Showing posts with label parrot island. Show all posts
Showing posts with label parrot island. Show all posts

2016-12-22

Sundered Lands 17

The Sundered Lands of Palladium

Session 17
June 19, 2016


Deep Under Parrot Island

Friday October 27

Soggy Zombies

The waterlogged zombies flow in like an undead tidal wave, assaulting the separated group from two fronts. Seeker, Fortis and Silver deal with the group in the northern chambers while Valinya, Arn and Moonscar repel the zombies to the south. 

Spells, weapons and dragon fire fill the wet, low chambers beneath Parrot Island. Though many are dispatched, they keep coming. At one point, Seeker finds himself surrounded by grasping, wet hands trying to drag him down, but Silver's dragon fire shakes them off. Seeker is very thankful for a previously cast spell protecting him from fire!

A Ghostly Newcomer

The Ghost of Parrot Island
The battle rages on, slowly sapping the strength of the team. After a while, the press of zombies in the south seems to let up and the group attempts to reform. Just as it seems that the zombies are being dealt with, a ghostly apparition floats into sight, right through the middle of Fortis's globe of sunlight, causing it to dim in the process. 

The temperature in the room drops noticeably and everyone experiences a sinking feeling in their guts. Seeker tries to lash out with his sword but finds that his blade seems to pass straight through. Silver has better results with her flame breath though, causing the ghost to become angered and fling bolts of purple-black energy around.

Seeker is surrounded!

They just keep coming!

Silver implements a flame-based solution to the zombie problem.

Arn finds himself in the thick of things.

A fearsome, ghostly newcomer appears.

Cast of Characters: 

+Arne Jamtgaard plays Seeker, a teenage Wolfen Warlord
+Ben Zittere plays Fortis, an Ellyl trickster and Mage
+Stephen Kolmetz plays Valinya, an Elven Wildsong Mage
+Mike Biancone plays Arn, a surly Dwarven Warrior
+Amergin O'Kai plays Moonscar, the esoteric Kankoran Druid
+Daniel White plays Silver, a young and curious Dragon
and +Jason GURPS as the GM



2016-12-08

Sundered Lands 16

The Sundered Lands of Palladium

Session 16
June 6 - June 19, 2016


Under Parrot Island

Friday October 27th

Crabby Visitors

Fungus and dark vegetation grows in places on the roof and walls. Several doors line this room. A faint sloshing water sound can be heard coming from the west. The southern end of the room is flooded and it appears that there may have once been a wooden pier stretching into the water. The ceiling past the water has collapsed, leaving the southernmost end of the room nothing more than a pile of debris coming out of the water.

A dead body had been recently floating in the water, but Fortis used his magic to move it out of the water and turn it over on the stone floor of the chamber. It’s face, hands and stomach have all been eaten away, leaving it unidentifiable and quite disgusting to look at.
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As Fortis examines the dead body at the edge of the water, several large crabs lurch out of the water waving their pincers in the air.

Fortis hovers out of reach of the on rushing crabs and asks Silver “would you like them cooked?” as he gathers a ball of light and flings it at the nearest crab.

“Normally I would wince at the attempt at humor, Fortis, but actually … I think boiled crab legs sounds quite scrumptious.  Yes.  So we don’t want to mess up the meat too much when we take them out.  Maybe magic instead of brute force would be a good idea.  Of course transporting them back out might be hefty work but we have some strong backs.  Yes, maybe Fortis and I should handle this.  My lightning bolts might actually do more good with the water to help spread the shock.”  Valinya rubs her airy hands together with a lean and hungry look in her eyes.

“Okay then, Arn, Silver, stay back and let the airborne handle these critters. If they attack, of course, defend yourselves, but otherwise let’s let them have at it.” Seeing that there are several other entrances to the room, Seeker keeps his back to the wall and an eye out for trouble coming from an unexpected quarter. No sense putting our ground troops in danger if the fliers can deal with things from a safe distance. Not suer how long we’ll be down here, or how deep it goes. If we can avoid getting our front line injured over some seafood, so much the better.

“OK, Fortis, let’s grab dinner.”  Valinya happily sings her song, building a charge of lightning crackling around her hand, building it to the right size.

Silver maneuvers around the water, staying clear of the water but looking for a way to line up as many crabs as possible.  As she does so she calls out “Are you sure you don’t want me to cook them all now?  They’re kind of like fish but with hard shells, right?”

Fortis absentmindedly tosses the sunbolt into the path of the nearest crab, attempting to send it back into the water,  and demures to his companions. “If you feel you want the practice then go ahead and roast them Silver, but be very careful not to ignite the corpse. There may still be clues to be gathered or inferences to be made. Actually, as soon as you are finished cooking and dining it may be a good opportunity to view the History of this place to determine the nature of his demise. I’m assuming that he didn’t walk in alone and stab himself in the back.”

The crabs do not seem to want a fight, they just want their dinner back. As Fortis backs away from the body, the crustaceans crawl up and begin crawling over it and attempting to drag it back into the water.

“Hmm, roasted crab.  That actually might be as good as boiled, though of course the intrinsic spices used to boil would be missing.  However the heat on the surrounding water might add a bit of a steamed component.  That … could actually be pretty interesting, to have a combination of roasted and steamed at at the same time.  Yes!  Please do Silver, I’d love to try it.  This is fun!”  Still, she tosses her lightning bolt at a crab … no need to waste a spell

Silver glances over at Valinya, to see if she’s throwing more lightning.  Seeing she isn’t right away, Silver moves up towards the nearest crab.  “If you want me to not roast the corpse, I’m not going to be able to bake them with them doing this…” SIlver instead moves up to attempt to bite one of the crabs from behind.

One crab scuttles back away from Fortis’s sunbolt and the other one fairly explodes after being hit by Valinya’s lightning bolt. Silver scoops one up in her draconic maw and its pincers, now much smaller looking hanging out of a Dragon’s mouth, snap wildly, trying to find purchase on dragonscale. The remaining crab flees back toward the water and disappears into the darkness. A grating crunch signals the end for the crustacean trapped behind Silver’s teeth. Fingers of flame sneak out and smoke curls up from Silver’s nose as she chews and swallows the now dragon-flame cooked meal.

The Ellyl smiles at his friends, marveling at their ability to feast on life’s bounty as he drags the corpse into the driest position before continuing his investigation. “Does anyone else want to examine the body in more detail? If so, would additional light help you?” He peers at the partially destroyed remains. “Perhaps one of you would be interested in inventorying anything he had remaining on him while I take a more thorough look at his wounds?”

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Seeing her crab explode, Fortis’ run, Silver’s eaten and the other escape Valinya looks crestfallen.  She looks around to see if there are any more crabs.  She sticks out her little girl pouty lip and moans, “Now I’ll never get to eat steamed-roasted crabs.  Well, at least not soon.”  Turning to the body she wrinkles her nose and makes a yucky face.  “That is rather disgusting.  I’ll pass on the examination, thank you.  I’ll take a moment to rest and recover and leave you to that particular brand of fun.”  Moving off she prepares herself to meditation and renew her magical energy.

