Sundered Lands 34

The Sundered Lands of Palladium

Session 34
November 22 - December 3, 2016

Grimbor Down

Saturday October 28

A Grimbor, and Harpies, and (Zombie) Bearmen, Oh My!

Hraglagh the Grimbor has seen better days. In the battle with the Zombie Bearmen, he rushed to the aid of his new friend Valinya and tried to incapacitate one of the beasts only to have his abdomen split open by a vicious axe blow from one of the zombies. Once Valinya healed him, he re-entered the fray by grabbing that Bearman’s leg only to have his massive hand chopped clean off for his trouble.

Let's give Hrag a hand, everyone!
The only sound in the room is the quiet whimpering of Hrag as he curls himself into a large ball in the corner, cradling his severed hand like a baby in the crook of his arm. Everyone stands around, catching their breath in stunned silence. The bodies of the rotting Bearmen lay in mangled heaps, cheap great axes nearby.

A single, wooden, iron-bound door sits in the southern corner of the east wall.

Fortis surveys the situation, saddened by the extensive damage to the surprisingly friendly Grimbor. I'm sorry my magic isn't puissant enough to restore such an incapacitating injury. I wish there were something I could do for him but maybe Val can pull another surprise out of her songbook to help with that severed hand… poor crippled grimbor.

If not, maybe we can figure something out when we resurface… we can find someone who can put the limb right, let him help Red with the reconstruction heavy lifting until the manor is also restored and then offer him a position as a gate guard? I wonder how well and how quickly he could learn to speak Eastern Man passably.  Breaking himself away from a progression of thoughts likely to lead nowhere for the moment Fortis refocuses on the current situation. “Well, there seems to be a single way forward… I am certainly willing to rest and prepare a few surprises for whoever is on the opposite side of that, hopefully final, door. I expect our musical sister would welcome a respite as well, but if you are determined to push on without delay I will attempt to keep her spells from overwhelming you while the inevitable violence plays out. So, who wants to go through the door first? I don’t see any traps on it, at least not on this side.”

Seeing the pitiful creature cradling its hand tugs at Seeker’s soul. We should keep pressing on - no telling when the Sea Harpies will catch up to us. We know they weren’t willing to just walk away when they returned to SHOOT ME IN THE BACK! Seeker shudders, then continues his train of thought. We could finish this soon. Or we could just be starting this slog - don’t know how much more we have to chew through. He glances again at Valinya and Hrag. And he would come in handy…

Seeker roots around in his satchel for his first-aid kit. “Okay, Val, here’s the deal. We don’t know how much farther we have to go or how much more opposition we have ahead of us. We also have Harpies coming up on our rear. We don’t know how many or when. We can patch Hrag up and keep moving, or stop for longer if you have something magical you want to try. So, to help us figure out what to do next we need some information. What do you need to take care of your new friend here, and how long will it take?”

Floating over to the crippled Grimbor Valinya brings her face down to his level.  Using her Gift of Tongues she points to the severed hand and says, “No worry.  I try to fix - make new.  Promise.  Soon … but not now.  Very tired.  Enemies coming.  Must defeat Lady first. And thank you - you save my life”  She waits for his reaction and response.  before doing anything.Hrag just looks up at Valinya for a moment with wet, sad eyes, then goes back to looking at his hand. He nods to her, though, to show understanding.

Valinya hopes to console her new friend
After waiting a few moments for Valiny to respond to Seeker’s question Fortis asks her a quick question before he tries to coordinate tactics with the giant Wolfen. “Hey Valinya, do you think Hraglagh knows anything about the room beyond this door? Or the people in it?”  He then flies over to hover near Seeker’s muzzle and speaks softly in Wolfen “If we do decide to rest here for a substantial amount of time, say fifteen minutes or so, then I can build a mist to give us a distinct combat advantage in this room. To be effective we might have to draw our opponents into it, but since we should be able to project maces, sunbolts, et cetera into the room beyond that door it may be a viable path to take. At the very least it potentially gives us a place to retreat if we feel the need to do so. If we are extremely fortunate the door will open towards us and we might even be able to control access in and out. What do you think?”

