Session 49
May 19, 2018
Campaign Timeline
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Alistar Gavin Lourdis, Human Mageknight- played by Don K
Ehlyna Fuzziface - Dwarven Warrior - currently played by Malcolm G
Out of the Swamp
Moonday 15th Neth
After three days (Neth 12-14th) of rest, recover and truce-making with the remaining Grey Maidens, the group is ready to make their way out of the Lady’s Light and back to Magnimar. It takes nearly a whole day to trace their steps back out of the immense magical structure, taking time to gather up several stashes of loot that had been hidden along the way. The Grey Maidens have agreed to help carry all the amassed treasure out for a share of it. Orianna has stated that she plans to recommit the Grey Maidens to working for good and abandoning their misplaced goal of retaking the city of Korvosa.
Finally, late in the day, the group makes their way back to to the tunnel in the back of the hydra’s lair. To their dismay, they see that the many-headed dragon snake creature has returned and appears to have regenerated from it’s many wounds. Realizing that there will be no way to sneak everyone past the beast with all the treasure in tow, a plan is quickly put together to either kill or drive the beast off once again.
The battle with the hydra, even with the additional help from Oriana and some of the Grey Maidens, is difficult and several come near to death, but in the end, the multi-headed monstrosity, Gegganallag, is killed as it attempts to escape once again into the swampy lake nearby. Exhausted and sore, the troop decides to camp once again in the Cavern of Many Mouths, feeling that no one would bother them in a place with such a dangerous reputation.
The group plans for their extraction from the swamp and Daellin comes across an interesting idea, realizing that they have another source of treasure laying on the marshy ground outside the cave. The Elf proposes that he uses his magic to quickly transport himself back to Magnimar to contract with company to come retrieve the hydra’s body and provide safe passage back to the city because it would take their group far too long to trudge through the Mushfens with all the loot they are carrying.
This plan seems sound and Daellin leaps far into the air and seems to bounce from cloud to cloud, quickly disappearing in the overcast sky. The rest of the group works on digging up the buried treasure that was left here at the hydra’s lair after their first encounter with the beast. Initially they had planned on heading to the coast and waiting on Daellin and his ship to return, but it started raining and everyone agreed that waiting in the cave near the hydra was best since nothing would be done without retrieving that.
Finally, late in the day, the group makes their way back to to the tunnel in the back of the hydra’s lair. To their dismay, they see that the many-headed dragon snake creature has returned and appears to have regenerated from it’s many wounds. Realizing that there will be no way to sneak everyone past the beast with all the treasure in tow, a plan is quickly put together to either kill or drive the beast off once again.
The battle with the hydra, even with the additional help from Oriana and some of the Grey Maidens, is difficult and several come near to death, but in the end, the multi-headed monstrosity, Gegganallag, is killed as it attempts to escape once again into the swampy lake nearby. Exhausted and sore, the troop decides to camp once again in the Cavern of Many Mouths, feeling that no one would bother them in a place with such a dangerous reputation.
The group plans for their extraction from the swamp and Daellin comes across an interesting idea, realizing that they have another source of treasure laying on the marshy ground outside the cave. The Elf proposes that he uses his magic to quickly transport himself back to Magnimar to contract with company to come retrieve the hydra’s body and provide safe passage back to the city because it would take their group far too long to trudge through the Mushfens with all the loot they are carrying.
This plan seems sound and Daellin leaps far into the air and seems to bounce from cloud to cloud, quickly disappearing in the overcast sky. The rest of the group works on digging up the buried treasure that was left here at the hydra’s lair after their first encounter with the beast. Initially they had planned on heading to the coast and waiting on Daellin and his ship to return, but it started raining and everyone agreed that waiting in the cave near the hydra was best since nothing would be done without retrieving that.
Toilday 16th of Neth
Daellin finds himself back in Magnimar within moments, thanks to his Cloud Hopping spell and quickly makes his way to the Pathfinder Manor in hopes that Sheila Heidmarch can help him locate the people that might be interested in recovering an entire hydra corpse. She does lead him to the right people and within the next few days, they are sailing south to the Lady’s Cape.
Fireday 19th of Neth
The hydra retrieval crew finally arrives and they quickly and efficiently make it ready to travel. The beast and the group is loaded onto their ship and they make their way back to Magnimar.
Starday 20th of Neth
Back in Magnimar, the group make quick work dividing and selling the loot and make their way to Heidmarch Manor to speak to the Pathfinders about their recent exploits. Sheila suggests that Kallin call upon the power of the Shard to help locate the next one. He does so and finds that the next Shard is located somewhere within the City of Strangers, also known as Kaer Maga, some 600 miles to the east on the edge of the Storval Plateau. She tells the group she can help arrange passage to the City of Strangers if they can keep bringing her reports and info on the Shards and where they were located. She tells them she has a riverboat pilot that can make the trip in 2 week as opposed to closer to 2 months on foot or likewise. She sends them on their way and tells them to meet her in the upcoming week for more details.Session Pics
Session Notes
A good wrap up session, getting us from one major campaign arc and on to the next one!Characters Present:
Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel ErnstCalina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Alistar Gavin Lourdis, Human Mageknight- played by Don K
Ehlyna Fuzziface - Dwarven Warrior - currently played by Malcolm G