Seeker pushes off the wall and looks to Moonscar. “Brother, I’ll go check out the corpse. You’re on sentry.”  He skirts the crab fest and approaches the dead body. He squints in the gloom. “Actually, Fortis, if you could give me another light source, that would be handy. Thanks for offering.” Maybe if I keep rewarding him for selfless or good behaviors, he’ll start learning better how to differentiate between good and evil choices.

With barely a thought Fortis provides a Continual Light source for Seeker, anchoring the spell on the buckle of his harness near the Wolfen’s left shoulder, just where he indicated it would be most convenient for him.

Seeker says, “Thanks, that helps a lot.” Eyeballing the corpse in ti’s rags, he turns and says hopefully, “Hey, Valinya, is this guy dressed like Penkus from your vision? Or can you tell?” He carefully and efficiently searches the body for anything useful or unusual. Hmmm, how long has this guy been dead? The crabs have done some work on him - how long might that have taken?

Looking over Valinya lets Seeker know … “Given the poor condition of the body and clothing it’s impossible to tell but with the degree of decay and my recent vision it’s extremely unlikely. My vision showed that Penkus was further on, past that western door, though of course he could have moved since I cast the spell.”  That said she resumes her meditation.

The body is bloated and gnawed upon to the point that it is barely recognised as Human. It is believed to be a male but there is no actual proof to that. What clothing remains is ruined and falling apart. Seeker guesses that it's been here for a couple of weeks. It's smell is quite powerful and both Seeker and Moonscar have to cover their snouts after a few minutes. Fortis thinks the body may have suffered some knife or sword wounds to the back but it's nearly impossible to tell. There is nothing of value on the body and nothing of any type of identification.

After failing to gain any insight from the examination Fortis turns to the History spell for answers and exerts himself sufficiently to see the events of this room for the past month.

Fortis casts his spell and determines the recent history of the room. His spell tells him that from the timespan of about a month ago til about 2 weeks ago, nothing exciting at all has been going on in this chamber. The water ebbs and flows a bit in the southern part of the room. Occasionally the crabs clamber out onto the flagstones, but not often. About 2 weeks ago, though, a group of maybe three people came through here, for some reason it is hard to tell exactly how many were in the group. They came from the eastern double doors and went through the western door. A short while later one of them came running back out and was then viciously attacked by “something”, but the information on what that “something” was is not clear. The attacked person perished and fell at the edge of the water. The “something” then exited through the eastern door. Another short while later after that, another of the original group came crawling back through the western door. It was a Coyle. The Coyle tried to help it’s dead companion and then the northernmost east door opened and several shambling undead entered. They attacked the Coyle and killed him. Before they dragged him off, back through the same door they entered through, they approached the open western door, slowly and carefully, then slammed it closed. Several of them rammed their entire bodies into the door, making sure it was securely closed before leaving. Over the next two weeks, up to the present time, the crabs spent much time pulling and moving the body, just a little bit at a time, eventually, with the help of rising and lowering waters, got the body into the pool, where they proceeded to feast upon his face and submerged sides. Several other small marine creatures also partook in the free meal. A few times throughout the last 2 weeks, one or the other of the eastern doors would open and three to four undead creatures would wander in. They would walk around the room opening and closing the doors. They would never mess with the western door though and seemed to avoid the pool of water to the south. Fortis shakes his head as he explains what he saw, thinking the situation to be quite strange.

Finishing his search of the corpse, Seeker wanders over to where the body was found. He keeps an eye out for any of the crabs that got away, and wades out into the water, searching the area for anything that might have fallen off the body. Be careful, man, those crabs could have friends. Remember what you just told yourself about minimizing injury to the front line?

Seeker finds nothing but water, rocks, the remains of what looks like a pier, some crabs and a few eels. The crabs and eels begin to harass Seeker but they quickly learn it is best to leave him alone.

After that, he takes it upon himself to start checking out the other doors. Based on Fortis’ vision, he starts with the one in the northeast corner of the room. Best not to get flanked by any strange creatures. Fortis said that the creatures he saw in his vision went out through these doors. And they took the body of the Coyle this way. Maybe we can find that body and get some better idea what’s going on down here.

All the doors in the room are wooden and waterlogged like the one the group entered through. They are all jammed firmly into their frames. None of them appear to have any kind of locking mechanism, though remnants of what might have been bars can be detected. The hinges and hardware on all of them are old, crude and rusted.

After listening to Fortis' recounting the recent events in the cavern the druid offers, "Well, I think when we get back I'll try looking for Vanthus in a different manner. Perhaps the differences in the Path of Wisdom will bypass the protections of the Path of Power. I don't know much about that but likewise you guys don't know much about the Path of Wisdom - sometimes that makes a difference. Until then, Silver, would you please roast the corpses behind Door Number 3 before they decide to pay us a visit?"

Fortis looks quizzically at Moonscar “Why would we risk opening the door when we can put a little hole in it, see what is on the other side, dispatch it if we need to and use the door as a barrier if we need the security?”

Moonscar yawns and shrugs, "Flames versus walking corpses. I like those odds better than walking corpses versus doors that they know how to open. Of course, if we can convince them that we're even scarier than whoever's behind Door Number one then that could work to our advantage. . ."

While Moonscar and Fortis discuss, Seeker, seeing an axe in his hand, attacks the door. Wel, isn’t that convenient! The chopping noise echoes in the subterranean chamber, bouncing off the walls and the water. He’ll first attempt to make a hole in the door to see through, but if nothing untoward shows itself, he will continue chopping until the door is reduced to (soggy) kindling.

Seeker makes quick work on the soggy door and has a hole he can see through fairly quickly, though his hacking has ended up opening the door. It swings out into a small chamber a few inches at a time as the Wolfen pummels it. Seeker can see the space is about 5 foot square and another soggy wooden door lies directly across from the first.

Floating over after being refreshed, Valinya says, “You know, I could just float under or through the doors to see what lies beyond … unless you like the exercise.  It does make your muscles flex nicely but the facial contortion isn’t as flattering.”  After a pause she adds, “Though admittedly I’m not an expert on Wolfen tastes.”

What’s Behind Door #1?

SL16a.jpgNot to be outdone by Valinya in the offering of alternative solutions Fortis flies over to Seeker and extends his hands. “Or, if you prefer to use a slightly quieter and less destructive tool you could use one of these” A bit and brace appears in his doubles grasp, presented almost like a sword in a knighting ceremony. “If you would like this at any time, please let me know. Do remember though that if you put it down it will disappear.” The Ellyl extends his tiny arms to their fullest extent, as if urging Seeker to take the drill.