Seeker closes his eyes and draws a deep breath, then opens them and looks at Fortis. It’s just data - don’t consider the source, just use it. The magical mists have been useful in the past. Hmm…

He growls back in Wolfen, “I don’t know that we have fifteen minutes. However, your idea, with some modification, has some merit.” He finds himself dropping into the overly verbose conversation style of the minute mage. “Placing it in here based on speculation of the terrain on the other side of the door seems potentially likely to waste your energies. The nature of the mists, based on what I’ve seen in the past, is that they don’t work well as an offensive tool. However, they make great defense. Can you place the mists as an obstacle to slow our pursuers, just outside the door to this room, back the way we came? I can give you five minutes, while I tend to Hrag here and Val catches her breath.” He turns to Moonscar. “Brother, can you assist Fortis? Be part of the spell when it is cast, then keep the door mostly closed and watch our rear. It seems likely that they will probe our misty defense with arrows or those nasty little pots. Be ready to close the door if they do.”

He looks at Valinya and Hrag. “Val, rest. Can I work on your friend’s hand? Just enough to staunch the bleeding? We’ll need to get moving soon.”

The Kankoran nods, replying, “Sounds, er, sound. Yeah. I have 3 pots - don’t know if they’re tar or flame, and 2 bags of naughty tentacles, plus the flash, smoke, and caltrop tricks already in my gear, so I should be able to at least buy the time for reinforcement if they come in hard at the rear. . .”

Valinya nods.  “Thank you.  I won’t be any help without magic.  I’m not strong like you.  And I’ll let Hrag know you will help him.”  Turning back to the pitiful Grimbor Valinya grunts in his language that Seeker will help fix his arm, stopping the bleeding for now.  Then she stops maintaining her dark vision spell while keeping up her Body of Air and translation spells.  That taken care of she  closes her eyes and meditates to restore her energy.  

After waiting to see if Moonscar accepts the rearguard task Fortis proceeds to the rearward door and assesses its value as a choke point. Once the Kankoran is comfortably seated inside the area Fortis begins his one hundred fifty second long casting, calling up protective mists to enshrouds the area to three yards across, ending just through the door in an opalescent fog nearly opaque to everyone except the Druid and Fortis himself. Once completed he whispers to Moonscar “I hope you can guide Cruncher if he returns through here, and I'm not just referring to traversing this mist.”


While Fortis and Moonscar complete the Magical Mist in the hallway, Seeker works on bandaging Hrag’s bloody stump up. Silver, Arn and Valinya get in a bit of rest, while keeping an eye on the door.

As Fortis returns to the group, a knocking sound breaks the silence. Someone is knocking loudly on the other side of the door. A muffled, male voice can be heard, “Hey, you all out there. The Lady is ready to talk. Peaceful like. Do you accept parley?”

Once the preparations are complete the druid continues taking down the map, keeping a wary eye and ear out for approaching enemies.

The Kankoran druid takes his time carefully removing the map from the wall. Fortunately it is in several sections but removing all the little colored pin-flags takes some time and he has to climb up on a chair for at least half of the pins due to his short stature.

Arn looks over at his companions. He had nodded in agreement with Seeker that they only had 5 minutes at best, though he wanted to just bust the door down and keep moving. Arn was able to keep his impetuousness  in check for once while his companions got some much needed rest.

“Oh so now they want to talk do they? Be wary of any tricks. I’ll have no problem caving her head in with my mace if we need.”

Wary of deceit Fortis moves into a far corner and shifts his illusion disguise to another bit of masonry, preparing to act as lie detector, spell warder or sniper, as the needs of the situation and circumstances dictate.

Hearing Arn’s words and seeing no objection, Seeker clears his throat and says “We will hear her out.” So, what do we want? What are we willing to settle for? What will she want and what will she settle for? He takes a moment to reflect before moving. The Sea Harpies gone? The Lady Lotus behind bars or exiled? Lavinia’s wealth restored and her brother turned over to us? Treasure? Power? He opens the door to show that he is as harmless as he can be. “Lead on.”

SH Shefton Rosk.jpg
Shefton Rosk proposes a meeting
Pulling the door open reveals a solitary male, either Elvish or more likely Human with Elvish heritage. He holds a small lantern up over his head to get a better view of the party. His eyes go wide at the heavily armed Dwarf in front of him and he takes a step back when he sees Silver peeking over his shoulder. His jaw drops as the light falls over Seeker’s face, leaning down from above the top of the door jamb. “Damn, you are a big one,” he mutters, taking a step back. “I’m Shefton. Shefton Rosk. Lady Lotus wants to speak to you but no funny business. No fighting, no spells, no, um, Dragon breath. She promises the same. Agreed? Just you four here? Oh, and I see you have brought the Grimbor along. He’s gotta stay here, no room for him in the Lady’s chambers anyway.”

