2014-11-16

Grand Duchy 37

Grand Duchy of Adventure

Session 37
October 6, 2014


Ambush at the Ford, part 1

Lunadain 18th of Flaurmont

The rain started just before the sun came up. Surely this would slow the Company down as they made their way to Xitaqa. Undaunted, they pressed forward. It was decided that they would ride to the ford and Bahaznic and the other boys would take the horses back to the camp at Sielo. They were supposed to wait there for several days and then return to Susikyn if it seemed the Company would not be returning. They were also to hunt and fish to keep their stock of provisions up, as the Company took most of the remainder of the food. The ride to the ford took a little longer than expected, but not too much, and by the time they were there, the rain had subsided and the sun shone through a break in the clouds. Though it was only just after midday, some of the riders were already worn out, having experienced very difficult and uncomfortable riding conditions that morning.

Farewells were spoken and the boys galloped off to the south. As soon as the company started crossing the ford, the sound of horses once again filled the air, but this time, the horses were coming from the north. A group of 8 riders was seen galloping out from behind a wooded rise just north of the ford, on the western bank. The riders were clothed in black and all bore bows. They did not wave or call out friendly greetings so the Company prepared for battle. 

A small rocky rise was seen to the south of the ford, just past a wooded area and it was deemed the most defensible spot within reach. The riders galloped their horses down the muddy riverbank as the members of the Grey Company scrambled up onto two rocky shelves near the water. The riders pulled up and dismounted just to the north of the trees and started shooting their bows. 

The attackers take up positions and start firing arrows at the Grey Company
Hoping to sneak up on some of the bandits, as that is what it was assumed they were, Marcel climbed back down from the rise and moved to the left, heading through the thick trees. The others held their positions on the outcropping. The bandits each loosed an arrow or two in the direction of the Company, but none of their shots were accurate enough to cause any harm. The archers then dropped their bows, drew their swords and charged, yelling and crying out in anticipation of battle.
Marcel moves through the trees in hopes of getting a better vantage point
 While sneaking through the woods, Marcel ran into two of the bandits who were also sneaking through the woods. He tried to get the drop on them, but was unable to and shortly they got him into a poor predicament and he was bleeding profusely.

Marcel found some of the other bandits attempting a tactic similar to his
 The others engaged the bandits near the river and Akaios and Griffin quickly dispatched two of them while Ree and Remar sent slingstones and magical bolts flying into their adversaries.The bandits, which Griffin noted, did NOT number 8 now, attacked with a ferocity that bordered on berserk and their skill with their blades was not that great. Despite their lack of skill, they began landing some telling blows on the members of the Company. Akaios and Burik had both taken good hits from the wildly swinging swordsmen.
The others disengaged and charged the archers on the riverside
The battle raged on, with neither side showing a distinct advantage, except for the two on one battle in the trees to the left that nobody else was paying any attention to.

Session Notes

When we play our live sessions, we only play for 2 hours, and they are every other week, spaced apart by long play-by-post style sessions. The battle took nearly the entire session, and we didn't even make it halfway through. I LOVE being able to play with so many different people online using Roll20.net but the online play and short session times make it difficult to get much done. That's really ok though, as we are able to continue the battle out using the PbP and Roll20 for each characters move. Can't wait to get on with the group's current mission!

Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Marcel Maasa homely but sincere wielder of spears aspiring to cooking greatness commanded by +Christian Blouin 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer 

Iris Varda, a Thyatian explorer and historian searching for answers and adventure guided by +Alex Safatli  

and +Jason Woollard as The DM



2014-11-07

Grand Duchy 36

Grand Duchy of Adventure

Session 36
October 26 - November 5, 2014


Onward to Xitaqa

Moldain 14th Flaurmont

Planning the Journey to Xitaqa

The members of the Grey Company crowded around a small table toward the rear of the great hall of Susikyn. Though the hour was late, the room was packed with people, mostly area refugees who have found their way to the homestead. Griffin pointed to the place on his map that the Fairy King of Horses had indicated as the location of the ruins of Xitaqa. The tower where Stephan was rumored to be lay some 40 miles to the north. There were a few possible routes to the ruins, and none of them sounded to be the best. Travel through the moor would require going through the swampy mire in the north. Travel across the plains included unknown territory and potentially dangerous river crossing.

“And don’t forget about the DRAGON!” Remar interjected. “That beast is on the lookout for us!” To punctuate his point, the howling wind outside picked up a bit and rattled the temporary repairs made to the roof of the homestead where the Dragon Argos had just earlier that day, ripped a hole.

Iris studies the map and points to a location just north of Sielo. “Here is where we should cross. The ford that we found just the other day. That should put us on the right side of the river just south of the ruins,” her words drifted off and she gazed off, away from the group, thinking about what the ancient ruins might reveal to her.


Pytor shuffled up to the group, his eyes were tired and his face was weary. “My friends, you have no idea how grateful my family and I are for your continued help. I know that on the morrow, you will depart for this place you believe my brother to be. May Halav give you strength, may Petra protect you and may Zirchev guide you way.” He lowers his head for a moment in silent prayer. “I own you much for all that you do, and in time, I will repay you, somehow. But this I must say to you. Our stores are nearly bare and with all the additional mouths to feed, I fear that I cannot provide you with much more in the way of travel rations. We have been foraging in the nearby woods, and that has been getting us by, but with the appearance of the Dragon yesterday, I fear to take these good people beyond the protection of my walls. We do have feed for the horses, and of course water and other supplies that you may need. I am sorry that I cannot offer you more. Your quest is valiant and important, but I cannot allow those under my roof to starve.
“You are doing the work of the gods here, Pytor, and they will smile upon you for it. In the same fashion, they will see us through if times become lean. D’jaea will not frown on us for our own foraging, and Patura will watch over this household while we strive to find Stephan”, says Draven, praying fervently that this be true.