As Seeker creates a new vantage through the old door, Moonscar swaps his knife for his bow in preparation to deal with whatever may come to investigate the noise, leaving his readied cloak wrapped around his forearm.

Silver pokes around for another crab, but they all seem to have run off.  She doesn’t make the effort to wade into the water after them, and instead turns to look at the doors.  She follows Seeker over to the eastern door ((#5)) and waits for an opportunity to help out.  “I could help dry out that wood, although it might make it a bit smokey in here”

Seeker shrugs and takes the mechanical device from Fortis’ hands. I’ve heard of these things, but never had a chance to use one. He crosses the small room and tries the second door. Finding it also tough to open, he applies the bit and brace to the door to get a peephole. Hope the hole is big enough to get some light through so we can see what’s up on the other side.

Unfortunately, Fortis’s magical tool does not work as intended and Seeker cannot get the tool to turn smoothly. He resorts to just poking the bit into the door until he finds a sufficiently soft spot then wiggles it back and forth until it creates a hole in the wet wood. He leans over and peers into it then pulls his head back and looks at Fortis.

As I was afraid of. “Um, Fortis, can you take a look?” He gestures at the tiny hole the tool had been able to make. “I can’t get my eye and a light source to line up correctly, and your eyes are better,” asks Seeker.

Fortis hovers about a foot from the door so that his line of sight is even with the new hole and peers into the room beyond. He keeps enough distance that a few rays of light just manage to make their way through from Seekers buckle.

Without a light source in the other room, it is very difficult to see anything, but Fortis believes that he can make out another chamber less than 20 feet across. Another door can be seen on the other side of the room, directly across from the one he is looking through. The room is wider than he can see through the narrow opening in the door. He cannot make out any other details of the space besides it looks similar to the rooms already seen: rotting wooden post supporting a sagging roof, wet, uneven brick-lined floors and walls. The door across the next room appears to open inward, opposite of the one he is peeking through.

Fortis relays his observations to his teammates.

Seeker shrugs and drops the bit-and-brace-shaped object, observing as it vanishes before it even hits the ground. Cool! That could have other uses - perhaps for simpler objects? Things Fortis could actually make? Although giant-sized for him, I guess. Man, it must be weird living in his preserve. Everything so tiny...

“Thanks, Fortis, it was worth a try.”

Realizing that he might have overlooked something, he checks the door to make sure it is not already open. It isn’t. He readies his axe and proceeds to make a way into the next room. He stops every few swings, at a random interval, pausing to listen in case there are any of the creatures Fortis reported shuffling about on the far side of the door. “Always take the opportunity to keep your foe on the defensive.” Yea, yea, thanks, Father.

Silver maintains a bit of space behind Seeker so she doesn’t get hit on his backswing as he chops at the door.  “OK, I’ll take that as a ‘no’ then.”  She hunkers down a bit and waits to see what’s on the other side of the door.

Seeker’s ear twitches. “Oh, sorry, Silver. I thought you were joking.” Gotta remember that Silver takes fire and fire-related stuff really seriously. He eyeballs the door. “I think trying to dry it out would, like you said, make it smoky in here.” He grins sheepishly. “And I don’t mind the exercise.” Growling quietly to himself, he resumes his attacks on the soggy wooden door.

After just a few swings of the axe, the door opens about a quarter of the way, its sodden bottom edge dragging heavily on the brick floor. With a push and a shove, Seeker pops the door all the way open, letting his light spill into the dark, brick lined room.
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With Fortis and Seeker investigating the northeastern door the available light in the main room diminishes. Only Arn, with his magical Demonslayers helmet can fully see in the dark. The deepening shadows play havoc on Moonscar and Valinya’s eyes. Arn positions himself near the door the group entered, with his back toward the wall so he can see every one of the doors in and out of this room as well as Valinya, Moonscar and Fortis. The only thing he cannot see is the water behind him and to the left. Moonscar stands across the room, next to one of the rotting wooden support poles. He too can see all of his companions and each of the 5 entrances to this room as well as a good view of the water behind Arn. Valinya stands near Arn, by the double doors the group initially came through to get into this room.

As Seeker, with Silver right behind him, starts to investigate the small chamber, Seeker hears the tell-tale sound of the far door being pushed upon. It shakes in its frame a few times then, with a rough grating sound, is pushed open about halfway before getting stuck against an uneven brick in the floor…
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At nearly the same time. Valinya calls Arn’s attention back down the hallway they first came in through. She hears the sound of doors being pushed open down at the far end, past where they entered the complex of rooms.
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The Bloated Dead

Bloated, dead bodies push through both doors, arms outstretched and jagged teeth gnashing, vacant, dull eyes staring down at the floor, or off to the side, but nevertheless, the zombies are drawn toward the life essence of the living.

Seeker thinks quickly. “Arn, Val, Moonscar! We’ve got two fronts! If you need to, fall back into this room. Silver, let’s take care of them in here. Maybe use that idea you had for drying out the doors for torching these guys. Don’t let them get around us!” He catches himself before giving a task to Fortis.He’s made it clear that his ego can’t handle any sort of attempt to coordinate with others during a battle. Hopefully, if I can get the rest working well together, he’ll come to appreciate the merits.

As soon as he hears the scraping of the doors Moonscar snatches the waiting arrow from his enchanted quiver muttering, "Mm hmm, right on cue. I just wonder if it's anyone we knew. . ." He heads swiftly toward Valinya as he answers Seeker, "Covering Sis and Uncle; let's see what an arrow will do to these things. Suj-dahk means they're about to get into the main room,¨ then raises his bow to draw and aim down the hallway as he takes position next to her.

Despite his years of dangerous living and anticipation of trouble Fortis appears flummoxed by suddenly being surrounded by ravenous hordes of flesh eating zombies which, if one were to consider for a moment, is a perfectly reasonable thing by which one might be flummoxed.

Arn steps up and readies his shield and mace while Valinya takes a step back, making room for the Dwarf to advance. She sings a quick melody and flicks her wrist at a spot on the ceiling about halfway down the hallway and a faint, glowing light appears, giving just a little bit of illumination.

SL16d.pngMeanwhile, back in the other chamber, Seeker crouches and scans the room for a tactical advantage as he backs up, giving room to Silver and her fire breath. Silver steps up and lets loose a fiery blast from her toothy maw, filling the corridor with flames and momentarily engulfing the advancing Zombies. It catches the Zombie on the right full on while the one on the left is protected somewhat by the door frame and shape of the corridor. Both Zombies are now on fire, one considerably more so than the other. The Zombie that is completely engulfed stumbles and falls to the floor but the other one lurches into the room, its tattered clothes slowly burning. It maneuvers away from the smoking jaws of the Dragon and invades Seeker’s space.

The other Zombies shamble down the hallway toward Valinya, Arn and Moonscar, making it about as far as Valinya’s pale magical light.