So he hasn’t noticed Fortis or Moonscar. That’s probably good. They make good aces-in-the-hole. But I don’t want to lie to this fellow if I don’t have to. Maybe best to be honest but vague. Give him something to think about. Seeker nods, “Four of us will come. There are others about that may join later.” He motions with a huge paw. “After you, sir.”

While the knocking and what not go on, Valinya continues to keep her focus on being unfocused, meditating and feeling the energy slowly soak into her dry and parched anima.  But once Seeker gives the indication movement is afoot - she smiled at her punny thought - Valinya opened her eyes and said to Hrag, “We talk Lady. Stay here. Wait. Yell if anything happens. I come then.”  After waiting for Hrag’s nod of affirmation she gives him a gentle windy brush of her hand along his broad shoulder then floats to follow Seeker.  

Arn looks back at the others. He nods his head, as if he knows he is supposed to go along, and lowers his mace, but does not put it away. He walks into the next chamber following Seeker and Valinya.

The Half-Elf, Shefton Rosk, looks at Arn and the others with narrow eyes. “This is a parley. A peaceful meeting. Your show of weapons indicates you are looking for something else. The Lady has not requested that weapons be left behind, but you should at least put them away.” Without waiting to see if Arn complies, he turns and heads north along another brick lined tunnel. Seeker again has to duck to maneuver this passageway.

The passage heads north for about 20 feet then turns to the right into another north and south intersection. Shefton steps to the side and indicates that the party is to proceed through an open doorway around the corner to the right. Another short hallway continues north from this intersection ending with a door to the left. Light can be seen coming from the room to the south where Rosk is leading the group.
The smell of candles and incense can be detected by even the most untrained nose as this next chamber is approached. Thick purple carpet lines the floor of the room ahead. Shefton says, “Please enter, the Lady awaits you.”

A quiet but jealous grumble can be heard from Valinya that sounds something like “Maybe I should insist on being called ‘The Lady’ - probably more ladylike than her.”

Fortis stealthily follows the group, staying up in the shadows near the apex of the arched ceiling and well behind the half elven guide. I hope they leave the door open so I can hear from back here… I don’t want to reveal myself unless things go poorly. Hopefully the room isn’t  big enough and SIlver can leave her tail out or something.

I should listen, and make any eventual intervention a game changer… maybe something lethal, but perhaps something else...Perhaps a phantasm of Commander Vilasek? I wonder if I could pull off the language correctly to take her into custody until I can turn her over to the real watch. Or maybe the double Arn trick, No matter what, I need to be ready to pull a trick of our own if they try anything.

Arn reluctantly harnesses his enchanted mace. Thankfully the dwarf thinks to himself, he has a harness built that he can fast-draw his weapon if needed, but hell, he IS a weapon. He always has Lefty by his side in any regard. Arn continues but keeps his eyes open for any sign of treachery or sneaky assassin types in the shadows. Arn feels that they are being led into a trap and is preparing himself mentally to fight out of it. He keeps his focus on beer and ale and fighting, just hoping to maintain his wits if the Lady attempts any type of mind-magics once they enter.

The Lady's Chamber

The opulence of this chamber’s decor is a bit jarring. The smooth plaster walls are painted violet. Delicately crafted silver lanterns flicker softly on the wall. A shelf to the north holds several books, statuettes, stuffed animals, a crystal ball with a smoky red light at its core, and two coffers; one of darkwood and one of iron decorated with tiny jade bats. A five-foot-wide landscape of the city of Essanos hangs on the eastern wall, yet all of the ships in the harbor fly flags depicting the Sea Harpy symbol. A pair of overstuffed chairs sits beside a low table heaped with fruit and bottles of wine. To the south stands a lone wooden cupboard. The floor itself is adorned with a thick, deep purple carpet. An partially open door leads to another room to the south.

