Wandered Roads 47.5

Wandered Roads of Varisia
Session 47.5
March 27-31, 2018

Campaign Timeline

Ehlyna and the Runelord, Alone at Last

Oathday 11th of Neth

No one runs from Ehlyna!
Ehlyna follows the fleeing Runelord through the magical portal with no idea where it could go. She finds herself in a small alcove in a larger room that she can only see a small portion of. The Runelord is not immediately visible. The  walls  of this  oddly  shaped  room  appear  strangely  molded, their  surfaces  like  sweaty  pink  clay  infused  with  bits  of glittering crystal.  The  floor  looks  like  dry,  cracked  mud  dark  red  in  color, and  the  ceiling  arches  only  eight  feet  overhead. Ehlyna shakes of the disorientation of the teleportation and considers her next move, opting to move further into the room looking for the Runelord.

Ehlyna comes around the corner and sees the Runelord across the room near the far wall. Ehlyna knows that with the Haste magic cast upon her by the Elf, she can reach the Runelord in just a moment. As she move, she takes a little more notice of the room around her. The space is filled with a strange sound of what sounds like loud raspy breathing coming from all around. Several shelves and cases sit against the wall in various places. At it widest the room is about 15 yards across.The Dwarf quickly closes the gap, with help from her magical speed, and makes a heroic charge at the Runelord, swing just one of her axes at her foe.

Ehlyna swings her axe, Duraz Maraz, at the Runelord, coming in at an odd angle to try to get past her excellent defenses. The strike looks to be true and the Runelord, realizing the blow to be quite dangerous, attempts to retreat, but is unable to avoid the attack. The axe bites deeply into Runelord Sorshen’s side and her eyes widen in shock and pain! She floats back a bit, seeming to be staggered by the blow, then reaches out and grasps a red shard of metal from a display rack nearby, the Shard of Lust! As her fingers wrap around the metal, she winks at Ehlyna and then disappears, but this time, there is no swirling portal to follow her through. Disappointed, she turns back towards where the portal was in hopes of returning to her team.

quick layoug

Looking back into the niche she first appeared in, Ehlyna finds that the portal is gone. She does see a familiar snake mosaic on the floor there. She also notices that there are numerous items scattered about on shelves and short tables against the walls here. As she examines the room and alcove, she feels the effects of the Elf’s spell wear off, and as it usually does, it drains her, slowing her step and reaction times.

Ehlyna slowly makes her way across the room to the shelf with the goggles or glasses with dark purple crystal lenses, intending look through them in hopes of it helping out. Worse case, she’ll sell them. Curiosity getting the best of her, she puts the goggles to her eyes and everything has a purplish tint to it, as expected, but she notices nothing else. She shoves them into her belt for later. She then turns to the shelves and tables, collecting as many items as she can into a pile on the floor while also looking for any sort of potions or other useful items.

Ehlyna piles all the items she can find, which includes numerous sacks and pouches, a strange coin and stand, some fancy red boots and a dark platinum ring with a shield on it. She then gathers up the pile of adventuring gear on the other shelf that consists of a suit of Human sized light plate armor, a shield, a broadsword, a single, ornate gauntlet, a small knife, a helmet, a potion belt with 4 potions in it, and a backpack with bedroll, canteen and change of clothes.

Ehlyna stops when she gets to the several, ancient tomes. She knows that many wizards are known to trap their spellbooks, and if these are such books, touching them may be a mistake.

Throwing caution to the wind, Ehlyna picks up the backpack, removes the bedroll and opens it. Then using the 3rd axe she’s carrying around while holding the open backpack at the edge of the shelf where the books are. Ehlyna attempts to use her axe to push the books off the shelf and into the backpack instead of touching them.

As Ehlyna moves the books, the entire area bursts into flame, engulfing everything nearby! The fire licks Ehlyna and immediately, she thinks she detects two more bursts of explosive flame in immediate succession. As the flame subsides, a terrible stench flows to Ehlyna’s nose and she realizes that it is her own flesh, almost completely burnt off of every exposed area of her body. Her hair and beard are completely gone, as is everything not made of metal. The spellbooks remain, now sitting on the floor among the charred remains of the shelf. The backpack, bedroll and clothing are likewise destroyed. She turns and sees that the pile of other gear she had gathered up is nearby and still ok, it must have been out of the blast range. She notes that her armor and even the axe handles of her two prized axes are damaged, though the handle of the magical axe she is holding looks fine. She pauses for a moment, realizing the extent of her wounds and understanding that even this tiny movement of turning around was life threatening. She considers just sitting down and resting or heading for the snake tile in the alcove, hoping it will teleport her back to her friends. As she shifts in place, careful not to move too much, she hears a clink and breaking glass as one of her healing potions falls from the burnt potion belt and smashes into the stone floor below. She remembers that she should have 3 more healing potions in her belt, and carefully removes them so they do not also fall and break.

Ehlyna attempts to drink one of the potions, hoping to help save herself. No more touching magical books for her. She pops the cap off the potion and brings it to her lips and as she tips the vial up, the world goes black.

Session Notes

A quick side trek played by myself and our new player, Malcolm, to resolve the events that happened immediately after our previous game session when Ehlyna, under the influence of Great Haste and Flight (and Lightning Weapon) chased the fleeing Runelord through a summoned portal. I didn't know exactly how it was going to play out, but knew it could potentially be a drawn out affair and didn't want to table it until our next full session then make everyone else wait until we could conclude it.

Needless to say, it did NOT turn out how I expected. A Critical Hit by Ehlyna nearly took the incredibly tough Sorceress of Seduction out, but then she managed to grab the Shard and magically flee again, this time with no way for the Dwarf to follow.

When Ehlyna saw all the other loot in the room, I think she got a bit greedy (which is completely in character, good job, Malcolm) and started gathering it all up to take back (to her companions of course!) I laid out the general GM warning about messing with a wizard's spellbooks without magical assistance, but the stubborn Dwarf (again, good RPing the character here) messed with them, triggering 3 Linked exploding fire traps and sending Ehlyna past the -1xHP threshold.

I explained the "Death Check" and "KO" mechanics to the new player and indicated that a Do Nothing was the best way to stay conscious but that bleeding could be an issue without any help from companions available. He chose to have Ehlyna go for a healing potion, which takes 2 turns, forcing 2 rolls. She failed the 2nd of the rolls, and passed out while drinking the potion! Ehlyna's world faded away and Malcolm was wondering if he would get to introduce his new character sooner than anticipated! Such drama!

Characters Present:

Kallin Hawkril, Half-Orc shaman and budding Priest of Pharasma - played by +Daniel Ernst
Calina - Varisian Human archer and scout - played by +Carol Coburn
Daellin Silvanthalas, Elven Farstrider Ranger - played by +Ben Lipe
Alistar Gavin Lourdis, Human Mageknight- played by Don K
Ehlyna Fuzziface - Dwarven Warrior - currently played by Malcolm G
Samad Aldhul, Human ex-mercenary - played by +JeCorey Holder
and +Jason Woollard as the DM

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