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2016-12-29

Grand Duchy 93

Grand Duchy of Adventure

Session 93 
June 29, 2016


Into the Ravine

Soldain 3rd Klarmont

The Grey Company, in their attempt to help the Hutaakans, head up into a dark ravine, searching for a wounded Hutaakan warrior that has been dragged off by a giant spider like creature called a rhagodessa. The Company has tracked the creatures to a dark, overgrown ravine.

Remar and Iris use their magic to enable the key members of the Grey Company to fly in order to gain and keep the upper hand in the search and rescue mission they are on. The rest of the Company approaches on foot through the ravine. Within no time, the rhagodessa are found, as is the wounded and possibly dying Hutaakan warrior. 


The Company coordinates its attack from the air using magic and crossbows, expertly flushing the multi-legged beasts from their holes. Draven swoops down to help the injured victim while the others keep the monsters busy. Unexpectedly, the rhagodessa begin to unravel the Comany's plan when they prove to be expert leapers and engage the party in the air. 

Draven is able to revive the Hutaakn warrior and the spider-beasts are beaten down into a retreat. Remar then shows the proper way to clear out a spider's nest... burn it to the ground!



Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer with help from +Patrick Burke 

Remar Umerusan Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly 

Iris Vardaa Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly 

and +Jason Woollard as The DM






2 comments:

  1. What were the stats of the rhagodessa?

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    Replies
    1. dang. I never saw this comment. so now, 4 years later...
      Rhagodessa
      ST 20 HP 20 Speed 7 DR 6/ 4 vs crush/ imp (underside only DR 2)
      DX 11 Will 12 Move 8
      IQ 3 Per 13 Dodge 11
      HT 13 FP 13 SM 1
      Pedipalp Grapple (15) 2d+2 CP attacks with both pedipalps Pedipalps targeted at -1, 8HP to cripple, 16 to destroy. 6 Normal legs -2 to target, 5 HP to cripple, 10HP to destroy. 1-2 legs crippled -1 MV/Dodge. 3-4 legs crippled ½ Move/ Dodge. 5 legs crippled Mv 1, no dodge.
      Bite (18) 1d+2 cr AD(2) rC only after Pedipalp grapple and pull into mouth
      DR 6/ 4 vs crush/ imp (underside only DR 2)
      Traits Vermin. Can move over any terrain and even vertical surfaces at normal speed. Can climb across ceilings at ½ Move.
      Tactics Will attempt to jump on and grapple the torso and arms then bite the neck.
      Treasure A dead and rotting corpse in their lair wears 3 gold earrings worth 150$ each

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