit anything. "Well, its a well made weapon, to say the least, and its beautiful. Looks quite old, though still in great condition." She runs a finger along the blade, which prompts her to pull it away quickly, bloodied. "Yea, in great condition. I wonder what these runes...." she trails off as she examines the runes that cover the shaft and blade of the weapon. "I'll give you $600 for it." 

“That sounds like a very reasonable offer.” Begins Daellin, “Its just that its not mine to sell. Or at least not until i have spoken with the rest of group. I am curious to know more about these runes an the haft. Can you tell me more about them?” Daellin points at the marking for emphasis. 

She looks back up at him, "The runes you say, I couldn't tell you nothing about them. I know weapons. Them markings are all Shoanti to me. Go talk to your friends, then come back and lets make a deal." She hands the weapon back to Daellin. "Hey, I see you are an archer. I've got this incredible repeating crossbow here. It's a heavy thing, but it can fire off a bolt every other turn. You have to rig it up like this and pull this lever back and forth." She grabs a bulky, heavy crossbow with some sort of framework on the top of it and begins manipulating the lever. It seems to be set up to fast draw a bow string and automatically drop bolts down into place. "Her name’s ‘Vansaya’, she’s enchanted. Said she was created by the Vampire-hunters of Ustalav. She's a beauty, though I can't let go of her for less than $10,000." She shows off the dark wood and silver inlaid weapon, but does not let Daellin touch it.

Daellin admires the obviously well crafted weapon, wondering how he would be able to wield the ungainly device in the midst of combat. He imagines its more suitable for some clumsy dwarf to play with. Who knows? Perhaps they might even be able to spray enough bolts at their foe to actually hit something. Grinning in spite of himself Daellin addresses Savah once again. “Truly it is a beauty, but i think I’ll stick to my bow. If you ever come across something a little less bulky send a messenger by the Rusty Dragon. Have them ask for Daellin .” 

Taking up the ranseur he props it against his shoulder and thanks Savah for her time. “Once my companions and I figure out what to do with this over-sized cleaver I’ll be getting in touch with you.” 

Turning to leave Daellin stops by the enchanted sword that caught his eye when he entered. “Perhaps you could tell me a bit more about this item?” 

“Wha, read Shoanti? What?” she mutters, then begins to chuckle, then bursts into a full laugh. “Shoanti! You think these are Shoanti writings? I seriously doubt it, though if they were, I wouldn’t bet a copper that none of them wild primitives could read it anyway. No, I don’t know what type of writings those are, sure aren’t Varisian or Chellish, I know that, but I doubt they are Shoanti.” She reaches out and touches Daellins forearm. Her touch is soft yet firm. “I like you Daellin. You are funny. ‘It’s all Shoanti to me’ is just a saying round these parts, though I wouldn’t go repeating that around our sheriff, he might take offense to it, ya know, being one ah them Shoanti and all. But if yer lookin for someone to cipher out them writings, Brodert Quink would be yer best bet. He’s probably got the smartest eye in town, at least about old and mysterious stuff, anyway.” 

“But about that sword, its a beauty, ain’t it? She’s called Maelos, or Steelgrim, though I guess you would know that,” she blushes as she explains the swords Elvish name to an Elf. “It is a well balanced blade, fine construction all around and this crystal in the pommel is a mana receptacle, said to store power for its user. Quite a useful weapon for a warrior such as yourself. Its worth well over 5000$, but for you, I could let it go for 4000$. What do you say? Interested in the blade?” 

When Savah quickly realizes that Daellin is not interested in a purchase that day, she kindly gives him directions to the sages residence and bids him a good afternoon. “Yes, Brodert Quink, he lives down by the Old Light, at the end of Tower Street. Last house on the left. Right up next to the Old Light. You tell him Savah sent you his way, you hear? Come back soon, Daellin!” 

She waves to him as he goes, arms crossed across her chest, shaking her head back and forth slowly with a wry smile on her face. Daellin smiles and waves as he heads in the direction of the towering ruins of the Old Light that dominates the northwestern end of town. He heads down Tower Street, noting that just one street over was where they considered descending the steep cliffs to the junk strewn beach below. He stopped to pause and looked down at his feet and the ground beneath them. He was somewhere over the exact spot where he had wrested the ranseur from the grips of the strange red woman. Interesting, he thought. 

He easily finds the residence of Brodert Quink, the sage of Sandpoint, right where Savah said it was. Last house on the left, right next to the Old Light. The building itself looks as old as the Old Light. Daellin approaches the crumbling stone building and knocks at the door. No one answers. He knocks again, still no answer. Daellin moves to peer into a nearby window, then spies an older, bald Human over near the Old Light. The man is closely examining a section of the stone wall and referring to a large tome he carries in his hands. As Daellin watches him, he feels something press up against his ankles and looks down with a start. A large golden tabby cat is circling his feet and rubbing up against his legs, purring loudly. 

“Ahh, hello there, what can I do for you, Elf?” comes a voice from ahead of him. The old balding man is approaching him, waving, the book now closed and tucked under one arm. The cat meows loudly and bounds over to the man as he nears. “Ahh, there you are Bak. I was looking for you earlier!” He reaches down and strokes the cats fur. He begins making cooing noises to the cat, scratching it behind its ears. The feline rolls in the dirt and the man rubs its belly while talking nonsense to the creature. He looks up suddenly at Daellin, “Oh yes, hello there. Brodert Quink at your service.” 

