2017-06-22

Grand Duchy 104

Grand Duchy of Adventure

Session 104
October 4, 2016


This Way to the Egress

Draven senses a great evil
The Grey Company, having recovered the item which they sought, begins making their way back out of the Vault of Elders. Upon retreating from the secret vault, Draven feels the great evil presence he had felt dissipate. 

Slowly the group makes their way through the many passages and doors, having to only open one at a time before the next one can be opened. Just as the group climbing the stairs back up to the main temple room, they are beset by several Hutaakan mummies. 

The Company quickly engages, using their flaming weapons to the best of their advantage. Iris and Kasiex are both wounded by the deadly and diseased mummy claws before Draven summons the might of his Immortal Patrons to drive the undead back into the ground.

Ree calls up from the rear, back by the open door and asks if she should close them so the group can make a run for the front doors and escape. Just as Iris shouts back to her to do so, Draven is overcome with the feeling of great evil again. As the battle rages up above her, Ree closes the door and instructs the group to make a run for the main front doors.

Before this part of the plan can be worked out though, the double doors leading further into the Vault slide open, revealing several more mummies, including one that bears a fancy, bejeweled headdress and mighty staff, some sort of Mummy Lord. 
The Hutaakan Mummy Lord reveals himself

Ree regrets her decision
The battle is raging again, bolts of magic, sunlight and now skull-sized stones from the Mummy Lord fly back and forth across the room. Shouts and curses also fill the air as Ree apologizes for closing the door and allowing these new combatants access to the room. 

As the Grey Company fights for their life, a heavy, dark fear settles over them, terrifying them right to their bones. Some of the members of this brave company find themselves paralyzed in fear.



Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer with help from +Patrick Burke 

Remar Umerusan Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 

Iris Vardaa Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly 

Kasiex, a Hutaakan Wildsteward used to ranging the mountains and valleys now led down a new path by +Patrick Burke 

and +Jason Woollard as The DM






2017-06-08

Sundered Lands 29

The Sundered Lands of Palladium

Session 29
October 9, 2016


Deeper Into the Harpy's Lair

Sunday October 28

Battling the Sea Harpies

sl1009-01.png
Seeing that Silver is a bit banged up by the recent cave in, Valinya casts a spell to magically heal the dragon while Seeker advances to keep up with Arn.

Moonscar sees that some of the Harpies have little pouches and clay vials strung at their belts.
He scans the prone thugs quickly for Bags of Naughty Tentacle Terrain Control or other useful tricks. “Cousin Magpie,” he calls to Fortis, “Can you see any magic tricks on any of these guys?”

Fortis listens to Moonscar's request and quickly scans the fallen Sea Harpies for magical auras and sees that some of the pouches and things hanging from some of the Sea Harpy belts radiate magic, but some of them are turned and laying in a way that it makes it hard to see everything in just one second.

Silver charges down the hallway, following Seeker and Arn,trampling right over the fallen Sea Harpies.

Cruncher continues savaging the downed Sea Harpy around the corner.
Arn continues down the hallway, running and looking for bad guys and Seeker advances to keep up with Arn.

Valinya says "Yes, I see that some of the items at their belts radiate magic as well. " She points at the one at her feet. "That clay pot and that pouch are both magic!"

Moonscar calls out, “Let's grab what we can quickly and catch up. Use their toys against them!”

Cruncher says "Grrrrrr" and looks at Silver with narrowed eyes as the Dragon approaches.

Arn continues his charge, hoping to find an enemy to hurl his enchanted mace into. He rounds the corner and sees an empty hallway, a closed door to his right. The Dwarf’s momentum carries him to the door on his left and he attempts to bash through it with his shield up. The door was not locked, just a bit stubborn in its jamb and flies open at Arn's shield bash.

The smell in this room is almost overpowering. Broken and gnawed bones line the floor. No lights burn in here and a pile of decomposing animal carcasses sit in one corner. Some ratty, torn up blankets lie in the other corner. This is probably Cruncher's lair. Another closed door leads south. No Sea Harpies are present.

Valinya floats about the room, pointing out several magical items to Moonscar. Fortis moves up to support his companions pointing out any trinkets Valinya failed to communicate to Moonscar.

Seeker charges up the corridor and through the door next to Arn. He calls out, “It's through there, Arn”

Arn replies, “I'm on it lad!”

