Showing posts with label Vault of Elders. Show all posts
Showing posts with label Vault of Elders. Show all posts

2017-12-14

Grand Duchy 110

Grand Duchy of Adventure

Session 110
January 13-30, 2017


Clearing the Vault

Loshdain, 9th of Klarmont

gda110a.png
The final chambers of the Vault
The heavy door opens into yet another chamber. This one is similar to the others, though dry. There is much debris around the edges of this chamber. A makeshift throne sits on the far wall, opposite the door. It looks like it has been constructed from scavenged debris. Iris and Draven both agree that this may have been a private study of whoever was in charge of the Vault of Elders. From the doorway it is hard to tell, but the debris on the ground around the edges of the room appear to be wood and books and such, possibly bookshelves or tables and the like. The thin layer of dirt, grime and debris on the floor in the middle of the room is disturbed in many places, back and forth around the room, possibly the shamblings of several Mummies recently. No other doors are visible in this next chamber though there is still one door to the west in the room everyone has gathered in currently.

Griffin and Ree stand back, watching the room and the unopened door, Remar hangs back by the archway leading to the Hall of Heroes, still intrigued by the magical fire that burns but does not leave a mark. Kasiex, Iris and Draven crowd around the door leading to the next room, examining it without entering.

“I’m fully ready to go in there myself, but we might be best served if those who can read Hutakaan were to do the bulk of evaluating what we find…”

Kasiex nods. “I go. Scholar follows.  You grab if more unseen fire, pull her back out. Yes?”

While the others determine which way everyone will go, Remar looks longingly back toward the purple, fiery corridor they came from.  If ye tink dat’s interestin’, wait till someone slaps one o’ yer colleagues wit a burnin’ death spell!  What?  Why would I be interested in that?  That’s a necromantic spell, not real fire like this purple, invisibly-burning, conflagration….Right?

Clearly eager, Iris bounces on her toes and says, “Absolutely, Kasiex!  That sounds great. I’m itching to see if we can find any clues as to exactly why mummies were placed here and by whom!”  

Draven rolls his eyes and mutters to himself, “obviously, placed here by a faith that doesn’t understand that a prohibition against necromancy is the only sensible course…”

Kasiex enters the room with Iris following closely. Everyone watches intently as he enters but no flames or other dangerous events seem to happen. After a few more moments, everyone else feels it is safe to enter.

Remar follows the others and takes up a cover position at this new entrance.

Kas leads Iris cautiously, wary and alert for any traps the sentient guardian may have left.  He leverages his tracking skills, looking through the tracks for paths that appear more independent and purposeful than the obvious tracks left by what he can only assume were the lesser mummy-creatures.  Hopefully such a path will give them clues as to why the Mummy lord chose to make its lair in this room, why it wrecked the furnishings, and possibly indicate hidden passages…

As he hunts, the Hutaaka keeps a running commentary of answers to Iris’ barrage of questions.  

The only regular tracks that Kasiex can make out go from the makeshift throne to the door the group just entered through. There are plenty of other disturbances through the debris and filth on the floor, but they seem to meander all about the place and no clear path or pattern can be discerned.

Griffin does his thing, methodically evaluating the other exit from the room as well as whether there are exits or traps that might not be obvious. He apparently likes this, as he whistles as he passes his flaming sword over the walls, or inspects the doorframes.

Griffin spend a good amount of time checking out the room immediately past the dangerous Hall of Heroes for traps and secrets while the others poke around in the next room. After some time, he decides that there are no secret or hidden surprises here and moves into the chamber where the majority of his companions are. With Iris guiding them, they have sifted through and sorted what initially looked like piles of refuse but upon closer examination, appear to be torn out pages from books, scraps of parchments and fragments of scrolls and other texts. Right in the center of the room, though, rests a pile that can only be trash. The unreadable and unrecoverable information that was once housed here in the Vault. Iris, in her best scholarly voice, directs everyone to be very careful and deliberate while handling the delicate scraps of paper and parchment, trying very hard to not lose any more of the ancient information.

Going through all the debris and carefully checking the room for further secrets takes considerable time. At one point, the group stops their sorting of deteriorating paper and checks out the other door leading from the antechamber. The room beyond looks as if it may have once been a bed chamber, no doubt for the master of the Vault, but it, like many of the other chambers in the vault, everything in here has been ruined both by time and at the black clawed hands of the mummies.

Everything is searched again, just in case, and Iris carefully bundles up all the “valuables” she has found. With no further areas of the Vault to explore, the Company makes their way back to the camp room and the others. Iris is eager to share the salvaged information with Kifein and everyone else is starting to feel a little stifled and trapped in this mountain top tomb.