The Lady Lotus and her pet
Seeker takes a deep breath and moves on into the room. He sees a woman who he assumes is Lady Lotus, a man he recognizes from a dark alley, and a lizard. He steps off to the right, making room for his team, and waits until Arn, the Lady Valinya, and Silver have entered. While he waits he tries to see if he can catch the scent of any others about, particularly Vanthus. When the rest of the party has entered, he stands at parade rest and clears his throat, “Miss Lotus, Mister Wulda. You called this meeting. What’s on your mind?”

Floating along behind Seeker, Valinya cautiously enters the room.

Fortis hovers listening intently for a reply. That is an excellent question. What could she possibly have in mind? Surrender seems unlikely. Subversion is just asking for a rebuff. I'm not even certain Seeker would be willing to let a gang leader pack up shop and go corrupt a different city. Is there any kind of peaceful solution each side would be willing to accept? And how would such a deal be enforced? If she were inclined to parlay, why wait so long to deliver an invitation to do so? Why not start talking in the manta cavern? I suppose it could be a lack of imagination on my part, but it seems most likely that she is just stalling for time; but time to do what? Fortis takes a quick peek back over his shoulder the way they came and ensures they are not being flanked before returning his visual focus to the negotiation, still pregnant with the unanswered question. What does she have in mind?

Fortis finds himself about 6 feet from the door to the Lady’s chamber. He can just barely see Seeker and Valinya in the room, though the little Ellyl has a good view of Silver’s backside still sticking halfway out of the door. He also sees Shefton Rosk standing just behind Silver in the hallway, watching in Fortis’s direction, occasionally looking into the room where the parley is about to begin. Fortis feels that he is in a good, camouflaged position, but fears that if he moves too much with Rosk so close and watching that direction, he might be spotted.

Wulda the mercenary
Inside the room, the Lady Lotus and a broad shouldered man, Wulda, sit in the comfortable looking chairs. Wulda takes a large orange fruit and takes a loud, wet bite out of it. The Lady smiles, “Can I interest you in some wine? A bite to eat?” Wulda keeps his attention on his fruit, not paying too much mind to the companions. The colorful dragon like creature in the north part of the room prowls back and forth in front of the bookshelf, occasionally passing in front of the Lady for a gentle caress.

Arn enters the room right along with Seeker. The dwarf looks around at everyone and then bellows out to the woman. “You called the talk lady….good thing too or I’d have to bash down more of  yer doors. We can make this simple and sweet….we gladly will accept your surrender. Any tricks, and you can all become bait for yer hungry sting rays out in the harbor”.  

Valinya decides to let the boys take the lead, waiting until she feels a need to either add some input or rescue the situation diplomatically if things start to spiral.  Meanwhile she watches the lady carefully, trying to get a read on her.  

Valinya studies the woman known as the Lady Lotus and gets the impression that she is a capable young woman who feels confident and in charge of the situation. A more visual impression shows that she is ready for action. She wears stylish clothing and well tailored leather armor. An ornate, narrow blade hangs from her belt. Her bare skin shows numerous tattoos and she sports valuable looking jewelry. A loaded hand crossbow sits on the table next to her. A few wands hang from a belt of pouches and compartments. Some hold potions or other small objects.

She smiles wryly at Arn’s comments. “Well, well. Aren’t you the impetuous one? It did occur to me that YOU came to my house, so I assumed you had something to speak to me about. I will be honest, I was not looking to entertain visitors today, but here you are nonetheless. What can I do for Lavinia’s flunkies?”

Across the table, Wulda burps and looks up. “Oh, hey. I remember you, Wolfen. I almost peed on you! Haha.”

The Lady gives him a sharp look and he pays her no mind as he draws a knife and begins picking at his dirty fingernails. The Lady Lotus looks back at Seeker, Valinya, Arn and Silver. “A Dragon, ehh? Interesting. I’ve always wanted a real Dragon,” she muses. The colorful reptilian beast looks up at her and snorts loudly at her comment and emits a low rumbling growl from deep in his chest. She lets out a forced laugh, “Oh, Guttugger, I’m so sorry. Yes, of course, you are a REAL Dragon too. I meant I always wanted a silver one too. You are my favorite Dragon, always.  Guttugger smiles a toothy grin and whips his tail out, nearly knocking some books off the nearby shelf.

An Offer

The Lady continues, “Well, I’m sure you are here to kill me or bring me to justice or, hells, probably just here to rob me, but I’ve got a proposition for you. Instead of all those things, why don’t you join me. Clearly you all are capable folk with little to no problem with doing what it takes to get results. I am already in position to take control of all shipping in Essanos, both legitimate and otherwise, with your help, we could expand that control to other areas as well.”

