Grand Duchy 118

Grand Duchy of Adventure

Session 118
March 22-April 5, 2017

The Western Wood

Moldain 14 Klarmont


Waking in the Woods

The members of the Grey Company slowly awake to the sound of birds and small animals chirping in the surrounding trees. The morning sun streams in between branches and leaves. The air is warm and fragrant. Griffin already has a small pot of water warming over a pile of hot rocks. The smell of coffee begins to rouse even the sleepiest of travelers. “Gonna be a hot one today, I think,” Griffin comments as everyone gathers around the coffee pot.

Remar grabs a tin cup and some coffee to go in it.  The cups are way too clean for his tastes.

Takes away from da flava, dinnat?

“On rare occasion, we do seem to concur, don’t we?”  Seeing Griffin grinning at him, he goes to explain, but then stops, shuts his mouth, and just shrugs.  Well, I guess if this is just all the “me” I can be… “Thank you, Griffin,” he adds smiling back.

Remar takes a sip from his cup and immediately recoils.  “Oooowww.”  Damn!  Maybe I’m getting too used to having that up...naaaa.  Muttering some quick words of power, he wards himself further against the heat of the day, and the heat of Griffin’s scalding coffee!  “Hot in more ways than one, it seems.”  The wizard reflects on that with his tongue pressed into his lower lip for a moment before meeting everyone’s eyes and continuing.  “To that end, I advise allowing me to place protections against heat and fire on you all so that we can stay fresh for our inevitable encounter.  I can maintain them without additional energy expenditure, though doing so does slightly impede further spells while they are ‘up’.  Should we have a warning of impending danger, I can always allow them to expire without undue cost.  Or, “he adds with a smile,” I can simply be more free with dropping fireballs like their hot and such and not worry about scorching you all.

“Between Gothar and the other things in that temple, we are sure to encounter magic and spells.  But, I too have spells that should aid us in that; I want you to be aware of them.  The first allows me to temporarily ward you all in a brief instant against spells I know, should any be sent upon you.  The second allows me to reflect magic back to the initiating spell caster.  Similar to the second, the third allows me to reflect effects channeled through one’s gaze away with a chance to send it back to the originator.  Finally, I’m also wrapping up the ability to magically sense when we are being observed.  I plan to let that one off here shortly and check that there’s no one spying on us.”

Iris wanders over to the early risers and pours herself a cup of coffee. She takes a sip, closing her eyes and murmuring gratefully, "Mmm, Griffin; you're a saint." She opens her eyes and smiles at the handsome leader of their merry band. She can't help but feel more than a twinge of guilt as she makes eye contact, though she shoves the feeling aside and concentrates on simply enjoying her coffee. No time for self indulgence right now, she thinks to herself. 

Yawning sleepily, Iris watches Remar while he's explaining the (even more) new spells he's learned.  He seems more collected this morning as compared to the evening prior; a night of rest must have been good for him. Iris resolves to watch the mage to see if his erratic behavior corresponds with his level of fatigue in the future.

"If your protections can truly nullify magical fire---that sounds like an amazing tactic," Iris pauses for a moment, thinking. "Speaking of magical preparations, I can begin placing the Hutaakan spell on us again while we have breakfast. That should give me enough time to rest in between castings, unless we are heading out right now." 

Remar expounds, “For right now, the same magical fire protections will guard you all against the heat of the day that is increasing as we speak.  I’ll set the spell on you all, now.”  He moves around camp muttering words of power and protection.

Remar spends a few moments moving around the group, casting the spells of resistance on his companions. 

Aint ye such a nice fella? Bet non ah tem be tanking ya for da favor, doh.

Kasiex, having spent the morning uncharacteristically pensive, looks up and awkwardly mimes the human nod of thanks he has seen the others use as Remar finishes the spellcasting.  “These creatures from the temple - is there anything we can do to allow my arrows to harm them? I must confess I’m a little cautious of the idea of going blade to….bone...with the filthy things.” He rubs a hand over the side of his face where the healing has restored his fur. 

