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2014-12-27

Wandered Roads 37

Wandered Roads of Varisia
Session 37
December 27, 2014

Campaign Timeline



Sorshen's House of Lust and Danger

Oathday, 5th of Neth

Gimmie Head

Concerned that the next several statues were also homes for similar stone guardians, the Heroes began to concoct a plan. Discussions ranged from full on assault, running past, sneaking past, using magic or finding another route past. Calina suggested that Vexeron use his Wizard Eye spell to scout out down the hallway to see how many more of these statues would have to be dealt with and find out what was up ahead. The wizard heartily agreed and sent a floating magical eyeball down the hall. The eye did alert the stone statue heads but they were not able to do anything about the eye.


The magical reconnaissance revealed that there were just 2 remaining statues, both with similar heads on them. Past the statues, the hallway turned back around and headed to the west again. Just past the statues was a widened area of the hallway decorated with another mural showing the Runelord Sorshen being worshipped and attended to by many other beings. The hallway continued for some distance before ending in a closed stone door.


Before venturing further into the hallway, Vexeron thought it pertinent to create a magical servant and send it down the hall to test the waters. A fluffy, husky dog wearing bright red boots was summoned and sent to check the way. As it approached the nearest statue, the head’s eyes began to glow, it rose up and blasted “Boots” with a bolt, causing it to disappear.


Creepy statue heads
In the end, it was determined that magic and stealth would be the best ways to get past the sentinels. Daellin went first under an invisibility enchantment. Moving slowly and carefully, he was able to sneak past the guardians. He returned and the group and it was decided that members of the party would be made invisible a few at a time. Vosk, Samad and Ehlyna were the first group to be made invisible and they made their way down the hallway, near to the right side, as quietly as possible. Unfortunately it was not quiet enough and the nearest statue head rose up on its creepy metal legs and began firing magical bolts from its eyes. At that point, Vosk broke into a run, urging his companions to follow. Ehlyna and Samad started moving forward, with Daellin passing them in the hall. The statue head began firing magical bolts in the general direction of the invisible members.


Back at the other end of the hallway, the rest of the group surged forward, hoping to make a mad dash past the sentinels while they were focused on firing at invisible targets. Ehlyna and Samad made it a safe distance past the last statue as Daellin moved back down the hall, hoping to give the others some invisibility magic.  As the others moved up, Calina and Vexeron were not lucky enough to be able to avoid the paralyzing bolts of the creepy spider-statue heads. Both fell to the ground. Kallin, who had managed to bump into an invisible Daellin, turned and ran back, using his divine magic to release them from their paralyzed state.

Calina sizes up the encounter


Daellin was now targeted by one of the magical bolts and dove to the ground to avoid being hit. Hoping to aid his friends and get out of the line of fire as quickly as possible, the nimble Elf used his acrobatic prowess and flipped immediately back to his feet. Unfortunately for him, he was still invisible and none of his companions witnessed his amazing acrobatic stand.


At the other end of the hallway, Samad focused on the magic of his Shard and created an illusion of himself, though not nearly as charming or attractive, on the far side of the hallway in between the two statues. This illusory copy of Samad did manage to distract and draw fire from the now two attacking statue heads.


Ehlyna dives for cover
Kallin worked hard to get his friends back to their feet and rushed them along down the hallway, leaving no one else for Daellin to cast invisibility on, so he merely moved back down the hallway, slowly and surely, managing to avoid any further attack by the constructs.


Hoping to give her friends a bit of an advantage, Ehlyna charged back into the hallway, still invisible, and leaped up and began climbing the last statue-pillar. After a moment she was up near where the magical head was firing bolts at her companions. Wasting no time, the Dwarf grabbed the stone head in something of a bear hug, becoming visible in the process, heaved it over her head and flung it toward the other statue, hoping to hit the other bolt firing golem. The spider legged head missed its target but went flying down the hall. The missed head toss alerted the other sentinel to turn and fire on Ehlyna, who was not exposed, clinging to the top of the headless statue. To avoid the blast, Ehlyna dove back out of the way, landing hard on the stone floor some 10 feet below. Though her maneuver didn’t take out both heads, it was enough of a distraction to give the rest of the party enough time to vacate the area without further incident.


Life is the Pits

The party moved around the corner toward the wider spot in the corridor to regroup and to find Vosk, who had ventured on ahead during the previous incident. When they arrived at the wide alcove, they discovered why Vosk had not returned. Apparently in his flight from the marble sentinels, the Half-Orc had misstepped and triggered a pit trap. The unfortunate rogue had fallen some 15 yards into a spike filled trap. Equal parts luck and skill had saved him from sure death. A rope was lowered down to him, though he had to scale part-way up the wall to reach it.


Taking a moment to rest and recover, the party then set themselves to the task of crossing the spike filled pit. Samad, Daellin and Vosk all carefully navigated the narrow ledge along the wall where the trap doors had fallen away while Calina, Kallina and Ehlyna opted for the slower and safer method of climbing down into the pit using the climbing gear and ropes they had. Having rested up a bit while everyone else had crossed, Vexeron used his magic to widen the stone ledge, making it wide enough to walk on. As a courtsey, he did bring the long rope over to the other side and create a nice stone hook to easily tie the climbing rope to.


Interview with a Demon

The next room the party entered contained more statues and paintings of Runelord Sorshen. It was also covered in blood. As they entered, Calina felt danger lurking nearby. Just them, a shadowy movement was detected behind the statues and a voice called out, demanding that the party stop and turn back. It told them they could not pass. A parley was struck and the voice belonged to demon, an incubus, hiding behind the statues. The demon came out and again reiterated that he could not let them pass, though it was detected in his voice and body language that he did not want to fight, though he indicated that he would be forced to if they tried to pass without defeating him.
a chatty demon
The incubi seemed quite chatty and willing to talk. He told that the blood here was from a recent (month ago) battle between him and some fellow incubi and a troop of Grey Maidens, female knights from the outside. He told that many of the Knights were slain as were the rest of his kind. He did not want to follow his companions back to the abyss in this manner and shared much information to avoid a confrontation. He told the group that he had been set here as a guardian and to allow none to pass unchallenged. He confirmed that it WAS, in fact, the Runelord Sorshen that had set for him this charge and that he had seen her not less than a week or so ago. In the end, he agreed to an arm wrestling match with Ehlyna, judging her to be the strongest of the group. It was a long and drawn out battle, with both sides fairly evenly matched. In the end, Ehlyna was able to pin his demonic hand to the stone floor. He conceded defeat and allowed the party to pass.