The little archer draws his bow back and prepares to relieve the bloating of the nearest advancing zombie. When Valinya’s light provides a better view he wrinkles his nose and comments,” “Oh, I am so not biting that throat.”

Seeker hastily steps back from the flaming monstrosity. Okay, so maybe lighting zombies on fire wasn’t a good idea. Good to know! He swings his throwing axe at the zombie, hoping to finish it quickly. His step back exposes some loose ground, so when his attack seems to miss, the zombie stumbles into it’s path! Hey, where’s Fortis? Usually he’s tossed off a sunbolt or something by now. At the very least some color commentary. He sneaks a look over his shoulder. Wait a minute! Is he flummoxed? He is! Fortis is flummoxed! Guess these nasties caught him way off-guard. I hardly ever see him flummoxed. Gotta make sure I draw a picture of that when we get a moment to rest.

The Zombie doubles over as Seeker strikes him. It makes some incomprehensible noise that Seeker imagines must be something like “I still want to eat your insides…” or something like that.

Wrinkling her nose at the very sight of the shuffling undead, almost anticipating the stench, Valinya quickly hums a staticy melody to conjure a bolt of lightning in her hand.  Without even mimicking a throw she mentally commands it to leap towards the nasty body, willing it to explode the vile thing.
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The Zombie takes the full blast of Valinya’s lightning bolt. It’s thick, bloated flesh ripples and pops as the electricity courses through it but the abomination keeps its feet and shambles forward with its companions.

Quickly regaining his mental awareness Fortis blasts the zombie engaging Seeker with a rapidly flung sunbolt hoping to kill it, permanently this time, or at least drive it back so Seeker has more room to maneuver.

The bolt sizzles as it punctures the fleshy torso of the zombie. A muffled popping sound is heard from somewhere inside the creature as it keels over, falling flat on its face between Seeker and Silver. The other Zombie, the burning one, is struggling to get to his feet in the doorway across the room. A little ways past it, Seeker can see another Zombie, maybe more, making its way through the corridor. Silver watches the burning Zombie in the doorway ahead and advances on it slowly as it pulls itself to a kneeling position. Silver sees two more Zombies appear in the hallway behind the burning one.

Arn charges forward, running right through the airy form of Valinya. A quick “sorry lass” from the Dwarf is rewarded with a slight giggle from the Elf maid. Arn flings his bat-mace wildly down the hall at the rightmost approaching Zombie then takes up a defensive stance as he waits for his magical weapon to fly back to his waiting hand. The mace strikes the bloated Zombie square in the chest, sending him staggering backward but not down.

Moonscar watches as Olum Scian Kanat flies back to Arn’s hand out of the corner of his eye, the whole time aiming at the Zombie in the middle. He spots some movement beyond the three approaching menaces and calls out “More rotters coming up from further in!”

The three Zombies in the hallway continue their advance, though two of them are slowed by the injuries they sustained from axe and bolt. Moonscar keeps his aim on the faster one in the middle who is quickly approaching Arn’s position. The Kankoran knows he needs to let his arrow fly soon if he wants to take advantage of his aim.

Seeing the zombie drop from Fortis’ spell bolt, Seeker gives a quick “Thanks, man!” He calls out, “Don’t hold back, folks! These guys are tough!” He moves across the tiny room to try and create a bottleneck. Don’t want to get swarmed by these monsters. I learned that on Firewatch Island!

Moonscar takes a step back as he fires his arrow at the approaching zombie and asks, "Sis, can you do anything to the floor to slow them down?"

He growls in frustration as the arrow flies past his target down the dark corridor and hopes it skewers one of the second stinking wave.

Silver shuffles briefly to get the best angle she can and blows flame through the doorway and down the corridor again, hoping to get as many Zombies as possible.

Craning his neck around Seeker, so as to not burn his companion, Silver sees that his flame breath managed to catch two of the three Zombies. A second one in the hallway is now burning in addition to the one that is kneeling.

Valinya couldn’t repress the giggle as Arn walked through her … it tickled so!  But this was certainly no laughing matter.  Floating backwards slowly she again summons the power of the storm to channel lightning to her hand and then willing it to strike her same opponent … he WILL go down this time.  As she does so she responds to Moonscar saying, “I think we should back out and trap them in that room for now.”

The Zombie makes a futile attempt to dodge the oncoming bolt of lightning. It strikes the Zombie in the shoulder, sending a shower of blue sparks coursing over its bloated, dead body. The Zombie goes rigid and then falls over to the ground, stunned but not defeated.

Fortis flings another Sunbolt at the zombie closest to the group seeking to disable them from as far away as possible to keep Arn and Seeker clear of any opportunity to get themselves bitten by the vile undead.

Fortis threads his shot just past his companions and watches as it strikes one of the flaming zombies. The abomination moans as the Sunbolt explodes on its rubbery skin.
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Seeing Moonscar’s arrow miss its mark on the approaching Zombie, Arn raises his shield and charges forward, screaming “Rolling Thunder!” He slams into his foe, crushing rotting bones and bruising undead flesh. The Zombie flies backward and falls to the ground, stunned. Arn stops at his feet, breathing heavily from his heroic charge, ready and waiting for the next Zombie to get into range.

The Zombies surge forward, most more slowly than before because of their new wounds. A few of them fall forward, their undead energy leaving their bodies. The two downed Zombies in front of Arn shake their stunned condition and start to move to get up. More zombies can be seen approaching down the main hallway toward Arn, Valinya and Moonscar from the areas beyond their vision. Arn bangs his mace on his shield and shouts “Bring it on!”
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The sound of Zombie groans and growls echo off the dripping and mildew covered bricks that line the walls of the tunnels.

Thinking back to his last encounter with soggy zombies Fortis summons a pillar of daylight cantered in the middle of the hall through which the zombies are approaching. “Even if this doesn't hurt them at least everyone will be able to see. And if I maintain it long enough it may help alleviate the pervasive mildew problem.”

Seeing that her lightning isn’t as effective as desired Valinya changes tactics, opting for more of defensive approach.  Floating closer she sings to one of the shambling newer arrivals hoping to deprive it of sight.  To her comrades she says, “I’ll blind them, you bust them.”

Valinya’s intended Zombie target pauses for a moment, bringing its hands up toward its face, confused as to why it can no longer see.

Much encouraged by the improved visibility Moonscar grabs and draws a second arrow calling out, "Okay Sis, light 'em up! Just give me some light too so that I can hit them."

Seeker growls and brings his axe across and into the zombie’s head, then shifts his stance to prepare for the one that slipped around him. “Just two left over here! How you guys doing?” Should I push through, try for a flanking move? Or turn around and go back the way we came? ”Silver, you got my flank here?”

Moonscar calls in reply, "Uncle's got three down but still twitching. Looks like a full paw on the way in a couple more waves.”