“It may be that we must tighten our belts before we finish our tasks, but then so be it.”
Pytor nods and manages a weak smile at Draven, a quiet “thank you” escapes from his lips.

“Pytor,” Draven asks, “is there any means of getting word back to Kelvin of the situation here?” He looks to the others. “I don’t feel right leaving the place undefended - no offense meant to you and yours, Pytor, or your bravery - you’ve fought more than good people should need. If pressed, we might get a few men of stout heart and strong arm to come to their aid, by way of the holy church.”
“Barring that, we’d need to leave some of our own strength behind, and I suspect that Xitaqa may tax us enough that we will feel the sting of their absence if we do.”

Pytor scowls at Draven’s suggestion, “This is our land, our home. We live here by our own hands or we don’t. Petra has delivered you unto us, I will not deny that aid, but I will not go to uncaring Thyatians in their towns. Even if we DID ask for help, I suspect none would be given. We are inconsequential, unimportant to them.”

Draven tries to mend fences, placing a hand on Pytor’s shoulder. “They would not find you inconsequential, my friend, but also they would not be coming here because you asked for help but because I did - for I can’t be in two places at once, more’s the pity, and I feel beholden to help guard this homestead in whatever way I can. After all, what is a holy man without a flock - even if they are unruly Traladarans that think he is nice, but foolish and naive.” He finishes with a smile, hoping to win the settler back over.

He growls. They villagers need their help, and have little in the way of means to help themselves.  Do we need to start tomorrow morning? Or can we stay and help? Griffin wrestles with these questions as he wraps himself in a blanket and finds a quiet corner to sleep.


Draven tries to mend fences, placing a hand on Pytor’s shoulder. “They would not find you inconsequential, my friend, but also they would not be coming here because you asked for help but because I did - for I can’t be in two places at once, more’s the pity, and I feel beholden to help guard this homestead in whatever way I can. After all, what is a holy man without a flock - even if they are unruly Traladarans that think he is nice, but foolish and naive.” He finishes with a smile, hoping to win the settler back over.

Marcel is unusually quiet on that evening. He looks back at what the company achieved in amazement. The drab life of a brother carpenter is nothing but a mere rumor of the past. He is afraid that Argos will come for the homestead. However, he doesn’t find in his heart the fortitude to advise them to walk away. They worked so hard to make this place their own.
Marcel scans the company’s weapons and offer a quick maintenance on the blades. He doesn’t feel like talking to men and women tonight. When he closes his eyes, the picture of horrors like Bailask, Argos and the FKoH seemed etched on his retina.

“Anyone needs a silver retouch? I need some alone time tonight.”

Draven shakes his head. “Waste no more silver on my mace. It seems I am unlikely to make much use of it in my state. My holy symbol holds more power than silvered weapons, I suspect.”
Marcel takes some time going over the weapons of the Company. He sees that for the most part, the silver plating is beginning to crack and flake off. With the exception of his spear, most of the weapons will no doubt be unusable as “silver weapons” soon enough. The shields are faring the worst and the longer blades next. The knives are not too bad, though. He does what he can to prolong the weapons, but he knows it is only a matter of time.

After several hours spent out in the tool shed, Marcel feels the strain of exhaustion pulling him toward his bedroll.

Griffin looks around the great hall. The goblin war has definitely taken a toll on the area, and unfortunately the Susikynites seemed to be bearing the brunt of it. He tries to catch Irina’s eye, but the weary look she gives him as she hurries to aid some of the refugee children tells him that she will have no time for him this evening.

He turns his attention back to the map. I wish we had some idea what Xitaqa was like. That Fairy King was less than helpful. Now what did Babaka say? Big, nasty hobgoblin named Vlack. “Old Skinny-Legs.”  Goblins with iron collars. And something about a “big map.”

Nytdain 15th of Flaurmont

A Hunting We Will Go

The following morning comes, and with it comes a cloudy sky, strong gusts of wind and warm rain showers. The sun is shining, trying to peek around the clouds, but the rains still fall. It looks like it will be an ok day for travel, despite the dampness.

As members of the Grey Company gather to break their fast, Griffin pulls them together for a quick meeting. “Okay, folks, I know we’re eager to get rolling, now that we have a destination.” He pauses. “But I say we’re not leaving today. We’re leaving two days from today.” He is greeted by looks of confusion around the table. “I know, I know. But these folks need our help, too. Here’s what we’re going to do. We are all going to hit the woods and bring in as much food as we can. Draven, Iris, since you don’t have weapons to hunt with, you’ll be going with Burik and Ree. Burik, you get to teach these two how to fish. Then Marcel, Akaios, Remar and I will hit the woods, try and bring in some game. When we leave two days from now, these folks should be a little better off, and we can still hunt and forage as we head to Xitaqa.”

He looks around the table. “I know that’s two days later that we want. If enough of you say so, we can still leave this morning.  What say you?” He leans back, bracing for the team’s response.


“While your plan has merit, Griffin, do you think we will manage to bring in enough extra food to even make up for the extra mouths to feed that we add to the supper table? I’m no longer a soft-handed city boy, but my skills with a fishing line are likely dubious at best.”
“Well, that’s why I want Burik to start teaching you. I think with two days of work, you and Iris can pick it up pretty easily.  Then we can leave these folks with a tidy store to ride out the next few days. I don’t know what their plans are, but they can’t just sit in here forever. Give them some breathing room, give Argos a chance to calm down and stop bothering them, and then they can hopefully send some of them either home or down the river to Kelvin.

“But point taken. Anything or anyone else?”

