2018-12-15

Wandered Roads 49.5 Thim's Tale

Wandered Roads of Varisia
Session 49.5
month, day, year

Campaign Timeline



Thim's Tale

Fireday 19th of Neth

Finally, A Meeting and a Task

Thim had been in the big city of Magnimar for almost a month now. It had been about a year since, well, since the incident. But he didn’t want to think about that now. He had to keep moving forward. Had to find another crew. This solo thing just wasn’t working for him. Especially in the big city. It worked in the hinterlands, small towns and such, but really, those jobs were not enough. He wanted something bigger, needed something bigger. But to do bigger, he needed help. Thim needed a crew, and what better place to hook up with some other pros than the Pathfinder Lodge.

Thim had visited the Lodge a few days prior hoping to speak with one of the two Venture Captains, Shelia or Canayven Heidmarch but had been instead met by another Pathfinder currently staying at the lodge named Joadric Heimurl. The hulking northman was jovial enough but didn’t seem all that impressed with Thim upon first meeting him and seemed to indicate that the Pathfinders weren’t looking for any help at the moment. As Thim turned to go, Joadric called him back and asked him if he was really interested in joining the Pathfinders and if so, he had an errand for him to run. Of course, Thim jumped on the opportunity and Joadric explained that he needed a parcel delivered down to the Gilded Cage, a gambling den and nightclub built into the base of the Seacleft in the Lowcleft District. When Thim agrees, Joadric smiles and produces a small, cloth wrapped parcel, not much bigger than a fist and tied with silver thread.

“Go now, it will be open, but not busy yet. Go to the bar and order and pay for a Double Jelly, neat. Drink it at the bar then leave this in the mug. Then meet me at the Mapstone Monument. You know where that is right? No? Well, you wanna be a Pathfinder, I guess you better find out, ehh?” The huge Kellid slaps Thim on the back and laughs loudly before sending him on his way.

Thim steps outside of the Lodge, looking up at the sky with a smile on his face. Finally! He thought to himself. It felt like things were going to start turning around. Maybe he’d make new friends within the Pathfinder Society. He hid the package in one of his pouches, as to help avoid drawing attention to the parcel and eagerly headed towards the Seacleft. He’d be in the area before but never quite recalled seeing the Gilded Cage, though Thim was sure he’d passed it before. Either way, he’d make the deliver and meet up with Joadric at the Mapstone Monument. He had to.

Thim leaves the Pathfinder Lodge, which is really nothing more than the Heidmarch’s mansion in the Alabaster District of Magnimar’s Summit. Thim knows that the fastest way from his current location to Lowcleft is across the Summit along the Avenue of Lords which runs along the border between the Capital and Naos Districts, to the Arvensoar, the towering structure that starts at the base of Seacleft, climbs its 300 feet, then another 100 feet into the skies of Naos. The Arvensoar is the home of the military and law enforcement body of Magnimar and uses the tower to quickly move from upper to lower city when needed, but also provides a route for citizens to easily traverse the change in elevation without having to trudge up and down the long, sloping road at the northern end of Naos that leads down to the Bazaar of Sails and Underbridge. Once at the bottom of the Arvensoar, he will have to make his way through the “The Rubble,” a tangle of narrow roads lined by pubs, playhouses, brothels, shops, hookah bars, dance halls and any number of other entertainment type businesses. Since coming to Magnimar, he has enjoyed his time in the Lowcleft District, but has found himself lost and turned around nearly every time. He hopes he can find this Gilded Cage and then the Mapstone, though Thim believes he will have no problem finding the Mapstone, as it is one of the city’s famous monuments.

Thim quickly make his break out of the Alabaster District and into Capital District towards the Avenue of Lords. It was going to take some time to make his way to the Seacleft so he decided to take in the view along his route. He quite enjoyed looking over the city on his ventures. Always looking for new faces and new places, watching the districts change as people and businesses come and go. As a plus, the weather didn’t seem so terrible.

As he crosses the plaza at the confluence of the two major avenues, Thim glances down. Starsilver Plaza, a beautiful work of art resting below the busy traffic of Magnimar,  where abalone shell inlays create a scene of thousands of stars. The plaza sparkles despite the overcast sky. Most of the inhabitants of this wondrous city don’t even pay any attention to it anymore. Sad.

As he turns west, toward the Arvensoar, he is momentarily surprised when a waving hand slaps a piece of parchment to his chest. “Kind sir, come, experience the best that Magnimar has to offer! Master Versade presents, The Inconstant Nymph. A tale of love and loss, magic and music. Held over for just one more week! Have you yet experienced the Triodea and its wonderful stage? You truly must!” A tall, well dressed Chelish male bows deeply to Thim. He is holding a stack of advertisements for some play that is being put on at the Trioeda, the famous and towering opera and playhouse just across the plaza.