Cast of Characters: 

+Arne Jamtgaard plays Seeker, a teenage Wolfen Warlord
+Stephen Kolmetz plays Valinya, an Elven Wildsong Mage
+Mike Biancone plays Arn, a surly Dwarven Warrior
+Amergin O'Kai plays Moonscar, the esoteric Kankoran Druid
+Daniel White plays Silver, a young and curious Dragon
+Mike Williams plays Gorgukk Torgnaz, an Ogre sailor and mauler
and +Jason GURPS as the GM


Sundered Lands 33

The Sundered Lands of Palladium

Session 33
November 20, 2016

The Inner Chambers

Saturday October 28th

Gaston Leads the Way

Arn has bashed yet another door down, and is finally feeling the weight of all his work.

Seeker roots around in his pack and tosses a healing potion to Arn. "Here, Arn. This should get you back up to speed."

Arn reaches out and thanks Seeker

Everyone looks into the next room and sees Valinya near the far door, looking like she is going to flow right under that one too.

A single chair sits in one corner of this room. Several target dummies lie heaped on a table to the southeast. The ceiling is 10’ and there are several lamps, but none are lit.

Arn feels much more refreshed.

Silver pokes her head into the room for a good look

Fortis turns his gaze on his creation "Gaston, please see if you can open that interior door."
Gaston slowly makes his way across the two rooms.
After a a few moments the fire burning on Cruncher's face goes out, leaving a strangely comical and horrifying face behind.
No sound can be heard from the hallway to the north.
Seeker Okay, folks, let's get moving. Or Valinya will have all the fun.

Fortis says,  "Cousin Gnawtail, if you would not mind, saving a few of those treasures for future analysis may allow us to replicate them"

Moonscar says, “Certainly Cousin Magpie - still a couple in my harness too. Nice little party poppers - we should stock up for new years”

Silver moves up to follow Valinya, or at least where she seems to have gone

Seeker goes over and grabs Burt. "C'mon. you're coming with us."

Arn steps up and activates the darkvision on his enchanted helmet

Valinya starts to "peek" her head under the door

Seeker says, "Hey Val, how about you peek, and then come back and tell us what you see."

Gaston says "Shall I get that door for you gents? Master Fortis asked me to."

Fortis says, "Please do see if you can Gaston, then explore ahead and report back to tell us what you find."

Gaston excuses himself as he slides past the others near the door. He yanks on the door several times before it opens. "Ahh, that was a tough one." He says.

Valinya doesn't reply to Seeker but eagerly slips through under the door and beyond

Gaston disappears around the corner. A quiet voice comes back, "It's really dark over here, but there's two doors. One to the south and one to the east. Just right around the corner.
Should I open them?"

Fortis replies, "yes please"

The sound of a stuck door being yanked open can be heard. "Eww, I think this one is a privy. It's dark and small and smells like excrement"

Gaston says "Opening the other one."

Arn is right up there next to him

Gaston can be heard grunting and pulling on the door. "Ahh, got it. This room smells worse than the privy and...."

Silver wanders in and pokes around

Hrag the Grimbor

Gaston is cut off by a growl and ear shattering screech!

Gaston gasps and the sound of something being smashed into the stone floor is heard.
Valinya and Silver see Gaston disappear as a huge knobbed club smashes into the floor just inside the doorway.

Moonscar asks Seeker, quietly and in Wolfen, “are we dragging him along with?”
Seeker replies in kind, “He's our prisoner. Can't really leave him behind, as far as I’m concerned. He surrendered to us.It would be handy of either of our mages had Sleep, but they don't.”
Moonscar nods and responds, “yeah I contemplated just punching him in the head. but that risked killing him.”
Moonscar looks over his shoulder at Burt and says, “So are you coming, or just sitting there till you burn up?”

Fortis summons a lance of distilled sunlight Sunbolt preparing to attack his opponent.

As Seeker glances at the captive Moonscar nods back and says in Wolfen, "Covered"

Valinya watches the beast calm a bit, breathe heavily and stare at her in the darkness of the little hallway.
Valinya smiles and nods at her new friend
Hrag the Grimbor
Valinya says gently, "Hello ... what is your name"

Silver moves up and prepares to blast fire at whatever is holding the club...

