Grand Duchy of Adventure
Session 45January 15, 2015
The Tapestry
Nytdain 22nd of Flaurmont
Dotzag the Goblin |
He describes how the Hobgoblins rushed out and fled on horses just a few hours ago, shortly followed by the explosion at the top of the tower. He then saw many of the other Faz Plak (Yellow Fang) Goblins fleeing the area, though none of them were gracious enough to release him to flee also.
He describes where King Plak and his court lived, in one of the larger connected buildings on the other side of the area, and the Company thinks they might want to investigate that the next day. The hour is getting late and everyone is exhausted so they gather up what little food they can from the store room and head back to the Tower. Dotzag follows them to the tower and Marcel tells him that since he is a warlock, he has the power to make Dotzag a king and gives him ownership of the tower starting the next day after the Company leaves. The Goblin seems quite impressed with this and agrees.
Draven has nightmares |
They find Burik just finishing the slaughter of the Frost Wolves as the group came back in. They help him carry the remaining cuts upstairs to the camp area. A fire had been set in the far stairwell with all the doors open to the levels above to allow the smoke to drift out without filling the camping area. Much of the meat is smoked as best it can be while Marcel whips up a thick, lumpy porridge that everyone eats with forces smiles.
While everyone else sleeps well under the protective blanket of Remar's Mystic Mist, Draven finds no solace and experiences terrible nightmares throughout the night.
Loshdain 23rd of Flaurmont
Golthar, the yellow mage |
Deciding on the low path, the Company makes good time, despite the continually falling rain and eventually make their way back to the river ford where they had stashed the horses taken from the raiders. They camp for the night, again under the protection of Remar's Mystic Mist. Draven finds that after some time meditating and contemplation, he is able to mend his connection to the Immortal Patrons of his church, regaining his divine magic. This sets his mind at ease and begins further healing of the wounded members of the group. That night though, he again sleeps poorly, his dreams haunted by terrible nightmares that he cannot remember in the morning.
Soladain 24th of Flaurmont
The rain is gone when the morning comes, much to the joy of the Company. They continues their trek south and eventually make their way to the destroyed lumber camp where they had left the boys. The three had already departed, hopefully back to Susikyn, with no problems. Another group of refugees is encountered and invited back to Susikyn. These refugees come from far Cherkass and say they have been wandering the hills north of the Dymrak for weeks. They are happy for the help and accept the invitation. The Company and refugees camp again for the night in the wilderness, hoping to make it back to Susikyn the following day.
For the third night in a row, Draven's sleep is plagued by terrible feelings and images that he cannot quite remember when the morning comes.
For the third night in a row, Draven's sleep is plagued by terrible feelings and images that he cannot quite remember when the morning comes.
Lunadain 25th of Flaurmont
The company arrives back at the homestead |
The rain holds off for another day and makes the trip back to Susikyn much better,though the Company, now mounted, has to travel a little bit slower due to the addition of more refugees. The forest between Ilyakana and Susikyn is quiet and still, but no encounters hamper the journey. By evening, the group makes it back to Susikyn and they are greeted heartily. The number of folks now living at Susikyn has grown considerably and it appears that Pytor has been hard at work making accomodations for them all. Several trees have been felled and cut into lumber. The fence has been repaired and moved out quite a distance to make room for more living quarters. The barn is already framed back in and looking more and more like a usable structure. Several temporary dwellings have been built against the outside of the main house and even in the darkening evening hours, many people are moving about the area, performing different jobs and tasks for the homestead.
Pytor and his family are so happy and relieved to see the Company return with the missing Stephan. Bahaznic is overjoyed to see his father again. There is much crying, hugging and laughing as they enter the homestead. As Pytor begins calling out orders to prepare a feast in honor of the Company's return, Stephan can only think about the tapestry and immediately rushes to the main hall to check it out.
The Tapestry with the golden thread shows a map! |
Pytor is happy his brother is home safe |
Stephan is ready to leave again |
Pytor agrees and then says that no more will be spoken of this until the next day. The great party and feast begins and everyone is able to let go of their worries and unwind a bit. The night of festivities and relaxation is good for everyone and the prospect of sleeping in warm, dry place is very comforting. That night, everyone, including Draven, has a peaceful night's sleep.
Cast of Characters:
Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne JamtgaardMarcel Maas, a homely but sincere wielder of spears aspiring to cooking greatness commanded by +Christian Blouin
Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer
Iris Varda, a Thyatian explorer and historian searching for answers and adventure guided by +Alex Safatli
and +Jason Woollard as The DM
No comments:
Post a Comment