Iris and Kifein, with some help from Kasiex, pour over the very difficult to read old parchment scraps while everyone else rests and packs to depart the following day. It seems that the raging storms that were plaguing the area earlier in the day have subsided to just a steady torrential downpour. By late in the evening, the rain and wind have stopped and the group beds down for one final night in the Vault of Elders.

Their important work finished for the day, Kasiex cannot contain himself anymore - he displays his newly found blade to Kifein, explaining to her that it was found all untouched on a statue depicting one of his ancestors in the Hall of Heroes, and regaling Iris with the story of his illustrious great great (many times) great grandmother.

Working through Iris as a translator during their downtime, Remar first apologizes to both Kasiex and Kifein.  He’s pretty sure his attempts to communicate in Traldar during this journey have failed and actually caused multiple offenses.  Here-out, the Wizard will recommend he speak through Iris to avoid any confusion.  Remar also excitedly describes the purple fire that invisibly burned anyone except for Kasiex to see if Kifein knows anything about it that may give him some clues on maybe if and how he could acquire such a spell sometime in the future.




Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer with help from +Patrick Burke 

Remar Umerusan Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 

Iris Vardaa Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly 

Kasiex, a Hutaakan Wildsteward used to ranging the mountains and valleys now led down a new path by +Patrick Burke 

and +Jason Woollard as The DM






2017-11-30

Grand Duchy 109

Grand Duchy of Adventure

Session 109
January 11, 2017


Purple Haze

Losdain 9th Klarmont


Kasiex whips his canine head around to stare at Remar, lips curled back in a snarl just as Griffin moves into the hallway with Iris. As Griffin steps in to follow Iris into the hallway, he notices that the glow in the carvings’ mouths begin to intensify. At the same instant, Ree quips up, “Um, hey, did you notice that when you and Iris stepped into the hallway, that mouth glow got a bit brighter. Maybe you should come back out here!” The glow in the mouths along the wall of the curving hallway are indeed intensifying since the moment Iris crossed the threshold, though she didn’t notice it at all, being so focused on the statues. Griffin exits stage back while Iris hurries back out of the hallway. Griffin eyes the statues to see if things calm down. Just as Griffin and Iris exit the hallway, the pulsating purple fire flashes and then shoots out of every carved mouth in the hallway, filling the entire space with wispy purple flames

Iris apologizes, "I'm, um, really, really sorry guys" The blast of heat can be felt by everyone at the doorway. She exclaims, "Wow, and it's warm; I wonder what the purple color signifies"

Draven asks, “So, how long do you think it was from entering the room to fiery blast?”

Griffin says "Kasiex, maybe they want one of your tribe to enter first. Wanna give it a try?"

Kasiex looks at the others with a questioning look in his eye then asks, in accented Traldar, “Hmm, false alarm?” After about 5 seconds or so, the flames subside and disappears. After the flames disappear, the heat is gone and the room returns immediately to its cool, damp climate. Kasiex says, in accented Traldar, “Why did you rush out of the hallway so quickly? Are we not exploring further? Did you detect danger?”

Griffin stares at the Hutaakan. "Did you not see the terrible flames?"

Iris says excitedly, "He must not have!!"

Kasiex says "Flames? No. I see the glow near their mouths. Is that what you mean?"

Griffin says, "No, we all saw flames shoot from their mouths and fill the hallway. The fact that you did not is very interesting."

Iris ponders, "Would you mind testing out our theory? Stay just inside the threshold and see if you feel the heat of the flames?"

Remar hears Kasiex talking about "pretty mouth fire"

Kasiex says "Do you see the flames now? I feel no heat."

Iris says "Not at the moment; they're back to only showing in the statue's mouths"

Kasiex says "I will go in there. I am not afraid."

Iris says, "Of course you aren't!"

Kasiex says "These are my ancestors. Heroes of my people."

Iris starts scribbling furiously as Kasiex steps into the hallway and begins examining the statues. He reads off some names of the first few. Famous artisans, warriors and sages of the Hutaaka people. Draven quietly prepares to leap after the Hutaakan but the pretty mouth fires do not intensify as he steps into the hallway. He is at about the same position Iris had moved to and still nothing is happening.

Draven suggests, "Don't go too far, but what do you see around the corner?”

Griffin says "I'm going to follow you - if I say Run, Run!"

Kasiex says "To the right is a small domed room. There is some debris in there. I see a door in the north wall of that chamber. Similar to the other doors. This archway leading to the domed chamber seems to have been damaged somehow.  And yes, I will run if you say so Griffin."

As Griffin steps into the hallway, the pretty mouth fires begin to pulsate and intensify again. Griffin shouts "Run!" and jumps back out of the hallway. Just as Griffin  exits the hallway, again it is filled with a blast of intense, purple fire.

Kasiex asks, "What happened that time?"

Griffin says "Good job. It looks like it reacts to any of us, even if you lead. Did you see anything that might deactivate the trap?"