“Thank you, Remar,” says Draven. “No need to worry about a flaming weapon for me, my gods provide in that department. I fear I have no such gift with arrows, Kasiex but if you are forced to go toe to toe with them, I will do my best to protect you before you wade into battle.”

“My thanks, Draven.” answers Kasiex.  He gives himself a shake from nose to tail-tip, secures his gear, and stands.  “Well then. Are you all ready to travel? We’ve much ground to cover, if we’re to head off your foe and reach the temple safely.” 

Iris stands and dusts her pants off, glancing at both the Wildsteward and the mage.  Pleased that Remar and Kasiex’s spat from the evening before hasn’t resumed, but anxious at the silence between them, Iris chews on the inside of her mouth as she gathers her belongings.  “I’m for moving now, Kasiex.  Let’s break camp and get on it.”

The group breaks camp and moves out, heading east along the edge of the woods very near to where the mountain comes down to meet the valley. Just before reaching the edge of the woods, everyone begins to notice that their footsteps are not as quiet as they intended. The forest floor itself seems to be crunching and crackling with every step. Finally, when the Grey Company stops to investigate, it appears that the forest floor is covered with the moulted shells of thousands or even millions of strange little bugs. The lizard pack animals seem quite happy to stop and they begin devouring the crunchy little former insect bodies. 

Kas frowns, kneeling and examining the piled shells, sifting through them to see if these are native. 

The rest of the Grey Company watches as the lean Hutaakan kneels and examines the strange accumulation of bug shells. He pokes around in the undergrowth for a moment then picks one of the shells up. He slowly turns it over on his fingers, looking at it then sniffing it. Finally the Wildsteward pops the dried bug skin into his mouth and chews it loudly before shrugging and looking back at his companions.

Remar watches Kasiex pop the bug into his mouth and produce a satisfying crunch. “You know, Kasiex, the Traldar also enjoy these bugs when they're out and about.”  Remar carefully looks about and examines the area for other bugs he’s noticed in the valley, including the scarabs the mummy Lord invoked that he kindly returned.  He also maps out if it appears to take up a particular area of effect, if there is something to be gleaned at the edges, or if something more arcane may be involved.

An’ da Traldaran.  Dat addled spear-chef o’yers seems to enjoy the buchay and aroma bugs like dis add to 'is dishes.

“I find it hard to argue with you this morning,” Remar adds, appearing to potentially still be addressing Kasiex.

Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer

Remar Umerusan Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 

Iris Vardaa Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly 

Kasiex, a Hutaakan Wildsteward used to ranging the mountains and valleys now led down a new path by +Patrick Burke 

and +Jason Woollard as The DM


Sundered Lands 50

The Sundered Lands of Palladium

Session 50
April 24-May 6, 2017

Exploring the Caves

Tuesday, October 31

Battle Aftermath

The degenerate pirates are dispatched quickly and as they fall, the caverns become eerily quiet. A stiff breeze blows through one of the passages and makes an low moaning sound. Distant sounds of water sloshing around can be heard echoing from all around. The sounds of screaming and fighting seem to have subsided again, at least for now.

In turn, each of the fallen opponents makes their final last twitch then seems to pop and dissolve into a gooey dark puddle on the sand. Everyone now quite familiar with this process, gives the downed foes space, with a little extra room given to the large muscular lizards. Flickering light from several hanging lanterns cast the room in an orange glow.

While checking himself out after being chewed on by the giant lizard, Moonscar realizes that in addition to his robe being torn up quite a bit, his Chaperone’s Charm has disintegrated as well, no doubt after warding off whatever pestilent disease these creatures give off. He gives Arn a quick look over and sees that his too has disappeared.

