Showing posts with label Wererats. Show all posts
Showing posts with label Wererats. Show all posts

2013-11-27

Wandered Roads 28

Wandered Roads of Varisia
Session 28
November 23, 2013

Campaign Timeline



In The Crow's Nest

Moonday, 24th of Lamashan
The party quickly resumes their exploration of the Crow, taking only minimal time to check the their fallen opponents. There will be time for that later. The hallways and corridors were all similar: ancient and falling apart, or more to the point, being taken apart. It was clear that someone, possibly the Tower Girls had made quick work of removing and defacing murals, carvings and other bits of artwork adorning the structure.


Pushing on into the Tower Girls lair, evidence was found of hastily set up living quarters and other signs of life but it was clear that the gang had recently picked up their base and moved it further in. Eventually the group came to a ledge overlooking the large shaft they had encountered when they first arrived. Down below, they could see the water from the bay and the 2 rafts they had arrived on. The 3 rowboats they had encountered were missing, obviously Fenster the Blight had made his way back to Magnimar with them.


Ten feet above their heads, at the top of the shaft hung a wooden platform hanging close to the ceiling with complex system of ropes and straps. There were several hanging ropes, one even long enough to reach the 200 feet below to the base of the shaft. Unwilling to swing and climb across without knowing what was there first, Daellin used his magic to levitate Samad up to the platform. Once on the platform, Samad could see that it led to a trapdoor in the ceiling that led up to another passageway in the tower.


Using a length of the looted Tower Girls silken rope, the group took turns tying each other off, swinging across to another ledge, climbing up onto the platform and then going up through the trapdoor. There were a few close calls, but safety ropes and a good bit of luck saved the day. Daellin followed the last of his companions by flying up under magical power.


Now in the upper most level of the tower, the band of heroes traversed down a long hallway that was once some sort of burial chamber, its niche-tombs having already been destroyed and looted. Upon entering a chamber at the far end of the hallway, Ehlyna, out in front, stopped suddenly, looked down and muttered “oops” as the sound of a bell could be heard nearby. She had walked into a tripwire.


Not waiting for the others, she charged off down the passage, axes waving and Dwarven curses pouring from her mouth. The rest of the group arrived right behind her in what appeared to be guard camp. Two bedrolls and some food lay on the floor. One dead Tower Girl was bleeding at Ehlyna’s feet, only halfway out of her bedroll. The owner of the other bedroll could not be seen.


A quick search of the area and a side passage revealed a latrine and some stored treasure: a crate bearing a bronze Thassalonian statue and an urn containing about 100 ancient Thassalonian coins. Pressing on, the heroes found a stairway winding back down into the tower.
An ambush by the Tower Girls!


At the bottom of the stairs, the Tower Girls lay in ambush. Two jumped out and attacked Ehlyna,
Kallin waits for an opening.
but her armor was enough to stop the blows. Several more Tower Girls revealed themselves and fired their crossbows. Quickly the party spread out and engaged their opponents. Before long, the battle was joined by another Wererat and more donkey rats. Calina shot the Wererat from across the room in low light and managed a hit, but the arrow merely bounced off the lycanthropes skin. The Wererat threw her head back and laughed as she continued to charge!


Vexeron prepares a Glue spell!
Vexeron waited for a clearing in the battle then cast a Glue spell, trapping two nearby Tower Girls. Samad quickly dispatched one of the with his superior reach. Behind him, Kallin and Leela slowly moved up, watching for the right time to enter the fray. Daellin and Ehlyna meanwhile charged across the room at the crossbow firing Girls. As the Wererat charged, Calina quickly readied one of her new silver arrows and let it fly, striking the Wererat square in the face, instantly dropping it to the ground, dead. In no time, all but two Tower Girls were dispatched. The remaining Girls were given the opportunity to surrender and they did so immediately. They easily revealed that there were no Tower Girls left except their leader, Alaya and they explained exactly how to get to her chamber. They also explained that most of their loot had been sold already and that Alaya had the money.


Hoping to catch the leader off guard before she realized her hideout had been infiltrated, the party continued on, heading down further, now on the 2nd level. They entered a large, arrow head shaped chamber with several doors and a few columns. The most striking feature of this room was the massive pair of silvery metal doors at the western end of the room. The doors, each 5 feet wide and nearly 10 feet tall, had no visible handle, knob or hinges, but were decorated with many sets of burning eyes all facing in toward a set of runes on the face of each portal. They were Thassilonian runes that were present in many other ancient ruins they had explored recently, though nothing could be made of them.