Kasiex says "I did not have time to do a complete search. "

Draven says, "We may not want to, but we may have to send the natives scouting ahead this time.”

Remar thinks outloud, “Reacts to all but Kasiex. If he stands where we see fire, does he burn?” He stops then adds, slowly and loudly, to Kasiex, “HEY KSEX YOU SO HOT?”

Kasiex says "I see no fire still."

Griffin shakes his head. "I don't think we want to risk that yet, Remar. Let's let him poke around first. Kasiex, let's give you some more time to look around. Let us know what you see."

Remar says, “OK. I'm maintaining spells, but can drop some if you'd rather us be resisting fire.”

Draven muses, "I'm certainly not going to say we should test this on a live subject, but is it possible the fires are illusory? The water never flashes to steam, for example..."

Griffin stares at the hallway, lost in thought.

Kasiex says "Shall I look further?"

Iris answers, "Please!"

Kasiex walks back into the hallway before a reply is given.

Draven adds, "I don't think it can hurt, Kasiex. Tell us what you see."

Kasiex disappears around the corner to the right.

Griffin whispers to Ree, “Hey, Ree, can you make a little illusion? I'm wondering if Kasiex just can't see that sort of stuff.”

The Half-Elf shakes her head no, not really listening to Griffin, but intently watching the hallway for Kasiex.

Kasiex says "This domed room is impressive. I can see the ceiling but I cannot. I seems as if I can see out into the storm that is raging outside. "

Draven keeps himself between Iris and the unviewable awesomeness of the ceiling.

Remar is feeling confident in his magic

Kasiex says "This door in here is stuck. I cannot open it while the door near you is open."

Iris sighs.

Remar thinks aloud again, "I can trigger it and see if it burns my hand to see if my spell resists or if it is illusory. If it doesn't burn me, then someone else will need to volunteer without the resistance spell to see if it burns them. Then we will know.” Remar smiles

Iris nods in agreement,  "I like this plan!"

Remar remembers, "But I -did- feel the heat earlier, which is out of the norm. I could recast it at a higher level of resistance I suppose"

Iris responds, "So, should I let Kasiex know what you're planning? Do you want him to stay where he's at?" She assumes Remar is having a crazy spell and translates for Kasiex

Kasiex says "So the one with voices will trigger the invisible fire and I will stay here and see if it burns me? I can do that." Iris laughs involuntarily and coughs loudly.

Remar asks, "Is he ready?

Kasiex says to Remar in thick accented Traldar, “I am ready for you to make me hot."

Iris blushes and turns away, "oh. oh my"

Remar sets off the ‘trap.’ After a few seconds the flames fill the hallway, they stick around for a few more seconds then subside again.Remar then holds his hands closer and closer to the fire to determine if it is as hot as perhaps a Dwarven Forge. Remar thinks that if so, he may try stronger magic.

Iris laughs nervously. "Bold there, aren't you?"

Remar smirks at her, “Yeah!”

As the flame fills the hallway, Remar thrusts his hand into the fire then pulls it out quickly with a screech! Remar feels his hand burn, though when he looks at it, there is no physical damage.

Remar sighs wistfully then starts rambling to himself, “Soooo… Does he like it? Sort of get to play with fire and maybe not actually get burned?”

Kasiex calls back, "Did Remar feel hot burning sensation?"

Iris answers for the mage, "Um, I think he did,” but is quickly unsure of her answer as she is looking at Remar's unscathed hand.

Kasiex says "I am going to go see this sword."

Remar exclaims, "This, this is...fascinating!"

Iris calls to Kasiex,  "Be careful! I'm not sure about this magic. But wow, it seems like we might be able to make it.” She then thinks and asks, "Kasiex, are there any purple mouthed statues or otherwise in the domed ceiling room?"

Remar continues to marvel at the hallway trap, "It seems to somehow burn my hand. My hand is still in pain from burning. But there is and was no flame! I must learn this invisible fire magic!"

Iris seems even more confused, "Oh, you're still in pain though?

Remar answers her,  "I'd say it was only a flesh wounds but...there is nothing to show that. Just my pride apparently. But gee, pride hurts!"

Kasiex lets out a short low to high howl and spins to the party.

Iris turns back to the hallway, "uh-oh"

Draven cries, "that didn't sound good..."

Iris calls out,  "Quick! Make room! And I'll get ready to open another door if we need to shut this one"

Kasiex says "This ancestor is Chaphorteq. He is my direct ancestor. This is his blade." He unhooks the sword from the carving and holds it up. It shines brightly.

Draven asks, "Well, bring it forth that we might see it..."

Iris blushes. So, so much.

Remar looks confused again, "What is he saying? What is he bringing forth"?