Sings to Moon makes a sad, mournful while as she tries to turn around and lick the long, jagged wound on her back caused by the pirates cutlass. Her pain distracts Moonscar from his own predicament. As he goes to check on his companion, he immediately feels a terrible headache coming on. He gets hot and begins to pant uncontrollably. Nearby, Arn has plopped down onto the sand and taken his helmet off. His hair and beard are plastered to his face and he is covered in sweat. “What did I drink?” he says weakly. Valinya feels her stomach sink when as she sees her friends displaying the same symptoms that Seeker had recently shown. She starts to panic when she thinks about the magical energy that will be required to treat these two and then remembers that she has two Paut potions stashed in her bag. She will only need to become solid again in order to access them.

With a breathy sigh Valinya solidifies herself and says, “I’m going to drink myself to re-energize then set about curing that vile disease from the two of you.  And I’ll even avoid my lecture on the dangers of enormous reptiles. I think that lesson has been learned.” Removing a paut potion she quaffs it, waiting to feel the effect before deciding on whether or not to take the second.

Seeker looks quizzically at Val. “Dangers of reptiles? But Val, you were the one who told us to go that way. Unless the lesson you want us to learn is not to listen to you...” He shrugs and shakes his head.

The party regroups near where they initially entered this chamber while Valinya drinks her rejuvenating potion. She smiles and looks refreshed almost immediately after drinking it. While she drinks, the others scan the area. It appears that there are several ways out of this chamber and Arn points out that he can see a closed wooden door some distance away down one of the tunnels leading off the chamber. Just then the sounds of fighting return. They are coming from either the passageway leading out to the north or from out past the doorway in the north west corner of the room. A strong, clear female voice shouts out, “Jebadiah, is that you lad? Yer not looking so good. Here let me send you on your way back to HELL!” Steel can be heard clashing against steel and then what sounds like frenzied banging on a wooden door.

In a quieter voice Valinya says, “That doesn’t sound good.  So we have a choice of ether pausing so I can cure this disease on Arn and Brother or we press on and take our chances on their ability to function.  One option for healing would be to arrange ourselves wisely and retreat back to the narrow passage. I would be between the sick kids so I can heal and rest.  That leaves one person to guard each entrance. Or we roll the dice and move on.”

Splitting Up

Seeker shakes his head. “Val, you stay here with Brother and Arn. Do what you need to do. I think Gorg, Silver and I can check out what’s ahead.” He looks at the half-Ogre and the Dragon. “Right, guys?” He sets off to investigate Jebediah’s frenemy.

Valinya quirks a dubious eyebrow at Seeker’s confidence but wisely says nothing.  Focusing on her task, she looks over the two sick puppies. Since Arn was injured first she goes to him to sing her song of healing, hoping to remove the blight from his body.  

Silver looks at Seeker and blinks a couple of times, then looks at Arn, then looks back.  “You sure you want to go contract more of that disease without Valinya close by? I suppose we could look around but I don’t think we should go far.  Especially if more of these crazies come out of a side passage behind us.”

As Valinya starts her magic, Seeker leads Gorg and Silver across the wide cavern toward one of the exits to the north. As the Elf maid begins her healing song, screaming, moaning and clanging metal sounds can be heard loudly from the passage to the northwest. Seeker and his glowing head gets farther away but the several flickering oil lanterns hanging around the room give enough light to see by.
As Valinya starts her magic, Seeker leads Gorg and Silver across the wide cavern toward one of the exits to the north. As the Elf maid begins her healing song, screaming, moaning and clanging metal sounds can be heard loudly from the passage to the northwest.

As the group moves across the chamber, Seeker starts picking up some interesting smells, though the strange cavern breezes swirl them around quite a bit. As the group approaches the passageway leading to the north, he can smell some sort of animal den and what he has begun to equate as the “savage disease” smell, though that smell seems to permeate everything around here. A faint breeze from the north-west brings the strong and unmistakable smell of people excrement and filth.

Looking over at Seeker as the presumed leader of the trio, Gorg asks “Do we just wanna take a quick peek down each of these corridors before deciding which way to go?”