The creature looks at Valinya and cocks its head to side, mumbling something that sounds like someone's upset stomach.

Valinya thinks, “Hmm”
Valinya sings another tune ...

Peeking around the corner, folks see Valinya speaking to a huge, nearly 10 foot tall apelike creature with knobs and spikes sticking off its body. It carries a 6 foot long club.
Valinya announces, “I think we'll call him Spike”

Silver winds up for a full fiery blast but at the very last moment closes her mouth, chokes a bit, and causes some smoke and flames to spurt out the sides of her mouth...
Silver muses “... magic I assume?”

Silver looks past the spiky ape thing

Valinya speaks to the huge beast, "Hi - us friends. Me Val. Who you?"

The huge beast grunts and growls back at Val.

Valinya sees the heavy iron collar around the creature's neck and the chain connecting it to the wall across the room

Seeker clears his throat. "Um, Val, is it okay with you and your new friend if we move on through?"

The beast looks suspiciously at Silver then mutters something that sounds like "Gugger"

Valinya nods to acknowledge she heard Seeker and says, "We help you ... back up so we come"

The creature backs up all the way across the room.

Seeker moves into the room, cautiously

The ape looks at Seeker, and grits his teeth, hefting his club.

Valinya motions toward Seeker and says, "Him friend"

It puffs out its chest and exhales sharply, spitting all over the place.
The creature slumps its shoulders and looks away.

As others enter the room...
The smell of feces and rotted meat fills this room tall room. A faint magical glow from near the 15’ tall ceiling provides just enough light to see the huge, lumbering gorilla like creature standing across the room. It has an elongated snout, wide eyes and and various bony spikes protruding from its body.

As it backs up, its heavy chain scrapes against the stone floor.

Moonscar is pulling rear guard and watching Burt - keeping him slightly in front

The creature keeps his eyes down as Seeker moves across the room.

Seeker sizes up the creature and is sure that the beast is easily stronger by half. The large Wolfen shudders at the thought.

Seeker asks, "Um, Val, you sure this guy is cool? If he were to hit one of us, it'd probably kill our entire family.

Arn suggests, “maybe we can shorten his leash a bit?”

As more folks pile into the room the creature slinks back into a small alcove to the north, squeezing himself into the space, not looking up at anyone.

Valinya floats closer and speaks calmly. "
Valinya says, "We friends. Help you."

There is a closed door directly across the room leading to the east.

Seeker shakes his head. "He looks like a doorkeeper to keep the rest of the Sea Harpies out. Let's pass on through. I doubt this is the only entrance."

The ape nods his head and says what almost sounds like "Yes"

Valinya asks, "What wrong? Chain off?"

The beast nods and touches the collar around his neck

Valinya replies, "Oh." Valinya's face and voice are filled with compassion

Silver moves up to check out the other side of the room

Moonscar whispers to Valinya, “Sis, is he wearing what I think it is?”

Valinya can see that the dark fur around his neck where the collar is has been rubbed away, leaving calloused grey skin exposed.

Valinya nods at Moonscar's question. Staring at the chain, Valinya sings again, ...

Moonscar asks softly, and a bit too nicely, “Burt, who chained him up here?”

Burt says, "I ain’t never seen this thing before. damn! We’ve heard some loud screeches, but didn’t know what it was!"

Valinya tells the others "He is Hrag, a Grimbor"

Silver pokes at the door to see if it's open

The door appears to be stuck, like all the other doors encountered in this damp underground compound.

Arn laughs, “I may have a key that opens up that door,” and gestures with his shield

Seeker shrugs. "It's been working for us so far"

Silver moves aside to let Arn use his "key"

Moonscar asks, “Is it safe to let him free and bring him along Sis?”

Arn sets up for a charge into and through the door.

Moonscar continues, “I reeeallly don't want to leave him chained up like that if we can do anything about it”

Arn slams into the door and cracks it enough that he is able to kick and bash the rest away.

Valinya sings a little song and the collar around the huge beast disappears and then reappears floating in the air to the right of him. It falls to the floor, clanging loudly.