Grey Flames Burn Hot

In the next chamber, called the Sanctuary of the Grey Flame by the incubus in the previous room, the party found a huge, 8-sided chamber with a wide, low, three-step pyramid occupying the center of the room. In the center of this dais stood a stone pedestal with a large, grey flame burning from the top. The ceiling arched some 30 feet above and every surface was was made of shining white marble. Openings lead to the south and west, both seeming to open into smaller chambers. The center of the east wall had a strange section of wall made out of a dull grey stone. This grey stone contrasted sharply with the polished white everywhere else. It was also in the same position and shape as the openings leading out on the other 2 walls. In the middle of this grey wall was a torch sconce holding a long wooden torch that was blackened on the end, as if it had been burnt and put out.

mouthy little demons
The party made their way into the room and Samad immediately went to the torch and removed it from its holder and began making his way up the low steps, hoping that by lighting the torch, it would somehow trigger a secret door to open in the east wall. As the young warrior stepped to the top level of the dias, the grey flame exploded out, releasing a handful of small, flying demons that resembled red orbs taken up by not much more than a round, tooth filled maw and a fat, red tail. These creatures immediately attacked, mostly concentrating their bites on Samad, who was the closest, but as the rest of the group approached, they spread out and attacked everyone. They were very quick and difficult to hit, but eventually they were dispatched.


Samad then took the burning torch and placed it in the sconce which triggered the grey wall section to open outward on a pivot, revealing a long hallway that stretched off into the darkness. Further down this secret hallway, stairs could be seen leading up. Immediately, the party felt that this was the “way to go.” Before following this secret passage, though, it was decided to first explore behind a set of double doors found at the rear of one of the two smaller side chambers.
The doors were checked for traps and opened, revealing a very long and narrow corridor lined with 5 single iron bound, wooden doors on each side of the hallway. All the doors but one had a similar inscription on it, which was also carved into the stone wall at the far end of the corridor. The door immediately to the right, however, was different. It bore a different inscription than the others and more interesting than that, it was covered with a thin sheen of frost. With the hot, moist air coming in from the Sanctuary of the Grey Flame from behind, a cloud of frosty mist was beginning to form in the hallway.


An Icy Blast

Hoping to hurry this leg of the exploration up just a bit, the Elf Daellin impulsively grabs the handle of the frozen door and begins to open it. Just as he turns the latch, an icy explosion fills the entire area. Everyone attempts to dive for cover, though no one escapes the freezing shards of ice and cold completely.


let it go...
In the violence of the blast, Daellin had been thrown directly backward into the wooden door across the hall from the trapped, icy door, which turned out to not even be a door at all, just a fake door placed as a trap. As he hit it, the door opened as well. With frozen crystals of ice still hanging in the air and the majority of the ice from the blast already melting into puddles on the floor, the group realized that some serious healing was in order. This was by far the most deadly trap they had stumbled into so far in their explorations.



Aftermath

Vexeron suggested that the group move out of the main hall and into what appeared to be a lavishly decorated bedroom behind the door that Daellin had accidentally opened. After a quick search, the room was deemed safe and everyone piled in and the healing process was begun. After sitting and resting for a few moments, the party realized that it had been many hours since they had last slept and that fatigue was beginning to set in and would soon impair their judgements and actions. It was decided to use this chamber to take refuge in for some time and try to get some rest, get healed up and possibly identify some of the magical items they had gathered so far. Kallin used a little more minor healing magic on his friends, but it was not enough to completely heal everyone. Calina stepped in and used her two remaining healing poultices to get everyone back to full health.

Most folks took turns sleeping and taking watch, Vexeron spent some time trying to identify a few of the magical items they had found. From the strange and skilled guardian they had defeated earlier, they had a rapier, a cloak, 9 arrows and a wand. Not buried at the hydra cave they still had an amulet with a golden fist on it and a crystal wand. Knowing he would not have time to identify all of the items, Vexeron focused on the two wands, the cloak and the arrows. The first wand is a Wand of Secrets, the crystal wand is a Wand of Healing, the cloak is a Cloak of Resistance and the arrows are enchanted with accuracy and puissance.



Session Notes

We were a few players short this time, but only 2 and Jodi was able to make it back to the actual table for this session. JeCorey made his return after a bit of an absence. Tonight we celebrated 3 birthdays. Dan's actual birthday was game night, JeCorey's would be the next night and Jodi's was upcoming on New Years! We had cupcakes and other fun!



Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Vexeron, Human wizard - played by +Greg Grady
Ehlyna Fuzziface - Dwarven Warrior - played by +Jodi H
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
Vosk, Half-Orc Pathfinder who gets the job done, no matter what - played by +james schaffner 
and +Jason Woollard as the DM



2014-12-25

Grand Duchy 41

Grand Duchy of Adventure

Session 41
December 4 and 18, 2014


Into the Tower

Nytdain 22nd of Flaurmont

The Library

After checking to see that the door was safe, Griffin opened it and the Company proceeded inside. They found themselves inside some sort of ancient library. The library and it's stone shelves were completely empty, even devoid of dust and debris. After a moment, it was clear why the area was so clean as a huge cube of some translucent substance came sliding around the corner.
A jelly-like cube creature

Iris cautioned everyone to stay back, as she was familiar with such things. She knew it to be caustic and could absorb and dissolve almost any type of organic material. She also knew that they could paralyze anything they touched.

The Company stepped back, carefully attacking the creature. After a solid blow from Akaios's axe, it seemed to lose its ability to hold itself together and spilled onto the floor in a lumpy, sticky pile.

The Company is threatened by a Gelatinous Cube
Moving further into the Library, the Company noticed a set of stairs leading up to another stone door. Griffin headed up to check out the door while the others looked around and another Gelatinous Cube slithered near. The Company held their ground at the base of the stairs and battled the jelly-like creature.

Through a mis-step, Burik somehow managed being struck and completely enveloped by the beast. Within moments, all of his armor and equipment began dissolving. The cube was dispatched quickly and Burik was dragged out of the slime. He was unconscious but alive and nearly naked. All of his equipment besides the metal, had been disintegrated.

Burik is engulfed by the Cube

Statues, Hobgoblins and Wolves... oh my!