Marcel is eager to get started on this plan. He nods, smiles and asks what they are waiting for? Although hunting for him is a business that must be done in close quarters. Maybe he should bum a bow from someone and get at least a crash course and a few arrows out for a start?
Griffin frowns. “Well, okay, sure. Ask around and see if there’s a spare to be had.” He pauses. “If that doesn’t pan out, I suppose you could use Eran’s bow and quiver. They’re in the wagon with the rest of his things.”
He clears his throat. “Anyway, let’s get moving. Akaios, I’ll go with you and Marcel. Let’s put some distance between us and the settlement - we don’t want to hunt out all the game near them.”
While the group gets their gear ready, Griffin has a quick chat with Pytor. “Just so you know, we’re going to take a couple of days to do some hunting and foraging, get you some supplies to last you for a bit while we’re gone. I wanted to ask you about Taras’ sword.” He nods to where the blade’s hilt rides on his hip. “It was indeed helpful against the werewolves, and again against the ice demon of the mound.” He unbuckles it and hands it to the village headman. “Thank you for all you have done to support us.”
He turns away. “Of course, I’m sure it would come in handy in our mission to Xitaqa to rescue Stephan. If you would be willing to loan it to me again, I would appreciate it. In any case, don’t decide now - we’ll be leaving bright and early on the 17th, so I’ll be around.”
Griffin, Marcel, and Akaios head over the Susikyn Bridge and a ways along the road to Misha’s Ferry, into the western reaches of the Dymrak Forest. Best not to clear out the game near the homestead, and west into the woods is probably our best chance to avoid Argos if he’s still on one of his rampages.
Griffin ponders as he rides. Now if Argos attacked the Wolfskulls, and the Wolfskulls were working with Vlack kidnapping villagers, then it stands to reason that Argos was not behind the goblin raids lately. So Xitaqa may be the source of them. Which makes it likely a stronghold of bad guys.  Great…
Draven gathers Iris, Ree and Burik and the hooks and line that Pytor provides. “I make no promise to be a quick study, but you’ll get a solid effort out of me, Burik.”

“Where do you recommend we go, Pytor? Is the best fishing back at the river?”
Everyone moves off and does their thing, hunting, fishing and gathering the bounty of nature. The rain comes and goes all day, not ever raining too hard, but making it impossible to stay dry. Each member of the team does its part and at the end of the long day of work, a considerable haul has been gathered. The food is returned to the homestead. Wide eyes watch as all the food is deposited. Quickly others take over and begin preparing the food for either a large meal or to save for later. The only problem encountered during the day was Ree twisting her ankle. A quick bandaging of her foot, keeping it from moving for a while was all it took to make it feel better though.

That evening, Griffin also realizes that the magical light on his necklace has gone out again. Pytor also announces to the large number of new people currently inhabiting Susikyn that any or all of them are welcome to stay on at Susikyn and has thought about plans to expand the homestead. He plans to begin the following day, assuming the rain stops.
Griffin seeks out Brother Draven. “So I noticed your spell has run it’s course on my necklace. Could you make some time tomorrow night to get all our various lights, um, I don’t know, ‘charged up.’ Better now before a few days of travel than when you might need your resources elsewhere on the road, don’t you think?”
“Indeed, best to do so before I take my evening prayers. A few days here leaves me freer of spirit than I’ve been in some time, and more closely aligned with the will of the immortals. Remind me again before bed and I will ensure that we’re well provisioned.”

After taking care of business, Griffin will seek out Irina. She is serving food to the refugees out of a great pot in the kitchen. Griffin slides up next to her and starts handing her bowls and plates and then passing them out to the grateful homesteaders. She smiles at him as she brushes a lock of hair away from her face.

The beautiful Irina
They work together side by side until all are fed and the kitchen is tidied up. “Well, I noticed you did not get a chance to eat.” He turns to a tall cabinet. “Oh, look, I found some food up here!” He smiles, and his eye twinkles. “You wouldn’t care to join me, would you? I know a quiet place with quite a view…” She punches him in the shoulder, but grins. He grabs a convenient blanket and some glasses and his canteen, and leads the way to the top of the tower. Bahaznic, standing watch, takes a look at the two and heads down out of the tower, rather artfully palming the silver pieces that Griffin slips him. The young man has a new post, standing watch at the bottom of the stairs.

The rest of the evening for Griffin is spent as best he could want it - good food and beautiful company, the stars blazing across the night sky.

Loshdain 16th of Flaurmont

The next morning dawns to what looks to be a much nicer day. The sun is shining and warm, the sky is clear, a light breeze brings the smell of wildflowers with it. The group again gathers in the open yard in front of the house. It had finally been all cleaned up since the Goblin attacks over a month ago. The Captain, finally recovered from the trauma he had received during the attacks comes and thanks the Company for their considerable part in saving him and helping to protect and care for everyone in the region. He shares plans that he is preparing to head back to Kelvin, taking Villie, one of his rowers and a few of the others with him. He plans to recover some debts owed to him in the city and attempt to rebuild his shipping business. Most of the others have expressed the desire to stay, at least for the time being.

Griffin shakes the good captain’s hand.  “Captain, godspeed. Mayhap in the we can catch a ride with you again.  Look for us in Kelvin!”

Draven entrusts a letter to the good Captain, asking him to deliver it to the church in Kelvin for
Draven's letter
him before setting out for the river with the rest of the fishing crew, and keeping an eye on Ree lest her ankle is still giving her difficulty. He does his level best to forget about how he ignominiously bullied his way into being the one who got to wrap her injury up, and just what that was all about.


“One more day,” he said instead, stoutly, “and we’ll leave with a few bites for ourselves, and a good stock of food for these good people.”

The second day of hunting and foraging ended even better than the first, resulting in the Company bringing in over 70 meals worth of food for the homestead. While it would only feed the inhabitants of the homestead for a day, it will still help stretch their current food supplies. With the rain stopped, and the Dragon hopefully gone, it will be easier for them to continue supplementing their own food. By the time the members of the Company return to the homestead, it looks like the repairs on the roof have been completed and quite a few trees have been felled at the far end of the clearing north of the settlement. Preparations are well under way to repair and expand the current living situations at Susikyn.