“Well hello there! A pleasure to meet you sir.” Daellin holds the ranseur in his left hand as he bows respectfully to Brodert. “My name is Daellin Silvanthalas. I have come to beg a favor of you. My friends and I discovered this strange weapon underneath of our very feet in the depths of an extensive network of smugglers tunnels. It all began with ….” and Daellin launches himself into an extensive retelling of the step by step story of the companions most recent adventure. “...and that’s why we need your help figuring out what exactly these runes are trying to tell us. Savah told me you might be able to decipher them. I would be greatly honored,even indebted to you if you could illuminate me on the matter.” Spinning the ranseur around fluidly he holds the weapon horizontally out before him and offers the weapon for Brodert to examine. Daellin hopes that Bak’s snoring or the old mans drooping eyes aren’t an indication that he has bored them overmuch with his long-winded tale. 

Brodert, seemingly staring at, or through, the shaft of the weapon, snaps out of his daze. “Yes, yes, quite a fine specimen of Thassilonion weaponry, if I’ve ever seen one. Just below our feet, you say. I knew it, I KNEW IT!” he nearly shouts. “Tell me exactly everything about the place where you found it, the stone work, the architecture, the writing...” He goes on for a moment and Daellin does his best to describe what the party encountered. Brodert often interrupted and would ask for further details or clarification. He seemed quite pleased with the story, and then began examining the ranseur up close. He started walking off with it, at one point, toward the Old Light, Daellin quietly followed him. Daellin tought the old man was going to run, face first, right into the wall of the Old Light, but he stopped, his nose mere inches from the crumbling lighthouse. 

He began tracing his fingers along an inscribed section of the shaft, then looked up and touched the stone wall, running his fingers along a line of markings barely visible on the old stone structure. “Ahh, yes, see here, as I thought. Some similarities, though not the same exactly. Alaznist, the Runelord of Wrath. She ruled over these lands many ages ago, back when this was not a coastal land. This structure, the Old Light, the one most everyone ridiculously thinks is an old light house... HA! A light house. Why would there be a light house when there was no sea anywhere near here when it was built! This was a war machine, a weapon of mass destruction, capable of spewing arcane fire at targets miles away. The entire Bakrakhan-Shalast border was dotted with these things, though this is about the only one even partially intact.” The cat, Bak, at hearing his full name, perks his ears up, licks himself, then rolls over, finding a new, more comfortable spot on the grassy ground nearby. 

It turns out, Brodert Quink is an expert on the civilization that created the runes on the ranseur. They also were responsible for building the Old Light and the many other strange and unique structures, mostly now in ruin, all across Varisia. Upon listening to Brodert for a moment, he realizes that he has even seen some of these ruins and relics and not even thought about where they come from. 

“Yes, I would be happy to translate what I can of these runes. I assume that you are truly interested in the knowledge and not just looking for the next big score, though,” the old Human eyes Daellin over the top of his glasses, which have slipped down on his nose a bit. “You are one of those brave souls that helped repel the Goblins during the Swallowtail Festival, were you not? An adventurer no doubt, though I see something in your eyes, Elf. Something that says you are more than a common adventurer. I will get to work on this as soon as I can. Come visit me in a day or two, and hopefully I will have something to share with you. And maybe we can work out some sort of arrangement for payment, as you do not seem to be very well off yourself. My time and research, unfortunately, are both expensive, but I would very much like to SEE these chambers below Sandpoint, though, of course, only once they are free of any lurking danger!” He extends his hand and gives Daellin’s a vigorous, though not so firm shake. 

“Then I have the perfect proposition for you Brodert. If you agree to translate the ancient writings and help us to unravel the mysteries of this ranseur then I will agree to take you on a guided tour of the hidden chambers under the Old Light! That is just as soon as my companions and I make them safe again. Who knows what secrets a scholar such as yourself might unearth just by seeing these caverns first hand. I cannot wait to show them to you.” 

The man clasps his hands together and almost jumps, startling his feline companion, Bak, who bolts away into some tall grass near the base of the Old Light. “That sounds like a deal, young man!” 

Daellin shakes the old mans hand grinning from ear to ear. The scholars excitement is contagious. Truly, Daellin cannot wait till he has the opportunity to walk with the sage through the catacombs underneath their feet. 

“Brodert, there is something else I would like to ask of you.” Daellin pauses to make sure he has the man’s full attention. “How much do you know of the Aiudara?” By all outward appearances Daellin appears calm, but inside he awaits the sages reply with great anticipation. 

Brodert brings his hand up to his chin and ponders for a moment. “Aiudara... hmmm..those would be the Elf Gates, correct?” 

Daellin nods his head in the affirmative, his eyes intently scanning the sage’s face for a hint of what is to come. 

“If I remember correctly, the Elves of ancient Kyonin used them to bring together all the Elves of Golarion before the Earthfall, and then from there, almost all the Elves left these lands for some other place, what was it called, hmmmm, ahh yes... the Elves left Golarion for the realm of Sovyrian. They remained gone for many, many years. The Sovyrian Stone was the name of that magical gate that linked Iadara with that other realm.” 

The old Human continues, seeming to be recalling lost knowledge, “The Aiudara were left, lost in the wilderness spread all across the lands, am I right?” 

“Yes, yes” Daellin answeres impatiently. The locations of the Aiudara is what concerns me my friend. I have studied the histories and know the ancient tales. 