After dealing with the Cube and reviving Burik, the company moved on. Griffin checked the door and unlocked it. Carefully and slowly, they moved into the next room. This was a large chamber with several doors leading out. Two large statues of two legged dog faced beings flanked the room. A dry, debris filled pool sat at the center of the room. Long curtains blocked off the north and eastern parts of the room. 

The Frost Wolf attacks
As the Company moved in, a low growling and breathing sound could be heard from behind the north curtain. Griffin approached slowly as the others spread out in defensive positions. Within moments, a large white wolf leaped out and attacked. It was some sort of Frost Wolf and had a dangerous freezing breath weapon that it used freely. 

Just as this wolf was dispatched, another wolf along with a large and angry looking Hobgoblin wielding a two handed sword emerged from behind the other curtain. 

More foes appear
A dangerous Hobgoblin

A Frost Wolf
The Hobgoblin moves with grace and skill as he begins the battle with the Company. While fighting, he yells loudly, calling out in Thyatian for reinforcements. Marcel, Akaios and Griffin move to engage him, but within moments, Akaios is laying on the floor from a near mortal wound from the Hobgoblin. Marcel and Griffin struggle to gain the advantage against this highly skilled foe while the others combat the remaining Frost Wolf. Remar and Ree move around the central pool to gain a better position on their opponents and miss the arrival of a handful of crossbow armed Hobgoblins from the door to the Southwest. 
More reinforcements arrive

Ree and Remar quickly engaged these new foes with magic and sling. Remar went down quickly with a crossbow bolt to the gut and Ree hastily retreated to a better positon on the other side of the room as the Hobgoblins moved into the room as a unit, practiced and precise. 
Things are looking grim for the Grey Company

Draven, Iris and Burik continue battling the remaining Frost Wolf while Griffin and Remar attempt to corner the Hobgoblin leader, but he proves to be too nimble and manages to move over near his companions. The Frost Wolf falls and the Grey Company turns to engage the Hobgoblins, who are ready for them. Draven does what he can to attempt some combat healing but quickly realizes that he has considerably overstepped his bounds with his Patron's this day. He manages to provide some help, but he knows he will face consequences later as the judging weight seems to come down upon him from the heavens above. 
The Hobgoblins protect the retreat of their leader

Hobgoblin Retreat

The Hobgoblin troops push forward as their leader retreats. Though one of them is knocked to the ground, as a unit they all retreat again, down the hallway, keeping their leader safely protected.

The Grey Company follows the Hobgoblins as they retreat
The Company initially pursues the Hobgoblins down the hall, but they present a strong, united front and quickly the Company realizes that retreat is the best option. They fall back into the main room and slam the door shut. The Hobgoblins make no attempt to follow them back into the room. Using a pair of swords dropped by some of the Hobgoblins, the door is wedged shut and quickly they move to attend to their wounded companions.

As they rest and recover from the difficult battle, Iris informs the rest of the Company what she knows about the statues and tower they are now inside of. She shares that the statues mark this place as a Hutaakan site. The Hutaakan's were a race of dog headed humanoids that lived around the time of King Halav's death and ascension to Immortality.

Notes

This session took place over two actual game sessions. The initial exploration of the tower and part 1 of the battle took one session and the 2nd half of the battle took an entire (2 hour online) session as well. We tried to get together on an off night to finish out the combat, but schedules were just not that kind. This has also taken me WAY too long to get posted to the blog. There have been considerable barriers to my time recently. I hope that these do not continue to keep me from my important work! 


Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Marcel Maasa homely but sincere wielder of spears aspiring to cooking greatness commanded by +Christian Blouin 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer 

Iris Varda, a Thyatian explorer and historian searching for answers and adventure guided by +Alex Safatli  

and +Jason Woollard as The DM



2014-12-04

Grand Duchy 40

Grand Duchy of Adventure

Session 40
November 21 - December 3, 2014


Infiltrating Xitaqa

Nytdain 22nd of Flaurmont


Hiding Out in the Rain

The Grey Company quickly moves into the buildings that the baboons had come from. The three dead monkeys are dragged inside though a fourth one was missing. The road weary party stops for a moment to catch their breath after the recent skirmish. It looks as if no one was injured during the fight, but there is a worry that the commotion may have attracted some unwanted attention. And to make a difficult situation worse, a cold heavy rain starts to fall. 

Draven lingers near the door, hoping for some fresh air to defeat the oppressive stink of enclosed baboon filth and corpses. He also keeps an eye out and an ear for any sound of investigation, hoping against hope that any goblin that sees the fleeing monkey will assume that it was internecine warfare between them and not interlopers into the ravine system.

The only sound to be heard is the steady patter of the rain on the rocky ground outside and the occasional plop from water dripping in from a few small openings in the ceiling. The smell of rain and damp earth smells good compared to the stench of decay, death and baboon waste. A quick examination of the two connected chambers reveals nothing but trash, rotting leaves, tufts of monkey hair and a collection of different sized, gnawed upon, bones from the baboon’s previous meals. The buildings are made of a smooth, grey stone, fitted together expertly, though showing signs of age. 

“Today I will love the rain.” Marcel whispers. While the others are turning inward, he peeks outside and stretches his neck around to corner to scope the wide building across the ravine. “This looks like the front door to me. I wonder if it is guarded at all by goblins… or these small goblin dogs.” 


Reconnaissance

Griffin grins at Marcel.  “Sounds like I’m up, then.” Griffin slides up to where Draven holds station by the door. “Be ready. I may bring company when I come back.”

Griffin slips out of the baboon den, and with a quick glance to both sides, he moves slowly and quietly across to the building to his east. His moccasins make only whispers as he glides over to the far wall. He gazes up at the wall, looking for handholds, even as he listens intently outside the door.
Marcel stays at the door’s threshold so as to not jeopardize Griffin’s sneaky ways. His spear and shield ready to go… waiting for the next batch of goblin dogs to rear their ugly grins into view.

“I don’t know if the goblins have just become very trusting of their security here, or if they count on the monkeys to keep the riff-raff out. Either way, it may work to our advantage.”

Remar looks up at Draven’s comment. “They’re just Goblins. I’d imagine they don’t know what security is. It’s whoever might be up in that tower that I’m more worried about.” The mage rests heavily against the stone wall near the door. He is still breathing heavily from the battle moments ago, having a hard time catching his breath. “And what the hells is Marcel talking about, dogs. I haven’t seen any dogs here.” He shudders a bit, “I hope these Goblins don’t have wolves like the other ones.”
The other four keep watch from the other room, watching out to the north and keeping an eye on the direction the group had come from.