Moonscar says, “Thanks Cousin, Sis! We need to spot any doors - don't want to get jumped from behind.” The Druid starts grabbing up what he can see and tucking it into the empty pouches of my harness. Moonscar starts looting the second Sea Harpy, rummaging around in the dark trying to find the Sea Harpies belt.

Valinya replies, "Ill watch the back way, Moonscar."Then adds, "Ill get some light!"
Fortis is in nearly complete darkness and can barely make out the light coming from around the corner to where Seeker and Arn ran off to.

Cruncher continues tearing the dead Sea Harpy limb from limb.

Arn continues further, turning left and heading south to the next door, looking to bash through that one as well. Again, the door flies open violently, slamming into the wall beyond it.
Fortis finds himself in an abnormally dark place and pauses for a moment to cast Continual Light at Moonlight strength

Moonscar thinks of traditional Kankoran tactics - ambush in a clearing, fall back and ambush surviving pursuit in another. This complex models the concept reasonably well and he worries about  Arn charging into one!

Seeker see caltrops in the doorway. The only way past them would be to jump over altogether. He calls out "Careful, Silver! Caltrops in the doorway!" as he runs forward and then bounces through the doorway, avoiding some caltrops on the ground.

Valinya casts a continual light spell on Sunstroke, Moonscar’s Ironwood staff.

Valinya says "That better, Moonscar?"
Moonscar blinks, “Woah! Uh, yeah! Thanks!”

With better light to see by, Moonscar then finds a black pouch and a small clay pot that Valinya indicates are both magical

Valinya says "The dazed guy behind you has some on his belt too!"

Moonscar puts pouches on the left side of his harness and vials on the right.
Silver Silver approaches carefully, examining the ground ahead of her, not wanting to step on any caltrops!

Ahead of him, Arn sees a door and a hallway, both heading west.

Arn continues the same charge, hoping to leap past any caltrops or issues on the floor and attempts to slam into the door.

This room feels a little drier than the others in the complex, and the air smells slightly less musty. The room itself is furnished as a lounge, complete with stuffed couch and low table. Several lamps hang from the walls, but they are not lit. The ceiling is 10’ high.
Fortis moves forward to support the charging maniacs he considers friends.

Seeker does recall that there should be a passage that way but the wall he is looking at appears to be real, possibly like the one that had been blocking up the main entry way earlier. He stops short. "Hey! There should be a passageway here." He tries to disbelieve in case it is some sort of illusion blocking the passage.

Seeker stares at the damp, brickwork wall ahead of him and calls "Okay, Arn, clear that room and the one beyond it. Let's rally here."

Seeker ponders "If they have an Earth mage who can create walls, they can probably do what Valinya does and carve out new passages. The map Eilar gave us may be deceptive."

Moonscar is busy  snagging tricky treats while Silver moves up slowly, being careful to avoid the caltrops. Arn moves into the room to make sure it is clear and look around to see if it leads to yet more areas and continues his momentum into the next visible door, turning his Dwarven form into a door smashing juggernaut! Another door goes flying open in Arn's wake

Arn sees that the next room contains two fairly comfortable looking bunks. A small table sits between them against the far wall. The sheets on them only sport a few spots of mildew. There are no light sources in this room. Fortis stops in the room and takes a moment to help regather the dispersed raiding force and calls to his new thrall, "Cruncher, please come here." Fortis hears Cruncher make an almost cute doggie noise somewhere behind him in the darkness

Seeker can see that the room that Fortis and Arn are in has a much higher ceiling than the short hallway he is still in. He moves into the taller room and says, "Okay, let's take five, folk. I think they walled us off again, so we will probably need Val to work her mojo."

Back behind the main group, Valinya and Moonscar pick over the defeated Sea Harpies. Valinya says, "Should we hurry to catch up with our companions? Who knows how far ahead they have gotten."

Moonscar agrees with Valinya, “I think so Sis - let's wrap it up,” as he finds yet another black pouch and clay pot.

sl1009-03.png

Looking at a dazed Sea Harpy, Moonscar says, “This one looks like he can answer some questions in a minute or so - can you keep him drooly enough to bring along maybe?”

Valinya says "Come’on Moonscar, they went this way!" The two companions hurry ahead to catch up with their friends.

Silver sees that all of his companions have gone through the doorway ahead so she moves up to follow the crazy Dwarf. Arn investigates the next room but doesn't see anything interesting.

Fortis rests while the others continue exploring. He calls to the Worg again, "Cruncher, please come here. I need to ask you something." A distant yelp indicates that Cruncher is approaching.

