2013-05-20

Wandered Roads 18

Wandered Roads of Varisia
Session 18
December 29, 2012

Campaign Timeline

The Skinsaw Man Cometh No More

Toilday, 11th of Lamashan

Once again the band of heroes has gathered to plan a trip to the haunted mansion of the Foxglove family, hoping to put an end to the murders and ghoulish menace that has cursed the good town of Sandpoint. While eating an early breakfast in the Rusty Dragon, the sheriff arrives. Immediately the gathered companions sigh, knowing he is bringing some other chore or bad news...

He greets them dourly and informs them that another murder has taken place. Olmur Davankus, the Halfling who runs the Grocer’s Guild Hall just around the corner from the Rusty Dragon. He is concerned that it will be difficult to keep the details of this murder quiet as Olmur was a very visible citizen. It is also of great concern to the sheriff that many in town know that Ehlyna has no love for Halflings and has even been seen publicly threatening to ‘kill’ her own companion, the Halfling Ellie and ‘eat her toes!’ He shares the details of the murder, which are nearly identical to the other ritual murders, down to another note addressed to Ehlyna. 


The group then gathered their gear had headed south for the haunted mansion. They
Ehlyna, by JeCorey
quickly descended to the sub-basement below the mansion and found a series of caverns and tunnels, some newly dug, that were filled with a strange, heavy breathing sound coming from further within. A handful of ghoulish guardians (a ghoulish dire bat and a group of Human ghouls) were encountered and dispatched before entering a large, cathedral sized cavern with the source of the ‘breathing’ sound. A 50 foot deep pit filled with foaming and frothing sea water was the source of the sound, and across the room, reachable by a narrow, wet ledge that spiraled around the room, was a stone door. As the group approached, they were set upon by another group of ghouls, this time several Goblin ghouls leaped from cleverly hidden spots and managed to split the party into several small groups. 


Eventually the group gets to the stone door and bursts in to find none other than Aldern Foxglove, presumed dead but very much UNDEAD. He was now a stinking, rotting ghoul, and he was waiting for them. He presented the group with a table full of various articles and items that had been pilfered away from Ehlyna over the course of the previous several weeks, items she had mistakenly been ‘found’ by Ellie, or simply misplaced. He invited Ehlyna to step forward so he could ‘bring her into the fold’ though she politely declined the offer and advanced on him with axes drawn. When the 2 engaged in melee, several more ghouls revealed themselves from dark hiding places and the battle was on. Aldern, also known as the Skinsaw Man, put his gross, leathery mask to his face and suddenly his face transformed
into Ehlyna’s visage. This enraged the Dwarven warrior and she pressed the attack. Aldern proved to be a very nimble and skilled combatant, even scoring 2 serious wounds on Ehlyna while managing to block, parry and dodge Ehlynas. After switching her tactics up a bit, Ehlyna was able to strike several critical blows which were too much for Aldern to withstand. Their foe was beaten, the other ghouls defeated and the party had won. 
The Skinsaw Man, formerly Aldern Foxglove

After the battle, Kallin was supernaturally attracted to a large patch of green and black fungus on the wall. He approached it and nearly began shoving fistfulls into his mouth, but he was able to resist. Anything valuable was gathered up from the room, including a set of keys with the Foxglove crest on it (and a large opal) and an interesting note to Aldern that was shuffled in with some explicit and erotic sketchings of Ehlyna.

The note read:

Aldern—
You have served us quite well. The delivery you harvested from the caverns far exceeds what I had hoped for. You may consider your debt to the Brothers paid in full. Yet I still have need of you, and when you awaken from your death, you should find your mind clear and able to understand this task more than in the state you lie in as I write this. 
You shall remember the workings of the Sihedron ritual, I trust. You seemed quite lucid at the time, but if you find after your rebirth that you have forgotten, return to your townhouse in Magnimar. My agents shall contact you there soon—no need for you to bother the Brothers further. I will provide the list of proper victims for the Sihedron ritual in two days’ time. Commit that list to memory and then destroy it before you begin your work. The ones I have selected must be marked before they die, otherwise they do my master no good and the greed in their souls will go to waste.
If others get in your way, though, you may do with them as you please. Eat them, savage them, or turn them into pawns—it matters not to me.
—Your Mistress, Wanton of Nature’s Pagan Forms

The Stalker's Mask
Also in the room was a clumsy painting of Ehlyna, apparently done by Aldern using blood and guts to paint over some other portrait in a fine frame. Brushing some of the grime away reveals it was a portrait of Iesha Foxglove, his recently slain wife.

