2014-05-29

Grand Duchy 17

Grand Duchy of Adventure

Session 17
May 22, 2014


What Does the Elf Say?

Tserdain 20th of Thaumont, 1001AC

After conversing with the Pixies for a few more minutes, the Grey Company boards
The statue is returned to the Elves
their raft and Akaios pilots them back to the mainland. The Vyalia Elves are elated to see their statue returned and happy to hear that the evil curse that had afflicted the Pixies had been lifted. As promised, Goriidel pays the group with a pouch of gemstones, no doubt worth more than the beautiful but mundane statue they recovered. The Elves announce that they will be departing the next day but Goriidel says he will travel with the Company for a few days at least to help them find the Goblins to the south. Marcel badgers Taradion to perform another of her auguries in the lake, hoping to gain some magical guidance to their quest. After some convincing, the gruff Elf woman agrees, but only if the Company promises to part ways with the Elves in the morning.


It is agreed and she asks for one coin from each of the Company members. Everyone gives up a Kopec or Corona without complaint, except for Remar. He only has gold Royals in his pouch and makes a big deal of making sure he is to be paid back out of Company funds to make up for the lost coin. The Elf gathers everyone around her at the shore of the lake, just as the sun is setting, and tosses the coins into the water. Then for the next hour or so, she just stares there. Some of the Company members struggle to sit still and wait for her magic to work, but finally she stands and asks everyone else to rise as well.
A vision of an iron ring

She tells them she saw several strange visions. One of a tall, grey tower of unfamiliar construction near a river. She also spoke of a metal circle, like a ring, but more like a chain link as opposed to jewelry. She also said that the Companies destiny lay to the west. She then adds that the Elves are planning on heading east, with a smirk.


Moldain 21th of Thaumont, 1001AC

As the sun rose on this morning, so did the temperature. Goriidel led the Company
Travel along the eastern bank
south along the river running out of the Lake of Lost Dreams. He said they should stick to the eastern bank and that there was a good ford near where the water ran out of the hills and into the Dymrak Forest. They would camp there and cross the following morning. Draven used his divine magic to make Marcel's shield boss glow like a torch. He said it should last for about a week or so.

Nytdain 22nd of Thaumont, 1001AC

Helpful Elf
The next day the Company moved into the Dymrak Forest, traveling due west and heading for the Viper Goblin's lair. It was a thick, dark and quiet place, though there were plenty of animals around to hunt as they traveled. Just before midday, they came across a group of traveling Vyalia Elves that Goriidel knew. They shared that they had recently run across some Wolfskull Goblins and tracked them farther south. Using this new information, the company turned south to try to pick up the trail the Elves had followed. That night, a swarm of bats invaded the camp and woke everyone up. They were shooed away easily, though everyone was a bit tired in the morning.

Loshdain 23 of Thaumont, 1001AC

The Company continued traveling south, searching for the Wolfskull Goblins. They found a small trail and followed it. Just after lunch, they came across a strange thing. The valley that the path was leading into was completely petrified. The trees, grass, bushes, even birds and animals were turned to stone. A bit perplexed by this, Goriidel told the group he had to head back to rejoin his companions. Before leaving though, he warned that this could be a curse set by one of the Witches of Dymrak. 


More foul bats!
After finding a few isolated dire wolf tracks leading into this petrified forest, the Company decided to head in, hoping it would lead them to the Goblins. Akaios and Bahaznic were chosen to stay behind and watch the horses. It was decided that they would explore the valley for about an hour then head back out. The valley had several small paths between its stony trunks and just about when the explorers were ready to turn and head back, they were set upon by five of foul giant bats they had encountered before. As the battle began, they were at least sure they were on the right track.


Continued on GDA18 - Into the Petrified Forest

Notes

This session covered parts of 4 days campaign time. There was some good role-playing, some good ideas and some good fun! It was a good, full session even without a combat!

Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 
Remar Umerus, an Alphatian battle mage that escaped forced service in the Thyatian army (conjured by +Ben Lipe and) piloted by +Alex Safatli 
Marcel Maas, a down on his luck Traladaran soldier turned mercenary commanded by +Christian Blouin 
Draven Rickart, a Thyatian Acolyte of the Church of Karameikos piously played by +Jason Packer 
and +Jason Woollard as the DM



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