Seeker shrugs. “Gonna go with my ears and nose. Sounds like someone not crazy is down that way to the north. Let’s see if we can help them out.” He turns to the others. “Val, we can hear the person we’re going to find. Stands to reason we’ll be able to hear you. If there’s any trouble, give a yell. Or better yet, Arn give a yell.” He smiles. He readies a throwing axe and starts towards the tunnel to the north. “Shall we?”

Silver nods.  “We should peek down the side passages, but otherwise I think the door is going to lead to the most interesting place.  If we have enough time before a fight breaks out I’ll try and put some flame resistance on you guys, should make it easier for me to blast everything then.”

sl50b.pngAs the three companions approach the cavern opening, the light on Seeker’s head reveals what appears to be a short tunnel leading to a small cavern beyond. The light from Seeker’s glowing head reveals the bodies of three strange creatures in a mangled heap in the center of this cave, their bodies torn apart and gnawed down to the bone. It’s difficult to tell what manner of wolf or hyena-like creatures they once were. Spiked collars lie empty beside their decapitated bodies, chains running from each out of sight to other places not visible from here. Seeker smells and hears something breathing heavily inside the cavern, more than likely trying to be quiet. The stench of the recently dead carcasses fills his sensitive nostrils as does the smell of the “savage pestilence” that seems to be everywhere now.

Silver pokes Seeker well? What’s in there?  If you’re not going in, can I?

Gorg frowns a bit, still turning his head towards the door a bit with each new moan and scream, “Silver, if whatever is down there isn’t actually looking for a fight, then let’s move on.  If it was diseased, it would have come out after us already, they aren’t sneaky or smart.”

Silver shakes her head. “Not so sure.  Looks like there’s been a bit of a fight in there. If something is moaning and groaning, it’s probably because it’s suffering from that disease and changing into something uglier.  Might be better to put it out of its misery before it becomes dangerous later.”

As the three ponder their decision, a loud crashing and cracking sound can be heard from back behind them echoing through the chamber and seeming to emanate from the southern passages leading into the caverns. This bedlam is followed by a rising swooshing sound that goes from a low roar to a high pitched whistle, possibly just air passing through the caverns but possibly something else entirely. An inhuman scream that turns into insane cackling immediately follows, seeming to come from all directions at once.

Looking back, they see Arn, Moonscar and Sings to Moon all tense and ready while Valinya continues to sing her long song of healing, completely oblivious to the chaotic sounds around her. Almost as one, Seeker, Silver and Gorg decide to return to their companions and wait for Valinya to finish her magic before pressing forward, splitting the group and potentially leaving half of the party exposed to dangers.

Silver turns about as she hears the cackling.  “Yeah, it seems like a bad idea to leave the others when these sorts of things are going on.”  She heads back to Valinya and the others, expecting the big guys to follow.

Feeling Better

As the three explorers return to the others, Valinya finishes her first castings, a Body Reading on both Arn and Moonscar. She explains that while they are both infected with this Savage Fever, the chaotic disease seems to manifest each time differently in each individual. She is glad she performed the Body Reading spells first, as it gives her a much needed insight as to how to focus her songs intended to purge the fever from her friends bodies. Knowing how to combat the dangerous disease, she begins her song of healing on Arn with the comfort that all of her friends are here close by and out of danger.

Arn just sits there blinking in disbelief. Between the beating he took at the hands, or mouth rather, of the Giant Lizard as well as the diseased after effects, he hasn’t felt this bad since he took on a Tusker years ago when the group first formed.    “Belimar’s Beard! I haven’t felt like this since that Tusker ran me over….” His voice drops off as he twitches at times and others just stares off. “Good on ya lass, I fouled that one up and should have waited to see if we could have just crossed the passage first before trying to fight that thing.   It’s been awhile since I’ve lost a fight.” Arn sits back and closes his eyes, as Valinya’s magics start to take effect.