Iris gives the mage a look, "The, erm, sword of his ancestor"

Remar asks excitedly, "And is it wreathed in invisible fire as well? I know, I know. I do not know why I'm even talking to you"

Iris looks concerned for Remar.

Kasiex comes loping up, smiling wide and holding out the sword of his ancestor

Iris states, "If I offend with my translations, you don't have to ask for them."

Kasiex says "Is there more fire?"

Remar asks eagerly, "Did he say he wants more fire?"

Iris says adamantly, “no!”

Kasiex says "I did not feel fire when he thrusts hand into hallway. I see him do it. I feel no flame."

Remar looks disappointed

Draven considers, "It seems not to touch upon your people. A subtle protective magic."

Kasiex replies "This is the place of my people," then continues, "Hallway continues further around, curved end. I think I saw archway."

Iris looks warily at Remar and translates, "He didn't feel any heat or flames when you triggered the trap, Remar"

Draven asks, "I know that you were... focused on the blade in your hand, but did you see what else lies beyond the leftward bend?

Kasiex repeats, "Hallway continues further around, curved end. I think I saw archway."

Iris looks Kasiex over; wonders if by carrying his small totem of Pflarr, that he is safe

Remar uses his healing magic to heal the invisible wounds he received from the invisible fire. He  feels no pain.

Iris suggests,  "Maybe your people are protected, but maybe it's because you carrying items that revere Pflarr? Or that mummy's headdress?"

Kasiex shrugs and says, "I will follow the hallway around to the end."

Remar says, "Well. I have healed myself. Apparently the invisible burns can be healed"

Kasiex returns a few minutes later. "The hallway is only 13 paces long. It curves around and ends in an archway leading to another room. There is a leak in the ceiling. That room has 2 doors. I could not open them. Nothing much in those rooms.

Remar studies the flaming statues further, from the safety of the room behind the archway.

Draven remembers, "I fear the only way we'll get those doors open is to close these."

Kasiex says, in Thyatian, "I shut you out? No burning?"

Remar says, “Well of course I just tested the other theory. Where have you been?” Remar continues, seemingly to himself, “Both. Well sort of, I mean, you know...you have to know your trajectories and volumes. It's one of the first principles and concepts they teach you as a Battlemage”

Kasiex says, in Traldar, “Hallway not long. You run. No slip in wet though."

Remar carries on, “Can't go about scorching the allies you are supposed to be supporting
Unless you've protected them from fire. Then scorch away!”

Iris suggests, "Let's look at the side room first. At the very least, I'm nearly salivating at the opportunity to see the magical ceiling---AND during a thunderstorm!"

Remar thinks to himself that this would make an awesome bath feature.

Kasiex looks at Remar then at the domed room, "You come inside now with Kasiex?"

Iris looks at Griffin,  "rock, parchment, dagger?"

Griffin agrees, “okay”

Iris throws a rock and Griffin throws parchment. He gently covers her hand with his. She whispers, "damn"

Griffin says "Okay, no time like the present. Off I go!" and he charges through into the room on the right with Kasiex

Griffin speeds through the hallway to the next room. A few seconds later the flame fills the hall again. Griffin is happy to see that the side room does NOT fill with flame.

Griffin shouts back, "I'm okay!"

Iris asks, "Remar do you want to do this from the next room?"

Griffin says "Kasiex, once they all get in here, can you go close the door so we can open this one?"

Ree waits for the trap to reset then rushes through to join them.

While everyone is running through, Remar uses the opportunity to give himself a teeny tiny burn then tries his little forgetful flame experiment. Iris watches intently as Remar is once again invisibly burned then casts Forgetfulness on himself to make himself forget being burned. Remar is confused and still hurt. Iris looks unsurprised, "Ok, well that answers that" She then checks the hallway for flames and runs to the next room.

The group gathers in the domed chamber with the invisible ceiling. The view above is spectacular, like it was a glass dome, though logic would have it that your current location is considerably inside the mountainside. Iris marvels at the sight, "hmmmm" Lightning plays across the sky occasionally and the rain comes down in sheets. Kasiex goes back and closes the door.

Iris says,  "I really, really want to touch it. I'm going to look around the room first. Perhaps the room is labelled." Iris chatters as she searches. "I suppose priests and priestesses might miss the sky, being stuck inside the mountain for a time. Draven, does Pflarr have a particular affinity for weather, sun, or sky, do you know?" In her search for any writing or designs in the room, Iris discovers that the floor is actually marked with what look like astronomical drawings underneath a thick layer of dust and debris. They center directly under the center of the dome above. Iris calls out, "oooh, gents! Look at this!!!" "Does anyone study star charts?"

Draven looks at Iris like she asked if he knew that dogs liked pancakes. "Pflarr is..." he bites off his retort. "Pflarr is not of my faith. I'm afraid I can't speak for his... her... their predilections."