“Ahh, I see. Many of the Gates fell dormant after so many years of unuse, I am sure. I have heard that many of your kind seek them. Do you think that there are Aiudara in Varisia?” He waits for Daellins answer but seems to drift off for a moment, lost in thought. “The Earthfall was responsible for the eventual fall of the Thassilonion Empires, you know. It triggered the events that led to Bakrakhan to sink into the ocean, creating the Varisian Bay you see before you,” he waves his arm in a grandiose manner, indicating the vast ocean out behind the Old Light. “So, you search for the Elf Gates, do you. That would no doubt make you one of the Farstriders, at least I assume so, right. You have the look. Threadbare clothes, cheap weapons. Always on the move, looking for the next danger. Good, good. Nice to have you around. You know, the Elf ranger Shael is one of the Farstriders. She is a friend to Sandpoint. Nice enough young lady, though I suppose she is probably older than I am, haha.” He begins talking to himself about Elves and Thassilonion ruins and turning the shaft of the ranseur over and over in his hands as he heads back toward his house. Daellin turns to follow him as Bak bounds past him, following Brodert. 

The man goes into his house and leaves the door open, so Daellin takes that as an invitation to follow. The residence is more akin to an overflowing library, albeit one whose librarian has been on vacation for some time. Books upon books upon scrolls upon maps upon books litter the place. Rubbings of runes, and crude drawings of ancient ruins are interspersed between the stacks of books and random relics from a time long lost. Daellin begins looking at a nearby map, which shows lands that he is unfamiliar with and is labeled with lettering he has never seen before. 

Brodert turns and looks back at him, “Oh, yes the Elf Gates. Well, I have not heard of any Gates in the immediate vicinity, though it would hold to reason that there were some nearby, what with Celwynvian in the Merani Forest, far past Riddleport to the north and west. Or maybe in the Lurkwood, though I would not advise to venture there, that forest has come loose from the march of years, and all who enter and return are aged, even your long lived brethren feel the sting of time in the Lurkwood. 
An Aiudara, or Elf Gate

Daellin winces at the mention of these two forests. He knows their names, as both were known as homes to Elves in ages past, though now, the Lurkwood is shunned by his people for dangerous and mysterious reasons and the Merani, while more of a civilized forest, is the home to an ancient Elvish metropolis, Celwynvian, the City of Emeralds, which sits empty and is also avoided by his kind. 

Brodert tells him more of what he knows about the Elves and their magical gates, though unfortunately it is nothing more than Daellin already knew. The old sage keeps being drawn back to the ancient weapon and talk of Thassilonion ruins, that Daellin decides to let the man research on his own and bids him farewell, with promises to return in a day or two with more news of the ruins below the town. As he leaves, Daellin reaches down and scratches Bak behind his ears and rubs his back. The golden orange cat purrs loudly, though it does not get up from its bed in a pile of Brodert’s notes. Stepping back out into the bright, sunny afternoon, Daellin takes in a deep breath of fresh air and stretches his arms high up over his head. He turns and heads back toward the Rusty Dragon for a bite to eat. Sees his new comanion, Zursat, who is making good on his promise to raise some money for the Barrett family. Daellin decides against joining him in the various Sandpoint taverns and decides to get to bed early to be refreshed and ready to go in the morning when they are set to head back to the tunnels below town.

Session Notes

Another session with just a few players, but again, we played on. The three players that were present were also very involved after the actual play session with online side treks, or continuing stories. I like engaging the players in online roleplaying because it keeps their head in the game, it allows us to more fully flesh out the characters and it is a great way for me to give them more information on the setting.


Players Present:

+Daniel Ernst as Kallin Hawkril - Half-Orc Shaman
+Carol Coburn as Calina - Varisian Human archer and scout
+Ben Lipe as Daellin Silvanthalas - Elven Farstrider Ranger
+Jason Woollard as the DM


2013-03-25

Wandered Roads 2

Wandered Roads of Varisia
Session 2
September 24, 2011
Campaign Timeline

Getting to Know You

Session Summary

The heroes come to the aid of a lone Human who has just watched his dog be murdered by a Goblin warrior mounted on the back of a nasty Goblin Dog. Two new heroes appear in the chaos of the battle, an axe wielding Dwarven warrior-woman and an Human female archer. The remaining goblins are dispatched quickly and the man, Aldern Foxglove is more than appreciative of the help. He thanks the party many times and seems quite impressed with the Dwarf's prowess in battle.

Aldern explains that he is a visiting noble from Magnimar and would like to take the party on a boar hunt as a way of saying thanks. Soon after, the Sheriff rushes up and expresses his thanks to the group for helping repel the Goblin attack. He is a large, dour Shoanti man named Belor Hemlock (a very UN-Shoanti name, some may notice.)

The party secures rooms in the Rusty Dragon Inn, which caters to adventurers and heroes (though a few of the heroes end up sleeping in the nearby stables). Kallin is shown a pickled Goblin chief in a jar by an over zealous retired Ranger turned stable owner. Most of the group spends the evening in the Rusty Dragon drinking, eating and partying to celebrate the defeat of the Goblins. Zursat makes a new friend and Ellie manages to find quite a bit of lost and misplaced valuables and other items of interest (including one of Zursat's scarves.)
Pickled Goblin Chief

The next day the group goes on the boar hunt with Aldern. Things go well, though it seems that some folk are not as comfortable in the saddle or in the wilderness as others. Calina the ranger does her best to make sure the boar is NOT caught, but in the end, the beast is slain and taken back to Sandpoint where it is to be cooked and eaten as a feast the following night!

Later that evening, a distraught woman rushes into the Inn crying about a Goblin hiding in her sons closet. Upon investigation, it seems that the Goblin has killed both the family dog and the father and even eaten much of the mans face and upper body. The creature is quickly dispatched and the party attempts to calm the woman down, though that mostly fails. The Sherrif arrives and thanks the group again.