Seeker stretches and cracks his neck. "Everybody okay?"

As Silver moves forward, she is confused by the lack of opposition, "Hmm, where's all the Harpies?" she says to Arn who has moved on to the next darkened area ahead but finds no further avenues of forward progress.

From somewhere nearby, Fortis hears Cruncher cry out in pain! This prompts Seeker to move to the other door to warn Moonscar of the caltrops while Fortis looks to see what happened to Cruncher. Seeker greets the now hobbled Worg in Wolfen, "Oh, hi, Cruncher." Cruncher is hunched over in the hallway outside the room, gnawing violently at his feet. He seems to have run afoul of the caltrops.

Moonscar and Val finally catch up tot the group, Cruncher growls at Moonscar, and Silver some more.

Seeker points to the new wall that is not indicated on the map that Eliar provided for them. "They're trying to slow us down with another wall, Val."

Moonscar adds, “We have a door left back here to check and drooling harpy we could question.”

Fortis looks around at the others, “If someone would kindly help Cruncher I'd like to heal him so he can continue to help us.”

Seeker says, in Wolfen, “You want me to look at those paws, bug guy?"

Seeker says in Wolfen, “You want me to look at those paws, big guy?"

Cruncher says in Wolfen, ““Yes, please. If you hurt me, I will bite you." The Worg then looks to Fortis for reassurance.

Moonscar puts his hood up to hide his silent laughter.

Fortis says, “These are my friends Cruncher, We would like to help you and like you to help us.”

Seeker says, "They've blocked off the passageway we wanted to go down; If we want, we could try and bore through here like we did before." His eyes gleam. "Or, we could bore through the wall of that far room and hopefully come out somewhere they don't expect."

Cruncher says "Ok. But do I get to savage some more?"

Valinya checks out the new wall.

Moonscar says, “I grabbed a couple of those tentacle bags - at least I think that's what's in them - and a couple of other magic vials”

Valinya says "Um, or we could just walk through. Its an illusion."

Seeker kneels by the Worg and gently picks up a paw.

Fortis says, “Yes, you can savage them some more later. Have they hurt you?”

Cruncher says "Your Dwarf hurt me with his mace. And those spikes."

Fortis says, “The dwarf thought you were going to eat the Kankoran... do you remember threatening to do that?”

Cruncher responds, "I still might if I get the chance."

Moonscar says, “Little Sister got trapped on the far side of the explosion and is waiting for us. At least the boat is guarded.”

Silver says, “Well, if that's an illusion, why are we waiting here?”

Seeker says, "Okay, good point, Silver. Are we ready to press on? The fake wall is to slow us down. Be nice if it didn't…”

Fortis looks at Cruncher, checking over his wounds. The Worg looks to be pretty seriously wounded.

Fortis says, “Well, the Kankoran is my friend, and a druid. I would have thought you would have had more respect for the wild places,” while Seeker removes the caltrops from Cruncher's paws. The Ellyl continues, “What can you tell us about the Lady Lotus while I heal your wounded paws
We need to find her.”

Cruncher says, "The Lady is good to me. She feeds me good meat, takes me to run, gives me play things to savage! The other two-legs here are scared, they stay away. I want to eat the Lady's pet though, he smells funny."

Fortis casts Major Healing on the remainder of Cruncher wounds, drawing on Narcelissa's necklace for power. Fortis asks, “Different how? and do you know where the Lady Lotus is?”

Cruncher says "Umm, yea, kinda. But not like these two legs. He's like your dragon there, but different."

Silver perks up at this comment. “Like me?” she asks.

Seeker muses, "Interesting."

Cruncher responds, "Kinda. It don’t have those wings and he’s green. Smells nasty. He’s mean"

Fortis shifts his illusion to imitate the description. "Like this?"

Cruncher says "I like mean, but she won’t let me play with ‘em. And by play, I mean eat."

Moonscar asks, “Hmm - does he always look that way - or does he look the rest sometimes?”

Cruncher answers, "He looks like that every time I seen it. "

Moonscar turns to Seeker, “We've ran into a couple of different kinds of reptile assassins before - think you'll recognize any of their scents brother? We may have found one of our quarry after all. . .”

Cruncher looks at the tiny green dragon illusion cloaking Fortis and says "Greener. Thicker scales. the spiky thing on the back looks good. It's got them front legs, but they are too short to run on."