Arn says, "Knock knock"

A large hexagonal table made of oak takes up the majority of this room, surrounded by six chairs. The north wall bears a huge map of Sasserine, on which dozens of tiny flags have been placed. To the south, a five-foot tall and ten-foot wide slate bears a tangled mess of chalk scribblings. A winch handle protrudes from the northwest corner.

When the collar comes off, the chain also falls to the floor. The beast sits down on the ground and puts his hands on his face. He starts shaking and making a sound that resembles crying, laughing and a deer dying when Silver goes hunting.

Valinya floats to the hulking Spike and airlily brushes him, speaking comforting, broken words

Silver snaps her head around at the sound... looks at the Ape for a moment, then seems to lose interest and looks back to the meeting room

Seeker follows Arn and Silver into the room

As Fortis surveys the Grimbor's prison, he realizes that Cruncher is no longer with the group.

Silver makes a beeline for the winch handle and inspects it, trying to figure out what it’s connected to.

Burt refuses to approach the Grimbor when Moonscar gets closer.

Fortis issues a VERY high pitched whistle, probably only the canines can hear it.

There is one door leading out to the right side of the room.

Vallinya speaks to Hrag

Maps Show the Way

Seeker inspects the map of the city, memorizing it to try and puzzle out Sea Harpy activities for later.

The map has blue, red and gold flags sticking in it in various places about the city.

At a quick glance Seeker thinks that the blue flags are Harpy bases or allies and the red are foes. The gold he is unsure of, though one is stuck in Vanderboren manor...
Seeker mumbles to himself,  “Interesting…”

Seeker sees Silver's curiosity. "I would hazard a guess that until recently that was connected to Valinya's new apey friend.

Silver agrees, “Oh, that would make sense.”

Fortis whistles again to get Crunchers attention

Silver starts looking around the room for other interesting stuff

Fortis hears no sign of Cruncher nearby. The Worg is not exceptionally quiet.
Fortis calls,  "Cruncher, please come here"

Silver pokes around the table and chairs, looking under them for any secret stuff

Valinya smiles.

Seeker ponders the map for a good while, then crosses the room to the far door. He checks it to see if it's locked.

The table and chairs are nicely made but there is nothing interesting on them.
The door on the eastern wall does not seem to be locked, but it does not open easily.

Moonscar waits for Valinya to introduce him to Hrag

Silver asks, “Oh, Seeker - should I torch that map?”

Seeker's eyes go wide. "Er, no, no, Silver, that won't be necessary. We may need it to identify the Sea Harpy allies later.

Moving forward Valinya motions to her friend. "He is Hrag for short ... a pacifist somewhat believe it or not. He will come with us I think but may not fight

The huge creature follows Valinya

Seeker puts a little muscle into it and opens the door.

The door opens with the added pressure of Seekers shoulder.

A long hallway can be seen leading west. It ends in another door.

Seeker makes his way down the hall. "C'mon, guys, I think we're close."

Fortis looks at the terrified Sea Harpy "Burt, I need you to go find Cruncher and tell him he's needed here. I CAN trust you to do this and not try anything rash right?"

Burt "Blackeye" Emmit says "Uh, Cruncher? That thing scares me!"

Fortis gives some motivational advice, "It takes a brave man to admit his fear, but he will not harm you so long as you are on my side... you are on my side now right?"

Burt "Blackeye" Emmit says "Um, yea. Absolutely. So go back and find Cruncher. Tell him you need him, got it!"

Fortis responds, "thank you"

Burt "Blackeye" Emmit hurries off into the dark hallway.

As she moves along Valinya keeps looking back to check on Hrag, giving him encouraging looks and words

Moonscar moves quickly to take down the map

Seeker tries this door, like the last. If it's openable, he'll open it.

Moonscar starts taking the map down. It is large and has many many little pins stuck in it.

Seeker shoulders the door open. This one is a bit more stuck than the last one and he has to hit it twice to get it open.

Bearman Zombie Surprise

As Seeker pushes into the room, he sees a battle axe swing at him from the right side of the door.

Bearman Zombie swings at Seeker's torso with a battleaxe and succeeds!

Another one steps from behind the door.

Seeker jumps back and dodges

Fortis launches his Sunbolt at his most deserving opponent.

The Zombie Bearman attempts to dodge Fortis's attack and succeeds!

The ceiling in the room is 10' high, just 3' higher than the hallways.