Curiosity getting the best of him, Daellin went over and pushed on the doors, trying to open them. The metal doors did not budge, though he was met with a fiery blast that burnt the fingers of his hand. His surprised yelp summoned Alaya to the chamber from the doors at the far end of the room. She opened her door, looked out at the assembled adventurers and quickly retreated back, closing the door behind her. Muffled sounds of locking doors and moving furniture could be heard as Ehlyna attempted to bash through the door. It took a few hits, but finally the surly Dwarf knocked the door off its hinges and crashed through, lodging herself inside the wardrobe that had been shoved in front of the door. A strange cross shaped room was discovered, recently decorated with all the modern luxuries the leader of the Tower Girls ws afforded, but Alaya was no where to be seen. An open window near her bed indicated she may have climbed out of the window into the familiar shaft near the Crow’s front entrance. A quick search could not find her. Vexeron stepped up and used his magic to See Secrets and noticed a chest hidden under the bed and a secret door in the side of the fireplace.


Expecting to find Alaya hiding behind the secret panel, Ehlyna readied her axes as the door was opened. She swung her axes ito the space behind the doors but did not find Alaya. Instead her blades impacted the skeletal remains of a long dead body, quickly turned to dust and bone shards. The body was wearing a curious yellow bird pendant that radiated magic and was equipped like an adventurer with chain mail, a rapier, some rope and a sack of gold!


Another quick search was made for Alaya, but she could not be found. Looking out the window again revealed that one of the two rafts Fenster had left was now missing, presumably taken by Alaya! With her out of the picture, the group was drawn back to the metal doors. Daellin again touched the doors, attempting to move the runes like they had on the paradox box back in the Pathfinder Lodge. The runes did in fact behave the same way, by glowing and switching places, but he was again burned by magical flame!


Curious as to what was behind the door, Vexeron used his magic (Glasswall) to see through it, revealing a dusty and cobweb covered hallway with brightly colored and fully intact frescoes, murals and reliefs. This hallway had apparently been untouched for many years! Eager to get past this barrier and delve further into the Crow to find their intended prize, another Shard of Thassalion, Vexeron and Daellin devised a plan. Vexeron cast Glasswall on Daellin so he too could see past the doors, then Daellin tried his newly learned Teleportation spell and magically placed himself on the other side of the door.


While Daellin explored behind the door, Calina, Leela, Ehlyan and Kallin went back through the Tower Girls hideout, dispatching a few remaining donkey rats and gathering up any valuable loot.


Batting the many cobwebs out of the way, Daellin made his way down the hallway to a set of stairs leading down. He followed them down and finally came to some sort of ancient bath area, which still held a small amount of fetid and scum covered water. He descended from a 20 foot balcony down to the pool and noted several side passages leading out as well as a large crack in the wall with numerous guano markings nearby, obviously bats laired somewhere further in, also indicating that there was another way out, possibly one of the illusion covered windows that had been discovered in the upper floors.


As Daellin approached the pool, the green slime covered surface exploded toward him in a chaotic green splash. Not interested in being covered in slime again, Daellin Blinked away and saw that there were two amorphous globs of scum lurching toward him slowly. He quickly sunk an arrow into one of them and began retreating. The blobs followed him up the stairs and he loosed a few more arrows in their general direction, all hitting, though there was no indication as to whether it was doing any good or not. Decicing that it would be best to face these abominations with the group, he retraced his steps back upstairs and Teleported himself back past the door, somehow making a miscalculation in his spell and injuring himself in the process, but fortunately not whisking himself away to some unknown locale!

He filled his companions in and it was then decided to head back to the mainland and they started the process of hauling their loot and the remaining two Tower Girls back down to the hidden boat dock at the base of the piling.

Continuing Story Doc

Continuing Story Summary

This is an ongoing story and will be updated when it is complete.