The next day, the Sheriff invites the group to meet with himself and the mayor and a Elven Ranger named Shael. She spends most of her time scouring the Varisian wilderness dealing with threats to the many towns, farmsteads and settlements, mainly from neighboring Goblin tribes. She delivers some bad new that she believes that some outside force is bringing many Goblin tribes together. She relates much information about Goblins to the party. The Sheriff also relays the fact that some of the raiding Goblins were led into the local cemetery where they dug up and stole the remains of the former priest of Sandpoint who had died 5 years earlier in the fire that destroyed the original church. He then says he his leaving town to head to Magnimar to request additional soldiers for Sandpoint's protection and asks the party to stick around as a sort of 'good-will peace keeping force." Everyone agrees.

That night, the the boar is feasted upon at the Rusty Dragon and the party are the guests of honor. Aldern makes no secret of his affection for the party and their prowess in all things. Everyone has a good time. The next day, Ehlayna finds a package to her from Aldern. It is a finely crafted axe with her name and the "Hero of Sandpoint" engraved on it.

The party also explores Junker's Edge, the bottom of the cliff where the town throws all of their trash and a site notorious for Goblin trash raids. Nothing interesting is found, though the group does learn some of the history of Chopper's Island that sits nearby.

The next day, the group plans to pay a trip to the cemetery to try to 'dig up' any more clues.

The next morning, the group gathers for a quick breakfast then heads out to the Sandpoint cemetery. Along the way, several locals greet the group. One even brings out a tray of freshly baked bread and offers some to each of the companions.

Father Zantus of the Sandpoint Cathedral smiles as he sees the party approach, though he is busy speaking to a group of locals in one of the shrines. He nods as the party passes the Cathedral and heads around back to the local cemetery. The boneyard is a very well kept up area located around the north end of the Cathedral on a rise of land that overlooks the nearby Turandarok River. There are several stone mausoleums marked with the more prominent local families names as well as numerous simple plots for the rest of the deceased. The cemetery has a peaceful and serene feel to it. The grass is evenly cut and the bushes, flowers and trees are all expertly pruned.

After a moment, the group is met by Naffer Vosk, a large and hulking man with a wide, worn face and a lurching gait caused by a deformity of his spine. The bent Northman lurches over and greets the party with a gentleness that belies his smuggler past.
Naffer Vosk, Northman Priest of Sarenrea

Now a devout man of Sarenrea, Naffer is happy to share his stories with the group. He seems very distressed about the recent defiling of the boneyard and shows the group where the evil act happened. He explains that Father Tobyn had been a loved and revered member of the community before he perished in the church fire 5 years ago. The burial plot has recently been filled back in and rests beside another plot bearing the name Nualia Tobyn and having the same date of death as Father Tobyn. Naffer explains that Nualia was the Priests adopted daughter, and that she perished in the fire as well. He tells that Nualia was a foundling raised by the priest and that she was very different than the other children of Sandpoint. She was an aasimar, someone descendant from a celestial being. Naffer says she was special, though she was shy and awkward. She was indescribably beautiful, a gift from her heavenly ancestors, no doubt, and many in the town thought that she granted special blessings on anyone just by being nearby. He goes on for a little bit about how horrible the attack was and how despicible it was to dig up Ezakien Tobyn’s remains. The act was a complete desecration of one of the towns most beloved figures. He also thanks the group for their brave and heroic deeds during the raid. He then excuses himself as he has several flowerbeds to tend to this morning before lunch.

Satisfied with the information gained from the ex-pirate turned Priest, the party moves on and agrees to do some more information gathering throughout the day and to meet again at the Rusty Dragon for dinner that evening.


Continued Stories - Calina

Calina decides that she wants to get out of town for a bit and roam the nearby lands with Paka to see if she can learn anything about the Goblin raid or anything else that may be interesting. She opts to leave town by one of the bridges that leads east into the light wood across the Turandarok River and obviously chooses the less traveled one that does not directly lead to the well traveled Lost Coast Road. She passes through town, down the hill from the Cathedral, making note of Savah’s Armory, large building on the corner of several intersection streets near the Cathedral. The building sports several large burnt spots, possibly left-over scars from the large fire that ravaged the north end of town some five years ago. She continues on and passes a smithy. Several large red mastiffs lounge outside of the smithy and they curl their lips and growl as Calina passes by, no doubt they can smell Paka on her. The sound of smithing can be heard from inside the low, squat building, followed by several loud curses and yells. After a moment, the ringing hammer resumes. The last building she sees before crossing the wide hanging bridge is no doubt a tannery, judging from the strong smells of animal hide and tanning chemicals.

Hoping to clear the stench of the foul smelling tannery from her nostrils, Calina follows a faint path leading into the woods. After walking several hundred feet, she stops for a moment in a small clearing. Calina closes her eyes and deeply inhales the fragrant scents surrounding her, the dew-dampened leaves of the trees above her, the slightly musky earth beneath her feet, and the nectar-sweet aroma of the flowering shrubs in the middle of the clearing.
Suddenly, Calina sees a streak of color as a heavy weight knocks her to the ground. Her eyes flash wide open at the shock of landing flat on her behind. A wet, sandpaper tongue rasps across her cheek as Paka greets her in his usual exuberant manner. Calina laughs gently and gives the big cat a loving hug, then playfully shoves him away, as she rolls over in order to stand up.

Happy to be back in the company of her close friend, Calina reflects on the events of the last few days. She had only come to Sandpoint to replenish her supplies and get the news of the wider world, and somehow she became embroiled in a series of strange events that put her together with a group of strangers. Though they were strangers, she had immediately felt a bond or kinship with them, something like the bond she shares with Paka, though not on such a deep level. Her relationship with these new folk was special though, and she intended to explore it more and see where it took her.