Fortis takes a moment to observe the reaction of the zombies to the brilliant sunlight. “Does anyone one see the zombies being affected by the sunlight like the drowned ones were?”

The Zombies lean back, surprised at the bright light in the corridor, but do not seem affected by it. The Zombie that took an axe to the head, on the other paw, was very affected and falls to the ground at Seekers bare feet.

Cast of Characters: 

+Arne Jamtgaard plays Seeker, a teenage Wolfen Warlord
+Ben Zittere plays Fortis, an Ellyl trickster and Mage
+Stephen Kolmetz plays Valinya, an Elven Wildsong Mage
+Mike Biancone plays Arn, a surly Dwarven Warrior
+Amergin O'Kai plays Moonscar, the esoteric Kankoran Druid
+Daniel White plays Silver, a young and curious Dragon
and +Jason GURPS as the GM



2016-12-01

Sundered Lands 15

The Sundered Lands of Palladium

Session 15
June 5, 2016


Parrot Island

Fortis as a parrot

Friday, October 27

On The Island

The sound of thousands of quietly sleeping birds is quite loud as the companions disembark onto the rocky shore of Parrot Island. In the dark of night, they manage to find a path leading up to the highest point of the island, like Valinya saw in her recent vision. Valinya has trouble navigating the steep and rocky path but eventually everyone makes it to the top. Fortis, in the illusion disguise of a parrot, has to avoid several swooping passes by the island's namesakes, as well.

Parrot Island
After some searching around at the top of the hill, they discover some flagstones in the ground, covered up by dirt and debris. After clearing them off, a stone trapdoor is seen in the middle of the area. Before opening, the group discusses possible defensive ideas, both magical and mundane and Arn suggests that Seeker use his enchanted blade to look through the stone and into the earth below.

Getting the Shaft

Though is sword can see through earth, it does not allow him to peer through cut stone, like the flagstones at the top so he steps to the side and activates the blade's enchantment. Past about 3-4 feet of cut stone, Seeker sees what looks like a narrow, old, earthen shaft, supported by rotting wooden timbers. It makes some twists and turns but goes down for at least 50 feet. Arn decides there are no traps on the trapdoor and makes to pry it open.
The way down

Fortis performs a scouting mission on the tunnel and at some point, realizes that there is some magical danger just ahead. Not being able to identify it at the moment, he flies back up and tells the rest of the group. Arn takes his warning as a call to action and starts preparing to climb down. As he ropes down, he calls up a review of the shaft, "What a crappy piece of work this is. Total shit!" and continues further. Moonscar follows once Arn makes it to the first flat spot several yards below. Valinya follows next in her Body of Air form while Fortis and Silver remain above, watching for anyone sneaking up on them.

Eventually, Arn makes it to the spot that Fortis had detected a magical danger but finds no danger himself. As the companions continue to climb down, they knock more and more debris and dirt down, realizing that Arn's assessment of the shaft was correct. Suddenly Arn cannot see anymore, despite wearing a magical helmet that allows him to see in the dark. Making sure his companions are still near, he climbs down a bit more and then can see again. Moonscar asks Arn several strange questions and then seems satisfied that Arn was not somehow switched with an "evil" Arn in the blackness.

Fortis flies down to the magically dark area and hovers just outside of its range, wondering if he should magically dispel it. After deciding against it, Fortis forges head and flies into the area. He quickly realizes the danger of the area as his magical light goes out and he suddenly loses the ability to fly! He plummets down several yards, barely managing to slow his fall with his tiny wings before crashing into the landing below. Unhurt but feeling the strength leaving his tiny frame, Fortis drags himself to his feet and stumbles forward. After a few steps, his light comes back on and he once again feels the comforting caress of magic around him.

Near the bottom, Seeker falls and Valinya is surprised by the no-mana zone, since Fortis, in his hurry to be away from the anomaly, forgot to call up and tell her! Seeker manages to brace himself and not get hurt from the fall, but Valinya is not as lucky and sustains some injury. Silver, struggling with her larger Dragon form in the narrow tunnel does quite a number on the unstable shaft and eventually falls, pulling down quite a bit of earth and supporting timber in the process. She finds herself hurt and partially buried at the bottom of a now filled in shaft.

The bottom of the shaft
After dusting themselves off, the companions head down an angled passageway and some shoddily constructed stairs and finally end up at a door leading into a bricked passageway. The group finds themselves in the middle of a bricked passageway leading left and right, with waterlogged wooden doors at each end. Valinya indicates that her vision showed her that left was the way to go.

A Dead End?

Arn leads the way and opens the door, and they enter a large, wet and fungus covered room. Six rotting wooden posts hold up a dripping and sagging ceiling. Several doors line the room and the left hand side of the room is flooded. What looks like a collapsed pier can be seen beneath the sloshing and foaming water. A dead body floats face down out in the middle of the water. Fortis uses his magic to pull the body toward the shore. Bloodstains mark the back of the bloated body and several gashes in the clothing indicate knife wounds. It looks to have been dead for several weeks at least. Turning the body over reveals that the face, hands and large sections of the front of the torso have been chewed off.
Wanna see a dead body?

As Fortis investigates the body further, looking for any signs of identification, several large sea crabs burst from the water, waving their sharp and menacing claws in the direction of the interlopers.

Crab Attack!

Cast of Characters: 

+Arne Jamtgaard plays Seeker, a teenage Wolfen Warlord
+Ben Zittere plays Fortis, an Ellyl trickster and Mage
+Stephen Kolmetz plays Valinya, an Elven Wildsong Mage
+Mike Biancone plays Arn, a surly Dwarven Warrior
+Amergin O'Kai plays Moonscar, the esoteric Kankoran Druid
+Daniel White plays Silver, a young and curious Dragon
and +Jason GURPS as the GM



2016-11-03

Sundered Lands 14

The Sundered Lands of Palladium

Session 14
May 30 - June 5, 2016


Where's Vanthus?

Friday October 27th

Piecing Together the Clues


Feeling that they got what they came for, the Guardians head back to the Fox and Hound to start going over what they know. Fortis and Valinya have to keep to the streets as the wind is picking up from the south. Back at the inn they go over what they know. They know Vanthus has been lying, at least to gullible serving wenches. They know he has not been seen in the Crying Naga Tavern for at least 2 weeks. They know he has been talking about a man named Penkus who has not been around Essanos for some time (up to a year maybe?) and that Penkus hangs out in Shadowshore. They know that Vanthus may have been talking to a warrior named Wulda who likes to pee in alleys and uses a flail. They also know that Vanthus may have connections to the criminal organizations in Essanos.

Getting back to the Fox and Hound after their stint in Azure district got Arn to thinking more. Sitting at the table with his friends, they all voiced their concerns and opinions. “Vanthus has been playing the woman and others all along the way to get what he wanted. He lied about his family, but what was the motive? He was trying to seek membership to one of the notable criminal gangs in the city, but why would he want to do that? Either he was looking for adventure through them, or perhaps he was lured or bullied into it. Someone finding out he had money, and lured him into it. However, it doesn’t sound like that the case here.”