Fortis modifies the illusion according to Crunchers corrective descriptions until he has a decent approximation and Cruncher looks it  over, nodding. He says "Yes, that’s more like it, but with the thicker scales and the yellow fin. And bigger, more this dragon's size, not tiny like a puppy."

The illusion that Fortis is now wearing does not look like any Chaos Lord agents that have been battled before. It looks like a small, wingless dragon. Moonscar looks the illusion over carefully and sifts through his memory of Chaos agents that have been encountered but comes up with nothing. He turns to Seeker and Valinya, “Brother, Sis, any recall?”

Fortis asks again, “Do you know where the Lady Lotus is?” and then another, “Do you know who was casting magic in here?”

Cruncher looks as if he is getting confused with too many questions at once. Fortis slows down and concentrates his questions on the Lady Lotus. Moonscar chimes in, “Hey Cousin - keep that face up for a while - could be handy!”

Cruncher says "The Lady is probably in her chambers, I don’t know where that is. Beyond the training hall, I don't go back there. I can wander some hallways but not them all."

Valinya says "Hey are we gonna do anything about this illusion wall? You know we can walk right through it right?"

Arn chimes in...."Illusionary wall? send me through!"

Seeker says, “Okay, we ready to go? They know we're here - they're probably trying to leave”

Moonscar adds, “Or setting traps. Yup, let's course on”

Silver tries to poke her head through the wall. She sees past the illusion, a long hallway stretches out, some passages to either side and a T intersection at the end.

Fortis speaks to the Worg, “Cruncher, if you go find Lady Lotus and savage any Sea Harpies who get in your way well see about letting you play with her pet wingless dragon. I think you might be fiercer than it is. What do you think?

All of the sudden, another explosion rocks the compound. Dust and debris fall from the ceiling

Silver sees an arm poke out of one of the passageways on the left and fling two small objects down the hallway.

Silver takes a breath and breathes flame down the hallway

Another patch of tendrils appears a ways down the hallway and dark spot appears past that.

sl1009-04.png

Cast of Characters: 

+Arne Jamtgaard plays Seeker, a teenage Wolfen Warlord
+Stephen Kolmetz plays Valinya, an Elven Wildsong Mage
+Mike Biancone plays Arn, a surly Dwarven Warrior
+Amergin O'Kai plays Moonscar, the esoteric Kankoran Druid
+Daniel White plays Silver, a young and curious Dragon
+Mike Williams plays Gorgukk Torgnaz, an Ogre sailor and mauler
and +Jason GURPS as the GM



2017-06-01

Grand Duchy 103

Grand Duchy of Adventure

Session 103
September 30 - October 3, 2016


The Knowledge of Elders is Found

Nytdain 8 Klarmont


The Tome Recovered


The Grey Company has accomplished what they have come to do. They have recovered the ancient Hutaakan tome, the Knowledge of the Elders. But now what? The book, large and weighing at least 20 pounds, seems delicate and may prove to be difficult to transport and Draven has proclaimed a great evil present in the Vault that must be destroyed.

Griffin, Draven, Iris and Kifein are all in the upper vault, where the tome was located while Remar, Kasiex and Ree remain in the lower vault, some 15 feet below. Both rooms are finely decorated and filled with many valuable things, some of which have ended up in Griffin’s pocket, unbeknownst to all but Iris. A black and silver ring that Iris detected as magical and a finely wrought necklace designed like a stylized peacock.


Oooo, shiny. Griffin pauses. Draven might not approve. Better he doesn’t know. He grins. Yet. He slides the necklace and ring into his pouch. He gives Iris a wink to let her know that he’s not unaware that she knows about them as well.


Kasiex maintains his guard position in the lower vault, idly looking at the history of his people laid out before him as he keeps eyes, ears, and nose wary for anything approaching the Company and Kifein.


“While I know that this is what we came for, we simply can not leave without finding the source of the darkness that sits on my heart in this place. I reiterate, it’s nothing to do with this book or anything else of the conventional Hutaakan practices.” He looks around, grim of expression. “I fear we, or at least I and any who are hearty enough to follow, will need to breach the double doors upstairs.”


Kas listens to Kifein’s translation of Draven’s words.  “I will stand with you in this, Priest.  Perhaps we should escort the scholars to your companions outside, to ensure they and the book make their way back home?”  Here, he nods at Kifein and sort of half-includes Iris, thrown a bit by the contrast between her studies mien and flaming saber.