As she pondered these things, she wandered aimlessly through the light woods, Paka at her side, the Firepelt acting uncharacteristically playful today. She kept bounding through the underbrush or leaping from branch to branch above her head. Calina continued to follow a lightly tread path that leads south, away from the small town of Sandpoint. She walked for a while, past the more heavily traveled Lost Coast Road, and continued west, around the edge of the Sandpoint Harbor to the banks of the Boggy Creek. Across a sturdy looking wooden bridge she could see the high point of land that was home to the more influential families of Sandpoint. Calina and Paka turned and headed south, following the Boggy Creek’s curving and often soggy course. The trees remained close to the creek, but Calina could see that the nearby landscape was more open and grassy in this area. Farther to the south and east, Calina could see the small, craggy hills that stretched from the western coat around to the the northern coast, effectively blocking Sandpoint off from the rest of the hinterlands.

Suddenly, Calina is pulled out of her wandering thoughts of the countryside by a shrill, high pitched scream. The sound came from the south and not too far away.

Paka emits a low growl and runs in the direction of the scream. Calina draws and loosely nocks an arrow then follows Paka through the underbrush and tries not to make any excess noise. Her mind races as she mentally tries to identify the source of the scream ... was it animal, human or ... something else.

Calina moves through the light forest, making a bit more noise than she would like to have made. Paka is nowhere to be seen, having darted out ahead of her quickly and silently. Calina hears the scream again, definitely Human, and definitely closer. As she nears the location where she thinks the sound have been coming from, she hears a loud, raspy growl followed by the high pitched screech of her Paka the firepelt. She moves forward and enters a small clearing in the woods. A narrow stream meanders through the clearing and a large, dead tree stands in one of the bends of the little creek. Several messed up blankets lay on the ground near several overturned baskets, remnants of food are strewn everywhere.

Paka is crouched nearby, her yellow-orange mane bristling as a low rumble can be heard from her throat. The object of Paka’s ire is a large Goblin Dog standing at the base of the dead tree. The ugly creature is yapping and barking back and forth at Paka and at a young Human woman and several children who have climbed up into the tree.


Nasty Goblin Dog
The Goblin Dog, its hairless body flakey and covered with a disgusting mange, wears the tattered remnants of of a saddle and bridle, though they are in poor repair and quite dirty and falling off the animal. The creature growls loudly at Calina as she steps into the clearing. The trapped people in the tree begin calling out for help and some of the children begin crying loudly. The Goblin Dog makes a leap up the base of the tree, barking and growling menacingly, scaring the already frightened people there. One of the children retreats a bit out onto a branch, which in turn makes a loud snapping sound and begins to break.

The ugly creature looks back at Calina and she can swear that its ratlike face is smiling at her as it takes a step toward Paka. Calina’s animal companion does not back down from the challenge, even though the Goblin Dog is a bit larger.

Paka and the Goblin Dog quickly engage, and after a few moments, Calina finds a good shot so she shoots the creature, hitting it in its front flank. It yelps loudly and takes off into the trees, again running away from Calina’s bow. Paka makes to follow, but Calina calls her back, focusing on helping the trapped folk in the tree.

Calina helps them down and leads them back to town. She finds out they are a group of students from the local school on a picnic. The teachers at the school are very thankful for her help in the safe return of the children.

Calina decides it is time to get cleaned up to go meet her friends for dinner.


Continued Stories - Zursat

Zursat thinks that just getting a better feel for the layout of the town is the best place to start, and he merely wanders about the place for a while, making a mental note of some of the nearby buildings and establishments.

Zursat heads down Main Street, past the Town Hall and the garrison. Several of the local guards nod their heads at him as he passes. A bit farther down, the tangy sea air is pushed back by a wonderful smell that greets him as he passes a shop marked Sandpoint Savories. Several trays of pies and pastries can be seen cooling in the front window of the shop. Directly across the street from the bakery sits a strange little shop with its front windows packed with stacks and stacks of books. A sign out front depicts a Goblin holding and reading from a book that is nearly as tall as him. This is obviously some sort of joke because everyone knows that Goblins are violently adverse to reading and words in general.

The book store looks strangely undamaged for a place so hated by goblins. Zursat decides to take a look in side and see whats up.

The building is full of books. Book shelves are packed to over flowing. Every available space on the floor has stacks of books on it. Small thin paths between the piles and through the shelves are the only way in to the shop. Because of the stacks of books there is very little light from the window that makes it’s way into the shop but, the whole place is well illuminated with light that seems to come from nowhere.

As Zursat contemplated the light source he is greeted by two older Chelaxian gentleman sitting in comfortable armchairs near an open pile of books. The first one greets Zursat.


Chask Haladan   
 Brodert Quink                        
"Ah, good morning to you, sir, and welcome to the Curious Goblin. I am Chask Haladan.” The old man, easily in his 70’s, stands and offers his hand to Zursat. Though old, his eyes shine with a brightness that shows confidence and knowledge. The other gentleman, also old, though not as old as Chask looks Zursat up and down and smiles. “You are of the Kutar, if I am not mistaken, is that right?” Zursat smiles and confirms. He continues, “I could tell by the way you strap your boots up and those braids on your sleeve. Also, you have the look of a Kutar, though your birth tattoo does do some to cover that up. I am Brodert Quink, expert on all things.”

Zursat responds with his usual greeting, though leaving off the part about his tribe, seeing as these gentlemen have already deduced that part of it. Zursat asks how the book store managed to avoid the Goblins wrath in the recent raid. Chask responds, “Well, no doubt to you and your friends. You ARE one of the youngsters that helped repel the Goblins, weren’t you? I have heard some of the others recount the tale, and I am sure I heard tell of a Varisian with an impressive tattoo like the one you sport. For that, I thank you greatly. Youre bravery and courage is undoubtedly unquestionable. A true hero if I ever saw one, and believe me, I have seen many in my day.” Brodert chuckles at this statement, at which Chask turns and begins arguing with the other man. At this point, both men seem to have forgotten that Zursat is even there. Zursat nods politely and then lets himself out of the shop. He can hear the two men continue their good natured argument as he continues his stroll through town.