Arn listens to his friends and thinks more on the subject. “Why rob the family treasury and still stick around town? I think he owes people money.  Maybe he is protecting his sister from something, like the folks he got himself wrapped up in with?

Fortis listens to the speculation and comes to the conclusion that regardless of the circumstances and motivations leading to the vault being emptied, Vanthus is an idiot. 

“I’m not sure where our next move will take us, but I’d think we may want to dispose of some of our chatle first and convert it into cash… unless someone here has a use for an assortment of mediocre weaponry I’d suggest I go out tomorrow morning and try selling it so that I can then distribute the proceeds. If anyone would like to accompany me I would welcome the help carrying the spoils of our recent victory.“ The Ellyl looks around for volunteers.

The dwarf nods at Fortis in agreement that he will join him with transporting their spoils of war.

“Back on the main topic though, I’m curious what the collective believes our next step should be. Tracking down Wulda? Putting out some feelers for Penkus? On that score, I’m curious if he is the source of the obfuscation magics interfering with our scrying. I wonder if the Witchwardens know anything about him. I think I’ll stop by there after our mercantile venture tomorrow and see if anyone there knows him.” Trying very hard not to look at Arn Fortis continues his soliloquy. “In addition to discussing what we want to do next , would anyone else find value in a more thorough discussion of our plans for what to do when we do find Vanthus, Wulda, or Penkus? Are we going to default to abduction and interrogation? If so, we may want to prepare a bit better for our next expedition.”

Valinya settles with the others and attends first things first in ordering food, just some snacks … several varieties to satisfy her desire for “something” though she wasn’t sure what.  Once she’d gotten her food and sampled a bit of everything she chimed in to the conversation.  “We’re looking for Vanthus; let’s make a true show and avoid side trails if possible.  If I can, I’ll use the undershirt that Belle mentioned and try to directly track him.  If not then we can pursue other lines.  

Fortis nods. “Well, we can each try to Seek Vanthus through the link provided by the shirt. Would you like to go first?” he gestures at Valinya, offering to let her proceed before he does. “I’ll wait until you are finished to pursue my own line of search if you are not confident in your results, should such an unlikely thing come to pass”.

The Kankoran pipes up at this point, reaching for the shirt being passed, “Well, besides Seeker Spells there’s also “Seeker Smells”,” and suppresses a giggle as he continues, “Before adding more scent layers I’d like to learn what this Vanthus smells like, as I’m sure Brother would as well. Sings to Moon is busy at the moment watching Lavinia but after your songs are done we should save the shirt for her to sniff as well.” Eyes closed, he smells the garment deeply until certain he will recognize the scent of the original male owner (as well as Belle’s) and then passes it to Seeker to do likewise before the mages begin their work.

Nodding her acquiescence, Valinya holds the shirt, closes her eyes and softly sings.  

Seeker chews and swallows, listening carefully as the team discusses the new information. The mages seem to have the best chance, so that’s plan A. Seems the most direct, involves fewer other people. After that are the new names - Wulda and Penkus. Track one of them down and try to get them to tell us where Vanthus is should be plan B. Moonscar’s tracking attempt could be a possible plan C, as could the tenuous connection between Vanthus and the Sea Harpies that our blue-furred Coyle friend mentioned.

Fortis’ question is a good one. When we find Vanthus (or Penkus, or Wulda) how do we handle them? Kidnapping seems a bit extreme. For Vanthus, we need to bring Lavinia into the loop, find out what her thoughts are on the matter. 

Arn thinks on this and laughs. “We’re having so much fun with this magical disguise stuff, maybe it’s time for one of the ladies to pose as Belle? Maybe we can use that approach to lure Vanthus into where we need him, once we find him. I’m content to let the spell casters do their thing and I go back to old fashioned investigation and start hitting up bars and such in Shadowshore.


Seeker chuckles. “Well Arn, I think that makes some sense. Ladies, if that comes up, who would do best at imitating Belle?” He leans closer to the Dwarf, and says “And by the way, Moonscar and I have a dive that should suit you just fine. We were hanging out there while you were practicing putting on airs.” He ponders. “That might not be a bad place for us to start looking for these other folk. If the mages spellcrafting runs into trouble, I was figuring that would be our Plan B anyway.”

Those who look closely can see a mischievous gleam in Fortis’s eye. “I’m not sure we need endanger either of the ladies with that stunt. Arn can certainly appear as a woman. In fact, I seem to recall a good deal on lodging blossoming out of his femininity in the past. Occasionally illusion is about making something seem like a slightly different version of itself, but a gossamer is often useful to make something appear radically different from its true nature. Arn could be a naive tavern wench with delusions of marriage above her station. For that matter, he could also appear as a dyspeptic kobold or an overly ambulatory beer keg.” Fortis glances around at the assembled crowd. “Any one of you could be Belle. I could also ‘create’ a Belle and have her be our stalking horse in this potential misadventure. Speaking of which, have we decided what we are going to do once we manage to actually find Vanthus?” 

Valinya takes up the shirt and sings a brief seeking spell. Her hair swirls around as if blown by some gust of wind then drops limply across her shoulders. The sad look on her face informs everyone of her failure even before she speaks the words. Undeterred, Fortis flits over and lands on the table near the shirt. He then casts the same spell, though his fairy magic only requires a slight nod of his head and a few mouthed but unheard words. He then stamps his tiny foot down and crosses his arms, shaking his head.

The dwarf frowns seeing that there is no success from either of the spell casters.   “Am I correct in assuming that this means either Vanthus is dead, or perhaps out of range?” Arn looks around for an answer, and glances over at Seeker. “Looks like Plan-B may be the way to go.”

Seeker frowns at Arn’s analysis of the lack of success from the mages. “Or possibly, Arn, Vanthus is protected from our magic. I think that Fortis mentioned something like that when he sought visions in the vault.” He looks at the team. “If he’s smart enough to manage that, either by himself, or from some sort of magic item, or another spell slinger, we might want to start thinking about similar defenses. Val, Fortis, Silver, can you give that some thought?”

He clears his throat, a deep bass rumble. “Well, if it was easy, Lavinia wouldn’t need us, right?” He grins. “So, Plan B. Penkus and Wulda. We could head over to Shadowshore and just start asking around. Or are there other approaches we could take? Can you mages find one of them? Do you need a marked t-shirt, or is that optional?”

“It’s also an option to try and track down the gang he’s apparently in - the Sea Harpies. Messing with gangs is risky by nature, so I was kinda holding that back for Plan C.”