Valinya smiles warmly … “I remember that Tusker battle. T’was fine and well done indeed.”  Then she moves over to repeat her songs for Bother.
As Valinya finished up on Arn, Moonscar doubles over and holds his head with his hands. The dark spots in his fur begin to ooze and small bony protrusions begin to sprout under his fur. The Kankoran Druid’s mind races and he struggles with concentrating on any single thought. Sings to Moon begins to whimper and pace around, watching her companion but not approaching him. She snorts and bares her teeth a few times as well. Valinya quickly launches into another round of magical healing.

After another 5 minutes of singing, Valinya is confident that the disease has been removed from both of her friends. The loud and random sounds coming from the caverns all around the group have stopped and it is once again eerily quiet. The little bony protrusions that had appeared on Moonscar become flaky and brittle and begin falling off at the slightest touch or movement, though there are still some areas of dark, sticky fur from the oozing earlier.

Arn thanks Valinya for her powerful healing abilities. “My lady, once again, you not only prove your worth in any venture, but I again am indebted to you with my life.” Arn takes the time to stretch out his arms, look over his armor to see what will need repair. He’s not happy about the bite marks and some crushing damage on  his armor, but this is why he wears it. Arn recovers his throwing axe and awaits for his companions to reassemble for further exploration and battle.

“Whew!  OK, from this point forward no one is allowed to be bitten by these creatures … zombies … whatever.  So ranged attacks as much as possible. I don’t think weapons will be an issue … I hope … but creatures most definitely we should avoid engaging closely.  And now I’ll try to rest … until the next unwanted visitor comes.”

The group decides to rest for another short period to allow Valinya to recover her fatigue in case any further spell casting is necessary. During the rest period, no other diseased attackers appear, though the occasional scream and cry can be heard echoing through the chamber. Occasionally the sound of metal clanging against metal rings out or the sound of something wooden being smashed, but nothing close and nothing sustained, just random sounds here and there. Finally, after everyone has rested enough to be back at full endurance, a quiet seems to have taken over the caverns. Only the occasional whistling wind or crashing surf can be heard.

Cast of Characters: 

+Arne Jamtgaard plays Seeker, a teenage Wolfen Warlord
+Stephen Kolmetz plays Valinya, an Elven Wildsong Mage
+Mike Biancone plays Arn, a surly Dwarven Warrior
+Amergin O'Kai plays Moonscar, the esoteric Kankoran Druid
+Daniel White plays Silver, a young and curious Dragon
+Mike Williams plays Gorgukk Torgnaz, an Ogre sailor and mauler
and +Jason GURPS as the GM


Wandered Roads 49

Wandered Roads of Varisia
Session 49
May 19, 2018

Campaign Timeline

Out of the Swamp

Moonday 15th Neth

Image result for grey maidens
After three days (Neth 12-14th) of rest, recover and truce-making with the remaining Grey Maidens, the group is ready to make their way out of the Lady’s Light and back to Magnimar. It takes nearly a whole day to trace their steps back out of the immense magical structure, taking time to gather up several stashes of loot that had been hidden along the way. The Grey Maidens have agreed to help carry all the amassed treasure out for a share of it. Orianna has stated that she plans to recommit the Grey Maidens to working for good and abandoning their misplaced goal of retaking the city of Korvosa.

Finally, late in the day, the group makes their way back to to the tunnel in the back of the hydra’s lair. To their dismay, they see that the many-headed dragon snake creature has returned and appears to have regenerated from it’s many wounds. Realizing that there will be no way to sneak everyone past the beast with all the treasure in tow, a plan is quickly put together to either kill or drive the beast off once again. 

The battle with the hydra, even with the additional help from Oriana and some of the Grey Maidens, is difficult and several come near to death, but in the end, the multi-headed monstrosity, Gegganallag, is killed as it attempts to escape once again into the swampy lake nearby. Exhausted and sore, the troop decides to camp once again in the Cavern of Many Mouths, feeling that no one would bother them in a place with such a dangerous reputation. 
Image result for swamp
The group plans for their extraction from the swamp and Daellin comes across an interesting idea, realizing that they have another source of treasure laying on the marshy ground outside the cave. The Elf proposes that he uses his magic to quickly transport himself back to Magnimar to contract with company to come retrieve the hydra’s body and provide safe passage back to the city because it would take their group far too long to trudge through the Mushfens with all the loot they are carrying. 