The group thought it best to take some time and attempt to burn or destroy the green fungus, as it was somehow supernatural and linked to the hauntings of the house. After doing so, the group retreated back to Sandpoint, eager to let the Sheriff know that they had solved the Skinsaw Murders.


Continuing Story Doc

Continuing Story Summary

After some quick healing from the awkward Half-Orc shaman Kallin, the party glanced over the loot they had salvaged from the lower levels of Foxglove Mansion before heading back to Sandpoint. They had found a key ring with 2 keys on it. One bore the Foxglove family crest and the other was a slim and long key with the head of a roaring lion on the end of it. Leela showed off the gleaming longsword she had drug out of the caverns below. Philis the Red, one of the Iron Carnival mercenaries, looked at the sword and proclaimed that it was of excellent construction and not made of any common sword metal. They also had possession of Aldern's enchanted war razor that had recently ritually murdered several local victims as well as his enchanted arm bracer that had stopped several solid blows from Ehlyna. Then there was his mask. A horrific monstrosity of swen together flaps of flesh. While disgusting, it proved to be magical and that warranted a closer inspection. Finally, they had recovered a ring from Aldern's undead hand. This ring was jewel encrusted and also radiated magic. There were also a few bits of potentially valuable artwork that had been salvaged as well. Ehlyna snorted as they looked at these two objects again and began gathering her gear.

Eager to prove her innocence in the matter of the recent murders, Ehlyna takes the mask and gallops off toward Sandpoint ahead of everyone else. She gives the mask to the Sheriff and explains all that had transpired. 

At a more leisurely pace, the rest of the group heads back to Sandpoint. Once there, Vexeron immediately gets to work identifying the magical items. He estimates it will take him most of the night and possibly into the next day. Daellin goes to find the Sheriff and bring him up to speed on what had happened. Samad and Calina head to the Sandpoint Cathedral to get some healing from the Acolytes there. Kallin heads off to find somehwere to clean himself, realizing he is looking and smelling a bit more Orcish than Human these days. He asks Ameiko in the Rusty Dragon and she tells him that there are bathing services offered by the Inn, but then leads him up to her families large house just outside of town. She offers the use of the house to Kallin and the rest of the companions. He graciously accepts and gets himself cleaned up before heading out to the seaside cliffs for some meditation. 

Vexeron and Ehlyna have some drinks together and Ehlyna teaches him some Dwarven swears and curses. Leela heads to her room in the White Deer Inn on the north side of town and gets to drawing some more of the regional maps and such she has been working on for Shelia Heidamarch back in Magnimar. The head of the Pathfinder Society there had comissioned her for some detailed maps of the area, specifically with the locations of any Thassalionian ruins. While she had not discovered many of the ruins yet, she knew that this group of adventurers had intimate knowledge of several of them, and they may yet show her to them. First though, she stopped by the local bakery and bought a few tasty treats then took the longsword she had found to the local weapons dealer to get an appriasal on it. 

Drying some herbs
The group then meets for dinner and discusses their next plan. Obvious clues found in Aldern Foxgloves nefarious lair point to more evil emenating from the city of Magnimar to the south, and that was their next stop. But first, the issue of Ehlyna's axe and the demon beast still in Thistletop. It is agreed that the group will first head to Thistletop to wrap up those loose ends before departing for Magnimar.

Calina spends the night camping out of town and finds some herbs to make some herbal poultices for first aid. Vexeron continues to identify the magical items. ((Phew, writing a decent summary of a 22 page document can be tough...I highly suggest going to read the actual doc!)) The group moves their lodgings from the Rusty Dragon Inn to Ameiko's family house just outside of town at her request. 

Everyone busies themselves the following day, Wealday, 12th of Lamashan, buying potions, drying herbs, meditating, baking and eating sweets, doing guard duty, etc. Daellin goes to speak to Ilsoari Gandethus, the head of the local school, and learns some aobut the creature they were soon to face back at Thistletop. It was known as a Barghest. He learns some of the creature, its powes, its weaknesses, its history. Gandethus then asks Daellin if he could do him a favor, requiring a short trip to a nearby woods (see the 24 page Side Trek: Daellin Runs an Errand below).