Griffin moves across the wet and slippery way toward the next set of buildings that stretch from one side of the ravine to the other. He heads to the right where the first door is close to the cliff wall, looking out for a possible way to climb up onto the tops of the building.

The rain really cuts down on the visibility, Griffin thinks to himself as he moves, but it also cuts down on the sound. His footsteps make no noticeable sound as he hurries across the hard, rocky ground. As he approaches, he sees that it would be fairly easy to climb up to the top of the building right next to where it meets the side of the ravine. There is a little gap there, with what just might be hand and foot holds, probably used by the baboons. The nearest door is about 5 feet to his left and he can already smell the stench of the filthy monkeys. Pausing to listen for a moment, he hears nothing but the falling rain.

Griffin pauses. Should we get started getting them up, or check out the other doors first?  Gotta love the rain at least.  He makes up his mind and slides along the wall to the door, peeking in as obliquely as he can.

Griffin peers into the building cautiously and sees nothing immediately dangerous, though he does catch some muffled and distant sounds that may be monkey made. The room is about 10x20, with most of it residing in the base of the nearby cliff. Large puddles of water dot the floor between piles of rubbish and debris. An open door to the left is in front of him. Water flows in through this doorway. Sounds of rapidly dripping and splashing water can be heard from through the doorway.

Griffin creeps forward and carefully peers into the next room. A wide waterfall is coming in through a crack in the ceiling, filling half of the floor with a wide pool. He can see through a side door into a chamber to the right, and then peering more around the corner, he can see across this room through another door at the far end as well. Several baboon hoots and grunts echo off the interior walls, but are nearly drown out by the sound of falling water. Griffin is not sure where the monkey calls are coming from, but they do not necessarily sound scared or aggressive. 
Scouting out the ruins.

When Marcel sees Griffin enter the building, before he leaves, he chops the head off of them goblin dog and, holding by the fur, tucks it behind his shield then starts to move forward. He makes his way to the door and peers inside. The room is quiet, stinky and wet. He slips along the wall to the leftmost door and have the most cautious look inside, listening ahead as much as possible. 

As Griffin is surveying the next rooms, Marcel moves up behind him quietly, surprising Griffin. The two companions contemplate their next move. The sounds of the baboons can occasionally be heard from ahead. Griffin is now sure they are coming from through the door at the far end of the next room.

Griffin waves Marcel back, out the door. “I think we can get above all this if we climb up here,” he whispers. He shows the warrior the place where it looks like there are sufficient hand- and foot-holds to get to the roof. “All these buildings could hold surprises. I think it would be better if we avoided them altogether.” He points up. “I’ll get a rope in place, you go let the others know what the plan is. And let them know there are more baboons in this building, so for Ixion’s sake take it slow and quiet!”

From the top of the building, Griffin scans the area. He can see that this is just a string of buildings next to each other spanning the ravine. Unless he missed something inside, there is no direct connection to tower from here. 

Back at the other set of rooms, Remar watches as Griffin climbs up and sets a rope down. “Everyone, time to get wet,” the mage calls in a loud whisper. “Looks like he wants us to climb up onto the top of that next building.” He turns and looks at Draven then down at the stump where his hand used to be. “Brother, do you require magical assistance for the climb? I can help you.” He shots a sidelong glance at Ree as he says this. Ree clenches her teeth as if to say something and her face turns a bit red. She quickly turns, grabs her gear and heads out into the rain. Burik and Iris follow her. Akaios waits for the others, planning on going last.

Marcel notices the other activating and takes a secure position to keep an eye on their next move. He pays special attention to the cliff tops, nooks and crannies where the movement of lurkers could be seen. He is particularly nervous of shadows as in these parts, there is a bite to them which isn’t all that pleasant. 

Griffin and Marcel watch as Iris, Ree and Burik run across the ravine. About halfway across, Iris takes a misstep and slides a bit, almost falling. A brief cry escapes her lips as she righted herself.  They reach the side of the ravine next to the building and Marcel motions them back against the wall as he checks around, watching to see if anyone heard Iris’s cry. Feeling it is safe, he motions for them to climb up the narrow path to the top of the building.They all make it up quite easily, Ree going so far as to climb up without the rope or Griffin’s help. At the top, she sneers at Griffin and slinks away to the opposite edge to keep a look out while the others make their way across. 

Remar, Draven and Akaios wait until they see their three companions safely on the top of the other building before making their move. Remar puts his hand on Draven’s shoulder and asks him again if he would care for magical aid for the upcoming climb.

“Yes, absolutely. Absent that, I’m not sure I can follow.”

Remar performs a quick ritual and speaks some magical words then rests his hands on the Acolytes shoulders. “That should take care of you, that climb shouldn’t be any sort of trouble now.” Draven leads the way across the wet ravine, his shield and mace rattling loudly against his armor. Once the three get there, they all easily climb up to the top of the building.

Griffin motions the team in close. “Okay, good job. I think we’re safe up here for a few minutes.” He looks up at the rainy sky and shrugs. “Sorry about the damp.” He points up to the top of the ravine’s edge. “If I can get up there, I think I can peek down on the entrance of the tower, see if there are guards and such.” He leans in closer. “If anyone wants to join me, great. It might be that going over the top is the best way to go. If not, hunker down here and I’ll be back with a report post-haste.”

With a wink Griffin turns to the wall and starts climbing up the slippery rock surface.  When he gets to the top, he readies his crossbow and makes his way quietly across the top of the escarpment toward the tower.


Split the Party

Griffin carefully scales the side of the ravine. The rain and mud make it difficult, but he manages to clamber to the top without much problem. He turns to look back down at his companions and sees Ree climbing up behind him. He helps her up over the edge and both turn to look at their surroundings. The tower juts up into the grey sky a mere 40 feet away. It’s dark stone exterior showing no visible openings from this angle. 