This plan seems sound and Daellin leaps far into the air and seems to bounce from cloud to cloud, quickly disappearing in the overcast sky. The rest of the group works on digging up the buried treasure that was left here at the hydra’s lair after their first encounter with the beast. Initially they had planned on heading to the coast and waiting on Daellin and his ship to return, but it started raining and everyone agreed that waiting in the cave near the hydra was best since nothing would be done without retrieving that.

Toilday 16th of Neth

Image result for cloud hoppingDaellin finds himself back in Magnimar within moments, thanks to his Cloud Hopping spell and quickly makes his way to the Pathfinder Manor in hopes that Sheila Heidmarch can help him locate the people that might be interested in recovering an entire hydra corpse. She does lead him to the right people and within the next few days, they are sailing south to the Lady’s Cape.

Fireday 19th of Neth

The hydra retrieval crew finally arrives and they quickly and efficiently make it ready to travel. The beast and the group is loaded onto their ship and they make their way back to Magnimar.

Starday 20th of Neth

Back in Magnimar, the group make quick work dividing and selling the loot and make their way to Heidmarch Manor to speak to the Pathfinders about their recent exploits. Sheila suggests that Kallin call upon the power of the Shard to help locate the next one. He does so and finds that the next Shard is located somewhere within the City of Strangers, also known as Kaer Maga, some 600 miles to the east on the edge of the Storval Plateau. She tells the group she can help arrange passage to the City of Strangers if they can keep bringing her reports and info on the Shards and where they were located. She tells them she has a riverboat pilot that can make the trip in 2 week as opposed to closer to 2 months on foot or likewise. She sends them on their way and tells them to meet her in the upcoming week for more details.
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Session Notes

A good wrap up session, getting us from one major campaign arc and on to the next one!

Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Alistar Gavin Lourdis, Human Mageknight- played by Don K
Ehlyna Fuzziface - Dwarven Warrior - currently played by Malcolm G

and +Jason Woollard as the DM


Sundered Lands 49

The Sundered Lands of Palladium

Session 49
April 23, 2017

Playtime With Barney and Friends

Tuesday, October 31

Narrow Passages, Thunder Lizards, Chew Toys

Valinya has described a large, deformed lizard just inside the chamber to the right. It had been sleeping but seems to be waking up.

Seeker readies a throwing axe as Arn moves through the tight passage, axe ready to throw. The Dwarf rounds the corner and comes face to face with a tentacle and slime colored lizard easily 3 times as big as Silver, but wingless. When Arn sees the giant lizard, he hurls Thunder Cutter at it.

The giant lizard thunders out an ear splitting roar and now definitely notices Arn. The black tendrils on its back stand up and quiver in the air. Gorg pushes and shoves, trying to get through the tunnel and out to the fight!
Soon everyone squeezes into the large chamber and a difficult battle with not one but two deformed giant lizards ensues. Both Arn and Moonscar find themselves snatched up by the creatures powerful maws and chewed upon for a moment but are able to work themselves free. One of the beasts is put down and the other is enthralled by Valinya, only to have the spell broken in an attempt to end the battle early. More difficult battling ends with the second beast dispatched as well.

Moonscar finds himself quite wounded and Sings to Moon comes toward him, then stops and turns, facing down one of the narrow passages entering the chamber. She starts to growl loudly. Several shouts and shrieks come from that direction.

Moonscar looks at Arn and jests, “Thats the last time I follow your example Uncle!”

Gorg rushes back to retrieve his maul that had been accidentally flung away during the fight.
Arn runs to the K ankoran's side and shouts, “You brave and foolish little guy.....let’s get you to a healer!” Moonscar nods as he chugs a minor Healing potion

Seeker checks the perimeter while others tend to Moonscar and Silver sees movement in the passageway that Sings is growling at

Arn starts to perform first aid on the wounded Druid, but Valinya steps in and uses her magic to expedite the process.  Moonscar muses, “Sis, that's my favorite song!” As Arn and Valinya wrap up with Moonscar, a handful of savage pirates burst from the passageway!