A little further down the street, Zursat comes across a large, 2-story stone building. The sign hanging above the green double doors reads Turandarok Academy. As he studies the building, a light breeze brings a light and wonderful smell to his nose. The flowery perfume of a woman. He turns quickly when he hears a quiet “Excuse me,” from behind him. He turns and sees a beautiful young Chelish woman standing in the doorway of the building across the street from the Academy. The beautiful woman smiles and bats her eyelids at Zursat.


Girl in Distress - Shayliss Vinder
“Please sir, I need your help!” she calls out in a pleading voice.

“Fear not for it is I ZURSAT OF THE KU’TAR PROFESSIONAL ADVENTURER” says Zursat as he moves up chose to the young lady while drawing his sword. “What is your name and where is the trouble”? he says with a grin.

The young lady jumps back a bit as he flashes his long blade toward her. “Oh my, you ARE one of those brave Heroes from the Festival. I thought you were. You are so brave to offer your help to me. Please come, follow me. You see, my father owns the General Store, but he has been so busy and preoccupied with the trouble my sister has gotten herself into, that he has neglected the store.” The attractive young woman leads Zursat into the tidy and well stocked general store. She stops short and turns, causing Zursat to nearly crash right into her. She smiles as he stops mere inches from her. She looks up at him and smiles. “I am Shayliss, by the way. So very nice to meet you, Zursat.” Her soft, silky hands brush against him as she turns back around and heads toward the main counter of the little shop. “Follow me, it’s down here, in the basement.

Behind the counter, she leans over and pulls up a wide trapdoor that leads down into the darkness. She looks up and smiles at Zursat when she sees him looking at her bent over near the floor. Her dark Chelish eyes sparkle at Zursat. She quickly hops down through the trapdoor and onto a wide wooden ladder. “Its rats, you see. I’ve been telling my father about them for a week now, but he hasn’t done a thing about it yet. He doesn’t believe me that they are down here, but I’ve seen them. Big, nasty, black and brown things. Disgusting things. Well this morning, they chewed into a large bag of seed and knocked over a shelf of lanterns, breaking them all. If we don’t do something about them soon, my family will be out of business!

Zursat rushes after her, nearly jumping the whole way down into the storage cellar below. He sees Shayliss lighting a lantern from the small stove in the corner of the room. As she stands, the light from the lantern casts a soft, warm glow all over her body. It does seem to Kutar that a few buttons of her blouse have been un-done because the shadows cast between her breasts are definitely deeper than he had just though. “Right over here, behind those barrels is where I saw them last, in the corner,” she points with a long, shapely arm.

Zursat rounds the corner past the barrels and sees, instead of rats feasting on provisions, a small cot made up with blankets and pillows. He is shoved hard from behind and before he knows it, he is laying on his back on the cot with the beautiful Shayliss laying on top of him. She kisses him hard on the mouth, her lips soft and sweet. Glancing down, Zursat is now very sure that her top has been unbuttoned even more.

Zursat reaches up and helps her to remove her blouse. “Now why would you use a ruse of rats in the cellar when your beauty is all you needed to bring me here”? he says while kissing her neck and removing his trousers.

Zursat and Shayliss become fast friends over the course of the next half hour. It turns out they have many similar likes and enjoy many of the same type of activities. While deeply focused on enjoying one of these many activities, neither take notice of the heavy footsteps coming down the steps into the cellar.

A loud crash is heard, snapping Zursat and Shayliss both out of their lovers trance. “By Asmodeus’ right hand, what in the Hells is going on here!” Zursat leans out from underneath Shayliss nude body and sees a large, barrel chested man standing with his fists clenched, a pile of broken lanterns laying at his feet. “Shay, what has this Varisian dog done to you?”
The man starts moving toward the two on the cot, his hands clenching and unclenching, a deep fire burning in his eyes.


Disgruntled Father - Ven Vinder - General Store Owner
Zursat whispers in Shayliss ear “When I start talking, get dressed”. Zursat stands up and between the man and Shayliss. While dressing himself Zursat holds the mans attention. “Fear not kind sir for it is I ZURSAT OF THE KU’TAR PROFESSIONAL ADVENTURER, you of course know about the goblins that invaded the city, well I have been trying to to get a lead on there location so I and my team can wipe them out once and for all, so last night at the Rusty Dragon Inn while I was entertaining the customers with “Give me the barrel a pints not enough” one of my favorite songs, It was written by Kelly Green-Field a halfling of course, I had just finished the last of the song when one of the scouts I had sent out to find the goblin strong hold walked in, he informed me that he had tracked the monsters using a special amulet given to him by his father and past down through his family for over four hundred years, it took to a large rock in the center of a thick grove of trees, under the rock he found a secret entrance to a large complex of caves, all the signs of goblin habitation were there, he marked the rock with the words ‘goblins here’ with an arrow pointing to the opening, he made his way back to me as fast as he could, upon hearing his tail I call a meeting with my team so we could work out are next course of action, we will invade their strong hold and we are going to need provisions for the journey, so I need to know your best price on provisions for a week long trek.” As Zursat finishes his story he slides his sword into it’s scabbard.