Side Trek Story Doc
Daellin Runs an Errand

Ilsoari Gandathus asks Daellin to travel to Egan's Wood to recover an ancient tome that he
"I need you to get something for me"
believes lies in the ruins of Egan's shack. Learning that the Wood is known to be infested with spiders, some of immense size, Daellin visits the local apothecary to purchase some spiderbite antidote. He also agrees to bring back any spider specimens he can get his hands on. 


On his way there, he runs into a band of Desnan Pilgrims traveling north to the Windsong Abbey. He converses with a Paladin of Desna before heading on. He stops at several small communities along the way and runs into an ill fated adventurering party who had delved too deep into th Wishers Well and aroused a dangerous giant skull-scorpion creature. 

Eventually he makes it to Egan's Wood, a small tract of woods behind the Ashen Rise. He scouts through the woods and resorts to speaking to some squirells to get directions to Egan's Shack. Eventually he finds it and is accosted by giant spiders. Narrowly defeating them, he retrieves the book and also finds a well preserved Elvish bow stashed in the cottage as well. 

He makes his way back to Sandpoint, but just before he reaches the small town, night falls and he is ambushed by a pack of Ghouls. He briefly engages them, but relies on his trusty mount, Calafalas, to carry him past the pack and back safely to Sandpoint. 


Session Notes

This session was our first real big group i think, 7 of 8 of the players were present (and Megan has only been out recently due to some strange parasite that has been growing inside her belly, but that has resolved itself now, and we hope to see her at the table again!) The Continuing Story ran on for 22 pages this time, a far cry from the last few ones. Then Daellin wanted to do a little more adventuring, so we did a solo side trek that went on for another 24 pages.... phew, I was tired from so much typing! I really love the continuing stories and side treks we do online between the live sessions. It gives me such a chance to impart setting background and help the players flesh out their characters. Such a good time!


Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Leela Cardnool, Gnome scout, cartographer and Illusionist - played by +Lisa Smith
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by +Greg Grady
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Ellie - Halfling Finder of Things - played by +Megan McCarron
and +Jason Woollard as the DM

2013-05-17

Wandered Roads 17

Wandered Roads of Varisia
Session 17
December 1, 2012

Campaign Timeline


More Misgivings

Moonday, 10th of Lamashan
More ghosts!

The group met another adventurer in the area, a Gnomish scout/ mapper by the name of Leela Caardnool. She was interested in some of the recent ruins the group had explored and asked if she could tag along and hang out with the party.

The groups next outing was to be back to the Misgivings to look for more clues and make another attempt to put a stop to the ghoul problem. Ehlyna and Ellie stayed back in town.

More of the haunted mansion was explored and more of the insidious haunts were encountered, causing horrific hallucinations, causing party members to attack one another and so forth until finally, in the basement, they found an entrance to an even lower level. When investigating it, Kallin and Leela were both overcome by a powerful image of Aldern Foxglove digging into the floor and then being surrounded and overcome by ghouls. Kallin and Leela both experienced the same vision, even developing wounds caused by the illusory ghouls! The group was then alerted by Daellin, who had been waiting outside with the horses that they should return to Sandpoint as soon as possible because he had spotted a large pack of ghouls converging on the house!

The group rode off back to Sandpoint to regroup and plan the next foray into the sub-basement of Foxglove Manor.


Session Notes

I'll punch you in the neck!
Added another new player at this session. Lisa (Carol's daughter) joined us as Leela Cardnool, a Gnome cartographer and explorer with psionic power over light energy. Lisa and Leela jumped right in and did a fantastic job of role playing with the group despite the fact that here gaming experience included only games like Monopoly and Uno. 

And regretfully this time, no  Continuing Story again. But just wait for it, I promise, its coming back around!




Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Leela Cardnool, Gnome scout, cartographer and Illusionist - played by +Lisa Smith
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by +Greg Grady
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Ellie - Halfling Finder of Things - played by +Megan McCarron
and +Jason Woollard as the DM

2013-05-16

Wandered Roads 16


Wandered Roads of Varisia
Session 16
October 20, 2012

Campaign Timeline



Set In Stone

Sunday, 9th of Lamashan

Calina and Kallin go out for a walk early the morning after the party returned from their troublesome visit to the haunted Foxglove Manor. While out exploring the hills near the Devil’s Platter, they come across a patrol from Sandpoint who were tracking a band of Birdcruncher Goblins that recently attacked some Varisians on the Lost Coast Road. They followed the trail back to the base of the Devil’s Platter, the known territory of the Birdcrunchers. Once there, strange sounds that could possibly be a battle were heard, along with a song that was both disconcerting and hauntingly beautiful at once. Shouts and the sounds of falling rocks could be heard from up the wooded cliff face, but nothing could be seen. After a closer investigation, a narrow animal lair was discovered near a steep path leading up toward where the noise was coming from. Suddenly, two of the Sandpoint guardsmen take off up the path without a word. Everyone pursued them, though Calina and Kallin had trouble navigating the steep, rocky slope.

Birdcruncher 

Traversing up the treacherous trail, several narrow ledges were encountered. There were Goblins on these ledges, though they were not watching for the climbers coming from below, they were watching something above. At one point, a Goblin came hurtling past from somewhere up above, crashing to his death below. The singing and now the sounds of something large climbing up through the trees of the cliffside above. Eventually, a hanging wooden cage of some sort could be seen up above, more Goblins could be seen firing arrows and throwing rocks down from above, though, as before, they were targeting something else unseen, possibly the large creature heard noisily clambering up the side of the Devil’s Platter.

Harpy in a Cage

On one of the ledges, a complicated trap of expanding wooden cages, weights and counterweights was discovered. By tampering with some rotten food on a stake near the edge of the precipice, a trap would be triggered causing a pile of nearby branches to snap up and form a wooden cage, which would sweep past the ledge and then drop to hang below. It was an ingenious trap laid no doubt by the Birdcruncher Goblins to trap and eat the birds they are known to eat (alive and raw, if the stories are correct.)

Eventually the trail wound past where the cage hung with the source of the uneasy singing. A Harpy had been trapped by the Birdcrunchers trap. Just then, another Goblin comes around the path from up ahead. He pays no mind to anyone else on the path but merely steps to a large rock near the edge of the trail then leaps out toward the suspended cage, missing it by over 5 feet and sailing down toward his death at the bottom of the cliff. The Harpy was put out of its misery by a well placed arrow from Whisper and the group continued upward.

They finally came to a large group of Goblins who were shooting over the edge of the nearest ledge. They quickly turned and engaged the heroes when they saw them but just a few moments later, a large Stone Giant, standing just over 12 feet tall. He immediately attacked the party, ignoring the Goblins, though they continued to attack him. After a few short secods, the mercenary ranger Eogar lay dead and Kallin was nearly knocked unconscious after being swatted by the giants great club. In the end, the Giant was toppled, with much help from Paka, who leaped upon the creatures leg, latched on and continued biting and raking at great danger to himself.

The bigger they are, the harder they fall!
Some gold was found in the Giant’s satchel, but more disturbing was the unlabeled map of Varisia with Sandpoint marked quite clearly.

The map was taken back to town, along with the body of the dead Iron Carnival mercenary. The Mayor and Sheriff were both quite alarmed by the map and the implications that it carried.

Disturbing Map of Varisia



Session Notes

Quite a light night on this evening, the only 2 players available were the 2 hosts, Carol and Dan, but we played anyway. Fortunately both of their characters seem to have a panache for wandering around aimlessly in the hinterlands outside of town, so I threw together a little side trek for them

Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by +Greg Grady
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Ellie - Halfling Finder of Things - played by +Megan McCarron
and +Jason Woollard as the DM

2013-05-15

Wandered Roads 15

Wandered Roads of Varisia
Session 15
September 29, 2012

Campaign Timeline



Haunted

Starday, 8th of Lamashan

Vexeron
Ellie
Before continuing with their search of the Hambly Farm, the party was joined by Vexeron and Ellie, who had gotten a ride from a local farmer. Vexeron had learned some important news that he felt the rest needed to know as soon as possible. He had learned from some locals that the Misgivings, a cryptic phrase uttered by the insane Grayst Sevilla, was a nickname for the nearby Foxglove Manor, which was located a mere 3 miles to the west of the Hambly Farm.