Grabby Pirate Party

Moonscar hurls the tanglefoot bag in my other hand down the hallway and Seeker hears a mournful howl from behind him, prompting him to charge over to where the pirates are coming from. He calls out, "Hold! Or we will dispatch you as easily as we did these brutes!"

The pirates continue to lurch forward and Arn turns to Valinya, “If ye have it in ya lass, O could use a healing boost too”

Silver sees quite a few savage pirates charging down the passage and raises up and blasts flame over the wolf at them and the whole area erupts into a chaotic melee of blades, tentacles, grappling and dragon fire.
Two mutant pirates attempt to grab Sings to Moon, but the wily wolf manages to avoid capture and backs up!

Seeker steps forward, then slashes quickly to defend Sings to Moon with slashes to the pirate's neck twice!

Moonscar plants Sunstroke into the sand an execute a quick flip over the the pile of naughty tentacle wrestlers to reach Sings to Moon.

The degenerate pirates are dispatched quickly and as they fall, the caverns become eerily quiet. A stiff breeze blows through one of the passages and makes an low moaning sound. Distant sounds of water sloshing around can be heard echoing from all around. The sounds of screaming and fighting seem to have subsided again, at least for now.

Cast of Characters: 

+Arne Jamtgaard plays Seeker, a teenage Wolfen Warlord
+Stephen Kolmetz plays Valinya, an Elven Wildsong Mage
+Mike Biancone plays Arn, a surly Dwarven Warrior
+Amergin O'Kai plays Moonscar, the esoteric Kankoran Druid
+Daniel White plays Silver, a young and curious Dragon
+Mike Williams plays Gorgukk Torgnaz, an Ogre sailor and mauler
and +Jason GURPS as the GM


Wandered Roads 48.5

Wandered Roads of Varisia
Session 48.5
April 8-May 1, 2018

Campaign Timeline

What's This?

Oathday 11th Neth

The Heroes of Sandpoint, exhausted and battered, head up to the strange sanctuary through the teleporter. They are greeted there by the strange sound of breathing or wind. After a few moments, the sound is not even noticed anymore by the tired group. Alistar sets himself up near the three leather bound books and starts to analyze them magically, careful not to touch them while the rest of the group tries to make themselves comfortable.

Everyone notices Kallin eyeing them uncomfortably and on several occasions he seems as if he is going to say something, but the Half Orc manages to hold his tongue. Several times he approaches the unconscious Grey Maiden, who Oriana carried up here so she could watch over her. Oriana lets Kallin know in no uncertain terms that he is to keep his distance from the sleeping woman or else there will be trouble. Kallin starts to argue but is shooed off to the far side of the room where he watches everyone while stroking his newly acquired Sin Shard in a very provocative manner.
Daellin and Ehlyna begin going through the sacks and pouches that were found up here earlier by Ehlyna. In one of the very first pouches, Daellin uncovers a small pink and green stone marble that he immediately recognizes as the Ioun Stone needed to activate the Shard of Lust. Wasting no time, the Elf rushes it over to Kallin, who misinterprets his approach as something more and begins disrobing. Daellin stops him quickly and inserts the Ioun Stone into the round depression at the base of the Shard. Kallin quickly blushes and begins lacing his shirt back up. Daellin snorts and walks back to the treasure sorting, sure he hears a “nice ass” comment from the Half-Orc.

Daellin pauses and looks back over his shoulder. To himself he thinks, “It’s been a long time since I’ve had a good time ... “ looking Kallin up and down as if for the first time he smirks, “Not nearly long enough though, we will be back in Magnamar before I get that desperate.”
Daellin and Ehlyna find quite a haul in the assorted sacks and pouches. One silk pouch holds 12 tourmanlines, 6 black pearls, and 2 sapphires. Daellin thinks they are worth around 3000$ total. They place the goggles, which are definitely magical, and the strange Thassalonian coin, which is also magical, next to the fashionable red boots, which also radiate as magical.