“What are you doing to my baby!” the man roars at Zursat as he approaches, his fists raised in front of him. “I expected as much from your sister, but you, Shayliss, I had hoped better!” he says to his daughter with undertones of sadness in his angry voice. He turns again to Zurzat, “Provisions, PROVISIONS! You speak to me of provisions while you deflower my beautiful daughter?” At this comment, Zursat hears Shayliss chuckle quietly behind him as she pulls her skirt back up. “I should pound you into the ground and then have you thrown in jail, hero or not!” He advances a few more steps toward Zurzat, but well beyond striking distance, eyeing the sword strapped at his back. “What are your intentions for my daughter?” He then seems to relax a bit, his shoulders lower, though he still keeps his meaty fists clenched and in front of him. His eyes narrow a bit, “A weeks provisions, you say? For you and your entire party? And I expect that you will be reimbursing me for these lanterns as well?”

Shayliss takes this lull in her fathers anger to rush past Zursat and her father. As she passes her father, she turns and looks back to Zursat, winking suggestively and blowing him a kiss. She then rushes back upstairs. Her father shakes his head and turns back to Zursat. “Adventurer or no, I should still pound you into the ground for this indecency. This is an intolerable act. My daughter with a Varisian. Her mother will not be happy with this, she has always dreamed of noble blooded grand-children. Zursat you say, well, son. Welcome to the family. Let us talk of provisions.” He lowers his fists and steps forward, reaching a hand out to shake Zursat’s.

Smiling widely, Zursat sheepishly reaches out for the merchants huge hand. As the man takes Zursat’s hand, he squeezes it with incredible force, the sound of cracking knuckles can be heard before he yanks Zurat forward and smashes him in the face with his other hand. Zursat, expecting the possibility of such an attack, tries to dodge, but with his hand in the other mans grasp and the strong yank forward, he is unable to. The wide fist connects solidly right in the tattoo, sending Zursat crashing back to the floor in a heap.

Reeling from the blow, Zursat tries to climb to his feet and sees the man walking away back toward the steps leading upsairs. He looks back over his shoulder and calls out, “Finish getting dressed and meet me up in the shop so we can discuss these provisions you need.”

Zurat puts his boots on and starts looking for a back door out of the cellar. His quick sweep of the four walls brings him no joy but then he looks down on the sewer grate he is standing on. Grabbing the lantern that Shayliss had sitting next to the cot Zursat lifts the grate and jumps into the sewer. Even the splash of the water does not drown out the voice of Shayliss father. “What are you doing down there?” and his foot steps coming down the stairs. This sewer is just for water drainage so Zursat find himself stooped down rather low until he makes it to the main sewer system. The main system is not that far from were the grate was. Zursat can still make out the voice of is would be father-in-law. “Where the hell did he go. I hope he’s stupid enough to take the sewers. The giant rats will eat him for sure. HA! Well there’s still a chance for royal blood after all. Damn Varisians!”

Zursat is able to extricate himself from the sewer drain a few blocks away from the general store. Carefully looking out for the shopkeeper, he makes his way back to the Rusty Dragon where he gets himself cleaned up. A short while later, he meets up with the rest of his new companions.


Continued Stories - Kallin

Kallin wanders off on his own, lost in thought and trying to pinpoint what it was he was feeling in the cemetery.

Kallin is still bothered by the spirits hiding and the strange sensation emanating from the girl’s grave. He returns to cemetery to see if he can make contact with any of the spirits. After a couple of hours of failing to make any head way on contacting the spirits. He reaches down to the ground of the girl’s grave.

He stretches out his spirit senses and can tell that there are no spirits residing here. After a few moments, Kallin hears a shuffling behind him and turns to see the caretaker, Naffer, shambling toward him.

“Hey there, friend. What brings you back to the boneyard? Come back to learn more about what was taken from here? You can see them sometimes, cant ya, the spirits of the dead. I can sense that about you.”


Kallin raises his hand to show an open hand and to wave a greeting. “Glad to see you again, Naffer”, Kallin says. “I appreciate how well maintained the spirits graves are. Yes, I can see spirits but I seem not to see them here. Can you help me understand why? Is it related to grave of Father Tobyn’s daughter, Nualia?” As he talking, he tries to get a sense of magic and/or a spirit-like essence of Naffer.

“You cannot see the spirits of the dead here because they are at rest here. Most that I have know that can see spirits can only see those that are restless for some reason or another. Here, I tend to their mortal remains as well as their spiritual needs. Trust me, the spirits are here. You just have to be patient and look closer. Do you wish to commune with the spirits here? You may, as long as you are respectful to them. Let me get you some tea. My herbal specialty. It will help relax you and maybe help you to speak to them.” Kallin nods silently and agrees. He finds a nice flat spot near the old Priests grave. He smooths the grass out and folds his legs under him. Kallin again nods in thanks as the lame Priest Naffer hands him a cup of warm tea. He drinks it and begins the process of clearing his mind and attempting to enter a state of looking into the spirit world.

After a minute or so, Kallin begins to see the many spirits of the inhabitants of the boneyard. There are many peaceful looking spirits nearby. They move about a bit, though mostly they just sit near their graves. Some of them appear to be conversing with each other. The look at Kallin and nod at him, acknowledging his presence.


As Kallin looks around, he makes a mental note to schedule some time to help and talk with Naffer. He spies a pair of spirits that seem to be receptive to his approach. He moves toward them and says, “Greetings, my name is Kallin.”

The spirits approach Kallin apprehensively, then seem to calm a bit once they get close to him. They seem to be able to sense that he has a strong connection to the spirit world.