Griffin leads the way toward the base of the tower and then around to the north, hoping to get a look at what he hopes is an entrance to the tower itself. Eventually, he makes it over to the edge of the ravine where it runs up next to the tower. He stretches himself out on his belly and slides up to the edge. Looking down, he can see that here, the tower goes all the way down to the ground. Where it curves away ahead of him, flat stone wall of another building juts out from the cliff face ahead. A single, stone door can be seen in the short wall, down at ground level some 30 feet below. He scans the face of the tower from this angle and still sees no obvious means of ingress. He calls quietly over his shoulder to Ree and tells her what he sees, but strangely, he gets no response. Turning to look, the young girl is nowhere to be seen. He then hears her tell-tale cursing, “Shit!” from up above. Craning his neck, he sees her clinging to the side of the tower, about 30 feet up, nearly directly above. More ominously, he sees something dark moving in an alcove further up the tower. Ree sees it too, which is probably why she is cursing. The dark shape wriggles down tower a bit then expands and detaches from the tower. It flaps its wings violently and darts down toward Ree, a nearly imperceptible, high pitched cry coming from it. Griffin could see it clearly now, another one of those dreaded, giant, foul bats!

Seeing Ariadne in danger, Griffin rolls onto his back. He brings up his crossbow and takes a deep breath, trying to target the flapping creature.  “Hang on, sis,” he mutters.
Finding a door to the tower!

Before Griffin can bring his weapon to bear and aim, the large bat swoops in toward Ree. The young Half-Elf hugs herself close to the stone. The bat attempts to attack Ree but completely misses her and hits the wall next to her. Though its attack did not seem to harm Ree, its mere proximity affects her and she begins to cough and spit, a reaction to the bat’s foul smell. She manages to hang on, but Griffin sees her begin to lose her grip just as he lets his bolt fly. The bolt strikes the bat and it flutters its wings then flies quickly back up toward the top of the tower where it had come from. As the bat flies away, Ree loses her grip and falls, plummeting backward toward the ground. After falling about halfway, suddenly she stops and gently floats down toward the ground. 

Halfway to swearing, Griffin has to grin at Ree’s magic. He rushes over to the base of the tower just as she lands. Her sly smile tells him all he needs to know. She is quite pleased with herself at this moment.

He pulls her down next to the tower, seeking some cover, and mock-growls, “You know, I’d like to be kinda pissed at you for heading off like that.”  She starts to say something angry back but he cuts her off, “But I can’t,” and he grins his best Griffin smile, “cause that was really kinda cool.  Now, did you see anything useful while you were up there?  Besides stinky bats, of course?”

Through her smile, Ree coughs again, then shakes her head. “No, it was easy enough to climb, even in the rain, lots of handholds, but I couldn’t see any openings or windows or anything.” She turns her head away for a moment, “I’m sorry, I just wanted to help and check out something else while you were looking over there. I wasn’t thinking. Next time I’ll be….” she stops talking and stares over Griffin’s shoulder with wide eyes. He turns to look and sees an entire swarm of foul bats descending upon them!

“Aw, hells,” swears Griffin. He looks at the diving bats, then at the edge of the escarpment. “C’mon, RUN!” He grabs Ree’s hand and runs pell-mell to the edge of the escarpment. Without breaking stride, he leaps into the air!

As Griffin leaps into the air, he loses his grip on Ree as she almost immediately slows once they leave the edge. Down below, he sees his companions running across the building for a brief second before he crashes into a landing. 

The nimble Thyatian lands safely, if not a bit hard. He ends in a crouch and quickly looks back over his shoulder to see Ree gently floating down behind him. The smirk on her face is unmistakable. He looks past her to the bats, which are closing in fast!

Back on the roof of the building, the other members of the Grey Company huddle against the wall of the ravine, trying to stay out of the rain as best they can. The sit in silence, trying to remain undetected. Akaios whispers, “We should have waited INSIDE this building instead of on top of it. If we don’t get killed or slip and fall off of here, we’re going to catch a bad cold anyway!” He laughs and elicits a few weak smiles from his companions. Iris abruptly shushes him and points at the far side of the set of buildings they are standing on. A lone, rain-soaked baboon has crawled up onto the top of the far building and is poking around at the ravine wall, his back to the Company. Almost as if it knew they were looking at it, the monkey stops and turns, staring directly at the group. The animal cocks its head to one side and stares, then lets out an incredibly loud, screeching bark and starts jumping up and down!

Looking over at the mage, Draven asks “Remar, anything? I’ve one option, but it’s remarkably desperate…” As he asks, he starts to close some of the distance to the primate, fearing the worst.
“Not much at this range,” Remar responds, “except for this!” A bluish green bolt appears in Remar’s hand and the young mage flings it at the baboon. The bolt hits the monkey solidly and it shrieks and jumps before turning and scuttling off the top of the building.

“I desperately hope your assessment of these apes being the goblin’s watchdogs is wrong, Marcel” He shakes his head “The last thing we need is for them to be roused now, but I fear for the worst.” Draven moves to the side of the building to see if he can lay eyes on the fleeing baboon.

Marcel charges across the structure as far as he can, full move ahead as he flings the monkey’s head forward to create a distraction. 

Marcel leads the charge across the slippery top of the building toward where the baboon had recently been. Draven moves to the right side of the building and glances over. He sees an open doorway on a building ahead that is embedded into the ravine side. The sounds of hooting baboons can be heard over the sound of the falling rain. He also sees a little path near that doorway that leads up to the top, similar to the one the Company had just climbed up on the other side.
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Charging across the roof!

Getting the Band Back Together

As the group reaches the far side of the roof, a commotion and loud thud draws everyone’s attention. Turning to look, they see Griffin crouching on the roof near the ravine wall while Ree is slowly floating down from above, clearly by magical means. Up above them swoops a swarm of foul bats!

Griffin turns towards the bats and readies his shield. “Hope you guys weren’t bored - we have a small problem!” he says over his shoulder. “Remar? Think there’s something you could do about those guys?” as he points up towards the tower.

As Griffin fumbles with his shield, the bats swarm around Ree, flapping and biting at her. Several of the bats veer off toward the larger group of party members while one of them angles toward Griffin. The three on Ree attack viciously, biting, scratching and ramming her into unconsciousness. Remar joins the fray by sending a magical bolt at an attacking bat’s wing, but the glowing ball of magic seems to  have no effect on the bat this time!

As Griffin continues to strap his shield on, one of the bats swoops into his space, attacking in very closely from above. The stench of the bat hits him and he feels his stomach turn. Across the roof, foul bats also attack Marcel and Draven! 

“Another batch of flying goblin dogs!” exclaims Marcel in half-tone.  While blocking the bat, he turn the attack into a fumble for the beast. He takes stock of the situation and tries to layout a plan of action where he’ll orchestrate the fight of the company as a cohesive team.