“Well said, though I suspect most will want to join in. We will surely want to bring Marcel back inside as well. He has a stout heart and stouter arms with which to help vanquish whatever we find inside here.” He frowns, considering just what could be inside the vault that would leave such a blemish.

Iris addresses Draven, “If you say this must be vanquished now, then of course you have my support.  I find myself sombered by the thought that you’ve never felt such an evil before.”

Draven, Kifein and Iris hang in the upper doorway, speaking down to Kasiex and the others while Griffin continues to look around the room, casually cataloging its contents. A large and finely crafted but very aged wall hanging depicting Hutaakan crafting. A dark wood sideboard table with 3 small, circular metal containers and a pile of detritus that was probably some sort of fabric. An old writing kit lays open on another shelf next to a nearly decomposed stack of parchment. A small, fragile looking container sits next to the parchment. Two large metal pots sit on the floor, their bottoms filled with some black remains of organic matter, be probably plants. The remains of a plush chair or stool sits near the center of the room, its covering completely destroyed and its stuffing no more than dried lumps on the floor.

Hmmm, too big. Too ruined. Wait, those look interesting. The writing kit could be of value, or something Iris might appreciate anyways. And what’s this? Inkwell maybe? That goes in the pouch, too. Nice woodworking, but too bulky. Those on the other hand. Griffin pauses to check out the containers on the sideboard.

Griffin takes up the writing kit, folding the leather cover over but the dried old material rips then crumbles in his hands, dropping the contents to the stone floor in a clatter. Draven, Iris and Kifein in all turn to look in his direction. Griffin thinks he feels his cheeks redden as he imagines the Hutaakan priestess glaring at him. He quickly picks the dropped items up and places them back on the table. The other three turn back to their conversation.


Undeterred by the notice of Kifein, Griffin continues to look at the other items he has deemed interesting. He grabs the nearest of the three and checks it out. It feels solid and well made with a removable top. It is made of some type of yellow metal, possibly gold or brass, but heavily corroded. He can see what looks to be intricate etchings in the surface but they are very concealed by the leavings of time. He scratches it with a fingernail to try to make a better determination of what type of metal it is, but realizes it will take a thorough cleaning to know for sure. He tries to remove the lid but it is also corroded in place. Gripping it tighter, he turns it, eventually rewarded with a satisfying, grinding twist of the lid and it pops off in his hands. A dark yellow cloud puffs out of the container and covers him, burning his face and skin where it touches him.


Griffin gags and wipes off the pollen or dust or whatever it was. “*ack* Okay, that’s just nasty…” He feels the eyes of the priests return to him in his distress. “What?”

The priestess speaks to him in Traldar, “Those are artifacts of my people, religious tools. Please leave them be. Thank you.” She bows and turns back to the conversation with Draven. Iris looks at Griffin and makes a face while swallowing hard. Looking down at his own clothing, Griffin sees that the yellow powder has covered him. He tries to brush it off with a gloved hand but finds that it is quite sticky. It also smells bad, like when “Mother” would forget to take a batch of sticky buns out of the oven and they would burn. It was a nasty, lingering type of smell that seemed to stick around all day. Glancing into the container that is still in his hands, he sees the bottom of it covered in a dried out, black and yellow mass, whatever contents it had previously contained now ruined by time and cemented into the bottom of the bowl. He suspiciously eyes the other two containers, wondering if they contain similar dangers. His gaze then drifts to the small lacquered box nearby. It is small, it would fit in the palm of his hand, not much bigger than a large knife handle.
“Okay, okay, I’m putting it back.” The container clatters as he returns it to the shelf and he places the lid back on it, without closing it. As his hand passes over the lacquered box, it vanishes up his sleeve. I’ll secure you when I get somewhere a little less crowded. And hey, it’s that blasted powder’s fault if I have ‘sticky fingers.’
Oh what was I thinking! Poor Kifein. With everything she's trusted us with…and then I helped---no, encouraged! Suggested, even, that Griffin pocket the ring. Iris hangs her head slightly and makes an effort to keep her guilty feelings off of her face.