One of the Iron Carnival mercenaries was sent back to town with the saved farmer in hopes that Father Zantus could cure him of his Ghoul Fever before it took hold and turned him into an undead menace.


With this new knowledge in mind, the group proceeded to investigate the Hambly farmhouse where they found a murdered body, most probably that of Farmer Hambly. His body was mutilated like the others with his lower jaw missing and the 7 pointed rune carved in his chest. A fork had been jammed through an eye and it was holding a note addressed to Ehlyna. The note stated that the murders were all her fault and they would continue in her name.

A Well Dressed Ghoul
As the body was examined, another ghoul, this one formerly quite well dressed,  leaped out of the bedroom and assaulted the party. The undead beast was quickly put down and a basic search showed the creature carried a fancy key with a strange crest on it. A search of the farmhouse turned up no other clues though a lockbox was discovered under the floorboards that contained numerous pouches filled with silver coins.

The group then headed west, toward Foxglove Manor, or the Misgivings, as it was locally known. A short time after entering the estate, it was clear that the place was haunted by spirits, some benign while others very malignant. Everyone in the group had some encounter or another with the spirits of the house and after a particularly nasty encounter that ended with Ellie nearly killing herself, the group retreated and headed back to Sandpoint to recover and regroup.


Foxglove Manor - "The Misgivings"

Continuing Story Doc

Continuing Story Summary

Sadly, the continuing story did not get any action this time. Life is full of busy for everyone it seems.


Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by +Greg Grady
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Ellie - Halfling Finder of Things - played by +Megan McCarron
and +Jason Woollard as the DM

2013-05-14

Dark Paths 29

Dark Paths of Riddleport
Session 29
May 12, 2013


Something Bugging You?

Map Tool Chat Log

Session Summary

Running low on supplies
After determining that their supplies were running low, the Crew decided it was prudent for some for some of them to spend the morning out on the island hunting and foraging for food and searching for a source of water. Paal, Aragon, Bodi and Guy all used their survival skills to hunt up some grub for the group. Several small springs were discovered nearby and their 7 water barrels were refilled.  Guy even manged to take down one of the islands many wild dogs with one of his psionic projectiles. Paal attempted some hunting as well, but was not as lucky. A good supply of nuts, berries and other edible vegetation was found as well. 

While the hunters were out, Aethel decided to do a little aerial scouting of the island. He flew down to the far eastern end of the island to check out the lighthouse reported to be there. He found the lighthouse with no problems and it appeared to be in decent shape on the outside, though, upon looking inside, it was clear that time had taken its toll. All the interior walls and floors had rotted and for the most part fallen away. There were no signs of any recent habitation to be seen from Aethel's vantage point so he moved on along the southern edge of the island, following the ridge-line up toward the top of the island. 


Beautiful beachside property... not!
A mile or so along, he came upon the the location of the plume of smoke that had been seen rising from the forest since the Crew had arrived on the island. It was coming from a large bonfire at the center of a fairly good-sized camp. 
The entire camp stands in a wide forest clearing just off the western side of the trail and about 200 feet south of two partially collapsed buildings. One massive tent dominates this encampment, with three lesser olive-green tents to the south and a line of relatively small canvas tents along the north end. Ahead of the massive tent and between the lines of the others slowly burns a huge bonfire, creating a tremendous plume of white smoke. Sections of high palisade walls offer minimal protection around the edges of the camp, although stacked tree trunks and lines of narrow, deep trenches indicate the palisade is meant to eventually engulf the entire camp, it is far from finished though.
Four or five people can be seen moving about in the camp doing various light duties.

Not wanting to engage them or get himself spotted, Aethel kept near the tops of the trees and headed in a roundabout fashion back to his own camp.


Back at camp, Snargash had spent the morning tending to the wounded Cyphermage, Harik, who is finally feeling a bit better. Once the others arrive, they eat a quick lunch and decide to head out and do a little more exploring of the island, though instead of heading toward the camp Aethel found, Aragon suggests that they go the other direction and look for the other lighthouse that was supposed to stand on the western tip of the island. Instead of hiking up the hill back to Witchlight and then back down, the Crew decided it would be best to follow the north coastline around to the lighthouse. This possibly took a bit longer, but was easier and afforded the protection of the nearby surf, which seemed to be a good deterrent to the strange creatures inhabiting the island.


