2014-07-09

Dark Paths 48

Dark Paths of Riddleport
Session 48
July 6, 2014

Water Hazards

Roll20 Chat Log

The Gold Goblin Crew was in a tight spot! They found themselves up against some sort of aquatic abomination with powers of illusion! The party reacted quickly and met the creature in battle, but all too quickly the tide turned. First Bodi dropped his weapons and dove, headfirst, into the fetid pool of water. Then the nimble swordsman Aragon was grappled by, not one, not two, but three, of the creatures tentacles. Aethel, Guy and Paal peppered the beast with spell, stone and arrow, but to little effect. Snargash worked on summoning some divine magic even though he was past his safe threshold on calling upon his goddesses further. 
Things started to look grim for the Gold Goblin Crew!


Next, Paal succumbed to the beasts mind control, dropped his weapons and dove into the murky water, never to be seen again. Aragon, fully grappled by several tentacles, was pulled from his perch on the wall and plunged into the water as well. After casting his quickening magic, Snargash was grappled by two of the slimy tentacles. Feeling things were becoming dire, Aethel upped the energy of one of his lightning bolts and this time the blast had an effect on the creature. Not only did it burn the creature, the electrical jolt stunned it, causing it to release both Aragon and Snargash. 

Aragon and Snargash, both still under water, quickly found that they could breathe the water as if it were air. Taking advantage of this, Aragon began slashing at the underside of the creature while Snargash started searching for his two companions who had dove into the water on their own. Guy and Aethel continued to harass the beast from above, taking advantage of its stunned state. Snargash quickly realized that the pool was much deeper than he thought and came to the conclusion that he could not find his friends.





Battling the aquatic abomination!
After a few more minutes, the beast snapped out of its stun, reared up out of the water and then dove back down, disappearing in the muck. As Aragon and Snargash surfaced, both realized that they could not breathe out of the water. They also noticed their skin, which had turned semi transparent and slimy, begin to quickly dry out in the air. Somehow, they had been afflicted by some hideous curse that was now confining them to the water. Aethel was able to determine that it was not a purely magical affliction, but appeared to be some type of natural, biological, curse. 


Everyone began trying to figure out what to do, knowing they were on a dangerous timeline as well. Snargash was sure he could use his divine magic to somehow cure the maladies affectign them, but he could not figure out how to blow his flutes underwater and could not breathe out of water enough to play them. The answer was out there, but it was alluding everyone, and time was of the essence. 



Session Notes

Wow. We are getting to the end of the campaign here, and the party really took a beating this time. It couldn't have been more unfortunate, the two players who were absent had their characters fail important Will rolls (made by the other players) and were literally lost. I feel bad, but I guess that's just how it goes sometimes. It probably wouldn't have played out much differently if the players HAD been present.



Cast of Characters: 

Aethelarian "Aethel" Flitterseed - Noble Elf wizard played by +Daniel White 
Aragon Whisperwind - Elven Bladedancer played by +Arne Jamtgaard 
Bodil "Bodi" Jantzen - suave and smooth swordsman played by +Mike Biancone 
Guy Greystone - Gnome telekinetic played by +Gren Drake 
Paal Ulfsun - Northman Human ranger played by +Ben Zittere 
Snargash Windblown - Half-Orc monk played by +Amergin O'Kai 
and +Jason Woollard as the DM



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