Marcel’s quick block seems to throw the bat off balance and it just flutters there momentarily, which gives him a second to look around and evaluate options. Tactically speaking, being on the roof of a building in a ravine during the rain being attacked by flying foes is not the best, but then again, he knows that there are more potential foes down below inside the building in the form of more goblin dogs. The group’s best option is to keep the ravine wall at their backs and and not let the bats flank them.

Draven also brings his shield up in defense, managing to block the attack of the foul bat. Griffin also goes on the defensive, giving ground to the swooping bat and backing up to avoid its attack. The other bats continue to attack Ree as she continues to float to the ground. Iris, Akaios, Burik, and Remar quickly leap to action. Akaios chops the nearest bat nearly in half. A worried Draven nods his approval. Remar fires another bolt at one of the bats attacking Ree, this time scoring a solid hit. 
Trusting Marcel to be able to handle himself, Iris and Burik sprint back across the wet rooftop toward the main concentration of bats.  

Griffin coughs, the stench of the bats tearing at his lungs. He can see the bats attacking Ree, and he wants to get to her to help, but this stupid bat is in. his. way!

He whips out his sword and swings with all his might, hoping to either kill the foul beast or at least knock it aside.

Griffin grunts as he slashes at the bat and connects with a solid blow, sending the filthy beast crashing to the wet stone. It makes a quiet, high pitched squeal and flops around, attempting to move away. As Griffin steps over the downed bat, he sees the others rushing across the rooftop to Ree’s aid. She is nearly all the way down now and the bats are continuing to attack her! Akaios and Marcel remain on the other side of the roof, dealing with the lone bat there. 

Marcel yelps at Burik and Remar to part and help Griffin at the other end of the building while he enthusiastically tries to beat the bat down to the ground. Marcel hoping that the hapless creature can be finished off by others quickly once thrown off balance. 


Patching up and Moving On

Completely overcome by Marcel’s shield, the bat puts up no visible resistance as Akaios brings his axe down in an overhead chop, slicing the creature in two. 

The others rush to Ree’s aid, who has finally floated down. A few good strikes and well placed magical bolts sends the remaining bats fluttering away with a handful of injuries. Ree is unconscious and bleeding from numerous cuts and bite marks all over her body.

A frantic look on his face, Remar pushes his way through and immediately begins casting a spell. He lays his hands on her and some of her wounds shrink mildly. He quickly turns and steps away, “That is all I can do,” he mutters quietly. He looks at Draven, “You must help her now, Brother.” The mage avoids everyone elses glances and moves to the edge of the building to keep watch while Ree is tended to. 

Everyone is on the edge of exhaustion now, panting and breathing heavily in the pouring rain. It is clear that no good rest will be had out here in the weather. Marcel and Akaios keep watch at the far end of the roof. Marcel is happy to note that, while he can still hear the goblin-dogs making a racket down below, none of them have ventured out into the rain again. Griffin and Remar keep watch on the other end, near where the rest of the party is. The others crowd around Ree, trying to block the weather from Draven as he checks her out. Draven sees that the young Half-Elf’s wounds are severe and that prior to whatever healing Remar managed, she would have been on the edge of deaths door. 

 “Stand aside,” yells Draven, his voice a little shrill, “let me do my work!” Taking hold of his holy symbol, Draven suffices with a single word, uttered in prayer, before laying his hands on the nastiest of the wounds - “Please.”


Divine Judgement

As Draven finishes his first spell, something unusual happens. Instead of Ree’s wounds magically sealing up or shrinking, they seem to intensify. They do not get worse, they just become more noticeable, more visible, to everyone around. The blood seeping out of her wounds becomes more familiar, more communal, like it was everyone's shared blood. 

Or like it was everyone’s FAULT there was blood there in the first place. The sky darkens and becomes heavier, threatening to suffocate everyone beneath it. The raindrops intensify, solidify, and become tiny hammers of judgement, pounding down upon everyone’s soul. The gaze of the Immortals shoots down from the Heavens, illuminating every past transgression, every fault, each misstep that led to this one moment. Judgement weighs heavy on everyone’s thoughts while they just stand there, staring, stunned at this unexpected trial of the soul. 

Eventually, after what seems like ages, the wind shifts and the clouds move back to their normal positions in the sky, still hanging low and dark, heavy with rain. One by one, the gathered members of the Grey Company snap out of it, though Draven’s blank stare holds on a little longer. Finally, he looks down at his hand clutching the holy icon of the Church of Karameikos. Then he looks to the still present and serious wounds covering Ree’s body. He keeps his eyes low, refraining from looking up to the sky as he contemplates whether to try another healing spell right now.

Griffin looks over his shoulder at the still form of his comrade-in-arms, the girl who he counts on to have his back. Have we bitten off more than we can chew? We already lost Eran, and we’ve almost lost more on the way here.  It’s been a month since the attack on Susikyn. What are the odds that poor Stephan could still be alive?  Even the gods seem to be against us!

“Okay, guys, listen up!  We are bugging out. This is wayyy beyond our pay grade. I don’t want to lose anyone - we’ve come too close already! Let’s head back the way we came - get to our base and regroup.” Griffin doesn’t look like he’s waiting, but starts gathering his gear. He moves to where Draven is tending the fallen Ariadne. “I’ll carry Ree if we need to, Brother.”

Marcel wasn’t expecting this turn of event. He, since the beginning of this campaign had looked up at Griffin as the moral anchor of the company. But, seeing his friend lose heart so far into the journey, he feels a swell of energy surge from the depth of his soul. 

“Friends, the gods are looking down upon us at this time of trial. This is not a time of judgement here, friends! Our hearts are on the scale and this is not how the Grey Company will respond.”, a few long faces turns to him, waiting for more. 

“Sure, there are goblin dogs, and smelly bats, and strange shadows lurking about. But isn’t it all part of the greater journey that we have embarked. Should we look up to the sky and tell the gods, whoever may be listening, that we are giving up on Stephan. That we are handing hope to sinister forces on the behalf of the pioneers down-river?”

Marcel makes eye contact with every member (but Ree). He, once more, feels that he is channeling more through his homely body than his simple manners. Warlock Marcel is speaking, the Grey Company should listen… 

“Draven, give it another go. Ree needs it. We need to find a place to regroup. The journey is not yet over for us.”, he utters while looking up to the sky in defiance.