The mood in the great hall is much more relaxed this evening and everyone is able to have something of a good time. A hearty meal is prepared, music is played, songs are sung and stories are told. Everyone is very eager to hear the recent tales of the Grey Company. They all lean in close and listen intently as the exploits are retold over and over again.

Griffin smiles. He hangs back, letting the other members of the Grey Company bask in the well-deserved attention from the homesteaders. Inside, he knows that the mission to Xitaqa could well prove the most dangerous undertaking of the fledgling group to date. Some sort of organized effort to purge the area of settlers using goblins and hobgoblins? He fears that that hints at an effort by a power above his pay grade.

Still, the fact that they could do something for the folk of Susikyn gave him hope. They were proving that they were a force in the region, a force for good. And that meant something. Just trying to carry on the family traditions, Dad!

He makes one more sweep through the stores of the homestead, looking for any last-minute items that he will no doubt need as soon as they leave. His supply of crossbow bolts was sorely depleted from the hunting of the past two days, despite his efforts to retrieve them from his kills. He is afraid that his crossbow, while sufficient for the basic job of hunting up dinner, did not treat the bolts well as they flew. Most were warped or broken when he found them at all.
While Marcel regales the group with the story of his conversation with Argos (or maybe the Fairy King of Horses - some of the details seemed to be getting jumbled), Griffin pulls Bahaznic aside. “So, we’re going to need a few extra hands to maintain a base camp in Sielo, protect the horses, that sort of thing. Flat rate, unless you see action, then standard contractor share. Think you and a couple of your friends here would be interested in making some easy coin?”

The young Traladaran’s eyes widen and he shakes his head, “Yea, that sounds great. I’ll talk to some of the others. How many do you need?” He looks around for some of the other guys. “Is this place you are going tomorrow, this Xitaqa, is this the place where my father is? Are you really going to find him and save him?” The young man is getting quite worked up and excited.

Bahaznic talks to a few of the others and 2 young Traladarans, Serg and Bori, agree to the terms and conditions of working with the Grey Company.
Griffin mentally checks off that task, then wanders around collecting the items that the Grey Company usually has Draven’s magical light cast on. He seeks out the young priest and lays them out on a table. “Here are those items for your blessings, Brother! See you in the morning!”

Once again, his duty done, he makes time for some quiet moments with Irina.  He is heading out into danger, and does not know when or if he will return. For a few moments, though, he tries to forget the trials ahead, and takes comfort in the arms of another human being.

Soladain 17th of Flaurmont

On the Road to Sielo

The members of the Grey Company rise early, hoping to get a good start toward Sielo before the homestead gets too busy. Pytor is already awake and looks as if he has been for some time. He holds his family sword and gives it to Griffin. “Please, bring my brother back.” Without saying anymore, he turns and heads outside. All the gear and horses are ready to go in the barn outside. Bahaznic and the other youngsters are already there, impatiently waiting to embark on the adventure.

Before joining the rest of the party, Draven takes time to delve deep into prayer, intoning the liturgy until he gets some sign that he has been heard, beseeching the gods of hearth and home, and of girding on of weapons, to protect the homestead in his absence.

After carefully studying the map and speaking to as many folk at Susikyn who had information to share, it is believed that the journey to Xitaqa should take more than one day. It will take the better part of the day to travel to Sielo and set up camp. From there, on foot, it may take as long as two days to actually reach the ruined tower, though much of that depends on the veracity of the information they have, the actual terrain and the weather, and barring anything else out of the ordinary.

The journey through the familiar forest to the lumber camp of Sielo takes longer than anticipated. Ree and Burik both experience trouble with their mounts and Draven has about the worst day of riding he has had in a long time. He managed to fall off his horse once and his saddle and gear kept coming loose, causing the group to have to stop multiple times to get him strapped back in. Hunting and foraging along the way did not turn up as much as would have been liked on this perfect day, but it would help. Ree also had some trouble as well, managing to re-hurt her ankle again when the group had stopped for a break around midday.

Griffin sighs. Well, this is not getting off to a great start, is it? How can we make up time tomorrow? Two more days of hiking to Xitqa will force us to divert resources to staying fed, possibly impact our ability to scout quietly.

Maybe Bahaznic and his friends could ride with us til noon tomorrow. Then they can lead the horses back to the base camp at Sielo, and we’ll have had half a day without  carrying our stuff ourselves. Yea, that works, I think.

He tries to remember the map - would the ford come before or after that half-day mark? He looks at the one-handed priest. Do we want to ride across the ford, and then let Bahaznic deal with getting the horses back across, or ford ourselves and leave the horses on the east side? He tries to remember how easy or hard the ford was to cross before.

Well, we will find out when we get there. Once beyond, I know that I want to get up on top of the bluffs as soon as we can. The fact that they are hard to climb means that the Xitaqans will be less likely to expect us to approach that way. Hopefully, we can take our time and scout things out a bit - find out where the enemies might be hiding, that sort of thing. Maybe even get a chance to snipe a few before we get into the thick of things.

Camping at Sielo


It was just after sundown when the group arrived at the lumber camp and though everyone was tired from traveling during the hot day, they quickly got working on setting up a camp. Griffin directed a comfortable campsite with good lines of sight of the surrounding area. Watches are set and the group beds down for the night.




Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Marcel Maasa homely but sincere wielder of spears aspiring to cooking greatness commanded by +Christian Blouin 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer 

Iris Varda, a Thyatian explorer and historian searching for answers and adventure guided by +Alex Safatli  

and +Jason Woollard as The DM



2014-10-30

Grand Duchy 35

Grand Duchy of Adventure

Session 35
October 23, 2014


Many Councils

Tserdain 13th of Flaurmont

The dark shape flying across the plains to the south was a dragon... a DRAGON! As Marcel tried to get a closer look at the approaching beast, he could tell that it was, in fact, not traveling directly toward the group, but in using his shield to block the sun from his eyes, he in inadvertently flashed a bright signal which caused the dragon to change course and head directly for the Company! In preparation for the Dragon's arrival, the Company spread out so as to not be caught together in the beast's deadly breath attack but were careful to remain on the "thrice-blessed" road.

