September 6, 2016
Entering the Vault of Elders
Nytdain 8 Klarmont
|The Vault of Elders|
The Grey Company finally reaches their destination, the Vault of Elders. Remar's scouting report indicates that there is a herd of undead milling about in the area in front of the vault as well as inside some of the partially exposed chambers at the front of the vault.
The Company devises a plan utilizing their strengths verses the mindless undead's weaknesses. Remar and Draven will magically fly up at either end of the ledge and drive the undead over one of the cliff faces. Iris and Kasiex also climb to high perches and provide cover support with their bows. Griffin, Marcel, Stephen and Kifein remain with the lizards and supplies to keep them safe.
|The door to the Vault|
The well laid plan works seamlessly and within minutes, the horde of undead have all crashed to new deaths among the rocks below the Vault. With the danger gone, the Company reconvenes on the ledge before the Vault. They enter the outer buildings and delve further in to the falling apart place before finding the actual door leading into the Vault.
Iris, enhanced by Draven with the ability to read and speak the Hutaakan language, activates the key they had received from Kforedz and the two giant doors slowly open, revealing the vault interior.
|Exploring the first room|
Cast of Characters:Garrett "Griffin" Constantine, a Thyatian rogue of a gambler from Penhaligon rolled by +Arne Jamtgaard
Draven Rickart, a Thyatian Acolyte of the Church of Karameikos ministered by +Jason Packer with help from +Patrick Burke
Remar Umerus, an Alphatian battle mage that escaped forced service in the Thyatian army currently marshalled by +Patrick Kelly
Iris Varda, a Thyatian explorer and historian searching for answers and adventure, now guided by +Stephanie Kelly
Kasiex, a Hutaakan Wildsteward used to ranging the mountains and valleys now led down a new path by +Patrick Burke
and +Jason Woollard as The DM