Session Notes

Another good session of exploration and combat. The characters have just entered into what could be described as a mega-dungeon. I'm excited about this next bit of campaign. We have done our fair share of dungeon exploring so far, but each of them have been small and contained, this one is a bit bigger and spread out over multiple, separated levels. I just had to jump on the mega-dungeon band wagon!
Ehlyna's favorite dream

Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Leela Cardnool, Gnome scout, cartographer and Illusionist - played by +Lisa Smith
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by +Greg Grady
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Ellie - Halfling Finder of Things - played by +Megan McCarron
and +Jason Woollard as the DM

2013-10-26

Wandered Roads 27

Wandered Roads of Varisia
Session 27
October 19, 2013

Campaign Timeline



Where, rat?

Monday 24th of Lamashan

Acting on information gained from the newly recovered Shard of Pride, Shelia Heidmarch and Natayla Vancaskerkin, the heroes plan to visit the Irespan piling known as the Crow to engage with the Tower Girls, a Sczarni gang of deadly cat-burglars and second story girls and search for the next Thassilonian shard known to be hidden somewhere within.

A day is spent planning and procuring needed supplies before the assault is begun. Samad, using his streetwise contacts, becomes reacquainted with Fenster the Blight, the wretch of man that was not so instrumental in leading the group to Natalya’s hide-out a few days previous. Fenster, it appears, can arrange to get the heroes out to the piling by boat and suggests to go by cover of evening fog. Begrudgingly, Samad accepts the terms of Fensters deal, 2 fists of silver.

As the Moonday sun begins to set, the heroes gather at the dirty waterfront of the shadow, not far from the recently fallen Shadow Clock and their most recent triumph. Fenster shows them 2 piles of lumber and driftwood that more resemble upside down beaver dams than boats of any kind. He assures them they will not get wet, well, not very wet. He pilots one while Leela relives her days as a riverboat crewman and pilots the other.

He gives them a brief tour of the other pilings as they approach the Crow, one of the farthest out pilings, nearly a half mile from the shore. By the time they arrive, the sun has set and it is nearly dark. Fenster pilots the ramshackle raft toward the stone tower jutting out of the Varisian Gulf and through an archway in the side of the piling that leads to a sheltered landing area where several small rowboats are tied up. Once inside the piling, it is nearly pitch black so previously hidden enchanted items are brought forth to shed light on the area. 


The landing rests in a shaft that appears to run nearly to the top of the piling. A side passage can be seen far above leading off the main shaft. The nearby landing, resting at the top of a submerged set of stairs, appears to have been recently used as a camping area, though the back wall has been knocked down, revealing access to the interior of the Crow.

Ambushed by the Tower Girls!
Quickly, the heroes disembark and move inside, making arrangements for Fenster to return to within 24 hours with the rafts. Several rooms are explored but nothing of great interest is discovered until the heroes move up and into a long hallway lined with carved columns of an interesting blue stone. Upon entering, they are fired upon by two Tower Girls who had been hiding in wait for them.


Fighting between the columns.


Tower Girls defeated!
Quickly the heroes moved to engage with the two ambushers and in the middle of things, a Wererat leaped out and attacked Ehlyna. The Wererat did not remain, though, she turned and sprinted up the stairs quickly shouting an alarm while the other two Tower Girls were finished off. Two donkey rats soon appeared, charging down the stairs, but they too were dealt with easily.
Wererat... where? Rat?
Without delay, the heroes pushed up the stairs, which ended up probably leading all the way up to the top of the piling, as the many flights turned back on themselves multiple times. At the top, they were soon ambushed again by more Tower Girls. This time, several Girls had taken up positions behind an overturned table and fired hand crossbows. The Wererat, who had been hiding behind a corner, leaped out and attacked as the group entered the room. Another Wererat appeared from a side passage with some more donkey rats in tow. Calina started peppering the new Wererat with silver arrows while Ehlyna engaged the other one, though she found her usually effective axes not quite cutting it in this case.
Another Tower Girl ambush!

One Wererat down!
Daellin surveys the scene.

Ehlyna's axes aren't the best weapon vs. wererats.


Vexeron used his magical powers to stick the some of the Tower Girls to the ground and then put his fire magic to work, lighting fires on and around various foes. The battle raged on for several moments until, finally, the last foe had fallen. Ehlyna was the only one to have suffered any serious injury, and Kallin quickly moved in to heal her up.