Emboldened by his friends words, Draven begins his prayer again and lays his hands on the wounded Half-Elf once more. This time, the magic works as it normally does. Many of her wounds close up and disappear completely. Her eyelids flutter and she wakes up. “What is everyone looking at,” she spits out weakly. She is still visibly wounded and weary as she pushes herself up to her feet. “Where do you think you’re going, Griffin? Why are we still sitting out here in the rain?”

Draven says nothing, but gathers his things, deep in thought. His gifts might not be stripped from him, but there’s more than a little penance to be served for his own pride and presumption.

Griffin looks at her almost aghast as she struggles to stand. “What are you doing? You were almost dead a minute ago. Lay down and let Draven take care of you!” He tries to help her back to the soggy roof, but she shrugs him off. 

He looks at her more intently. “I was thinking we should bug out, abort the mission, retreat and reassess.” He waves to his comrade, “But Marcel here says we still have a job to do. Are you okay? Can you go on? Because I’m almost ready to cut our losses.” He looks her in the eyes. “Your call, Ree.”

Ree coughs, but looks up at Griffin. “You wussing out on me, Griff? I’ll be fine as long as my man Draven her continues to take such good care of me.” Burik looks up sharply, and Draven might be blushing just a bit, but she doesn’t notice and continues. “Stupid bat won’t put me out. We’re the Grey Company, and we got a job to do, right?”

Griffin nods slowly. “Okay, I guess we aren’t bugging out. So says Captain Ariadne, I guess.” He draws a deep breath. “Well, then, let’s see… I found a door that might lead into the tower. Back before all the excitement. Cold get more exciting once we go in. Do we want to find a dry place, catch our breath? Or press on, get inside, and hopefully get a chance to rest once we’re in there?” He looks up at the ominous tower looming over them.

Ree’s enthusiasm to continue the mission did not extend to the unbelievable, “Yea, I think resting for a bit before moving on would be good.” The entire Company practically nods in agreement. 

Burik chimes in, “So, what, do we backtrack to that last spot we were in over there,” he points through the rain to the doorway across the way, “or do we go down below and shoo those monkeys out. They weren’t that tough, right? We should be able to take ‘em pretty easily.” He looks to Akaios and Marcel for more tactical encouragement. 

“I am entirely in favor of the path of least resistance,” says Draven, woodenly.

Griffin straightens up and looks around.  “Path of least resistance.  Right.” He points back behind them. “Okay, we go back down the monkey trail, then through the building into this room here,”  He walks over and stands on the roof of the room closest to the tower entrance. “Then we take a break, out of the rain,” and nods to his friend Akaios. “Maybe polish off the last of the rations. Draven, you’ll have whatever time you need to get Ree ship-shape, okay?” He turns to Marcel and Burik. “I’d like to keep this quiet, but if those baboons come sniffing around, take ‘em down quick. They can make a powerful ruckus.” 

“Once we’ve had a chance to rest up, I’ll sneak over and check out the door. It could be our way in.” 
Akaios seems a bit disappointed in the choice to retreat to rest, but he follows grudgingly, knowing that there will soon be more foes to encounter. The group carefully climbs back down, using Griffin’s rope to help, and slinks back across the ravine to the empty room.  Akaios doles out some rations for lunch and the Company eats in silence. During the resting period, Remar casts a few healing spells to help patch up some other member’s minor wounds. 

Draven gives Ree some medical treatment while everyone else rests and watches. His hands shaking, he’s unable to work the bandages free. He pauses, takes a deep breath and tries again, still managing to re-open the wounds and raising a yelp of pain from Ree. His face a mask of rage and bright red with shame, he pulls the pixie necklace from his own neck with rather more force than strictly necessary. “Here. Take this,” he says with as little emotion as he can. “There’s nothing more I can do.” And he walks to the edge of the group, hiding in a corner, where he breaks down in tears.

Ree watches with wide eyes as Draven stomps away. She tries to say something, but winces at pain as she inhales. Grudgingly, she takes the magical leaf and places it in her mouth, immediately the thin metal turns into something soft and warm and then it and the threadlike chain dissolve into nothing. Her wounds nearly disappear, though not completely, with the Pixie magic. 


To The Tower

Griffin gives a hard look at Marcel, then walks over to the young priest. “We move out in 10 minutes. Are you going to be ready?” He deliberately keeps his tone level, matter-of-fact.  He doesn’t look directly at Draven, gives him some space. After all, a few minutes ago, this was me. Seeing Ree taken down, almost killed, I wanted to call it quits, too.  But Marcel is right - we came to get a job done. Now let’s see if we can do it and all survive!

Draven looks up at Griffin, then at Ree, then back at Griffin, and nods. “I will be ready, for what little help I can provide. We all need to spend some time considering our motivations here, and their weight on our souls, but first we need to either rescue Stephan or verify that he isn’t here. We owe the settlers back at Susikyn that much.”

Griffin leaves him to his meditations and heads back to Marcel. “I should check out the door I found before we are all standing in front of it. Want to watch my back?” The Traladaran soldier nods and grins. “Let’s go!”  Griffin takes a few minutes to get his gear ready, then goes to leave.

Griffin tells Akaios to watch the door. “If the coast is clear and I can get the door open, Marcel or I will give you a wave. Then get the others and come on over, okay?” The big man grips his axe and nods, an eager look on his face. Griffin gives him a single nod, then looks to Marcel and heads out, slow and quiet-like.

Taking a deep breath, Draven mounts his shield on his useless right wrist, and tucks his holy symbol inside the tabard over his armor. The gods have made it quite plain that he has a great deal to atone for in his own behavior before he calls upon their aid quite so profligately as he has in the past. He hefts his mace in his left hand, still surprised at the relative weight, off-handed. The time was past for fancy measures anyway. Time enough to crack some skulls and see if they couldn't rescue a few people from gods-know-what sort of conditions.

Marcel follows Griffin out into the rain once again. He is not as quiet as he would like to be, his shield keeps banging into his spear shaft as he sneaks, but the sound does not draw any immediate attention. Marcel takes up a position just inside the final door of the building with the baboons residing at the far end. He keeps a careful eye out on Griffin as he heads out the door and splashes through some puddles while keeping his ear pointed toward the monkeys nearby. He can hear them occasionally, but they don’t seem to be on alert at all. Griffin goes around the corner, heading toward the door he has found. 

Griffin makes his way through the wet ravine and around the corner to the door at the base of the ravine holding the tower. He can no longer see Marcel stationed in the doorway. The tower reaches up into the grey sky above him. He glances up, wary of any more foul bats, but does not see any. He approaches the ancient stone door. 