Council With a Dragon

After just a few minutes, the Dragon swoops down past the group, skimming over their heads by only a few feet. The horses are all spooked and one of them bolts off the road to the north. The Dragon quickly lands on the horse, crushing it under his immense weight. The other horses, held tightly, whinny and stamp their feet.
Council with Argos the Worrier

The Dragon, the mighty Green known as Argos, addresses the party. Marcel steps up as the communicator and attempts to explain to the Dragon why they are here without giving too much away. Throughout the conversation, Argos devours the dead horse beneath him, punctuating his words with viscous tearing and gnashing of horse flesh. Argos questions them much about his "friends" and the "temple" nearby, which the Company quickly deduces to be the Werewolves and their lair. Marcel admits to Argos that they easily defeated the Werewolves, hoping to impress the Dragon with their might, and shows him the severed heads. This revelation throws Argos into a fury and he leaps back into the air and makes several swoops down upon the party, though he does not attack. The magic of the "thrice-blessed road" seems to be strong. Emboldened by this, the Company tries to press their advantage with Argos, pushing him for information but he does not share much.

Argos asks about the amulet that Kalkask has been wearing. He asks if the Company has it and demands that it be returned. At first the Company does not admit that they have it, but Argos somehow determines that Draven has the relic. He demands that it be returned. Griffin proposes a trade for information, which Argos finally agrees to, though in the end, it seems that Argos was not extremely forthcoming with knowledge. He shares that he was not in league with the Wolfskull Goblins and he indeed did attack their stronghold in the Petrified Forest. He cannot verify the location of Xitaqa. The Company also learns that there is no love between Argos and the Fairy King of Horses, whom he names as Loshad.

Finally, Draven returns the unholy symbol to Argos by throwing it to him. Argos agrees to leave the Company alone for the time being but swears that he will destroy them if he catches them in his domain again! With the symbol of Orcus hanging from one of his long fangs, the Dragon takes to the air and flies to the east, in the direction of the Werewolf lair.

Draven is disappointed that he had to relinquish the evil symbol as he had planned to deliver it to his Church for study and then destruction. He was also downhearted at the thought that the Company would not be able to topple the profane Orcus idol back at the lair. With one horse gone and another Dragon food, they Company had to double up on mounts and headed back to the east as quickly as they could.

Council With a Stranger

Council with an old wanderer

Just as they reached the Wyrtung's ancient mound, they found their horse. They also found an old, bearded Human wearing long green robes. This old man was happily petting and talking to the horse, who seemed unafraid of him. He greeted the Company and welcomed them to a conversation. They spoke for a while. He told them of some of the things he knew of the area. He related some of the relationships between the different Goblin tribes, the Dragon Argos, the Witches of Dymrak and even the Fairy King of Horses and the Centaurs of the moor. Though he did not say exactly who he was or where he lived, he did hint that he was from the area near the Lake of Lost Dreams and some surmised that this might be the fabled Seer of the Lake, a knowledgeable mystic known to live in the area and work to protect the area from the evils that would destroy it.

After departing from the old traveler,the Grey Company headed across the plains for the lumber camp, Sielo. Griffin searched the area north of the lumber camp and found a suitable place to ford the Highreach River (or the Volga, as Marcel keeps calling it.) Here the Grey Company split, sending Burik, Remar and Akaios to the south to gather supplies back at Susikyn and meet the party at Misha's Ferry as soon as possible. The remainder of the Company crossed the river and turned south toward the Moor. They quickly came upon the marshy swamp that lied at the northern end of the moor near the river and nestled up against the base of the escarpment that divided the moors from the hills to the north. Travel through the swamp slowed the Company down considerably and when they finally made it out of the swamp, it was nearly dark. The Company pushed on though, hoping to find the Table Rock and begin the ritual to summon the Fairy King of Horses.

Council With the Fairy King of Horses

Council with the Fairy King of Horses
The Table Rock was found quite easily and as everyone else set up the camp, Marcel climbed to the top of the Rock and started to lay out the apples and prepared to complete the ritual necessary to summon the Fairy King of Horses. Before he could even begin, though, the Fairy King of Horses arrived with his entourage of many horses, some of which looked very familiar to the Company. Immediately the Fairy King of Horses began demanding that the Company release their horses from bondage and set them free. His request was quietly ignored and he continued, not bringing it up again. Marcel quickly produced the severed heads of Bailakask and Kalkask to the Fairy King of Horses. He was quite pleased and held them both up to the light of the waning moon. He then fulfilled his end of the bargain and told them what he knew of Xitaqa.


The ruined Tower of Xitaqa sits on the west bank cliffs that border the river to the north of the Moor. It lies right where the river forks to the north and east, not more than a day's travel from here (probably 2-3 days from Susikyn.) The tower sits at the top of the bluffs though the Fairy King of Horses cautions that it can also be approached from the riverbank by traveling through one of many gorges and ravines that cut through the cliffs. He tells of other buildings built into the small canyons around the tower, a small city of sorts. He does not know who or what inhabits the ruins as he has not been there for some time, but he does caution for a careful approach.

He again tells the company that he does not want them bringing their horses into "his domain" and the Griffin tells him that in the near future, they will be bringing a large number of horses through here to the west. He asks what the destination is for the horses, and Griffin tells him they are for the Elves of Rifflian. He ponders this then departs without weighing in on it. The Company camped for the rest of the night and planned to travel back to Susikyn in the morning.

Moldain 14th of Flaurmont

The morning brought strong winds, nearly blowing them off their saddles from time to time as the Company crossed the Moor for the Misha's Ferry. They arrived at the Ferry with no problems and found that they had arrived before the others and would need to swim across the river and retrieve the ferry raft on their own. Marcel and Griffin braved the water and managed to pilot the awkward raft back across to the west bank. When the rest of the group was safely across, they looked around for any signs for Misha, but again, no sign of the ferryman. A new fire-pit sat in front of the small cottage though.

