Grand Duchy 52

Grand Duchy of Adventure

Session 52
April 9, 2015

On To Rifflian

Lunadain 4th Yarthmont

Thigwhistle's Ferry and Trading Post

The Grey Company was more than happy to finally reach the Gnome's Ferry. The rain was still falling and most of the horses would have to sleep under the trees, but there was a roof to cover everyone's head, and several folk even got to sleep in soft beds. Barcus Thigwhistle had enough hot food for everyone and some folk even found time to browse through his wares. Griffin found a new crossbow and Draven purchased some writing supplies. A couple of riders were seen observing the Trading Post from the road before moving on, but they were long gone before anyone could think of checking them out.
Thigwhistle Ferry and Trading Post

Gromdain 5th Yarthmont

Crossing the River

Getting the horses across the river
The rains continue the next day and the Company spends nearly the entire day getting their herd and caravan across the river. The Gnome's ferry boat just isn't big enough to move more than a few horses at a time. Just before nightfall, a pair of Callarii Elves come out of the woods, headed toward the Crossroads. One of them purchases one of the white horses from the company then takes it back across the ferry, much to the chagrin of the Gnome ferrymen.

Tserdain 6th Yarthmont

Being Stalked

Stalkers in the woods
The rains have finally stopped again and the Company decides to make the best use of this time by spending as much time on the road as possible. The landscape is much hillier and rough here than it has been so far on this drive. The wooded hills between the rivers provides much in the way of forage, but makes travel a little slower. At one point, some men are discovered shadowing the group in the trees just off the trail. They are approached and admit to being hunters who were merely curious about the large horse caravan passing through. They are chased off and not seen again.

Moldain 7th Yarthmont

Carrion and Shadows

Shadows in the night
At around midday, the Company comes across a frightful sight. Several Carrion Crawlers are busy devouring some sort of large animal carcass. Instead of getting involved with the dangerous scavengers, the Company heads off road and goes around. It takes a bit longer but keeps the Company and the horses out of unnecessary danger.

Later that night, while the Company is camping, Draven is haunted by some dark shadowy spirits. He believes they may have been the same ones that had been encountered on the plateau near Xitaqa. Using the divine power of his Patrons, Draven was able to drive the evil apportions away from the encampment.

Nytdain 8th Yarthmont

What a Boar

Trouble with the wildlife
The rain returns this day, but only off and on in showers. Just enough to make everyone wet, cold and tired of the rain. While traveling through a patch of tall grass, a group of wild boars bolts across the path. One of them goes after a white mare, slashing its legs and underbelly quite badly. Several of the horses flee in a panic. After they are tracked down and brought back to the group, Draven calls upon the power of his Patrons once again, and heals the wounds inflicted upon the horse.

Arriving in Rifllian

Finally, late in the afternoon, the Company arrives at the forest town of Rifllian. A river galley of the Duke's Elvenguard are pulling away from the docks across the river. Marcel quickly has his three camp boys begin setting up camp while plans are made for some of the group to head across the river and begin their negotiations with the horse buyer. Marcel rings the bell to summon the ferryman. 
The Company finally arrives in Rifllian

Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Marcel Maasa homely but sincere wielder of spears aspiring to cooking greatness commanded by +Christian Blouin 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer 

and +Jason Woollard as The DM

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