Iris seems too busy dusting off the floor to notice Draven's discomfort. "Ah, I'll just ask Kasiex when he gets back"

Griffin shrugs. "Just for navigation"

Iris says, "Great! Do these mean anything to you, Griffin?" Griffin studies them for a moment and decides these designs on the floor do not look like they would be of much use in navigation. Iris looks up at Griffin as he pauses, then notices Kasiex. "Oh! Good---does Pflarr encourage worship and/or study of the sky and possibly celestial bodies?"

Kasiex says "Pflarr is the God of Craft and Art. Of course, all of outside is his beautiful artful craft. "

Iris states, "Ah, I see!"

Remar thinks for a moment. 

Iris asks, "Are these constellations of particular interest?"

Kasiex says "I am not well versed in the stars above."

Remar asks in broken Traldar, “ WHY MUMMY USE EARTH AND NOT THROW PAINTINGS?”

Iris laughs, then pauses, “oh wait. A painting is...derived from imagination, yes? Like an illusion?"

Remar questions, "They are?"

Iris answers, "...like illusory fire?"

Remar remarks,  "Oh no. I'm pretty sure that is real invisible fire."

Iris states, "You don't appear harmed. I understand that you feel it, but your skin looks unblemished"

Kasiex says "I smell nothing burnt."

Remar says, "I burned myself again before heading down here. Then I cast a Forgetfulness spell to forget my hand hurt. Next thing I know, my hand really hurts!"

Iris laughs "I think your Thyatian could use some work. That fire is clearly visible"

Griffin rolls his eyes and Remar sighs then explains, "The invisible...burns then, whatever. Unless when you look at my hands you see them burnt to a crisp”

Ignoring Remar, Iris sketches the constellations mapped across the floor

Remar pesters her, “If so, please tell em”

Iris looks annoyed, "what, tell your hands?" She says as she works.

Remar answers sheepishly, "Um...er...no. Not him. I meant to say me."

Iris pauses, then looks worriedly at Remar. “Well…?”

Remar answers, "Deep subject"

Iris states plainly, “Your hands don't look burnt to me,” and smirks at the young mage. 

Remar shurgs, "I know, right?"

Iris says, "I'm almost done here, do we want to check out where this door leads?”

Almost before she even has the words out of her mouth, Griffin answers, "Yes, yes I do."

Griffin says "Kasiex, could you go close the other door?"

Kasiex nods and closes the door as Griffin opens the new door.

The next chamber is small and low. There is some debris around the edges of the room. The carcass of what might be a dead rat or something similar lays in the middle of the floor and covered in little black bugs that skitter away when the light enters the room.

Iris looks at the bugs with a tinge of disgust and suggests,  "there must be more openings in here"

Griffin assesses what he can from the doorway and thinks that there isn't much in here.

Griffin shuts the door. "Okay, let's see what else we can find. Is there something around that other corner, Kasiex?"

Kasiex says "Yes, hallway ends in archway to another room. Two doors in there. Could not open them."

Griffin thinks to himself, ‘We would be having a much tougher time here if we didn't have Kasiex’

Kasiex says "The floor is wet. Be careful not to fall if you run to next room."

Iris again marvels at the domed ceiling, "Such a lovely use of magic," Iris says, gazing once more at the ceiling.

Griffin says "Okay, let's see if we can get to those other doors safely. One at a time, okay?" And Griffin makes a dash towards around the corner that Kasiex indicated.

Griffin moves off around the corner. The flames explode in the hallway again, filling the space with very visible purple flames.

Remar answers Griffin as he runs off and sets the trap off,"Totally" he  says staring at the flames

Kasiex says "There flames now?"

Griffin screams "Yes!"

Kasiex gingerly reaches his hand out into the hallway then holds it there, waves it around in the flame and then pulls it back, seemingly unhurt and unburnt by visible or invisible fire. He says "no hurt. only invisible fire hurt you,” pointing at Remar.

Taking turns, the rest of the group follows Griffin to the next chamber, which is also not filled with fire. Remar looks around, "Oh yes. Yes there are"

A steady stream of water leaks down from a crack in the ceiling. Griffin opens the door in front of him. Remar thinks to himself that if this room proves uneventful as well, he'll try heading back to the purple fire that causes invisible burns to him, but not Kasiex, forget resist fire, then recast it at its highest level, and then see if it burns him 1 more time. Just hoping to figure something here out!



Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer with help from +Patrick Burke 

Remar Umerusan Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 

Iris Vardaa Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly 

Kasiex, a Hutaakan Wildsteward used to ranging the mountains and valleys now led down a new path by +Patrick Burke 

and +Jason Woollard as The DM






2017-11-23

Grand Duchy 108

Grand Duchy of Adventure

Session 108
December 19, 2016 - January 10, 2017

More Exploration

Loshdain 9th Klarmont

Door #2

gda108.png
Everyone that is going to follow Griffin and Ree gather in the inner temple while the others remain in the camp area. The door to the south is checked and no traps appear to be present. Griffin, with assistance from Kasiex, move to open the door. As somewhat expected, it does not budge with the main double doors open.  

Draven, Remar and Iris move to pull the main double doors closed so Kasiex and Griffin can open the smaller door leading south. Marcel looks up at them from the low burning cookfire he is tending in the makeshift camp in the middle of the entry room. He nods and says, “be careful in there,” before turning back to his soup.

“Griffin,” Remar says, “I have some protections that I have the ability to maintain on anyone you think should have them.  Some of these would not be to their fullest potential, but still be useful should there be applicable trouble ahead.  Enabling them at a lower amplitude allows me to maintain them without draining my power.  That said, the more I maintain at one time, the more difficult it is to conjure new offensive or defensive spells, so if I enable any, we should choose wisely.  Here is what I can do for us at this time:  I can add a light layer of magic to help deflect incoming attacks much as a shield would - though doesn’t in and of itself allow you to block an attack straightaway unless you also do so with your actual physical shield.  I can add a thin layer of magic to help absorb any physical attacks that do manage to strike you.  I can alight your weapons in fire as before - again, metal weapons as wooden ones will turn to ash once the effect ends.  I can protect an individual from fire.  I can protect them from lightning.  I can put a slight magic seal upon a person after they’ve received other magic, to make spells cast upon them afterward have a greater chance of not succeeding - note that this would include other helpful magic, though as well.”

“I’m precious little use as a caller of miracles right now, but I’ve been known to be of some use as a fighter. Besides, if you wind up getting in as much trouble as I know you’re capable of, I may find my credit with the Gods needs to be further overextended.” With that Draven gathers his things and joins the search party.

Griffin looks wounded, cut to the quick. “Me? Capable of getting into trouble? Brother, I don’t know of what you speak.” He grins. “But sometimes trouble does show up near me. That can hardly be my fault, can it?” He laughs.

Griffin readies his shield, then draws Serenity. “Remar, I will take that flaming sword magic again. It works as a torch and could keep some of the lesser nasties at bay.”

Kas hefts his club. “Flame. On?” He says, in broken thyatian.

After applying any magics as requested and some others for himself, Remar flips his short-staff to his left hand and with a quick gesture says, “Flammeum Gladium.”  Manifesting from his clenched, right fist is a blade of pure flame.   “I’d recommend we wait just a little bit.”  He pauses at another peal of thunder.  “To allow me to recharge my energies before we go in.”

The group agrees to wait for Remar to replenish his magical energy. Ree complains about having to wait and that they would have been fine going when they had originally planned.

The heavy doors to the inner sanctum are closed and Kasiex looks to Griffin who in turn nods toward the door in front of them.

“All right, let’s see what we can find. Kasiex?”

gda108b.pngNodding, Kasiex takes hold of the door; pausing to give the Company a chance to array themselves as they wish, he waits until they're ready then cautiously opens the portal; first just the barest crack to get the scent. If nothing odd or dangerous presents itself, he slowly opens the door, alert to any danger.

The room smells old and rotten, but not dead. Sliding the door open a bit more reveals another room filled with decaying debris of furniture and other objects that once adorned this temple side chamber. Most of the debri is around the edges, but the center of the room looks like it was once covered by a thick rug, now only a dark layer of dust and mold. Carefully peeking around the near corners, Kasiex and Griffin determine the room is empty from enemies at least.

Kasiex holds his flaming club high, carefully and cautiously stepping to his left to allow the rest of the Company a view of the room.  He looks carefully at the wreckage and debris - was it intentionally destroyed or simply the ravages of untold years; what might this have once been? Some kind of scriptorium perhaps…? After surveying the floor and debris, he turns his attention to the walls themselves to look for any significant decorations or murals/tapestries...and perhaps any indications that this room is concealing a passageway other than the one they entered by.

Draven enters the room, consciously looking for any further signs of concentrated evil, akin to those he felt from the mummy lord.

The Wildsteward does not immediately notice anything during his visual scan of the room and Draven senses no evil energy.

Sharing a glance and a nod with Kasiex, Draven moves aside to let all the others into the room while he begins a more thorough search. “Let’s be a little quicker to announce anything that’s found in here, lest we run into anything else that might be cursed?” he suggested, pointedly not looking in Griffin’s direction.

The Grey Company moves into the room and gives it a quick search that reveals nothing but debris decayed by time. Nothing valuable or interesting seems to be present.

“Mmmph...nothing?” grunts the woodsman in broken Thyatian. He looks around at the rest of the Company through his armored mask for confirmation, before nodding to Griffin toward the doorway.