Not wanting to waste any more time, the Company continued down the path toward Susikyn. When they were about halfway there, they were treated to another visit by the Dragon Argos. The Dragon came roaring and swooping by, just above the treetops. It did not seem to notice the Company, or if it did, it just kept going anyway. A bit startled, the Company continued along the path.

Council at Susikyn

They arrived at Susikyn just after night fall and were greeted warmly by the residents, now numbering somewhere around 30 after a new handful of refugees had arrived while the Company was on the road. Pytor tells them that the Dragon Argos flew past the homestead earlier that day and clawed a good sized hole in the roof before disappearing. The Company shares what they accomplished and learned while away from the Homestead. Pytor is happy to hear that they have discovered the location of Xitaqa and wishes them well but explains that with all the extra mouths to feed at the homestead, he cannot provide any more food supplies, though he is happy to provide some other needed supplies. The Company then got to work planning their next foray into the wilderness.
Back at Susikyn and a council with Pytor

Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Marcel Maasa homely but sincere wielder of spears aspiring to cooking greatness commanded by +Christian Blouin 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer 

Iris Varda, a Thyatian explorer and historian searching for answers and adventure guided by +Alex Safatli  

and +Jason Woollard as The DM



2014-10-23

Grand Duchy 34

Grand Duchy of Adventure

Session 34
October 14 - October 22, 2014


Demons Be Driven

Gromdain 12th of Flaurmont

Laying Wyrtung to Rest

The assembled members of the Grey Company take a moment to catch their breaths. What had just happened seemed to have been out of a nightmare. The Star Sisters were gone, disappeared down into the smoking rift only to be replaced by a hulking demon of a beast - a multi-legged polar bear equipped with rending claws and a freezing breath blast! Marcel still carried some heavy wounds from the battle, while some others had been hurt during the battle, Draven had been able to magically tend to their wounds already.


It was starting to get late in the afternoon, though the weather was still holding. Akaios, Burik and Remar are still somewhere else, having left the area before the Star Sister’s ritual on the off chance one of them could be a potential target for one of the demons. Draven reminded the group of the profane statue of Orcus back at the wolf’s lair and their promise to destroy it. Marcel brought up Susikyn and their other quest to find and save Stefan, assuming he was still alive, over a month since he was captured by the Goblins. Griffin then brought up the initial reason they were all there, the horses. Everyone pondered these things. It was a good day’s travel back to the homestead, and another 2 days back to the Table Rock from there with the werewolf heads in tow.


Wyrtung’s body still lay atop the mound, right in the center, laying in a dark patch of grass. Looking at the body, it still seemed a bit unceremonious and unnecessary to kill the poor old hermit.


“All good points to ponder, folks. For now, I say before we leave here we need to give the old hermit a decent burial, and maybe check out the crevasse to see if there’s anything down there.” He looked over his comrades. “I’ll start digging. Once we’re done with that, we can head to the werewolf lair and hook up with Akaios and the others. I haven’t forgotten Old Ugly there.”


Griffin throws his blanket over the old man, then starts digging a shallow grave, over near the old man’s hidey hole.


“Well said. Little seemed to have been served by the death of old Wyrtung, whether he was marked by these fell creatures or not.” As Griffin begins the digging, Draven washes up and prepares some holy water for the ceremony, however brief, he will perform for the fallen watcher of this holy place.


“One day, I will return here, with a force of the faithful. This place deserves to be a holy shrine again.”


After digging for a while, Griffin heads back up to the mound to retrieve the old man. He wraps him in the blanket and stoops to pick him up to carry him down the hill. As he does he sees Wyrtung’s knife, still stuck in the ground where Nurmin the Star Sister had left it.
Wyrtung's dagger

As he grasps the dagger, Griffin notices that the weapon feels very cool to the touch.


Shrugging, he pulls the knife free and lays it on top of the blanket. He picks up the old man and starts down the hill. He is surprised how light the body is - like once the spirit departed there was very little left.


As he passes Ariadne, he pauses. “Hey, Ree, this is Wyrtung’s dagger. Anything magical about it?”


He leaves the dagger with the young girl and finishes carrying his grisly burden to its final resting place. Carefully he lays the bundle into the grave and quickly covers it with as much dirt as he can.


Whew! That was a bit of work. The young man sits down to catch his breath for a moment.


Helping out with the covering as best he can, Draven finishes up with a lengthy prayer over the old fellow. He hopes that, having anointed him with holy water and recommended him to the gods that whatever unusual business he got up to in service of foreign and heretical gods would be forgiven.


Ree turns the dagger over in her hands, looking at it carefully, “Yea, ya know what, there does seem to be something magical about this blade. And it feels cold to the touch, seems to chill the air around it.” She hands it back to Griffin and shivers a bit.


Griffin stuffs the dagger into his belt as he looks at the sun as it drops toward the horizon. Hells. He looks up at Ree. “Well, this day certainly got sidetracked. Let’s see what we can salvage. Hmmm…”


He straightens up. “Okay, folks, let’s see. Ariadne, why don’t you go and retrieve our wayward friends. It’s probably better if we camp here together again tonight. If you hurry, you should have light for at least the trip there. Iris, Draven, why don’t you check out Wyrtung’s cave and herb store. Marcel, if you’re feeling up to it, I could use someone to watch my back. I want to see if there’s anything still to be learned down in that rift.”


Griffin grabs rope off his horse and prepares to head into the crack in the mound. He looks to Marcel. “You coming?”


Checking the Storeroom

Curiosity overcoming him, Draven heads down to the herb store once more, recalling what had been said about the herbs being valuable in keeping the demons under wraps until they could be formally dispatched. Leaving all his gear behind, he hopes that his slight frame will allow him to scoot inside without abandoning his mail shirt as well.


