Session 47
May 18, 2014
Dead Elves... They Keep Calling Me
Roll20 Chat Log
The Crew advances into the Academy only to find a horrific sight; a room full of recently dead and more recently animated fallen Elves from the ranks of the Farstriders. Some of the zombie faces are even familiar to the Crew. Pushing their emotions aside, they vanquish the Zombies and move on.A former Farstrider Elf.. now a Zombie! |
The next chamber consisted of doors to the right and left, probably leading in the direction of the other entrances of the building and their allies who were engaged there. Trusting in them to deal with their own obstacles, the Crew moved into the next chamber ahead. This room looked to be a former sitting room of some type that had been converted into a profane alter to some Demons or Devils that the Drow now worshiped. A tall dark pillar with strange Elvish runes carved into it sat in an alcove to the left, its surface pulsing with a deep purple energy. A set of doors led further inward. After puzzling over the pillar for a moment, it was decided that it needed to be destroyed and it was toppled over.
When the alter fell, however, it triggered some sort of magical backlash, filling the room instantaneously with a searing cloud of flame! Paal and Guy were saved from the deadly blast by nature of the fact that they were still in the previous room and out of range of the fire while everyone else felt its cruel burn. Bodi and Snargash nearly lost consciousness and the whole Crew was in bad shape.
The purple flame burns! |
Wasting no time, Snargash leapt into action, applying his magical healing music and downing several healing potions himself. Within no time, the Crew were back to fighting strength, though Snargash warned the others that he was nearing the threshold of further safe divine aid. If he had to call upon his Goddesses many more times, there may be repercussions.
Entering the next room, the crew were in for a bit of a surprise. This chamber was not ruined and devastated by time like the others in the building. This room was pristine and new, much like it must have been at the height of Celwynvian. The right side of the semicircular chamber is a polished marble wall with a set of ornate double doors in the center. The entire left side of the room was taken up by a crystal clear pool, upon which floated a large leaf. Reclining on that leaf was a beautiful Elf maiden.
Behind the Elf on the leaf, the wall of the chamber seemed to be some sort of gate made of white stone, carefully framed by carved stone leaves and vines. As the Crew gets their bearings in the chamber and takes in all the interesting sights, the beautiful Elf smiles and introduces herself.
The Elf on the Leaf |
She says her name is Indothiel, an Elf from times past, before the Starfall. She says she is merely a spirit form, captured and trapped by the Drow, forced to help them with their nefarious plans. She explains that the Drow leaders recently passed through here, into the next chamber and she feared that they were ready to set into motion a plan that could call down another star from the heavens and trigger another cataclysm, like the one 10,000 years ago. She goes on, divulging as much information as she knows about the Drow and their plan and says that she believes the curse trapping her could be lifted if the leaf she rests upon was lifted up and out of the pool.
Continued no "The Elf on the Leaf" document
Notes
The campaign is entering its final arc and the game is just about to get even more dangerous, possibly even deadly. I am excited to see how this all plays out over the next few months.
Cast of Characters:
Aethelarian "Aethel" Flitterseed - Noble Elf wizard played by +Daniel WhiteAragon Whisperwind - Elven Bladedancer played by +Arne Jamtgaard
Bodil "Bodi" Jantzen - suave and smooth swordsman played by +Mike Biancone
Paal Ulfsun - Northman Human ranger played by +Ben Zittere
Snargash Windblown - Half-Orc monk played by +Amergin O'Kai
and +Jason Woollard as the DM
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