Ehlyna then grabs a small sack that has some weight and appears to be full of some bulky items, but she is surprised to find some unusual items inside. First she pulls out a medium weight steel breastplate that does not even seem to fit inside the small sack. Daellin takes an interest and sees that the armor is enchanted, as is the sack itself. Ehlyna next pulls out what appears to be a hollow glass sphere, about the size of a Halflings head. The glass is clear, but tinted pink, making it hard to see through. This is also magical. Next Ehlyna pulls out a short silver rod, about 10 inches long and less than an inch in diameter, also magical. Next comes a small gold ring with a stylized lightning bolt on it. Daellin nods to indicate that it too is magical. Finally she pulls out 4 small spidersilk drawstring pouches that seem to be filled with dirt or dust. Daellin comments that they too are magical.

With the impressive array of loot spread out before him Daellin arranges his backpack against the wall.  He sits down gracefully on the floor reclining against his pack as a makeshift chair. Idly he examines each of the items individually hoping to spark some memory of what they could be.  He realizes Alistar will be occupied for a significant time identifying the spellbooks. After several minutes trying to get comfortable he jumps up and quickly walks over to the seal on the floor. Confidently he steps on the seal and disappears.

After a few minutes he reappears although it’s hard to recognize him for the large armload of pillows and pelts he’s carrying.  Unceremoniously he dumps the items on the ground. In no time he has arranged the linens into a comfortable mat. Satisfied with his industry he settles in.  Smiling contedly he continues to study the magic items. He ignores the the under breath muttering from the dwarf, something about a “pansy elf,” he’s pretty sure, and enjoys his comfy mat.

Wearily, Calina sat on the floor to rest against her backpack. She took off her cloak, loosened her armour and took off her boots. She stretched and wiggled her toes. She sighed heavily. When was the last time she had walked barefoot through the grass? She couldn't recall. The recent battles had been difficult and she still felt ache from her wounds even though she had been healed. Her bond with Paka gave her a sense of contentment knowing he was safe and wandering through a wooded area somewhere near the swamp. After a while she felt hunger and realized no one had eaten for quite a while.  Calina spent time trying to make a meal for the group out of what meager rations are left. Surprisingly, the results were too bad. She hands everyone a portion and apologizes for the lean servings.

Calina sat against the wall to eat her food but her eyes were staring at the strangely decorated boots. What was the fascination?  She tore her eyes away and tried to finish her meal. Abruptly she stuffed the rest into her mouth and stood up quickly. She moved across the room and grabbed one of the boots. She held it close to her face and examined the markings. The color of the boots hurt her eyes but yet she could not stop staring. She blinked several times, sat down with a grunt, then slipped her feet into the boots.
Calina slides the boots on, finding that they fit her quite comfortably. The bright red boots feel supportive and comfortable. They are definitely a different look from her sturdy and worn Boots of Endurance, though they feel as if they would provide at least a similar amount of protection to her feet if worn. She begins to wonder what the enchantment on them is.

Eventually, Alistar is able to cast Analyze Magic on each of the three spellbooks. He says that it appears that the only enchantment on the books is Resist Magic and that any trap that had been on them has been triggered and rendered useless now. He tests this hypothesis out by touching the book from a distance with an object, then with his hand. Fortunately, nothing happens this time. He sees that the books are very old, but well preserved. Each of them is highly decorated with Thassalonian runes, gemstones and engraved precious metal strips. The books are also locked and held closed by numerous metal straps connected by one lock. Still exhausted by the events from earlier in the day, Alistar sits down heavily on one of the pillows to rest.

Session Notes

A Continuing Story between two sessions.

Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Alistar Gavin Lourdis, Human Mageknight- played by Don K
Ehlyna Fuzziface - Dwarven Warrior - currently played by Malcolm G

and +Jason Woollard as the DM