Grand Duchy of Adventure
Session 82March 17, 2016
The Tale of the Traldar
Tserdain 27 Yarthmont
Guri Benkaal, the Traldar Leader |
The following morning, the members of the Grey Company are taken before the leader of Traldar people of Ronkan. Guri Benkaal greets them and thanks them for their assistance in dealing with the mutts. He tells them the tale of the Traldar people. It is a sad tale of servitude and slavery at the hands of the mutts, or Hutaakans, as it is finally made clear. He explains that the Hutaakans have used magic and violence for a long time to keep the Traldar as slaves but some time ago, the Traldar were able to rise up and fight for their freedom.
He also explains that recently the Traldar chased the Hutaakans out of this village of Ronkan and they have been routed into the valley. In revenge, the Hutaakans have unleashed hordes of undead upon the Traldar. In addition, they have summoned an evil and powerful creature, known only as the Killer in the Dark. The Killer in the Dark has been plaguing the Traldar of Ronkan for quite some time, to the point that they have become deathly afraid of the dark and will not travel farther than half a days distance from the shelter and protection of their village. Only a few groups have braved the farther reaches of the valley, one being the patrol group that discovered the Company a few days prior.
Benkaal shows the Company around the village and tells them about their day to day lives but before too long, sentries posted along the wall cry out that a horde of skeletons and zombies are approaching the village. Farmers and workers outside the wall are quickly recalled and the Grey Company assists the poorly equipped and tactically inefficient Traldar defend their home. The battle rages for most of the afternoon and eventually they are all destroyed or run off.
The undead attack Ronkan |
Impressed with their combat prowess, Benkaal asks the Company if they will help the people of Ronkan be rid of the undead menace once and for all. He tells them that if water from a place called the Singing Pool is placed in the golden bown in the great temple, the magics powering the undead will be undone. When asked for more details, he explains that the Singing Pool is several days travel to the south though the great temple is not more than a mile away from Ronkan. He takes them to a rooftop at the northern end of the village and shows them the ruined temple built into the steep, rocky wall of the valley no more than a ten minute walk.
Hoping that this temple and undead problem might just lead them toward whatever it is they are looking for, the Grey Company agrees to check out the temple. After a little preparation, they set out on the dusty and rocky road to the north. The Traldar, thankful to their new protectors, wave and some even cheer as the Company heads out of the village toward the ruined temple.
The ancient and ruined temple might hold the clues the Company is looking for |
Once they reach the temple, it is evident that some major damage had been sustained, possibly from an earthquake or other such catastrophe. The large front doors are barred and not able to be opened but Griffin spots a gaping crack in the domed roof above. While he readies his rope, Draven and Iris prepare flight magic to get to the top. Without much trouble, the trio of adventurers make it to the top of the temple and look down into the darkness below.
Cast of Characters:
Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne JamtgaardDraven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer
Iris Varda, a Thyatian explorer and historian searching for answers and adventure, guided by +Alex Safatli
Remar Umerus, an Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly
and +Jason Woollard as The DM
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