Grand Duchy 23

Grand Duchy of Adventure

Session 23
July 17, 2014

Escape From the Petrified Forest

25th of Thaumont, 1001AC

The Company is reunited with Akaios, Ree and Bahaznic, who had remained behind to watch the horses and supplies. Both groups share stories of the events that have transpired over the last few days and it is learned from Akaios and Ree that they had observed some increased activity in the nearby forest, including something (or things) big moving through nearby and into the Petrified. This matched up with the crashing sound and damaged pathways in the Petrified Forest, though no one had any idea what it could have been.

It is decided to camp for the night again and then try to make for Susikyn in the morning, skirting the Petrified Forest around to the north and then heading through the Dymrak to the west, hoping to thread the needle between the other two Goblin lairs.

26th-28th of Thaumont, 1001AC

The next few days see the Company trekking through the Dymrak forest. Some riding and directional mishaps hamper travel a bit and some close encounters during one evening remind everyone that they are still in dangerous territory. Eventually, the rain stops, making travel easier, but then picks back up on the 28th and slows progress by a lot. Draven spends some time swinging his club left handed, hoping to be able to use it properly in his only remaining hand.
Griffin's map of the surrounding area
1st of Flaurmont, 1001AC
The Company finally makes it out of the Dymrak and gets back on the trail to Susikyn. Travel is much better now, the rain has dissipated again and they make good time. Some Goblins are spotted coming out of the woods near Susikyn but they scatter before they can be dealt with. After a few more miles of travel, the Company has arrived back at the homestead.

A warm homecoming is had and it is clear that the homesteaders, under Pytorr's lead, have made great progress rebuilding and strengthening the homestead in the two weeks the Company has been gone. News is shared, and though Pytorr is distraught that his brother still has not been recovered, he is hopeful at the news and happy that others have been saved from Goblin imprisonment. Marcel spends the afternoon helping Draven by reworking the straps on his shield to fit on his right arm and cleaning up a small mace found in the store room of the homestead.

That night, the Company settles some business (taken care of on GDA24) and are told by Stellios that they should seek out the Fairy King of Horses for help on locating this Xitaqa that Stephan has been taken to. "You must go to the Table Rock out on the Moor, and under the light of the midnight moon, stand atop the rock on one foot, whistling an old Traladaran tune. Happily, Marcel states he knows the tune well and demonstrates it by whistling and standing on one foot while perched upon a bench.

2nd of Flaurmont, 1001AC

In the morning, the Company again sets out from Susikyn with horses and supplies. Marcel remenbers to grab some personal basics and a bedroll to make his camping experience just a bit better.

The rain holds off yet another day, though it is still quite cloudy. The temperature rises to near summer highs, making everyone sweat a little more than they are used to but a cool breeze helps take care of that. It is decided that all the members of the Company are going out on this venture, but they will spilt into two forces. Griffin, Marcel, Draven and Iris will cross the river at Misha's Ferry and go in search of the Table Rock and the Fairy King of Horses while Remar, Akaios, Burik and Ree will remain on the Susikyn side and ride patrol on the trails looking for Goblins and other threats to the homesteaders.

Still no Misha at the ferry.
At the Ferry, Misha is once again nowhere to be seen, though more bear tracks are seen all around the house. Draven attempts to pilot the raft across the river, but due to his missing hand, he experiences some difficulties and nearly loses the poles. Akaios helps and takes the party across, then returns, saying he will come back in a few days to ferry them back if need be.

The four members of the company then head north into the Moor looking for the Table Rock, which Stellios swears they won't be able to miss! Unfortunatley, they do not find the rock by nightfall and camp is struck in a nice, comfortable location, concealed by some bushes and an a low berm. The four companions sit around and discuss their plan for the following day.

Cast of Characters: 

Iris, the newest member of the Grey Company
Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Marcel Maas, a down on his luck Traladaran soldier turned mercenary commanded by +Christian Blouin 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer 

Iris Varda, a Thyatian explorer and historian searching for answers and adventure guided by +Alex Safatli  

Remar Umerus, an Alphatian battle mage that escaped forced service in the Thyatian army conjured by +Ben Lipe and currently in NPC mode. 

and +Jason Woollard as The DM

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