“Wasn’t there another door in here that had water flowing from it?” the wizard asks, seeing the others come out of the room after the present search has proven fruitless.  He scans the room where the troublesome undead Hutaakan was put to rest once again - hopefully once and for all.
“Yes, I think that’s the last one we need to check on next. Once we get the all clear from Griffin on any secret doors?”

Griffin found no secret doors in the room to the south, and none appear to be in this larger temple area. The door leading north, past the remains of the defeated Mummy Lord, is the only unexplored area left.

Door #3


“Okay, let’s finish this review - ready to poke our noses into the room where the water is coming from?” With that, Draven leads the crew to the last set of doors and gives a listen, ear pressed against the crack where the doors meet.

Remar establishes a cover position to the side of the stairs facing the door that  Draven listens at.  He prepares to provide his companions any support they need if and when something goes awry.

The Company follows Draven’s lead out of the room toward the other door across the room. Draven hears nothing through the thick door.

gda108b.pngKasiex takes his place at the North door once Draven finishes his checks, making way for Griffin and Ree to check for traps as well. Once everyone has satisfied themselves it's safe to proceed, Kas repeats the cautious entry procedure they used on the southern doorway.  

After the door is checked out and thought to be clear of dangers, Kasiex reaches out and pulls it open. The door scrapes loudly against its hinges as it opens, sloshing the water on the floor away in wide ripples. The flickering light from Remar’s burning flame jet casts dancing shadows on the floor and reflect a sparkling, shifting light on the ceiling far above. Beyond the door, a wide, curving hallway disappears around to the left.

The hallway is lined with pillars carved to appear as statues of Hutaakans. Each one looks different. Most seem to represent craftsmen or artisans while some others represent warriors,  priests, and scholars. A faint purple glow can be seen pulsating in the open mouth of each statue.

The Hall of Heroes


The ceiling of this curving hallway is arched and inlaid with alternating green and brown tiles, though many of them seem to have fallen to the water covered floor. Ahead and to the right, an opening can be seen, though it is unclear where this goes though a door can be spotted in the next room. A wide alcove seems to sit in the right-hand wall up ahead where the hallway curves out of sight. This alcove is, like the rest of the walls, filled with life-sized carvings of Hutaanan individuals.

A faint dripping sound can be heard echoing through the hallway.
hallofstatues.png
Kasiex shares a long look with the rest of the party, moving aside so they can all get a good look. In Traldar, he says “Should we get Kifein, or press ahead? Remar, Draven, can you gauge the risk?” Behind his mask, Kas is hopeful that his words will be understood.  

“I am certainly not qualified to speak about the appropriateness of our moving forward, but perhaps you can check, quickly, for the presence of magic, Remar? I would, but even that small miracle might be enough to seem presumptuous.”

Remar glances at Iris who seems to just stand there next to them all, staring with mouth agape.  She was quiet before; probably tired.  She must be ‘wowed’ by this.  “Um...sure!  I can certainly try at least.  Though, I assumed the purple fire in the statue’s mouths was magic in and of itself and not fuel-based.”  He sniffs for the smell of flammable oils and gases, looks for obvious magical clues, and also runs his hands along the figures, walls, jams while he concentrates on the area to try and determine if magic is present.

Clearly realizing that there is magic at work here, Remar sets his sights to trying to figure out exactly what type of magic is at work. He knows that he could use magic to Identify whatever spells were in place, but using his keen eye and knowledge of how magic works seems like a better starting place.

The young Alphatian starts looking around for what he knows to be the signs of magical traps but his limited skill in such areas does not reveal anything from the portal leading to the hallway. He thinks that maybe if he were IN the hallway it would be easier, but then that would no doubt trigger any magical traps and negate the need to search for them in the first place.

Though Remar does not note any magical traps in the immediate area, he does see, further down the hallway, just as it turns out of view to the left, the tell-tale aura of an enchanted item. A more focused look shows it to be a sword of Hutaakan design, straight from the hilt for several inches then curving out in a wide arc, coming to a point. The golden-bronze colored blade seems to be in excellent condition despite the age of the Vault around it. Blue and red coloring can be seen in the ribbed hilt. The weapon is hanging from the carved belt of one of the Hutaakan carvings in the wall.
HutaakanSword.png
Temporarily awestruck by the scene before her, Iris moves reverently through the portal, face glowing with wonder.  She begins examining the nearest statue on her left, poring over its exterior; desperately wanting to brush her fingers across its ancient surface, but unwilling to risk later damage from the oils on her skin to the magnificent work of art.  She settles instead for sketching a rough drawing of any and all symbology she comes across, intending to compare her notes with the tome Kifein carries if the priestess allows it.  Her mind racing at the possibilities, Iris takes a brief moment to look up from her work and asks excitedly in Traldar, "Kasiex!  Are any of these immortalized individuals known to you?  Are they legendary figures?  Mythical?  Historical?  Are effigies common in your culture? What about the green and brown color of the tiles?  Religious in nature, or merely aesthetic? Oh---can you read Hutaak'a?"