Draven is able to squeeze into the narrow opening of Wyrtung’s “storeroom” and finds it to be in the same state as it had been before. Hundreds of sprigs of the dried plants hang from every spare place on the jagged rock walls. The “storeroom” goes back into the cliff-face nearly 25 feet or so before becoming too narrow to proceed or see any further. The dry, sandy floor of the cave shows it to be regularly visited. At the very back of the store room, Draven spies a tiny natural shelf, about chest high in the left hand wall. On this shelf is stacked a handful of tiny, white pebbles, smooth and polished, strangely out of place in this dark, sandy hole.
These stones seem out of place.

Taking care, Draven gathers some of the plants, in various stages of drying, to research further as time allows.


He looks at the pile of stones with some curiosity. Throwing caution to the wind and trusting his luck, he reaches out to pick one up and examine it more closely.


The stone is smooth and light, not too heavy; probably wouldn’t make much of a sling stone due to its light weight. The rocks smoothness remindes him of a river stone, tumbled to a near polish from the flowing waters above it.


On a bit of a whim, Draven gathers the stones and stows them along with the herbs. “Maybe Ree will know what to do with them, or Remar will have a feel for them…”


With that, he leaves the tunnels to rejoin the others in preparation for the consecration of the wolf den.


Under the Mound

Going down cracks seems to be the main order of business for the gray company. Marcel pauses for a moment, thinking about the old man. He had a deep sense of loss, not so much because Wyrtung had died but because it seemed to him that the mound had lost its purpose and meaning. It all seemed to him a bit of the known world now going to waste. Maybe, just maybe a bit more meaning was left to squeeze out of the mound.


“Well, friend. If there is loot down there, I don’t know whether I want to be watching your back!” Griffin looks perplexed. Marcel smiles and pat him on the shoulder.


“Let’s see if there are dead naked frost ladies down there to give ‘em proper burial.”


Griffin ties himself up with the rope and starts lowering himself down, Marcel holding the other end wrapped around one a nearby rock crag. The continual hissing steam has stopped as the water level of the nearby pool of water has lowered itself enough to only occasionally lap over the edge. Griffin’s glowing necklace allows him to see in the darkness below the surface of the mound. It is incredibly hot down in the fissure and Griffin begins sweating profusely almost immediately. He can see that along the right hand wall, there are carved out hand and foot holds that appear to lead down to a narrow ledge about fifteen feet down. The fissure narrows quite steeply the further it goes down and soon enough, the rubble from above can be seen choking the bottom of the crevice. It seems that the narrow ledge leads further down and in, though it is difficult to see well as the faint light given off by the glowing necklace is distorted and twisted by the heat of the passageway and the narrow walls angle in and turn frequently.


Damn it’s hot down here! Why am I doing this again? Yea, if the sisters have any remains down here it would be proper to retrieve them and give them a decent burial (assuming that’s what they’d want? Maybe a burning boat?) But hells, they’re already pretty buried down here anyway, between the lava and the cave in. Maybe I should just let this one go.


Still, those handholds look promising, and I don’t think this place is through with its surprises. If I’m careful, I should be able to at least see what is under here.


And they did have some pretty interesting gear…


Griffin carefully makes his way down to the narrow ledge, using the hand- and footholds along the right wall. At this point he’s climbing almost more by feel than sight, which is probably for the best as the light in this area is not the best.


Maybe I can see more when I get to the bottom of the fissure. If not, this may have been a hot and sweaty trip for nothing.


Griffin makes his way in and down and quickly runs out of rope. The debris from up above is no longer blocking the crevice or the ledge. To his left he can see down into the fissure a bit further. The soft red glow of molten rock makes its way up from somewhere below. Ahead, the ledge seems to widen a bit. He thinks that me is probably down near the elevation of the base of the mound and somewhere near its center. More red light can be seen up ahead, glowing from around another outcropping of rock.


Up above, Marcel feels the slack in the rope tighten and loosen several times as Griffin climbs down and out of sight. for a few moments, he can hear Griffin at first but after just a few minutes, his companions voice becomes too muffled and masked by the slight hissing and bubbling that creates a background of sound. Finally, after the rope has been slack for some time, it pulls taut. Marcel feels a few casual tugs on the rope and he assumes Griffin has gotten to the end of its length.


Marcel replies with a few tugs on the tense rope to acknowledge Griffin’s. He reaches around for his own rope and attaches one end loosely around the first rope. He lets the other end of his rope unwind. He then let his rope slide down Griffin’s. That should give him another 60’ to work with.


Griffin feels the new slack in the rope and takes it to mean that Marcel has given him another sixty feet to work with. He slowly continues deeper into the depths of the mound. The heat beats on him from on angles. He takes small sips of the superheated air. Sweat drips down his face.


Griffin continues along the narrow ledge and rounds the last obscuring corner to find himself near the top of a fairly large chamber with a domed ceiling. The ledge he is on wraps down and around the chamber walls to the floor some fifteen feet below. In the center of the chamber is a pool of magma. A rift in the wall leads out through the area he just entered. It appears that some of the magma flows through the bottom of this rift as well, which explains the boiling water at steam back at the opening in the side of the mound. The heat in this chamber is nearly unbearable and it is hard to make out specific details due to the way the heat is warping the air. Just ahead and to his right, Griffin sees what looks like some sort of necklace or amulet hanging from a protrusion in the wall. Upon closer inspection it appears to be some sort of symbol, possibly a standing lion wielding a pair of swords. It is made of a dark metal on a heavy chain. A quick scan reveals several more of these medallions hanging from other protrusions along the path that winds down toward the magma pool. And he cannot be too sure of it, but it looks as if there may be something floating just at the edge of the magma pool along the edge at the end of the path.

Except in a black metal

Wiping his eyes to make sure he’s seeing what he’s seeing, Griffin stretches out and snags the necklace off the wall. Well, I don’t want to return empty-handed!  He drops it in a pouch as he scans the the path down to the pool. Five more minutes.