His ears perk up. “If we’re going with plan B and asking around for Penkus or Wulda, Fortis, could you make it so we’re in disguise when we do that? So the same face is never asking for them twice? I’d rather we have the upper hand in these searches.” He frowns. “But we should have some way for them to contact us, but blind, y’know? They leave a message somewhere secure that we can access. Any ideas for that?”

The Ellylon grins. “Keeping one of you swathed in gossamer is a simple task. It gets more complicated the more of us I try to cover with the spell. A steady stream of single instances is much easier than a multitude of simultaneous castings.” He thinks for a minute. “As to the anonymous contact, why don’t we use a messenger service? Just have the interested party, either Penkus or Wulda, drop by a messenger post and fill in a ‘free’ message to the question asker. Have the scribe write it on bright red paper or something. That way, If we maintain a vigilant watch on the place we should be able to follow whoever claims to be Penkus of Wulda regardless of what the response is.”

“It is frustrating that Vanthus seems to be protected from scrying by some means, if he’s alive.  But hopefully we can have more success with finding the other two.  I’ll give the Seeker spell a try on Penkus first and see how that goes.  But maybe we should head over to Shadowshore so at least I’m closer … that will help with the success of the spell.  It will be challenging enough not really having seen him or having some object of his.  We could do the same for Wulda as well.”    

Silver has a bit of a confused look on her face.  “So what is wrong again with just asking around to find these people?  All of this Kyrie stuff seems pointless and a waste of time.”

Valinya again focuses her vision inward as she sings a seeking spell, this time with the name Penkus in her mind. Her hair swirls again then her eyes pop wide open and smile creeps across her face. “This one I was able to find!” she exclaims.

Fortis claps his hands. ”That is superb. Well, since it might be fatiguing to maintain that spell I would propose we seize the moment and go visit him right now.”

Arn looks over at Seeker and grumbles, “I had forgotten that someone mentioned before that Vanthus may have been protected from magics. That’s not my area of expertise. So it could be a possibility, just as he could be dead. We can hope that the bugger is still alive.”

Arn then looks over as Valinya has a moment of discovery. Arn smiles. No more waiting around.    “Yes, Fortis is right, we need to move on this now and not waste any more time.”

Looking back to Seeker Arn suggests, “Lad, if we have to go back to plan B, either way, I think that I should remain visible in my natural form. No more disguises. I’ve been spotted in Azure district and I am distinct enough to stand out. Maybe if its difficult for us to find these slugs, perhaps they can come looking for us? Disguising the rest of you, or at least you Seeker,  may be an option. No one has really seen us together as a group in any form of consistency except in this area and the docks. Maybe we can use that to our advantage. I have no issues about being the bait to lure in an attacker.”    

Finally, a Break!

“Well, actually it’s not a spell I maintain; I just know where he is.  However the need remains for expediency as he might decide to relocate.  So, from here at the Fox and Hound we should head out northwest across the harbor to a place called Parrot Island. I can show you a place there where he is.  I should warn us that we will have to go down through a dark tunnel to an underground area so we need to be prepared.  I suggest that we leave very soon and on the way over we can discuss some ideas about how we want to proceed with handling the situation.  
Parrot Island, known for its many parrots and being an island.

Seeker is already standing by the door, eyes bright. “Okay, then, let’s get going! I know the way - we just have to get to Shadowshore and then it’s just a hop-skip-and-jump to the island!” He already has his weapons and satchel, and has grabbed an extra chicken thigh “for the road.”

Silver pauses for a moment after Seeker’s description.  “Wait, what?  Isn’t that going to involve us backtracking?”  Silver compares notes, and points out a problem in Seeker’s directions.

Fortis starts moving towards the door. “There was mention before about sending someone along in disguise. Is there anyone among you, my friends, who would like to be shrouded in a gossamer to maintain anonymity or to surprise our supposed opponent?”

“I’ll pass, thank you.  I like being me,” Valinya says.

Seeker shrugs. “It was my idea, so I’d be up for it. Maybe a big, ugly…”, he glances at Fortis, “male Human? Someone who can draw attention if need be away from the rest of you?”

Arn nods at the suggestion between Seeker and Fortis.   “Either way, something deceptive could prove a nice ‘Alpha Strike’ surprise if they perceive you to be something you’re not.   I would suggest more of a smaller, slender, dirty human thug type, something less conspicuous.   We may even have to revisit the Vanthus disguise another time down the road too, as it could come in handy if needed.   Say we find him imprisoned or something, I could run down a hallway, making them think he escaped, while the rest of you pull off the actual rescue.   Just a thought anyway.     Let’s get moving!”

Arn picks up his shield, secures his weapons on his harness and grabs a light travel pack with some equipment in it (Grappel, rope, first aid kit, 6 candles and matches, mallet and 6 spikes.) since they may be going under ground.

Make-overs and Moral Dilemmas 

ugly.jpgBarely suppressing a giggle Fortis agrees to  I’ve got an idea for a distraction or to change Seeker’s appearance “I’m pretty sure I can make that happen. Let’s start with the basics shall we? Human, Male, Big, Ugly; That’s easy.” Seeker is quickly replaced by a gangly figure that appears to be more human than anything else. The scabby complexion and horrid dentistry combine with a vapid stare to make it appear as though the progenitors of this pathetic ‘man’ had some long kept dark secret about what grandmother was really doing with those goblins in the woodshed. Seeker’s fur becomes a wild and unkempt mane of facial, nostril and ear hair that appears to invite colonization by smaller members of the order rodentia, or perhaps approach the verge of sentience itself.

Meanwhile the crooked back and awkward looking limbs barely concealed by ragged and dirty clothing make the unfortunate individual almost painful to observe. To those who were with Fortis in Lorn and who have an eye for facial features this poor man appears to be related to the wizard Embriel, at least, he would appear that way if Embriel were to fall out of the ugly tree and hit every branch on the way down while simultaneously being partially affected by some race changing spell gone horribly awry in the hands of a psychotic Coyle too fond of his homebrewed potions. Layering in a few extra touches to ‘appeal’ to other senses and further flesh out the illusion Fortis waves his hand and the disgusting creature standing where Seeker used to be becomes decidedly flatulent and releases a trumpeting fart that puffs out the back of his torn pants. Anyone who is surprised by this event enough to look not only detects the piquant aroma of ill digested rotting fish and moldy cabbage but can also see a brown stain making its way down one tattered pant leg. “Well, is that ugly enough to meet your expectations? Are you appropriately dressed? Do you have any preferences for different features?” 

Seeker sighs. “No Fortis, your penchant for ugliness as always exceeds my expectations, and good taste. It was my mistake to ask for it. Your eagerness to embrace it may have caused you to lose sight of the whole point, which was to have a disguise to ask questions and interact with folk. With this image, I am not sure if I will be allowed into any establishment at all. In the interests of the mission, can you dial it back to ‘unattractive’? And get rid of the flatulence and other aromas. You noseblind never get those right anyway.”

stabbington.jpg“Of course I can adjust it. Hold on just a moment”. The figure shifts becoming muscular and imposing rather than revoltingly ugly. The figure presented by the new disguise looks like it could be a bouncer or underworld enforcer of some kind, the sight of which should cause the hindbrain to start screaming at the rest of the observer's personality not to mess with this person. The new disguise is much better dressed, like a well paid professional predator and the foul odor is completely absent, replaced by a testosterone heavy musk with just a hint of stale human blood.