Continuing Story Doc

Continuing Story Summary

This continuing story is a flashback to the previous day when the heroes spent some time selling loot, shopping and preparing for the assault on the Crow.
This story is ongoing.


Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Leela Cardnool, Gnome scout, cartographer and Illusionist - played by +Lisa Smith
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by +Greg Grady
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Ellie - Halfling Finder of Things - played by +Megan McCarron
and +Jason Woollard as the DM

2013-04-11

Dark Paths 16


Dark Paths of Riddleport
Session 16
October 14, 2012


The Double-cross?

Map Tool Chat Log

Session Summary

Their new ally, the strange Elf, Kwava, is more than generous with his healing potions. He continues to explain what he knows about going's on's in Riddleport. The Crew ponders the in's and out's of the recent events, eventually coming to the conclusion that Saul has betrayed them and sent them to their deaths, like Kwava has suggested. The next order of business quickly turns to plotting their next step... revenge.

Eventually, it is decided that they will return to the Gold Goblin, pretending to be unaware of the double cross and with Aragon and Bodi posing as dead. They will get a cart and drag them through the streets from the north, making a big show that they had been defeated in the Boneyard and seem to be slinking back to the Goblin to regroup. Once at the Goblin, the plan is to confront Saul, and assuming he is guilty, take him out.

The next morning, the Crew heads back to town to carry out their charade. Upon reaching town, they receive many curious and surprised stares. Apparently word of their defeat had already reached Riddleport. As they traveled the streets of the City of Cyphers, more and more folk gathered around. Snargash used the opportunity to again sing their story to the masses and use his healing gifts to help those in need of minor healing magics. It takes most of the day to maneuver the cart back to the Gold Goblin through the crowds.

Finally, the cart and Crew reach the Gold Goblin. The establishment is closed, a note tacked to the door says 'Closed due to Illness.'  As they approach, several sentries are spotted out front. They rattle the shutters to alert those inside and then make a break for the back of the building via a narrow alleyway.

Clearly the management at the Goblin was waiting for their return. Aethel warms up a lightning bolt as Snargash calls out to the fleeing men.
The Gold Goblin


Continuing Story Doc

Continuing Story Summary

Realizing that they were in for a pitched battle, everyone, including those hiding in the cart, readied themselves for combat and they approached the Goblin. 


Session Notes

This was the session that Shayla turned into an NPC. Unfortunately Stephen +Stephen Kolmetz was no longer able to game with us after about 4 years of solid GURPS campaigns. He has been missed since his departure.


Players Present: 

Aethelarian "Aethel" Flitterseed, Noble Elf wizard - played by +Daniel White
Aragon Whisperwind, Elven Bladedancer - played by +Arne Jamtgaard
Bodi Jantzen, Human swashbuckler and ladies man - played by +Mike Biancone 
Guy Greystone, Gnome telekinetic - played by +Gren Drake
Snargash Windblown, Half-Orc monk - played by +Amergin O'Kai  
and The Dungeon Master - played by +Jason Woollard

2013-04-10

Dark Paths 15

Dark Paths of Riddleport
Session 15
September 30, 2012


A Helping Hand

Map Tool Chat Log

Session Summary

The Gold Goblin Crew headed south, around the infamous Riddleport Light, said to be inhabited by a crazy old Chelish diabolist who was in the habit of summoning and consorting with devils and demons. He always kept the light tended to, so the city saw no reason to pry into private business. Past the light, the terrain would get a little rockier, but Saul assured everyone there were several paths that would lead down to the shore and the edge of the Boneyard. Once in the swamp that comprised the Boneyard, Saul’s crude directions should be enough to lead the way to the Spar and the not so clandestine meeting of their enemies.

After some time of slogging through the wet and muck of the swamp, Shayla returns from scouting ahead to alert the group that she had spied a light up ahead. A little more scouting reveals that they have arrived at the Spar and that several cloaked individuals are huddled on the deck of the wrecked ship, clearly making secret plans.

They plan to send Shayla around to cover them from behind and then send Bodi in in an attempt to converse with them, to see who is present and if he can convince them to change their plans. If that doesn't work, then plan B will be to attack. Shayla's rear approach is thwarted by deep water so she chooses a more narrow flanking approach.