Eventually, after several hours of hiking, they made it around to the lighthouse, which sat on a small
Abandoned lightouse.. or is it?
island just off the tip of the main island. An ancient wooden bridge spanned the shallow water dividing the two islands. The wood of the bridge bowed and creaked, but held up under the weight of those passing over it. The tower looked to be in a bad state of disrepair. It showed signs of having sustained a fire at one point and some signs possibly pointed to the fact that the tower had never been finished being built.

Aragon and Paal approached an opening in the side of the tower and peered inside, only to discover serveral enormous centipedes, each nearly 6 feet long with blood red back segments and black legs. The creatures quickly scurried out to attack. Aragon did his best to master his fear of the bugs and was able to engage them, though clearly he was visibly shaken. Paal quickly jumped back just outside the door with his axe ready to smash the first one that exited the structure. Bodi flung a knife from out on the beach that struck one of the creatures while it was still inside.
That's a big bug!
 Two more centipedes approached the gathered companions from outside and joined the fray.


Continuing Story Doc

Continuing Story Summary

The battle rages on with the monstrous, red-backed centipedes, but within a few more moments, all of the giant vermin have been dealt with. Aragon stabs his blades into the sandy ground in front of him and lets out a gasp as his whole body shakes. He quickly composes himself and sheaths his blades. Luckily, no one had sustained any injury in the fight. Looking west across the wide sea, the sun can be seen quickly descending toward the horizon. If they don’t leave soon, the Crew realizes that it will likely be after dark before they get back to their camp and supplies.

Paal lops off a few choice bits of the defeated critters, particularly anything that is edible or poisonous, being careful to keep the two separated and says “these could be useful” as he wipes his knife clean and sheaths it.

Aragon looks around.  “We are here.  It will take us just as long to get here tomorrow.  I say we should at least check it out.  The *shudder* creatures are dead.  We are all still fit.  Why are we hesitating?”

While Paal finished up butchering the enormous bug carcasses, Aragon tentatively takes a step back inside, looking around for anything interesting and watching out for more bugs. Near the center of the tower, he steps on a thick bed of leaves and thousands of tiny centipedes come rushing out in all directions.

Aragon freezes as the horrible creatures scuttle this way and that across the floor.  If any of his comrades could see his face, they might notice a lot more whites to his eyes than usual.  His breath catches as they scurry over his boots.  After a few moments to swallow and get under control, he carefully steps backwards to the door and exits.

Striving for nonchalance, he says, “Of course, if I’m the only one who feels that way, we can always come back another time.”

Paal says, “No, this is as good a time as any. If there is a reason to come back, we probably shouldn’t leave yet.”

 “I agree, we’re here now let’s make the most of it while we can”, Bodi says as he sheaths his main-gauche.   He keeps his rapier out, occasionally using it to steady himself as he walks around the broken ground.   “Just keep your eyes open for any more signs of danger as we make our way along.”

Besides more of the little centipedes, the ruined tower contains nothing but mounds of wet and partially decomposed vegetation inside. A quick search of the surrounding area in the fading light reveals nothing as well. A decision has to be made as to whether the Crew is going to camp out here for the night, away from their supplies or try to hike back, knowing now that it will probably be dark before they make it back.

“Well, that was disappointing.  Let’s get back to camp.  Paal, how is your nightsight?  Would you like Aethel or I to lead?”  The Northman shrugs, so Aragon leads off back the way they had come, hoping to get back to camp for a late dinner.

Cast of Characters: 

Aethelarian "Aethel" Flitterseed (257 points) - Noble Elf wizard played by +Daniel White 
Aragon Whisperwind (262 points) - Elven Bladedancer played by +Arne Jamtgaard 
Bodil "Bodi" Jantzen (255 points) - suave and smooth swordsman played by +Mike Biancone 
Guy Greystone (251 points) - Gnome telekinetic played by +Gren Drake 
Paal Ulfsun (253 points) - Northman Human ranger played by +Ben Zittere 
Snargash Windblown (262 points) - Half-Orc monk played by +Amergin O'Kai 
and +Jason Woollard as the DM