Okay, by the numbers.  It’s not like there are crazy monkeys and bats all over this place, or that it’s pouring down rain, or that we don’t know what the heck is inside this tower.  Just get the job done, right? Griffin takes a deep breath and sets to work on the door near the base of the tower.  First, he checks for any sort of obvious trap.  Deadfall, alarm, poison - you know, the usual.  It seems clean, so he checks the latch.  Locked, of course. Griffin looks around, then gets to work with his tools.  It’s a funny lock - takes a few minutes, but in just a few minutes he has the door unlocked.  He quickly tries it, to make sure he can open it. It moves, just enough for him to tell.  He carefully gathers up his gear and readies his crossbow.  Time to go get the others.

Griffin slides along the wall, trying to stay out of sight of anything on the ground or randomly looking down from the tower. When he is about 10 yds from the door, he can just make out Marcel standing in the doorway to the monkey house. He waves and motions for the soldier to get the others moving. Griffin holds position while he waits for the rest of the team.

Marcel gets the signal and gets moving but grates his shield against the wall and let out a nervous burp. He peers ahead to the monkey house, hoping that the relentless rain will be kind to his efforts. 
Fortunately, Marcel’s ruckus is not loud enough to draw the attention of the baboons, not yet anyway. He gets to the other door and waves to his companions. 

Back in the other room, Akaios whispers as loudly as he dares, “That’s the signal, come on, Marcel is waving us over. Griffin must have the door to the tower open. This is what we came for!” An intense grin crosses his face as Burik and Ree move out into the rain and begin to cross the ravine. Iris goes next, followed by Remar. Ree and Burik make it across quietly but Iris slips on a muddy patch and loses her balance. Remar, running with his hood up to help protect his face from the rain, didn’t see her and he runs right into her. Both let out loud grunts and make quite a bit of noise before making it to the open doorway where Marcel shushes them as they enter. 

“Your turn, brother,” Akaios says to Draven, slapping him hard on the shoulder and gripping with his wide, meaty hand. “Don’t worry about what happened back there earlier. Magic fails. Gods fail. Men fail. Happens all the time. As long as you don’t give up, then you will never fail. You have more heart than most, friend. Now lets go kill some Goblins!” 

Grim of face, Draven sidles along outside, his fierce determination keeping him quiet and focused on the task at hand. Eyes mere slits, he moves quickly to the “monkey house” and quietly closes the gap to the rest of the party.

Akaios brings up the rear and as he enters the open doorway, the big man steps wrong on a slick stone and slips, crashing loudly into the wall and knocking over some nearby debris. Marcel has already sent several of the Company out the far door toward Griffin’s location as the ruckus commences. A second ruckus starts at the other end of the building almost immediately. Akaios’s curses are drowned out by screeches and howls of agitated baboons. Draven, who is in the middle chamber, sees several baboons gathering at the open doorway 30 feet away on the other side of the room. Marcel motions to Remar to hurry as the young mage makes his way across the small exit chamber. Across the way, Marcel spots one of the baboons leaning out of an open doorway, following the movements of his companions ahead. Griffin, further along down the ravine, sees this same monkey leaning out the door and starting to hop up and down! 
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Another tight spot!

Griffin draws a bead on the baboon in the doorway as he hisses, “Okay, Burik, Ree, Iris!  Less sneak, more speed!  The door is back behind me.  Get there and wait! Don’t go in!” I hope those monkeys don’t want to come out in the rain. If we can get inside, I can probably block the door so they can’t get in and follow us.  Now, where in the hells are the others?

Marcel decides to act BIG while waiting for the other to catch up. He inflates his chest and stares intensely into the goblin dog’s eyes. Between his teeth, he growls while stomping the butt of his spear to the ground. Now, can’t the other slowpokes get on with it?

As Griffin watches, Marcel makes some faces and sounds at the monkey in the other doorway and it replies in kind. The baboon stands up on its back legs a bit and waves its arms around above its head while making a low, guttural hooting sound. Marcel lunges forward while snapping his shield to his chest and hoots back at the baboon. At this move, the monkey shrinks down and slinks back into the doorway quietly, peeking only its snout out to watch. Marcel can still hear some of the other monkeys going on about something further inside where he cannot see.

Draven does his best to ignore the baboons on the far side of the room and carefully makes his way toward the exit. Once he passes the next threshold and is out of sight of the monkeys, he turns to look back at Akaios through the angle of two open doorways. The large man is collecting himself from the floor having slipped in a wide pool of water. He is dripping and his face is quite red. As he picks up his axe and pulls himself to his feet, the baboons go crazy, screaming and hollering at him, almost as if they were laughing at the fallen man. Akaios seems to feel this as well and he grabs a large stick that is laying nearby and flings it toward the monkeys, letting out a bellowing scream as he does. There is a loud, collective screech by the baboons, then quiet. 

Akaios lumbers into the next room and, seeing Draven standing there by the door waiting, says, “What? Get going, priest! No time for dilly dallying!” He pushes him forward toward Marcel and the door. 

Within moments, the entire Company is gathered at the base of the tall cliffside, the tower reaching high above. An ancient stone door rests in a smooth stone wall that comes out of the natural rock of the ravine.

The rain pours down on the gathered adventurers. Griffin huddles with the team before going in.  “Okay, let’s take this slow and by the numbers. I’ll take the lead, but if a fight finds us, Marcel, you step up and take point. Akaios, Burik and I will back you up.  Ree, grab some rocks for your sling. Stay in back with Remar for ranged attacks. Iris, Draven, you watch the flanks - don’t let them get around us.  If anyone sees something shiny, let me check it first. Remar, Ree, give a shout-out if there’s magic about, too.”  He looks around at everyone. “Any last thoughts?  Questions?”

“I’ve got the feeling that we’re not going to find what we’re looking for in there.”, whispers Marcel. “It looks a bit goblin-less to my taste. Not that I’m going to complain. I think that there must be another way in that goblins are probably guarding.”

He scans the others for any signs of distress or worries. Seeing everyone stoked, he nods to Griffin and takes a deep breath.  

Progress made through the ruins of Xitaqa

Cast of Characters: 

Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard 

Marcel Maasa homely but sincere wielder of spears aspiring to cooking greatness commanded by +Christian Blouin 

Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer 

Iris Varda, a Thyatian explorer and historian searching for answers and adventure guided by +Alex Safatli  

and +Jason Woollard as The DM