Thim grabs the paper from his chest, only momentarily surprised as when you travel a lot, you get used to things hitting you in the chest. His other hand automatically clasped to his side over the package to make sure no one had made a quick aim to his pouches. After making a mental note of the condition of the package, he looked at the paper. It did sound quite interesting, but he didn’t have the time. “I appreciate the notice, but I have business to attend to.” Thim continues to walk on his way, turning and waving to the man, “Thank you for the paper!” he shouts before turning back and continuing on.

The young Half-Elf makes his way down the wide avenue, crowded with people. Off to his left, he can see the towering statues of twin heroes of Magnimar standing watch over the aptly named Twin’s Gate. The statues are over 200 feet tall and from here, stand even higher than the top of the  mighty Arvensoar, though that structure officially starts 300 feet below at the base of the Seacleft, making it the tallest structure in Magnimar. He turns a corner and finds himself walking directly toward the the Twin’s Gate and the wide park that precedes it.

In a few more minutes, Thim comes to yet another turn in the road, this time past the fortress like church of Iomedae. Warrior-priests can be seen standing at attention at the doors to this soaring stone structure. Just past the temple stronghold, Thim takes in a curious sight. He sees what he knows must be the Founder’s Flame, a tall stone pedestal holding a bronze bowl, out of which danced a large gout of flame, blue in color, but after just a moment, the flame flickered and became bright yellow, then orange, then purple. As he watched, the flame cycled through these colors. More interesting was the crowd of people gathered around this monument. Thim counted no less than 15 people sitting, standing or kneeling quietly around the flame. Most of them looked like arcane magic users of some kind, mostly Human, but of a variety of ethnicities. He does see two of the devil-blooded Tieflings, an Elf, a Half-Orc and two dark robed and hooded figures that he cannot even make a guess at as there is no exposed skin at all. The all seem to be meditating, praying or in a trance, quiet and still, eyes closed, facing the Flame.

Thim finds himself in constant amazement at these tall and wondrous structures built so large and in detail. The time and effort it must have take to erect all of these, one can only imagine. As he passes the church of lomedae and the Founder’s Flame, his pace slows as he take in a brief moment to admire the colour changing flame and then the crowd around it. After a minute or so, he takes a deep breath and continues on his journey towards the Lowcleft.

The Next Step

Thim completes the task that Joadric had given him and meets the tall Northman at the appointed location. Pleased, the Pathfinder asks him to perform a few more tasks over the next few days, testing the young Half-Elf’s abilities and willingness to follow directions.

“You’ll make a good Pathfinder someday!” the Northman tells Thim, “But you have to know that the training to become an actual Pathfinder is long and arduous and must be completed in far Absalom. Typically the training takes between 3 and 5 years and just to be accepted into the program, one must have references from several active Pathfinders. As it is, you are young and inexperienced. You need some more field experience. There is a group of Pathfinder associates, not actual Pathfinders, mind you, but associates of the Heidmarches, they are leaving in a couple of days for Kaer Maga.” He goes on to tell Thim that he hopes to have Thim go along with the group to act as an agent for the Pathfinder. Sheila has one stop for them to make in Wartle to deliver supplies to another group of Pathfinders stationed there.

Joadric goes on to ask Thim to deliver a private message to one of the Pathfinders in Wartle, a Gnome named Dijjit Blebulmith. Joadric wants Dijjit to meet him in Korvosa at the beginning of the new year. He wants Thim to deliver this message to the Gnome without the others to know, since they are not actually Pathfinders and he does not know them well. He also expresses that the message should not be delivered in front of the Pathfinder in charge of the research station, another Gnome named Ignizi Dinnelletter, may be upset at the attempt to pull Dijjit away from her research.

Joadric says if Thim does this, and keeps good notes on the journey and on everything he sees in Kaer Maga, this will go a long way to getting him an audience at the Grand Lodge in Absalom. “Good luck, lad,” the Northman says, “and remember, one of the biggest assets to a Pathfinder is his discretion.”


Session Notes

This was a short introduction for a new character being added to the party. Malcom had been playing the character of Ehlyna for a while to get caught up on the campaign but wanted to create his own character. Here is Thim, a rogue of a Half-Elf.


Characters Present:

introducing Thim Westerdale a Half-Elf rogue played by Malcolm G

and +Jason GURPS as the DM






No comments:

Post a Comment