Wandered Roads 39.5

Wandered Roads of Varisia
Session 39.5
Campaign Timeline

Fireday 5th Neth

Camping Out

After dealing with the large blue dragon brute, the party made a quick search of the area and found it to be a relatively safe and secure area with no other ways in or out but the one they entered from. Immediately the three rowboats are pulled up onto the shore and through the large red door. The door is made to close and then the three well worn boats are piled up in front of the door, balanced to fall over and make a racket if anyone happens to trigger the door to open from the other side.

Next, the chamber is carefully searched while those that are most tired take a much needed rest. First aid is applied to all the wounded and then Kallin uses the newly acquired crystal wand of healing to take care of most of the wounds, hoping to avoid using his magical healing, so as to not stretch his divine threshold any further than it already is.

Using magic and good old elbow grease, it is determined that there are no further hidden exits from the room, though there are 6 small treasure chests stacked behind the dragon beasts giant throne. Each of the chests are filled with rotting meat and unidentifiable organic matter although a thick leather sack is found shoved into one of them. Inside the sack is a frayed cloth scrap wrapped around a good number of bright, uncut, multicolored gemstones that resemble the insides of melons.


A large platinum inscription plate is found attached to the back of the giant sized throne. It is covered in the now familiar but still unreadable Thassilonian runes.

Vexeron spends some time going over the runes and eventually thinks he has sorted out what it might say, though there are  a few words, names he believes, that he cannot figure out due to their unique nature.

Engraved Plate Translation

A gift for my mistress Sorshen
from her humble servant <name 1>
dedicated this celebrated day
the 25th anniversary of her ascension to rulership of Eurythania.

Present - Runelord Sorshen
<name 1> and her daughters <name 2> and <name 3>
Lord and Lady of the Burning Bright
the Sisters of Charming and Delectation
the Baron of Calamities
along with all slaves, servants and supplicants
in this, the Lady’s Light
May she reign unchallenged forever

It is decided that the group will rest for a few hours before moving on and exploring further down along the underground river. A few hours of rest turns into the equivalent of a whole nights rest. Despite the group’s desire to move quickly through this dungeon, it was proving to be quite difficult and draining on the resources.

Over the course of the “evening,” if that was truly what it was, Vexeron spends some time looking at a few more of the looted magical treasures. Both the draconic creature’s sword and dragon skull shield detect as magical, but each item looks to weigh at least 30lb each and is way too large to be wielded by anyone in the group. Both items also seem to crackle with blue sparks anytime someone comes near them and no one wants to touch them and risk the chance of being shocked or worse.

Vexeron spends some time examining the large black tome that had been recovered after the battle with the dangerous, mind affecting worm beast earlier that day. He is able to translate the cover, which is in Thassalonian script. It reads From the Minds of Monsters and appears to be a reference book regarding monsters that possess mind controlling and affecting powers. It also says that the book was written by Runelord Sorshen herself. It looks to be a very interesting read, at least to Vexeron, though his limited grasp of Thassalonian is not enough to read or fully absorb the information contained within.

After this quick mundane investigation of the book, he begins a magical analysis. His first casting reveals that the book is what is a minor artifact known as a Tome of Clear Thought and that it also contains more magic. He recalls that Tomes of Clear thought are known to increase the intelligence and knowledge of one who reads it. His second casting reveals that it does in fact give a reader a bonus to their intelligence. It also reveals that there are more enchantments on the book. A third casting, while successful, does not reveal the nature of final enchantment, only that there is one. This puzzles Vexeron but he assumes it has something to do with the fact that the item is an artifact and not some normal, everyday magical item.

Next, Vexeron moves on to the magical wand that the worm thing had. He already has a good idea that it contains some sort of healing magic, as it was seen to be used as such during the encounter with the beast. The first analysis reveals the wands name, which is necessary to use it. The second casting reveals that the wand is used to cast the Major Healing spell at full power. The third and final casting reveals that the wand has only 7 uses left and then it will lose its enchantment.

The wizard had hoped to get through more of the items, but the ones he chose had too multiple enchantments on them and took longer than he expected.

Magic Items not yet Identified:

  1. a rapier - from half vampire quick guy
  2. an axe - from giant magic worm thing
  3. an amulet with a golden fist on it  - found at the Hydra’s lair
  4. a ring - found at the Hydra’s lair

For Later:
huge sword - from draconic brute - crackles with blue electricity
huge dragon skull shield - from draconic brute - crackles with blue electricity
three magic scrolls - found in the pages of a non-magical book in one of the workrooms

Buried treasure back at the Hydra’s lair:

magical cutlass - found in shipwreck
2400 silver pieces
1267 gold pieces
91 platinum pieces
silver necklace
gold ring
scroll case full of water and old crumbly maps

Previously Identified Magic Items:

Wand of Secrets
10 charges (one used in checking the current room)
Each charge casts the See Secrets spell. M107.
Takes 1 turn Concentrate. Usable by Mages only.
Vexeron has possession of this.

Crystal Wand of Healing
16 charges (4 used recently)
Each charge heals 1d6 or removes 1 level of "Energy Drain" affliction.
Takes 1 turn of Concentrate. Usable by Divine casters only.
Must touch subject.
Kalllin has possession of this.

Cloak of Resistance
Must be worn.
Gives +1 to resist any type of magic, poison, disease, or other hazardous affliction.
Daellin has possession of this.

Enchanted Arrows
+2 hit and damage
They are enchanted with +1 Accuracy (Hit) and +1 Puissance (Damage)
They are also Fine and Balanced, giving an additional +1 to hit and damage. (+2 total Hit and Damage)
Calina has possession of these.

Tome of Clear Thought
Minor Artifact
Gives +1 IQ (permanent) to anyone who reads it (requires Native literacy in Thassalonian and considerable time to read it)
There is also another enchantment, but Vexeron cannot figure it out.
As a reference book, it may also give a bonus to Knowledge checks about its subject matter, but this will also require Native level literacy)
Vexeron has possession of this.

Wand of Major Healing
7 charges
Heals 8 HP per use. Must touch the subject.
Usable by Mages only.
Vexeron has possession of this.

Wax of Defiance
10 uses
Requires 2 seconds to apply. Gives +4 to Will rolls vs all sound based attacks and mind control/ charm magic. Also gives -2 to all hearing based Perception rolls. Lasts for 1 hour.
Daellin has possession of this.

Ehlyna catches a few winks as Vexeron is busy with item study.  Sleeping now will allow me to be more alert when Vexie finally gets some rest. Kallin looks tired as well. Letting the party know she is going to rest for watch later, Ehlyna rests. Shaken awake a few hours later by Daellin, Ehlyna stretches and thanks the Elf for letting her sleep. She notices Vexeron and Kallin getting some much needed rest. Shooing Daellin off so he can acquire more sleep, Ehlyna looks over Duraz Maraz and Duraz Zilfin, hydrates from her water skin, and quietly rummages through her backpack looking for rations. Well, as quietly as Ehlyna does anything that is…

Starday 6th Neth

The tired heroes manage to get some sleep and eventually they are ready to head out again.

Session Notes

This was an attempt to get the players to stick with the story between two distant game sessions. But as it happens all to frequently, life gets in the way. Still an important part of the story, so posting it here for completeness.

Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by +Greg Grady
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Vosk, Half-Orc Pathfinder who gets the job done, no matter what - played by +james schaffner 
and +Jason Woollard as the DM

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