Valinya quickly realizes that the Bearman Zombies will still be able to reach her easily. They are nearly as tall as Seeker and wielding long battle axes

Moonscar curses, “Damnit! I want this map!”

Silver steps up, snakes her head past Seeker's arm, and blasts fire at the zombie
Silver breathes deep, and blasts out with a cone of fire!
The Bearman Zombie attempts to dodge Silver's attack and succeeds!
But is unable to get out of the area effect of the flame.
The Zombie has some spots of flame on him still.

Moonscar leaves the map hanging half off the wall and bolts through the door snarling Danzi obscenities

Arn moves up, looking to throw his mace at the nearest enemy but cannot find a good shot.

Hrag shouts something that sounds like "Valinya" or "Malgina" or "Ball in ya" and rushes down the hallway
For a huge beast, Hrag moves quickly and nimbly, sliding past Silver and Seeker
He slams right into the flaming zombie on the left.

Valinya beams, "My boy!"

Hrag  slams at Bearman Zombie's torso with his horny body and succeeds!

The Bearman Zombie attempts to dodge 's attack and fails!

The zombie is slammed back but stays on his feet
Seeker draws Charnag Velve and moves into the room

Bearman Zombie swings at Valinya's torso with an axe and succeeds!
The Valinya attempts to retreating dodge Bearman Zombie's attack and succeeds!
Valinya floats back out of the way of the swinging axe.
Bearman Zombie swings at Hrag the Grimbor's torso with a axe and critically succeeds!
The Hrag the Grimbor attempts to dodge Bearman Zombie's attack and fails!

The Zombie's axe nearly slices Hrag in half. The Grimbor staggers back in a spray of blood and falls to the floor!

Valinya shrieks and starts casting a spell to help her new friend!

Silver moves up into the room

As the magical melody flows off of Valinya's lips, the gaping wound magically closes, though the blood remains...

Moonscar breaks into a full out run
Moonscar murmurs, "S'cuse me Sis" as I go flying through Valinya and then raises the obscenity bar a few yards when I see Hrag

Arn continues to move and this time hurls his mace at the end of his run.

Arn Throws his enchanted Mace at the closest enemy
The Bearman Zombie attempts to dodge Arn's attack and fails!
Hrag shakes his head and reaches out with his hand and grabs the Zombies leg

The zombie is smashed back against the wall just as Hrag grabs him.

Seeker rapid strikes against Bearman zombie
The Bearman Zombie attempts to dodge Seeker's attacks and fails!

Seeker hacks at the grappled and slightly burning zombie.

Bearman Zombie swings at Hrag the Grimbor's arm with a axe and succeeds!
The Hrag the Grimbor attempts to dodge Bearman Zombie's attack and fails!
The grappled zombie lashes out whit his battle axe and chops Hrags hand off!
The battered Grimbor sways and falls to the ground again.

Fortis buzzes around. Valinya floats down and again heals her new friend.

Silver breathes deep, and blasts out with a cone of fire!
The Bearman Zombie attempts to dodge Silver's attack and fails!

The Bearman Zombie attempts to dodge Moonscar's attack and succeeds!
Arn catching his returning, flying mace, Arn continues to close the distance to the enemy

Arn sends his mace at the other Zombie this time. Spread the love around
The Bearman Zombie attempts to dodge Arn's attack and succeeds!

Seeker is puzzled that the Bearman zombie is still standing. He gamely tries again.
Seeker rapid strikes!
Seeker's strikes are too much for the zombie to handle and it goes down in a pile of rotting skin and bones

Bearman Zombie swings at Silver's torso with a axe and succeeds!

Silver attempts to dodge

Silver steps forward and breathes flame at the zombie to the south again
Silver breathes deep, and blasts out with a cone of fire!

The zombie tries to dodge but is not able to get out of the area of flame.

With one zombie down, the group is able to focus their attacks and quickly destroy the other zombie easily.

Cast of Characters: 

+Arne Jamtgaard plays Seeker, a teenage Wolfen Warlord
+Stephen Kolmetz plays Valinya, an Elven Wildsong Mage
+Mike Biancone plays Arn, a surly Dwarven Warrior
+Amergin O'Kai plays Moonscar, the esoteric Kankoran Druid
+Daniel White plays Silver, a young and curious Dragon
+Mike Williams plays Gorgukk Torgnaz, an Ogre sailor and mauler
and +Jason GURPS as the GM