An Exit Strategy

Anxious to continue the work, Draven addresses Kifein. “You and Kasiex are the best representatives here to say what should return with you to your village fortress. The more we take, the slower our going might become and the greater the risk that misfortune might cause damage to the artifacts of your people. There is some chance that in defeating the greater evil that has housed itself here will allow us to open this place and bring your people back here, at least some few of them. Maybe we should come back for the bulk of these goods after we’ve completed our cleansing?”
Kifein nods her canine head in agreement, “All of this is the history of my people, our culture, our faith, our daily lives. It should remain here, but until we have a better way to access it, I think it should be brought back to Byxata for safe keeping. The logistics of this, though, I am unsure of. Our first priority is to return this book to Kforedz so she can figure out a solution to our bigger problem. And if you believe there to be great evil here, we should vanquish that before leaving!”
Griffin returns from his wanderings. It is apparent he has been listening to the conversation. He clears his throat. “Okay, I think we’ve all come to the same place. Let’s get this caravan moving.” He gestures to Iris. “First, the four of us need to get down there, with the book. Perhaps you or Draven, with your magics, can carry it the most carefully. We can come back and explore some more later.”
“Then we escort Kifein out, and bring Marcel in. Do all the door-shuffling we need to make that happen. If we’re not out by dawn, the two of them can get the book back to her people.”
“Brother, we’ve checked out everywhere except the big double-doors. So that’s where the Big Evil must be. Get down from here and get ready - if the opposition here is anything like the one at the other temple, we will have our work cut out for us.”
A rumble of concern and displeasure echoes from the Wildstewards chest.  “I would not leave Kifein to the night with only a single guard, friends.  Perhaps Ree or one of the others would stand watch over her, or escort her down the mountain with Stephen?
Or we could secure the front room. Once the doors are closed, I would think they would be safe there” here, he turns to Kifein “if that pleases you, Mistress. Say the word, and I will see you back to Kforedz myself with all haste.”
And with that, Griffin swings out through the door and commences to scramble back down the wall to the floor below.
Iris looks as though she was trying to get Griffin's attention before he leaves the room, then awkwardly turns the reaching gesture to brushing off her clothing.  Looking around, she waves to Kifein. Finding that she's unable to meet her eyes, Iris looks at her own feet, saying, “how about we wrap the tome in my cloak and carry it by hand? If we lift it together I think we should be able to package it in a way that stabilizes the bindings.”
Remar, listening to the parts of the conversation passing back and forth from the lower to the upper room that he can understand offers, “So did you all want me to continue maintaining the levitation on Kifien while she carries the book like we were discussing a while back?  I think I can do so and still let her walk as well if she wants, only using it to move her out of harm’s way if such a thing should come up.  I assure you that it wouldn’t really be bothersome to me since I am already concentrating on the spell, even with all these others ongoing.”  He chuckles.

Are ye showin’ off Rema?  Ya’r aren’t ye?  I’m so proud o’ye Rema.  See, I’ve already ‘elped ye come a fair ways since ye were just content as a beast o’ burden.
Then the mage seems to continue but turns his head toward one of the lower room’s corners.  “I’m not trying to show off and I don’t need your approval either.  I’m only trying to help.”
Turning back, he sees Griffin coming back down and steps back out of the way.  “Oh, um...hi Griffin.”
As Griffin climbs down, Draven cocks his head to the side and peers around. “I have felt the great evil aura lifted from this area,” he says in Thyatian. He walks around the room and nods, “Yes, it is gone. I can no longer feel it. I can still sense that this place is holy to Pflarr and its worshippers, but the other that I had sensed is now gone.”

After carefully wrapping the tome up in Iris’s cloak, her and Kifein carefully fly back down to the other secret room. Kifien gives Iris thanks and states that she will be in charge of the book. “If I move slowly and keep it tightly wrapped, it should be ok, but I would like to avoid fighting if possible. Maybe we could hide it in one of the other rooms until we deal with this great evil or like you said, I could wait outside with the other two. I should be safe enough with both of them.
Nimbly reaching the floor, Griffin looks back up at Draven. “Does this mean we can leave? Or do you still want us to open the double-doors and investigate that room?”
He pauses, then looks over the team and the abandoned temple. “Cause if it’s all the same to you guys, I would say that we get Kifein outside with Stephan and Marcel, then finish our search, so we don’t have to ever come back here, okay?”
“You don't think that...erm...evil Draven was sensing is the type that would snatch Kiefin and this book up once we take her outside, do you, guys?” Remar inquires.


Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer with help from +Patrick Burke 

Remar Umerusan Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 

Iris Vardaa Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly 

Kasiex, a Hutaakan Wildsteward used to ranging the mountains and valleys now led down a new path by +Patrick Burke 

and +Jason Woollard as The DM