As she gets closer, Shayla is ambushed by an unseen archer as an arrow pierces her back. Arrows begin to fly at Aragon and Bodi as well. One strikes Bodi in the neck and he drops the torch and goes for a healing potion. Aragon charges the figures on the Spar but quickly realizes that they are not moving at all, probably decoys, and that the arrows are coming in from the surrounding swamp. He turns and looks for the unseen assailants. Aethel, in Body of Air form, floats up to try to get a better idea of the forces assailed against them.

Aragon spies to humanoid rat creatures crouching nearby, holding bows and charges them. Shayla taps into her infernal heritage and summons a could of darkness that surrounds her and she drops into a defensive position. Snargash also takes an arrow to the neck from some unseen archer. He calls out a challenge to the ambushers and starts to move into a tactical position.


Flesh Eating Cockroaches
The battle rages on between the Gold Goblin Crew and what appears to be a troupe of Human sized rats armed with bows. One of the ratlings is apparently some type of sorcerer and flings a glob of acid at Aragon, which begins to eat away at his ornate armor. Aethel throws lightning and Guy flings psionically propelled rocks, slowly taking out ratlings. Several swarms of flesh eating cockroaches also descend upon the fighters in the water, mostly covering Bodi and trying to tear the flesh from his bones. Some of the beetles also go after Aragon, which is a problems, seeing as he is afraid of bugs. In his attempt to flee the bugs, Aragon inadvertently ran into a much deeper part of the swamp and ended up going under. Though Bodi was struggling to stay conscious, he dove into the deep water, knowing that the Elf did not know how to swim. The swashbuckler managed to pull the Elf to safety.

Things are beginning to look bad for the Crew, but then, help arrives from an unexpected direction- the sky. A large bird swoops down and drops what looks like a healing potion into Bodi's hands and then arrows start flying from the opposite side of the Spar, striking the remaining ratling attackers. Within a few moments, the remaining ratlings turn to flee. Some pursue for a moment, but it is obvious that the Crew had taken enough damage that full pursuit would be a bad idea.


Continuing Story Doc

Continuing Story Summary

After the remaining foes fled, it was quickly determined that these were Were-Rats, as those that had been killed were now in Human form. A shiver courses through everyone at the thought of these Lycanthropes attacking them. 


Kwava and Ganmeed
The source of the new arrows could now be seen. Crouching behind a broken piece of hull, a strange looking Elf stood, holding his bow at the ready, the moonlight glinting off the silver tipped arrow he had nocked. A piercing cry of a hawk echoed softly in the misty swamp as the potion delivering bird swooped down and landed next to him.

Speaking only in Elvish, he introduced himself as Kwava and the bird as his companion, Ganmeed. He says he was tracking a renegade Elf in the area and believed that the Crew had stumbled into the middle of his investigation. He invites them to come to his camp nearby.

At the camp, Kwava reveals that he thinks Saul is working with this renegade Elf and that he sent the Crew to into an ambush knowlingly. He says he had followed Saul to a meeting with Zirphas, a known Riddleport Wererat and minor Crimelord. He says he saw Saul give the Wererat a pouch of coins. Kwava then said he followed the Wererats, who came to the Spar earlier in the evening and baited the water with rancid meat to draw the flesh eating cockroaches. They then set up the false figures on the Spar and took up hiding spots and waited for the Crew to arrive. Guy then produces a note that he had found on the sorcererous Wererat. It was written in some sort of code.
My Trusty Trout Old Stumpy’s sending provender up Boneyard. They’ll be dunny lie at tomorrow’s darkman. Give them all the crash. Don’t try to grab any for your birds. Keep the dummees. The rest of the iron on earnest of the hush and ye’ll hie the ken. (signed) -Z

A brief examination of the note makes it seem that what Kwava says is true: Saul set them up!

Players Present: 

Aethelarian "Aethel" Flitterseed, Noble Elf wizard - played by +Daniel White
Aragon Whisperwind, Elven Bladedancer - played by +Arne Jamtgaard
Bodi Jantzen, Human swashbuckler and ladies man - played by +Mike Biancone 
Guy Greystone, Gnome telekinetic - played by +Gren Drake
Shayla, Tiefling archer - played by +Stephen Kolmetz
Snargash Windblown, Half-Orc monk - played by +Amergin O'Kai  
and The Dungeon Master - played by +Jason Woollard