More confidently, Griffin moves down the path circling the pool, making his way to the bottom. He keeps his eyes on the strange object he can see floating in the magma. To make himself feel better, he takes out Wyrtung’s dagger and holds it in front of him. The cool touch of the blade’s handle is almost lost in the oppressive heat of the magma chamber.


As he gets closer to the bottom, Griffin sees that the object in the magma appears to be a large black bowl. He also notices that his safety rope has trailed out over the open part of the room and has instantly burned away, leaving him connected to about 5 feet of smoldering rope. He has passed two more medallions hanging from the wall and he sees two more ahead of him.


Taking a deep breath, Griffin slides along the wall the rest of the way down to the edge of the magma. He snags the bowl with the dagger, and immediately retreats, the heat searing the flesh on the back of his hand. He moves back up the path as quickly as he can, but pauses as he passes the necklaces to grab them and put them away.


As he emerges, the cool night air hits him with an almost physical force.


His companions gather around to see what he had found. The medallions and bowl all hiss and smoke in the cool evening air, each being too hot to touch with bare hands.


Griffin spends several minutes just gasping in huge lungfuls of sweet, sweet, cool air. The bowl and amulets steam in the grass. Eventually he sits back up.  “Well, that was unpleasant.” He looks at Draven and Iris. “I thought one or the other of you might know something about these things.” He winces as the burns on his hand tighten. “I thought maybe they would be useful if we ever have to deal with demons again.” He pauses, then mutters, “Although it didn’t seem to help the Sisters, did it?” He brightens. “But anyway, that’s all that there was down there, aside from heat and fire and, oh yea, more heat.” He winks at Iris, “But at least it was a dry heat.”


He turns to Marcel. “Oh, and I kinda burned up your rope. I’ll replace it when we can get to a market, okay?”


Draven takes one of the amulets and examines it for a moment while Iris checks out the bowl without touching it as it is still quite warm. "Well, it's old, though I'm not familiar with the style," the young Thyatian girl states.


“These are familiar - certainly related to Vanya, but likely drifted from the true faith with time and distance. If no one finds it amiss, I will take these to return to the church in Kelvin. I suspect they will appreciate their antiquity and perhaps know more of them.”


The Demon-trapping bowl
Turning to the bowl, he suggests that it might be a phylactery - the object that one of the demons was contained inside. “From the heat, I take it it was in the lava below? Imagine the magic that must protect it from such heat!”



That night the Company makes camp again near the mound. Burik, Remar and Akaios are returned to the group and briefed over what had transpired. The warmth of the day never dissipates as the night closes in, making it an almost uncomfortable hot night. At nearly midnight, several dark shapes swoop down over the campfire, startling Akaios who was on watch. The giant foul bats had returned! In the commotion of waking everyone up to the threat, though, the bats flapped away, not to be seen again. After the horses were calmed, the Company bedded back down again for the night. Griffin found it surprisingly easy to get back to sleep and everyone slept good for the night.


Tserdain 13th of Flaurmont

Toppling False Idols

The sun rises and quickly gets to work warming up the air. It by far the hottest day so far this year and everyone but Griffin works up a sweat breaking camp. Ready to ride, the group heads back to the east toward the lair of the werewolves.


Griffin relaxes in the saddle on this delightful morning. He ponders out loud, “So, any thoughts on toppling old Ugly? Ropes and lots of pushing? Or is it not safe to touch it? We certainly don’t want to get his attention, do we?”


While hoping to get some discussion going about this next task, Griffin’s mind is already working on the step after that, and the one after that. Once we take down old Ugly, then cross the river. It’s a ways to the ferry. Maybe there’s a ford near Sielo - didn’t I see something like that when we passed through? Then leave the horses wherever we cross with some of the gear and a few folk to guard it, so the FKoH doesn’t get all “release all your horses to freedom” again. Then head for the Table Rock. Talk to the Fairy King of Horses (or have Marcel do it - they really seem to be bonding.) Find out where Stephan and the ruins of Xitaqa are. Then… He sighs. The next step would depend on where Xitaqa was. Hopefully they could get a chance to resupply and catch their breath. Maybe if it were past Susikyn, they could stop for a night under a roof for a change.


But we won’t know until we know. No point in making plans beyond the next major fork in the road, when you don’t know which fork you’re taking.


“It is a profane idol, and I don’t much fancy touching it any more than we have to. I can call upon a mantle of protection that should keep me as safe as one can be from such things, and can help with the placement of the ropes. If that, and the strength of our backs, is insufficient, perhaps some manner of lever can be employed.”


“I am just pleased to see us finally setting out to destroy the thing. It’s a good first step, and a necessary one, before we return here one day to ensure that the area is reconsecrated to the good.”


The sun blazes down as the companions travel down the “thrice blessed road” toward the werewolf lair. When they are about halfway there, Marcel catches sight of a dark shape high in the sky coming their way from the south, across the plains. The Traladaran soldier stands up in his saddle and holds his shiny silver shield up to block the sun from his eyes.


Marcel squints but cannot make it out yet. The others have gotten in the habit of heeding Marcel’s reaction and take a defensive stance.


“Thrice yee be blessed, Oh road to the goblin’s lair! For some dark omen is swooping from the south. ” He points at it with his spear.

Here There Be Dragons!

After another minute of watching the dark spot in the sky getting larger and closer, it is clear that it is in fact a Dragon! It appears to be heading somewhere to the east of the Company’s location then it suddenly banks and flies directly toward them. Given the rate at which the beast is flying, it should be upon them in less than five minutes!
Here comes the Dragon!

Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Marcel Maasa homely but sincere wielder of spears aspiring to cooking greatness commanded by +Christian Blouin 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer 

Iris Varda, a Thyatian explorer and historian searching for answers and adventure guided by +Alex Safatli  

and +Jason Woollard as The DM