Kallin chats with them for a while, listening to their stories, knowing that it is important to allow the spirits to share first before they are willing to answer any questions he may have. After making them comfortable and listening to their stories, Kallin begins to ask them about the Priest, Ezakien Tobyn and his daughter, Naulia, who had been buried here. They gladly tell Kallin that the Father Tobyn had indeed been buried here, but recently left. They also tell him that there had never been anyone buried in the plot next to him, but that Tobyn often lamented and cried out for his daughter, whom he seemed to expect to be there, but never was.

He continues his chat with the spirits for a bit longer, but is unable to glean any other useful information from them. He does manage to get the attention of a few other spirits that are resting in the boneyard, though they too do not have much to offer other than glimpses at their past lives. It seems that Naffer Vosk is doing a wonderful job of tending to the spirits here.

After his chat with the spirits, Kallin gets up and wanders to think on what he has just learned. If Naulia wasn’t in the grave, who or what was? He tries to recall any stories or legends on the aasimar. He also wonders on what kept Father Tobyn there so long until recently. Where could he have gone? He tries to piece this all together but nothing seems to come. He needs more answers but where to find them. As he finishes that thought he realizes he staring out across at the island they saw before.

Looking down at the island, Kallin is sure he can see someone moving around. He steps closer to the ledge to look and is startled by a loud, ignorant voice behind him. “Hey, get out of the way halfbreed, unless you want to join my deposit to Junkers Edge!” Kallin turns around to view man owning the voice. A dirty, wiry man is standing behind him, pushing a wooden cart filled with trash. The whole affair stinks of rotting food and bodily waste. The man sneers at Kallin from under several layers of grime on his face, then suddenly stopps and seems to shrink a few inches. A sheepish look comes over his face and he begins to apologize, “Oh, um, quite sorry, um, sir. I didn’t realize who you were. You know its so hard to tell your type apart. I mean, you know, from behind. No, I mean I’m sorry sir,” he stammers and pushes his cart out wide past Kallin. He dumps the trash quickly over the ledge and then rushes off without Kallin even saying a word to him.

Kalling peers over the edge where the trash had fallen down to the beach below. He sees quite a few bits and pieces of junk stuck on various outcroppings in the rocky cilff face. Just then, he sees a young boy go skipping by, headed directly for the edge of the cliff. Kallin reaches out to stop him, but then realizes that the boy is not Human, but just a spirit. The little boy looks back at Kallin as he heads over the cliff, making his way down a very well hidden path. The boy looks back at Kallin several times as he makes his way down the cliff. The path looks treacherous, but Kallin is sure he can manage it if he is careful and takes his time.

Kallin drops his pack and heads down the path at his normal pace, hoping not to lose the boy. He shouts at the boy, “Hey, wait up...I want to talk to you!” As he gets a short ways in to the path he realizes how treacherous it is and thinks to himself that the boy made it look so easy.

Kallin carefully makes his way down the steep and narrow path and only loses his footing a few times, but never falls. At the bottom of the bath, Kallin again finds himself amidst the piles of junk thrown from the town of Sandpoint above. To his left stood the ruined tower of the Old Light and just past that, jutting out into the Varisian Bay lay Chopper’s Island. He looked up to the sandy, grass covered island and could just see the back of the boy disappearing over the rise. He was running through the tall grass with his arms outstretched, flapping like a bird. The boy looked back over his shoulder once more at Kallin with wide eyes


Kallin carefully tried to get as close to the boy as possible, proceeding slowly as he went. He peers to at what boy is looking at, hoping just to get a glimpse.

Kallin meanders around the grassy island for a time, but does not find the boy or the other figure he saw moving about down here. After a while he is about to give up when he spots the spirit of a man crouched down near a few stone blocks poking up from under the sand. The man appears lean and tall, but is crouched down very low and looking away from Kallin. The Half Orc Shaman approaches slowly and calls out a friendly greeting. The man turns and Kallin can see that he appears to be carving something. The man holds his hand up to his lips and whispers, “Shhhhs” to him. He then turns back to his carving. Kallin slows his approach and begins to swing around to the side of where he is crouched, to get a better view. As he comes around the side, he can see the spirit form of the young boy laying on the ground in front of the man. The older man is cutting into the boys face now, apparently cutting his tongue off. The man, seeing that Kallin is now standing more in front of him, stands up abruptly, holds the severed tongue up in front of his face and makes a silencing motion again, but this time he whispers “Pazuzu.”

Suddenly, there is a great cacophony of sound as what seems like thousands of birds leap into the air from the tall grass on the island. The air is full of feathers and scratching beaks and talons. They swarm around Kallin to the point that he cannot even see 3 feet in front of him. They buffet him with their wings and begin slamming into him. He waves his hands and staff in front of him, trying to protect his face and eyes, which the birds seem keen on getting at. He stumbles backward and then begins running for the base of Junkers Edge, trying to escape the chaotic swarm of birds. He lurches forward and goes right over the short but steep edge of Chopper’s Island and lands face first in the tide soaked sand. As he climbs back to his feet, it seems that the birds have disappeared, though the scratches on his arms and face remind him that the encounter was very real.

Kallin looks back at the island but decides it is time to go meet his new friends for some dinner.

Session Notes

Our second session saw 2 more players added to the fold. It was good. After the session, several players participated in some PbP continuing stories with me using Google Docs (it was still Docs back then)



Players Present:


+Daniel Ernst as Kallin Hawkril - Half-Orc Shaman
+Carol Coburn as Calina - Varisian Human archer and scout
+Ben Lipe as Daellin Silvanthalas - Elven Farstrider Ranger
+Greg Grady as Zursat - Varisian Human Professional Adventurer
+Megan McCarron as Ellie - Halfling Finder of Things
+Jodi H as Ehlyna Fuzziface - Dwarven Warrior
+Jason Woollard as the DM