Kasiex blinks at the deluge of questions from Iris.  He snorts at the last one. *Most of our people are literate.  My people were created to revere Pflarr through magical research; scholarship is our heritage.”  He follows Iris through the door, warily keeping an eye/ear/nose out for any more shambling guardians, and answering her questions as best he can.  He gently holds her back from moving much more than a few feet into the corridor as the rest of the Company evaluates the path ahead.

After Kasiex answers Iris, Remar clears his throat and says in Thaytian, “Good news and bad news.  The good news is that I can see a magical Hutaakan blade hanging on a statue through that archway.  The bad news is that I can't discern if the archway or beyond is magically trapped.  I'd need to try to do this closer, but then again getting close may just let us know in a not so nice way.  Griffin, Ree, are you able to tell anything about that portal?”

Griffin steps up behind Iris and closely eyes the archway. It seems like this place leans more toward magical traps, but hey, never can be too careful. While he’s doing his trap thing, Griffin makes a point to keep checking the purple glow in the mouths of the statues. If they’re part of a trap, that’s where the pain will come from.

Griffin thinks the pulsating purple mouth fire intensified just a bit when Iris and then he walked into the hallway. Or did it. Yes, he is sure it did!

While Griffin further evaluates the area, the Wizard tries his hand once again at Traldar, not only to pass the time, but also see if Kifein can help understand any dangers that may exist in this part of the temple.  And before we stumble right into them.  “K-SEX.  YOU THINK IRIS GET KIFEIN TO COME ALL OVER THIS PLACE?”

Ye shanta done dat.


Faene.  But I’m gonna tell ye I told ye so when dat crocuta-lass dinnae let ye get all da treasure dat’s obviously yond da portal.  

...shit.

Kasiex whips his canine head around to stare at Remar, lips curled back in a snarl just as Griffin moves into the hallway with Iris. As Griffin steps in to follow Iris into the hallway, he notices that the glow in the carvings’ mouths begin to intensify. At the same instant, Ree quips up, “Um, hey, did you notice that when you and Iris stepped into the hallway, that mouth glow got a bit brighter. Maybe you should come back out here!”

The glow in the mouths along the wall of the curving hallway are indeed intensifying since the moment Iris crossed the threshold, though she didn’t notice it at all, being so focused on the statues.



Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer with help from +Patrick Burke 

Remar Umerusan Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 

Iris Vardaa Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly 

Kasiex, a Hutaakan Wildsteward used to ranging the mountains and valleys now led down a new path by +Patrick Burke 

and +Jason Woollard as The DM






2017-06-22

Grand Duchy 104

Grand Duchy of Adventure

Session 104
October 4, 2016


This Way to the Egress

Draven senses a great evil
The Grey Company, having recovered the item which they sought, begins making their way back out of the Vault of Elders. Upon retreating from the secret vault, Draven feels the great evil presence he had felt dissipate. 

Slowly the group makes their way through the many passages and doors, having to only open one at a time before the next one can be opened. Just as the group climbing the stairs back up to the main temple room, they are beset by several Hutaakan mummies. 

The Company quickly engages, using their flaming weapons to the best of their advantage. Iris and Kasiex are both wounded by the deadly and diseased mummy claws before Draven summons the might of his Immortal Patrons to drive the undead back into the ground.

Ree calls up from the rear, back by the open door and asks if she should close them so the group can make a run for the front doors and escape. Just as Iris shouts back to her to do so, Draven is overcome with the feeling of great evil again. As the battle rages up above her, Ree closes the door and instructs the group to make a run for the main front doors.

Before this part of the plan can be worked out though, the double doors leading further into the Vault slide open, revealing several more mummies, including one that bears a fancy, bejeweled headdress and mighty staff, some sort of Mummy Lord. 
The Hutaakan Mummy Lord reveals himself

Ree regrets her decision
The battle is raging again, bolts of magic, sunlight and now skull-sized stones from the Mummy Lord fly back and forth across the room. Shouts and curses also fill the air as Ree apologizes for closing the door and allowing these new combatants access to the room. 

As the Grey Company fights for their life, a heavy, dark fear settles over them, terrifying them right to their bones. Some of the members of this brave company find themselves paralyzed in fear.



Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer with help from +Patrick Burke 

Remar Umerusan Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 

Iris Vardaa Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly 

Kasiex, a Hutaakan Wildsteward used to ranging the mountains and valleys now led down a new path by +Patrick Burke 

and +Jason Woollard as The DM