Silver suggests that traveling by boat would be the quickest and easiest way to get to Parrot Island and would bypass the Shadowshore entirely, as well as all the streets, gates and guards in between here and there. She then adds that flying would actually be the quickest and easiest way to get there, then smiles at her landlocked companions. 

The smug Ellyl smirks at his own handiwork and continues to dispense snark. “Well SIlver, while flying is the preferred mode of travel and our newly ensorceled friend may appear like the winged monkey henchman of an evil witch I am certain he cannot actually fly. We will need to be more accommodating to our poor landbound companions.” He moves further along as he converses with SIlver. “I do like your suggestion about a more direct route however. Does anyone else think we should opt for directness and speed over the more … thorough … route previously proposed?”

Silver nods “Although do we really want to hire a boat to take us there? Asking a boatman to take you there is sort of like announcing you have business with smugglers.  I wonder when Lavinia will get her ship back, that has launches on it.  Or maybe...  Fortis, are you able to conjure up a boat and oars for us?”

Fortis shakes his head “while the theoretical answer to your question is ‘yes, I could make a boat and oars’ the practical answer is that it would be far too expensive except in some kind of extreme emergency.” The Ellyl hold up the fingers of one tiny hand not very far apart at all. “Small things are easy, but things large enough to hold this entire group are heavy, especially if they have to be durable enough to withstand some kind of travel abuse without dumping most of you into the bay. That reminds me, are there any of you who can’t swim? Not that it really matters since I don’t think I should build you all a boat anyway. Back to the topic at hand though, It is probably better to hire a boatman who is willing to swear an Oath to not say anything about us or where he takes us than it is to try building or buying a boat.”

“One of these days I am going to have to find a spell that can move us all along easily … flying craft of some sort, a mass fly spell … something.  I could probably work something out but really why take a chance with spells when we have mundane means.  Though I am loathe to use a boat, perhaps the is, in the end, easiest.  I’m sure hireable boatmen have business enough with people heading over and probably are wise enough to keep their clients’ identities to themselves.  If nothing else we could use a little mind magic to, um, use their boat while they think about nothing at all.  You know, one minute you’re waiting around the dock and the next thing you know you’re at a different dock.  But really, I don’t think anyone would be that interested in caring whether an eclectic group like us wants to go to Shadowshore.  Just business as usual.  

The Ellyl shakes his head. “There are a few less intrusive and more consensual methods than that” he spreads his arm in a placating manner. “Of course you should do as you wish, but it seems a bit heavy handed when we can allow him to take a voluntary Oath. It would still carry the weight of compulsion, but allow the recipient a choice in the matter. After all, it's not as though we have a shortage of water transportation options available to us in this port town. ” Fortis turns towards the recently reimaged Wolfen. “Seeker, do you have any opinion on this matter that you would consider adding to the discussion?”

Seeker scowls. “Not that I really believe you are interested in my opinion, Fortis, but I’ll humor you. I think using your mind magics on a harmless boatman is wrong. How much extra were you going to pay him to gain his consent to undergo your spell?” Seeing Fortis’ confused expression, he continues. “I’m curious. How much is another sentient’s free will worth to you? How much is yours worth to you? I’ve got 50 gold right here, right now, for you, if you’ll take an Oath never to try to magically control someone else’s mind.”

“No? Didn’t think so. How ‘bout instead I use five gold and rent us a boat?”

Fortis looks a bit confused at the response. “The concern was not whether or not we could hire a boat, but rather what information the boatman would divulge afterwards and to whom. That seems like an answer to a different question. For clarity, the one I was actually asking you opinion on was, Is it preferable to have someone take an Oath willingly and enforce it magically rather than compel them to take an action without their consent. I don’t think Valinya was proposing to rob the boatman, but instead guarantee his discretion.  I intended to ask you a moral question rather than an economic one, but since you asked. The value is clearly dependent on the identity of the sentient. Yours free will is worth more than a stranger’s, for example. And an innocent’s volition is worth more than an enemy’s. There is no universal value to free will. I do agree with your proposition to go rent a boat. That seems like a good idea. ”

Seeker sighs. “Missed the point completely, not that that’s a surprise.I’ll go get us a boat.” The big burly Human wanders ahead to secure transport for the trip to Parrot Island.

Arn listens to the exchange.    “Hmmm,I thought we wanted to draw attention to  ourselves.    Oh well, so be it.    Assuming that the island isn’t too far, I should be able to operate a small boat well enough to get us where we need to be going.”  

Arn secures his equipment and tugs and tightens his straps and harnesses once more, he indicates that he is ready to head out for the next step in the adventure.  

Seeker returns a short time later with the news that he has rented a suitable boat. He leads his companions to a nearby canal and they start to pile into the low, wide watercraft. It's clearly not a fishing vessel and looks more like a raft than a boat but it appears seaworthy enough. A couple paddles and poles lay in the bottom of the little barge and Seeker takes one up and begins pushing the craft through the dark waters of Essanos. 

Arn and Seeker manage to pole the craft through the canals and then paddle their way across the narrow expanse of harbor between the Merchant District and the Shadowshore. The small island rises up ahead of the craft, dark and quiet. The wind can be heard blowing through the trees that cover the island. An occasional bird chirp is heard but most of the noisy birds that call the island home are sleeping. The lights of the Champions District can be seen behind and above the island, looking down over the entire harbor and the raucous sounds of the Shadowshore are easily heard. 

Valinya says the path her spell showed her began near the middle of the island and the two boatmen guide the craft there. It would appear that the shore of Parrot Island is just far enough away from the Merchant District that no one should notice their activity in the dark unless they were specifically looking and the main bulk of the island blocks all view from the Shadowshore.

The companions climb off the skiff and onto the moist sand of a narrow beach. Dark trees loom overhead, leaning out towards the edge of the water. The sound of birds is more noticeable now. Seeker and Arn pull the boat up onto the sand and lash it to a nearby rock.

Cast of Characters: 

+Arne Jamtgaard plays Seeker, a teenage Wolfen Warlord
+Ben Zittere plays Fortis, an Ellyl trickster and Mage
+Stephen Kolmetz plays Valinya, an Elven Wildsong Mage
+Mike Biancone plays Arn, a surly Dwarven Warrior
+Amergin O'Kai plays Moonscar, the esoteric Kankoran Druid
+Daniel White plays Silver, a young and curious Dragon
and +Jason GURPS as the GM